@crockett36 Thanks!
Again! WAW Whack vs dawg
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 unit repaired. 2 Adv.Fighters moved from 67 Sea Zone to 112 Sea Zone Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 2 Marines and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 112 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 1 Transport Anzac roll dice for 2 Adv.Fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 112 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Non Combat Move - Anzac 2 Adv.Fighters moved from 112 Sea Zone to 67 Sea Zone 1 Destroyer moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from Port Moresby to West Papua 6 Infantrys moved from Townsville to Northern Territory Place Units - Anzac 2 Artillerys and 2 Marines placed in Canberra 2 Transports placed in 122 Sea Zone 1 Transport placed in 114 Sea Zone 1 Elite placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17 Anzac : 0.00
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Bolivia 1 Mech.Inf and 2 Tanks moved from Suriname to Bolivia Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 1 Infantry, 1 Mech.Inf and 3 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 1 Infantry, 1 Mech.Inf and 3 Tanks in Bolivia, round 2 : 0/5 hits, 2.17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Infantry, 1 Mech.Inf and 3 Tanks in Bolivia, round 3 : 4/5 hits, 2.17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 3 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Bolivia Dutch loses 0 PUs for violating Bolivias neutrality. Dutch win, taking Bolivia from Neutral with 1 Infantry, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : -2.00 Dutch : -0.33
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Fighter moved from Tampere to 23 Sea Zone 5 Infantrys moved from Tampere to Oulu 1 Infantry moved from Kotka to Oulu 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in 23 Sea Zone Finns attack with 1 Fighter Russians defend with 1 Submarine Finns roll dice for 1 Fighter in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits retreated to 23 Sea Zone Battle in Oulu Finns attack with 6 Infantrys Russians defend with 2 Artillerys Finns roll dice for 6 Infantrys in Oulu, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 2 Artillerys in Oulu, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Oulu Finns roll dice for 5 Infantrys in Oulu, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 2 Artillerys in Oulu, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Finns lost in Oulu Finns roll dice for 3 Infantrys in Oulu, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 2 Artillerys in Oulu, round 4 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Finns lost in Oulu 1 Infantry retreated to Kotka Russians winRussians win with 1 Submarine remaining with 2 Artillerys remaining. Battle score for attacker is -10 Casualties for Finns: 5 Infantrys Non Combat Move - Finns 1 Fighter moved from 23 Sea Zone to Tampere 1 AAGun moved from Helsinki to Tampere Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Finns : -2.67 Russians : 3.00
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 2 Artillerys and 1 Elite moved from Odessa to Donetsk 1 Tank moved from Crimea to Rostov 2 Artillerys and 2 Elites moved from E.Romania to Odessa 3 Tanks moved from Bucharest to Odessa Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Rostov Romanians attack with 1 Tank Russians defend with 1 Artillery Romanians roll dice for 1 Tank in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Rostov, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Rostov Romanians win, taking Rostov from Russians with 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Non Combat Move - Romanians Place Units - Romanians 2 ArmoredCars and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians : 0.00 Russians : -0.67
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 2 Artillerys and 4 Infantrys moved from S.Thailand to Bangkok 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 112 Sea Zone 2 Artillerys and 2 Elites moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery and 1 Elite moved from 112 Sea Zone to Tanimbar 1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery and 1 Elite moved from 112 Sea Zone to Celebes 1 Artillery and 1 Elite moved from Sumatra to 110 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery and 1 Elite moved from 112 Sea Zone to Jilolo Purchase Units - Thai Thai buy 4 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Jilolo Thai attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Elite in Jilolo, round 2 : 1/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Thai win, taking Jilolo from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Tanimbar Thai attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Elite in Tanimbar, round 2 : 1/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Tanimbar Thai win, taking Tanimbar from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Celebes Thai attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Elite in Celebes, round 2 : 2/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Thai win, taking Celebes from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 4 Artillerys, 1 Elite and 1 Infantry placed in Bangkok 1 Infantry placed in Banjarmasin Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai : 1.50 Dutch : -1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 1 Artillery moved from Jaluit to 96 Sea Zone 2 Infantrys moved from Jaluit to 96 Sea Zone 1 Artillery, 1 B.Transport, 1 Battleship and 2 Infantrys moved from 96 Sea Zone to 87 Sea Zone 1 Artillery and 2 Infantrys moved from 87 Sea Zone to Wake 1 Submarine moved from 96 Sea Zone to 86 Sea Zone 2 Adv.Fighters, 5 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter, 1 S.Submarine and 2 Submarines moved from 95 Sea Zone to 87 Sea Zone 1 Artillery and 2 Tanks moved from Salvador to 35 Sea Zone 1 Transport moved from 119 Sea Zone to 39 Sea Zone 2 ArmoredCars and 1 Marine moved from Santiago to S.Chile 1 Artillery and 1 Infantry moved from N.Chile to Argentina 2 Tanks moved from N.Chile to Argentina 2 Tanks moved from N.Chile to S.Chile 1 Infantry and 1 Marine moved from South Atlantic USA to 26 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport, 3 Infantrys and 1 Marine moved from 26 Sea Zone to 35 Sea Zone 3 Infantrys and 1 Marine moved from 35 Sea Zone to Bahia 1 B.Transport and 1 Tank moved from 35 Sea Zone to 39 Sea Zone 1 Artillery, 1 B.Transport and 1 Tank moved from 35 Sea Zone to 39 Sea Zone 1 Artillery and 2 Tanks moved from 39 Sea Zone to Rio De Janeiro 1 Fighter moved from Santiago to Bahia 1 Artillery and 1 Infantry moved from Okhotsk to Ayan 1 Bomber moved from Nauru to 112 Sea Zone 2 S.Bombers moved from Pearl Harbor to 112 Sea Zone 1 Adv.Fighter moved from Midway to 86 Sea Zone 1 Bomber moved from Midway to 86 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 ArmoredCars, 1 Destroyer, 2 Marines, 1 S.Bomber, 3 S.Submarines, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 2 Adv.Fighters, 1 B.Transport, 6 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter, 1 S.Submarine and 2 Submarines Yamamoto defend with 1 Transport Americans roll dice for 1 S.Submarine and 2 Submarines in 87 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 Transport owned by the Yamamoto lost in 87 Sea Zone Americans win with 2 Adv.Fighters, 1 B.Transport, 6 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter, 1 S.Submarine and 2 Submarines remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Bahia Americans attack with 1 Fighter, 3 Infantrys and 1 Marine Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 1 Fighter, 3 Infantrys and 1 Marine in Bahia, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 1 Fighter, 2 Infantrys and 1 Marine in Bahia, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 1 Fighter, 2 Infantrys and 1 Marine in Bahia, round 4 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in Bahia Americans roll dice for 1 Fighter, 1 Infantry and 1 Marine in Bahia, round 5 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in Bahia Americans roll dice for 1 Fighter and 1 Marine in Bahia, round 6 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 6 : 2/2 hits, 0.83 expected hits 1 Marine owned by the Americans, 1 Fighter owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia Neutral win with 1 Tank remaining. Battle score for attacker is -12 Casualties for Americans: 1 Fighter, 3 Infantrys and 1 Marine Casualties for Neutral: 3 Infantrys Battle in Wake Americans attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Factory and 1 Infantry Americans roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake Americans roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Wake, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in 112 Sea Zone Americans attack with 1 Bomber and 2 S.Bombers Thai defend with 1 Destroyer, 1 Submarine and 3 Transports Americans roll dice for 1 Bomber and 2 S.Bombers in 112 Sea Zone, round 2 : 2/3 hits, 2.33 expected hits Thai roll dice for 1 Destroyer and 3 Transports in 112 Sea Zone, round 2 : 0/4 hits, 0.83 expected hits 1 Transport owned by the Thai and 1 Submarine owned by the Thai lost in 112 Sea Zone Americans roll dice for 1 Bomber and 2 S.Bombers in 112 Sea Zone, round 3 : 3/3 hits, 2.33 expected hits Thai roll dice for 1 Destroyer and 2 Transports in 112 Sea Zone, round 3 : 0/3 hits, 0.67 expected hits 2 Transports owned by the Thai and 1 Destroyer owned by the Thai lost in 112 Sea Zone Americans win with 1 Bomber and 2 S.Bombers remaining. Battle score for attacker is 33 Casualties for Thai: 1 Destroyer, 1 Submarine and 3 Transports Battle in Rio De Janeiro Americans attack with 1 Artillery and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Artillery and 2 Tanks in Rio De Janeiro, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Americans and 1 Infantry owned by the Neutral lost in Rio De Janeiro Americans roll dice for 2 Tanks in Rio De Janeiro, round 3 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro Americans loses 0 PUs for violating Rio De Janeiros neutrality. Americans win, taking Rio De Janeiro from Neutral with 1 Tank remaining. Battle score for attacker is -1 Casualties for Americans: 1 Artillery and 1 Tank Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in S.Chile Americans attack with 2 ArmoredCars, 1 Marine and 2 Tanks Neutral defend with 1 Fighter and 2 Infantrys Americans roll dice for 2 ArmoredCars, 1 Marine and 2 Tanks in S.Chile, round 2 : 0/5 hits, 2.17 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 ArmoredCars, 1 Marine and 2 Tanks in S.Chile, round 3 : 2/5 hits, 2.17 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 3 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Neutral lost in S.Chile Americans roll dice for 2 ArmoredCars, 1 Marine and 2 Tanks in S.Chile, round 4 : 2/5 hits, 2.17 expected hits Neutral roll dice for 1 Fighter in S.Chile, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral and 1 ArmoredCar owned by the Americans lost in S.Chile Americans loses 0 PUs for violating S.Chiles neutrality. Americans win, taking S.Chile from Neutral with 1 ArmoredCar, 1 Marine and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Fighter and 2 Infantrys Casualties for Americans: 1 ArmoredCar Battle in Argentina Americans attack with 1 Artillery, 1 Infantry and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Argentina, round 2 : 2/4 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Argentina Americans roll dice for 2 Tanks in Argentina, round 3 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Argentina, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 1 Tank remaining. Battle score for attacker is -5 Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank Casualties for Neutral: 3 Infantrys Battle in 86 Sea Zone Americans attack with 1 Adv.Fighter, 1 Bomber and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Bomber in 86 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Adv.Fighter, 1 Bomber and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Adv.Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Fighter moved from 87 Sea Zone to Midway 1 Bomber moved from 86 Sea Zone to West Papua 2 S.Bombers moved from 112 Sea Zone to Merauke 1 Bomber moved from 112 Sea Zone to Merauke 4 Infantrys moved from San Francisco to 83 Sea Zone 4 Infantrys and 2 Transports moved from 83 Sea Zone to 98 Sea Zone 2 Infantrys moved from Johnston to 98 Sea Zone 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 87 Sea Zone 1 Infantry moved from 87 Sea Zone to Wake 4 Infantrys moved from 98 Sea Zone to Pearl Harbor 3 Infantrys and 2 Transports moved from 98 Sea Zone to 104 Sea Zone 3 Infantrys moved from 104 Sea Zone to Nauru 1 Infantry moved from Central America to Colombia Place Units - Americans 2 ArmoredCars placed in Santiago 2 Marines placed in Salvador 1 Transport placed in 125 Sea Zone 3 S.Submarines placed in 26 Sea Zone 1 S.Bomber placed in Pearl Harbor 2 Adv.Fighters placed in Alaska 1 Destroyer and 1 Submarine placed in 98 Sea Zone Turn Complete - Americans Americans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Yamamoto : 0.00 Americans : -3.83 Thai : -1.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 HeavyTank and 1 Tank moved from N.Tunisia to N.Algeria Germans take N.Algeria from French 1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Tunis to N.Algeria 2 Elites moved from N.Tunisia to N.Algeria 3 Tanks moved from S.Tunisia to N.Algeria 2 Artillerys, 1 Elite and 2 Tanks moved from S.Algeria to N.Algeria 1 Submarine moved from 45 Sea Zone to 42 Sea Zone 1 Destroyer moved from 44 Sea Zone to 42 Sea Zone 1 Bomber moved from Tunis to 42 Sea Zone 3 ArmoredCars moved from Danzig to Latvia 1 Infantry moved from Lithuania to Latvia 2 Infantrys moved from Vinnytsia to Kiev 1 Tank moved from Vinnytsia to Kiev 1 Mech.Inf moved from Krakow to Kiev 1 Elite and 1 Infantry moved from Brest to Minsk 2 Stukas moved from East Prussia to Minsk 2 Fighters moved from Brest to Latvia 1 HeavyTank and 1 Tank moved from Krakow to Kiev 2 Artillerys moved from Brest to Kiev 4 Infantrys moved from Warsaw to Brest 4 Infantrys moved from Krakow to Vinnytsia 1 Stuka moved from Bohemia to Minsk 3 Infantrys moved from Bohemia to Krakow 1 Tank moved from Lombardy to Languedoc 1 Tank moved from Provence to Languedoc 3 ArmoredCars moved from Belgium to Burgundy 4 Infantrys moved from Belgium to Netherlands 1 Elite and 1 HeavyTank moved from Hamburg to Netherlands 2 Elites moved from Hamburg to Netherlands 2 Artillerys moved from Hamburg to Netherlands 1 Adv.Fighter, 1 Fighter and 1 Stuka moved from Hamburg to 23 Sea Zone Purchase Units - Germans Germans buy 8 Infantrys, 9 Mech.Infs, 2 T.Boats and 7 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 1 Elite, 1 Infantry and 3 Stukas Russians defend with 1 Infantry Germans roll dice for 1 Elite, 1 Infantry and 3 Stukas in Minsk, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Elite, 1 Infantry and 3 Stukas remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 3 ArmoredCars, 2 Fighters and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 3 ArmoredCars, 2 Fighters and 1 Infantry in Latvia, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 ArmoredCars, 2 Fighters and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in 42 Sea Zone Germans attack with 1 Bomber, 1 Destroyer and 1 Submarine French defend with 1 Destroyer Germans roll dice for 1 Submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Bomber and 1 Destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 Destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French lost in 42 Sea Zone Germans win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8 Casualties for French: 1 Destroyer Battle in 23 Sea Zone Germans attack with 1 Adv.Fighter, 1 Fighter and 1 Stuka Russians defend with 1 Submarine Germans roll dice for 1 Adv.Fighter, 1 Fighter and 1 Stuka in 23 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 Submarine owned by the Russians lost in 23 Sea Zone Germans win with 1 Adv.Fighter, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 7 Casualties for Russians: 1 Submarine Non Combat Move - Germans 1 Adv.Fighter, 1 Fighter and 1 Stuka moved from 23 Sea Zone to Netherlands 2 Fighters moved from Latvia to Kiev 3 Stukas moved from Minsk to Kiev 1 Bomber moved from 42 Sea Zone to Languedoc Place Units - Germans 3 Infantrys placed in Normandy 4 Infantrys placed in Rhine 1 Infantry placed in Paris 4 Mech.Infs placed in Tunis 5 Mech.Infs placed in Bohemia 4 Tanks placed in Warsaw 3 Tanks placed in Danzig Turning on Edit Mode EDIT: Adding units owned by Germans to 43 Sea Zone: 1 Carrier, 1 Destroyer, 4 Submarines and 1 Transport EDIT: Removing units owned by Germans from 45 Sea Zone: 1 Carrier, 2 Submarines and 2 Transports EDIT: Removing units owned by Germans from 44 Sea Zone: 1 Destroyer and 2 Submarines EDIT: Adding units owned by Germans to 43 Sea Zone: 1 Transport EDIT: Turning off Edit Mode 2 T.Boats placed in 43 Sea Zone Turn Complete - Germans Germans collect 119 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : 2.17 French : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 3 Infantrys moved from Georgia to Rostov 8 Infantrys moved from Tula to Kursk 2 Infantrys moved from Tula to Kursk 7 Infantrys moved from Kursk to Donetsk 2 Fighters moved from Kursk to Donetsk 1 Bomber moved from Tula to Donetsk 1 Tank moved from Stalingrad to Rostov 1 Artillery and 2 Infantrys moved from Kursk to Minsk 7 Infantrys moved from Leningrad to Latvia 2 Artillerys moved from Oslo to Stockholm 2 Infantrys moved from Vyborg to Kotka 1 Artillery moved from Oulu to Kotka 1 Artillery moved from Oulu to N.Karelia 1 Infantry moved from N.Karelia to Oulu 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to N.Karelia 3 Infantrys moved from Gorky to Yaroslavl 10 Infantrys moved from Moscow to Tula 1 ArmoredCar, 3 Artillerys, 1 Infantry and 4 Tanks moved from Afghanistan to Baluchistan 1 Infantry moved from Ayan to N.Buryat Mongolia 1 ArmoredCar moved from Olyokminsk to S.Buryat Mongolia 1 Infantry moved from Evenkia to Olyokminsk 1 Infantry moved from Sibirsky to Evenkia 3 Infantrys moved from Kolyma to Okhotsk Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 3 Bunkers, 2 HeavyTanks, 25 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Stockholm Russians attack with 2 Artillerys Neutral defend with 1 Bunker Russians roll dice for 2 Artillerys in Stockholm, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Russians lost in Stockholm Russians roll dice for 1 Artillery in Stockholm, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Russians lost in Stockholm Neutral win with 1 Bunker remaining. Battle score for attacker is -8 Casualties for Russians: 2 Artillerys Battle in Rostov Russians attack with 3 Infantrys and 1 Tank Romanians defend with 1 Tank Russians roll dice for 3 Infantrys and 1 Tank in Rostov, round 2 : 0/4 hits, 1.00 expected hits Romanians roll dice for 1 Tank in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Rostov Russians roll dice for 2 Infantrys and 1 Tank in Rostov, round 3 : 1/3 hits, 0.83 expected hits Romanians roll dice for 1 Tank in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Rostov Russians win, taking Rostov from Romanians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Tank Battle in Donetsk Russians attack with 1 Bomber, 2 Fighters and 7 Infantrys Romanians defend with 2 Artillerys and 1 Elite; Italians defend with 1 Infantry and 3 Tanks Russians roll dice for 1 Bomber, 2 Fighters and 7 Infantrys in Donetsk, round 2 : 4/10 hits, 2.50 expected hits Romanians roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks in Donetsk, round 2 : 2/7 hits, 2.83 expected hits 2 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 2 Artillerys owned by the Romanians and 1 Infantry owned by the Italians lost in Donetsk Russians roll dice for 1 Bomber, 2 Fighters and 5 Infantrys in Donetsk, round 3 : 4/8 hits, 2.17 expected hits Romanians roll dice for 3 Tanks in Donetsk, round 3 : 2/3 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 3 Tanks owned by the Italians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 20 Casualties for Russians: 4 Infantrys Casualties for Italians: 1 Infantry and 3 Tanks Casualties for Romanians: 2 Artillerys and 1 Elite Battle in Minsk Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Elite and 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Elite and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Elite and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk 1 Artillery retreated to Kursk Germans win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Battle in Kotka Russians attack with 1 Artillery and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 3/3 hits, 0.83 expected hits Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Latvia Russians attack with 7 Infantrys Germans defend with 2 ArmoredCars and 1 Infantry Russians roll dice for 7 Infantrys in Latvia, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 2 ArmoredCars and 1 Infantry in Latvia, round 2 : 2/3 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Latvia Russians roll dice for 5 Infantrys in Latvia, round 3 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Germans lost in Latvia Russians roll dice for 5 Infantrys in Latvia, round 4 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 3 Infantrys Casualties for Germans: 2 ArmoredCars and 1 Infantry Non Combat Move - Russians 1 Infantry moved from Kursk to Smolensk 1 Mech.Inf moved from Kursk to Novgorod 2 HeavyTanks and 2 Tanks moved from Stalingrad to Kursk 2 Fighters moved from Donetsk to Kursk 1 Bomber moved from Donetsk to Tula Place Units - Russians 1 Artillery and 3 Infantrys placed in Arkhangelsk 1 Artillery, 1 Bunker and 3 Infantrys placed in Leningrad 1 Bunker, 1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk 1 HeavyTank, 2 Mech.Infs and 1 Tank placed in Sibirsky 2 ArmoredCars and 1 Bunker placed in Sibirsky 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia Turn Complete - Russians Russians collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Romanians : -0.33 Germans : 2.17 Neutral : 1.00 Finns : -0.33 Russians : 3.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 Battleship, 3 Destroyers and 1 Submarine moved from 51 Sea Zone to 48 Sea Zone 3 Tanks moved from Serbia to E.Romania 1 HeavyTank and 3 Tanks moved from Hungary to Odessa 7 Artillerys, 3 Infantrys, 3 Mech.Infs and 4 Tanks moved from Odessa to Donetsk 5 Transports moved from 48 Sea Zone to 46 Sea Zone 10 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to Tobruk 10 Infantrys moved from Tobruk to Kufra Purchase Units - Italians Italians buy 1 Elite, 11 Infantrys, 4 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Donetsk Italians attack with 7 Artillerys, 3 Infantrys, 3 Mech.Infs and 4 Tanks Russians defend with 3 Infantrys Italians roll dice for 7 Artillerys, 3 Infantrys, 3 Mech.Infs and 4 Tanks in Donetsk, round 2 : 6/17 hits, 6.33 expected hits Russians roll dice for 3 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Italians lost in Donetsk Italians win, taking Donetsk from Russians with 7 Artillerys, 1 Infantry, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Italians Place Units - Italians 10 Infantrys placed in Rome 4 Mech.Infs placed in Hungary 1 Transport placed in 49 Sea Zone 1 Elite and 1 Infantry placed in Serbia Turn Complete - Italians Italians collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport moved from 41 Sea Zone to 42 Sea Zone 2 Adv.Fighters moved from E.Morocco to 42 Sea Zone Purchase Units - French French buy 1 Adv.Fighter and 3 Tanks; Remaining resources: 1 PUs; Combat - French Battle in 42 Sea Zone French attack with 3 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport Germans defend with 1 Destroyer and 1 Submarine Germans roll dice for 1 Submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 3 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport in 42 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits Germans roll dice for 1 Destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 42 Sea Zone French win with 3 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport remaining. Battle score for attacker is 15 Casualties for Germans: 1 Destroyer and 1 Submarine Non Combat Move - French 3 Adv.Fighters moved from 42 Sea Zone to E.Morocco Place Units - French 1 Adv.Fighter and 3 Tanks placed in E.Morocco Turn Complete - French French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67 French : -1.33
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Artillery moved from Hunan to Hupeh 2 ArmoredCars moved from Hunan to Hupeh 1 ArmoredCar moved from Shanghai to N.French Indochina 4 ArmoredCars moved from Hunan to N.French Indochina 1 ArmoredCar moved from Hunan to N.French Indochina 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 1 L.Fighter moved from 85 Sea Zone to 104 Sea Zone 4 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 2 Bombers moved from Tokyo to Wake 3 Fighters moved from 85 Sea Zone to Wake 1 Tank moved from Davao to Mindanao 1 ArmoredCar, 3 Infantrys and 1 Marine moved from Kyushu to 85 Sea Zone 1 Infantry moved from Hokkaido to 85 Sea Zone 1 Bomber moved from Kunashir to Wake 1 Infantry moved from Hokkaido to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shanghai 6 ArmoredCars moved from Hong Kong to Kwangtung Purchase Units - Yamamoto Yamamoto buy 4 Adv.Fighters, 3 Fighters and 10 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 104 Sea Zone Yamamoto attack with 1 L.Fighter Americans defend with 2 Transports Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Transports in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 Transports in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 104 Sea Zone Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Transport in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 104 Sea Zone Yamamoto win with 1 L.Fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in 86 Sea Zone Yamamoto attack with 1 Destroyer and 4 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 4 Fighters in 86 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in N.French Indochina Yamamoto attack with 6 ArmoredCars British defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 6 ArmoredCars in N.French Indochina, round 2 : 2/6 hits, 2.00 expected hits French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina Yamamoto roll dice for 5 ArmoredCars in N.French Indochina, round 3 : 4/5 hits, 1.67 expected hits French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.French Indochina Yamamoto win, taking N.French Indochina from French with 5 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Artillery and 2 Infantrys Battle in Hupeh Yamamoto attack with 2 ArmoredCars and 1 Artillery British defend with 1 Tank Yamamoto roll dice for 2 ArmoredCars and 1 Artillery in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Hupeh Yamamoto win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Tank Battle in Wake Yamamoto attack with 3 Bombers, 3 Fighters and 1 Infantry Americans defend with 1 Artillery, 1 Factory and 2 Infantrys Yamamoto roll dice for 3 Bombers, 3 Fighters and 1 Infantry in Wake, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans and 1 Bomber owned by the Yamamoto lost in Wake Yamamoto win, taking Wake from Americans with 2 Bombers, 3 Fighters and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Bomber Casualties for Americans: 1 Artillery and 2 Infantrys Non Combat Move - Yamamoto 1 ArmoredCar, 2 Battleships, 4 Carriers, 3 Destroyers, 4 Infantrys, 1 Marine, 7 Submarines and 3 Transports moved from 85 Sea Zone to 95 Sea Zone 4 Fighters moved from 86 Sea Zone to 95 Sea Zone 1 L.Fighter moved from 104 Sea Zone to 95 Sea Zone 3 Fighters moved from Wake to 95 Sea Zone 2 Bombers moved from Wake to Eniwetok 1 ArmoredCar, 4 Infantrys and 1 Marine moved from 95 Sea Zone to Wake Place Units - Yamamoto 6 Infantrys placed in Hong Kong 3 Infantrys placed in Kyushu 4 Adv.Fighters, 3 Fighters and 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 84 PUs
Combat Hit Differential Summary :
French : -0.33 Yamamoto : 4.00 Americans : -1.17 Chinese : 0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery and 1 Elite moved from Shensi to Hupeh 1 Artillery moved from Szechwan to Kweichow 1 Mech.Inf moved from Ningsia to Kweichow 1 ArmoredCar moved from Suiyuan to Shansi 1 ArmoredCar moved from Suiyuan to Shansi 2 ArmoredCars moved from Suiyuan to Chahar 1 Adv.Fighter and 1 Fighter moved from Suiyuan to Chahar 1 Adv.Fighter and 2 Fighters moved from Suiyuan to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 Artillery and 1 Elite Yamamoto defend with 1 ArmoredCar and 1 Artillery Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Yamamoto lost in Hupeh Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 3 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 4 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 ArmoredCar and 1 Artillery Battle in Chahar Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter Hisaichi defend with 1 Artillery Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter in Chahar, round 2 : 3/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Artillery Battle in Shansi Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Fighters Hisaichi defend with 1 Tank Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Fighters in Shansi, round 2 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 1 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Tank Battle in Kweichow Chinese attack with 1 Artillery and 1 Mech.Inf Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Mech.Inf in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Artillery Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter and 2 Fighters moved from Shansi to Suiyuan 1 Adv.Fighter and 1 Fighter moved from Chahar to Suiyuan 1 Elite and 2 Infantrys moved from Lanchow to Shensi 3 Infantrys moved from Lanchow to Szechwan 6 Infantrys moved from E.Qinghai to Lanchow 1 Tank moved from Gobi Altai to Suiyuan 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 3 Infantrys and 1 Tank moved from Urumqi to E.Sinkiang 1 Tank moved from E.Sinkiang to Gobi Altai Place Units - Chinese 6 Infantrys placed in Hsining 2 ArmoredCars, 1 Infantry and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : 1.83 Yamamoto : -1.17 Chinese : 1.50
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 1 Artillery and 1 Elite moved from West Borneo to 110 Sea Zone 1 Artillery and 1 Elite moved from 110 Sea Zone to Lombok 1 Infantry moved from Khabarovsk to Ayan 4 Artillerys and 6 Infantrys moved from Heilungchiang to Ayan 1 Infantry moved from Chita to S.Buryat Mongolia 2 Fighters moved from Heilungchiang to S.Buryat Mongolia 11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks moved from Chita to N.Buryat Mongolia 2 Artillerys and 2 Infantrys moved from Liaoning to Peking 1 Artillery and 1 Infantry moved from Peking to Chahar 2 Tanks moved from Peking to Shansi 1 Artillery and 1 Infantry moved from Kirin to Heilungchiang 6 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from Changchun to Kirin 6 Infantrys and 3 Transports moved from 84 Sea Zone to 111 Sea Zone 4 Infantrys moved from 111 Sea Zone to Soembawa 2 Infantrys moved from 111 Sea Zone to Flores 1 Battleship moved from 110 Sea Zone to 111 Sea Zone 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 1 Bomber moved from West Borneo to 65 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys, 1 Marine, 4 Tanks and 1 Transport; Remaining resources: 4 PUs; Combat - Hisaichi Battle in 65 Sea Zone Hisaichi attack with 1 Bomber Anzac defend with 1 Submarine Hisaichi roll dice for 1 Bomber in 65 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Anzac lost in 65 Sea Zone Hisaichi win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Submarine Battle in Shansi Hisaichi attack with 2 Tanks Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Tanks in Shansi, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in N.Buryat Mongolia Hisaichi attack with 11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks in N.Buryat Mongolia, round 2 : 11/18 hits, 7.00 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 11 Artillerys, 2 Elites and 4 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Chahar Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Ayan Hisaichi attack with 4 Artillerys and 7 Infantrys British defend with 2 Infantrys; Americans defend with 1 Artillery and 1 Infantry; Russians defend with 1 ArmoredCar and 1 Infantry Hisaichi roll dice for 4 Artillerys and 7 Infantrys in Ayan, round 2 : 2/11 hits, 3.17 expected hits Russians roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Ayan, round 2 : 1/6 hits, 1.83 expected hits 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 4 Artillerys and 6 Infantrys in Ayan, round 3 : 5/10 hits, 3.00 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Americans, 1 Artillery owned by the Americans, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 ArmoredCar and 1 Infantry Casualties for Americans: 1 Artillery and 1 Infantry Casualties for British: 2 Infantrys Battle in S.Buryat Mongolia Hisaichi attack with 2 Fighters and 1 Infantry Russians defend with 1 ArmoredCar Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar Non Combat Move - Hisaichi 2 Fighters moved from S.Buryat Mongolia to Heilungchiang 1 Bomber moved from 65 Sea Zone to Lombok Place Units - Hisaichi 1 Transport placed in 110 Sea Zone 1 Infantry and 1 Marine placed in West Borneo 8 Infantrys placed in Changchun 3 Artillerys placed in Peking 1 Artillery and 2 Elites placed in Heilungchiang 4 Tanks placed in Liaoning Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 72 PUs
Combat Hit Differential Summary :
Hisaichi : 2.50 Chinese : -0.83 Russians : -0.83
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 2 Artillerys, 15 Infantrys, 3 Mech.Infs and 4 Tanks moved from New Valley to Kufra 2 ArmoredCars moved from Lower Egypt to Kufra 3 Fighters and 6 Mech.Infs moved from Cairo to Kufra 1 Infantry moved from Darfur to Kufra 1 Mech.Inf moved from Cape Town to Belgian Congo 1 Mech.Inf moved from Cape Town to Belgian Congo 2 Fighters moved from 19 Sea Zone to Languedoc 1 Bomber moved from Wales to Languedoc 1 Infantry moved from Scotland to 18 Sea Zone 1 Infantry moved from Navarre to Aquitaine French take Aquitaine from Germans 3 Infantrys moved from Manchester to 18 Sea Zone 2 Transports moved from 19 Sea Zone to 20 Sea Zone 2 Tanks moved from Dover to 20 Sea Zone 2 Infantrys moved from Dover to 20 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 20 Sea Zone to 19 Sea Zone 2 Infantrys and 2 Tanks moved from 19 Sea Zone to Navarre 4 Infantrys and 2 Transports moved from 18 Sea Zone to 19 Sea Zone 2 Infantrys moved from 19 Sea Zone to Navarre 2 Infantrys moved from 19 Sea Zone to Navarre 1 Infantry moved from N.Thailand to S.French Indochina French take S.French Indochina from Yamamoto 1 Artillery and 1 Infantry moved from N.Thailand to N.French Indochina 3 Infantrys moved from Yunnan to N.French Indochina 2 Artillerys and 8 Infantrys moved from Burma to S.Thailand 1 Mech.Inf moved from Burma to N.French Indochina 3 Mech.Infs moved from Burma to S.Thailand 1 Mech.Inf moved from Burma to Hunan Chinese take Hunan from Hisaichi 2 Artillerys and 8 Infantrys moved from Assam to Burma 7 Infantrys moved from Bihar to Assam 7 Infantrys moved from Hyderabad to Bihar 5 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Rajputana to Hyderabad 5 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Bombay to Rajputana 3 Transports moved from 59 Sea Zone to 64 Sea Zone 1 Tank moved from Alaska to 74 Sea Zone 1 Elite moved from Alaska to 74 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 74 Sea Zone to 72 Sea Zone 1 Elite and 1 Tank moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 1 Bunker, 1 Factory, 28 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Kufra British attack with 2 ArmoredCars, 2 Artillerys, 3 Fighters, 16 Infantrys, 9 Mech.Infs and 4 Tanks Italians defend with 2 Artillerys, 20 Infantrys and 5 Tanks British roll dice for 2 ArmoredCars, 2 Artillerys, 3 Fighters, 16 Infantrys, 9 Mech.Infs and 4 Tanks in Kufra, round 2 : 14/36 hits, 11.83 expected hits Italians roll dice for 2 Artillerys, 20 Infantrys and 5 Tanks in Kufra, round 2 : 5/27 hits, 9.83 expected hits 14 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Kufra British roll dice for 2 ArmoredCars, 2 Artillerys, 3 Fighters, 11 Infantrys, 9 Mech.Infs and 4 Tanks in Kufra, round 3 : 17/31 hits, 11.00 expected hits Italians roll dice for 2 Artillerys, 6 Infantrys and 5 Tanks in Kufra, round 3 : 5/13 hits, 5.17 expected hits 5 Tanks owned by the Italians, 6 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 5 Infantrys owned by the British lost in Kufra British win, taking Kufra from Italians with 2 ArmoredCars, 2 Artillerys, 3 Fighters, 6 Infantrys, 9 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 53 Casualties for British: 10 Infantrys Casualties for Italians: 2 Artillerys, 20 Infantrys and 5 Tanks Battle in Languedoc British attack with 1 Bomber and 2 Fighters Germans defend with 1 AAGun, 1 Bomber and 2 Tanks AA fire in Languedoc : 0/3 hits, 0.50 expected hits British roll dice for 1 Bomber and 2 Fighters in Languedoc, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 Bomber and 2 Tanks in Languedoc, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 Bomber and 2 Fighters in Languedoc, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 Bomber and 2 Tanks in Languedoc, round 3 : 2/3 hits, 1.17 expected hits 2 Fighters owned by the British and 1 Tank owned by the Germans lost in Languedoc British roll dice for 1 Bomber in Languedoc, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Bomber and 1 Tank in Languedoc, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Bomber in Languedoc, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Bomber and 1 Tank in Languedoc, round 5 : 0/2 hits, 0.67 expected hits 1 Tank owned by the Germans lost in Languedoc British roll dice for 1 Bomber in Languedoc, round 6 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Bomber in Languedoc, round 6 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the British and 1 Bomber owned by the Germans lost in Languedoc Germans win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 Bomber and 2 Fighters Casualties for Germans: 1 Bomber and 2 Tanks Battle in N.French Indochina British attack with 1 Artillery, 4 Infantrys and 1 Mech.Inf Yamamoto defend with 5 ArmoredCars British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 2 : 1/6 hits, 1.67 expected hits Yamamoto roll dice for 5 ArmoredCars in N.French Indochina, round 2 : 0/5 hits, 0.83 expected hits 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 3 : 0/6 hits, 1.67 expected hits Yamamoto roll dice for 4 ArmoredCars in N.French Indochina, round 3 : 0/4 hits, 0.67 expected hits British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 4 : 1/6 hits, 1.67 expected hits Yamamoto roll dice for 4 ArmoredCars in N.French Indochina, round 4 : 0/4 hits, 0.67 expected hits 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 5 : 2/6 hits, 1.67 expected hits Yamamoto roll dice for 3 ArmoredCars in N.French Indochina, round 5 : 0/3 hits, 0.50 expected hits 2 ArmoredCars owned by the Yamamoto lost in N.French Indochina British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 6 : 0/6 hits, 1.67 expected hits Yamamoto roll dice for 1 ArmoredCar in N.French Indochina, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 7 : 2/6 hits, 1.67 expected hits Yamamoto roll dice for 1 ArmoredCar in N.French Indochina, round 7 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina British win, taking N.French Indochina from Yamamoto with 1 Artillery, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 20 Casualties for Yamamoto: 5 ArmoredCars Battle in S.Thailand British attack with 2 Artillerys, 8 Infantrys and 3 Mech.Infs Thai defend with 1 Infantry British roll dice for 2 Artillerys, 8 Infantrys and 3 Mech.Infs in S.Thailand, round 2 : 3/13 hits, 3.83 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand British win, taking S.Thailand from Thai with 2 Artillerys, 7 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - British 2 Artillerys and 2 Infantrys moved from Lower Egypt to New Valley 3 Infantrys moved from Lower Egypt to Cairo 4 Infantrys moved from Lower Egypt to New Valley 3 Fighters moved from Kufra to New Valley 5 Infantrys moved from Manchester to Dover Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 2 Mech.Infs placed in Cape Town 2 Mech.Infs placed in Belgian Congo 1 Factory placed in Navarre 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 2 Infantrys placed in London Turn Complete - British British collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 1.67 Italians : -5.00 AA fire in Languedoc : : -0.50 Yamamoto : -3.00 Thai : 0.67
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 2 Artillerys moved from Canberra to 122 Sea Zone 2 Marines moved from Canberra to 122 Sea Zone 2 Artillerys, 2 Marines and 2 Transports moved from 122 Sea Zone to 67 Sea Zone 1 Artillery moved from 67 Sea Zone to Java 1 Artillery moved from 67 Sea Zone to Lombok 1 Marine moved from 67 Sea Zone to Java 1 Marine moved from 67 Sea Zone to Lombok 6 Infantrys moved from Northern Territory to Western Australia 1 Elite moved from Port Moresby to 114 Sea Zone 1 Artillery moved from New Ireland to 114 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Artillery moved from 67 Sea Zone to Lombok 1 Elite moved from 67 Sea Zone to Lombok 1 Adv.Fighter moved from 67 Sea Zone to Lombok 1 Adv.Fighter moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Marine Yamamoto defend with 1 Infantry Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Java, round 2 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Artillery Casualties for Yamamoto: 1 Infantry Battle in Lombok Anzac attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Marine Hisaichi defend with 1 Artillery, 1 Bomber and 1 Elite Anzac roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Marine in Lombok, round 2 : 3/5 hits, 2.33 expected hits Thai roll dice for 1 Artillery, 1 Bomber and 1 Elite in Lombok, round 2 : 2/3 hits, 0.83 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Hisaichi, 1 Elite owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Thai with 1 Adv.Fighter, 1 Artillery and 1 Marine remaining. Battle score for attacker is 14 Casualties for Anzac: 1 Artillery and 1 Elite Casualties for Hisaichi: 1 Artillery, 1 Bomber and 1 Elite Non Combat Move - Anzac 1 Adv.Fighter moved from Java to 67 Sea Zone 1 Adv.Fighter moved from Lombok to 67 Sea Zone 2 Destroyers moved from 67 Sea Zone to 65 Sea Zone Place Units - Anzac 1 Cruiser and 1 Destroyer placed in 67 Sea Zone 1 Artillery placed in Broome 1 Artillery, 1 Elite and 1 Infantry placed in Townsville 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Anzac : -0.50 Thai : 1.17
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 2 ArmoredCars and 1 Mech.Inf moved from Suriname to Bahia 1 Mech.Inf and 3 Tanks moved from Bolivia to Bahia 1 Infantry moved from Bolivia to Amazon Purchase Units - Dutch Dutch buy 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 ArmoredCars, 2 Mech.Infs and 3 Tanks Neutral defend with 1 Tank Dutch roll dice for 2 ArmoredCars, 2 Mech.Infs and 3 Tanks in Bahia, round 2 : 3/7 hits, 2.83 expected hits Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Dutch loses 0 PUs for violating Bahias neutrality. Dutch win, taking Bahia from Neutral with 2 ArmoredCars, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Neutral: 1 Tank Non Combat Move - Dutch Place Units - Dutch 2 Transports placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Dutch : 0.17
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Fighter and 5 Infantrys moved from Tampere to Kotka 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Fighter and 5 Infantrys Russians defend with 1 Artillery and 2 Infantrys Finns roll dice for 1 Fighter and 5 Infantrys in Kotka, round 2 : 3/6 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 3/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 3 Infantrys owned by the Finns and 1 Artillery owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 3 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Kotka to Helsinki Place Units - Finns 2 ArmoredCars and 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Finns : 1.83 Russians : 2.00
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 3 Tanks moved from Odessa to Rostov 2 Artillerys and 2 Elites moved from Odessa to Donetsk 2 ArmoredCars and 2 Tanks moved from Bucharest to Odessa Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs; Combat - Romanians Battle in Rostov Romanians attack with 3 Tanks Russians defend with 2 Infantrys and 1 Tank Romanians roll dice for 3 Tanks in Rostov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Rostov, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians and 2 Tanks owned by the Romanians lost in Rostov Romanians roll dice for 1 Tank in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Rostov, round 3 : 0/1 hits, 0.50 expected hits Romanians roll dice for 1 Tank in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Rostov, round 4 : 0/1 hits, 0.50 expected hits Romanians roll dice for 1 Tank in Rostov, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Rostov, round 5 : 0/1 hits, 0.50 expected hits Romanians roll dice for 1 Tank in Rostov, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Rostov, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Romanians and 1 Tank owned by the Russians lost in Rostov Russians win with no units remaining. Battle score for attacker is -6 Casualties for Romanians: 3 Tanks Casualties for Russians: 2 Infantrys and 1 Tank Non Combat Move - Romanians Place Units - Romanians 2 ArmoredCars and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : -0.50 Russians : -0.17
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Elite moved from Celebes to 111 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 110 Sea Zone to Java 1 Artillery and 2 Tanks moved from Sumatra to Java 6 Artillerys, 2 Elites and 7 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 1 PUs; Combat - Thai Battle in S.Thailand Thai attack with 6 Artillerys, 2 Elites and 7 Infantrys British defend with 2 Artillerys, 7 Infantrys and 3 Mech.Infs Thai roll dice for 6 Artillerys, 2 Elites and 7 Infantrys in S.Thailand, round 2 : 3/15 hits, 4.83 expected hits British roll dice for 2 Artillerys, 7 Infantrys and 3 Mech.Infs in S.Thailand, round 2 : 6/12 hits, 4.00 expected hits 6 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in S.Thailand Thai roll dice for 6 Artillerys, 2 Elites and 1 Infantry in S.Thailand, round 3 : 0/9 hits, 3.33 expected hits British roll dice for 2 Artillerys, 4 Infantrys and 3 Mech.Infs in S.Thailand, round 3 : 4/9 hits, 3.00 expected hits 1 Infantry owned by the Thai and 3 Artillerys owned by the Thai lost in S.Thailand 3 Artillerys and 2 Elites retreated to Bangkok British win with 2 Artillerys, 4 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is -20 Casualties for Thai: 3 Artillerys and 7 Infantrys Casualties for British: 3 Infantrys Battle in Java Thai attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks Anzac defend with 1 Marine Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Java, round 2 : 5/6 hits, 2.50 expected hits Dutch roll dice for 1 Marine in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Marine owned by the Anzac lost in Java Thai win, taking Java from Dutch with 2 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Anzac: 1 Marine Non Combat Move - Thai Place Units - Thai 3 Infantrys and 3 Tanks placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : 3.00 Thai : -2.67 Dutch : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans Americans loses 0 PUs for violating Angolas neutrality. Americans loses 0 PUs for violating Angolas neutrality. 2 S.Submarines moved from 26 Sea Zone to 35 Sea Zone 2 Marines moved from Salvador to 35 Sea Zone 2 Marines and 2 S.Submarines moved from 35 Sea Zone to 36 Sea Zone 2 Marines moved from 36 Sea Zone to Liberia 1 Tank moved from Argentina to 39 Sea Zone 1 ArmoredCar, 1 Marine and 2 Tanks moved from S.Chile to 39 Sea Zone 1 Tank moved from Rio De Janeiro to 39 Sea Zone 1 ArmoredCar, 1 B.Transport and 2 Tanks moved from 39 Sea Zone to 38 Sea Zone 1 ArmoredCar and 2 Tanks moved from 38 Sea Zone to Spanish Guinea 2 ArmoredCars moved from Santiago to 125 Sea Zone 2 ArmoredCars and 1 Transport moved from 125 Sea Zone to 40 Sea Zone 2 ArmoredCars moved from 40 Sea Zone to Angola Americans take Angola from Neutral 1 B.Transport, 1 Marine and 2 Tanks moved from 39 Sea Zone to 36 Sea Zone 1 Marine and 2 Tanks moved from 36 Sea Zone to Cape Verde 1 S.Submarine moved from 26 Sea Zone to 25 Sea Zone 1 Infantry moved from Colombia to 25 Sea Zone 1 Infantry and 1 S.Submarine moved from 25 Sea Zone to 32 Sea Zone 1 Infantry moved from 32 Sea Zone to Bahia 1 Transport moved from 39 Sea Zone to 35 Sea Zone 1 B.Transport moved from 35 Sea Zone to 125 Sea Zone 1 Bomber and 2 S.Bombers moved from Merauke to 95 Sea Zone 1 Bomber moved from West Papua to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone 1 S.Bomber moved from Pearl Harbor to 95 Sea Zone 3 Adv.Fighters, 1 B.Transport, 6 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 2 Fighters, 1 L.Fighter, 2 S.Submarines and 2 Submarines moved from 87 Sea Zone to 95 Sea Zone 1 Fighter moved from Midway to 95 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Bomber, 1 Carrier, 4 Infantrys, 2 Marines, 3 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in 88 Sea Zone Americans attack with 1 Destroyer and 1 Submarine Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 88 Sea Zone Americans win with 1 Destroyer remaining. Battle score for attacker is 3 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 S.Submarine Battle in 95 Sea Zone Americans attack with 3 Adv.Fighters, 1 B.Transport, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter, 3 S.Bombers, 2 S.Submarines and 2 Submarines Yamamoto defend with 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter, 7 Submarines and 3 Transports Americans roll dice for 2 S.Submarines and 2 Submarines in 95 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Units damaged: 2 Battleships owned by the Yamamoto Yamamoto roll dice for 7 Submarines in 95 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 3 Adv.Fighters, 1 B.Transport, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 2 : 13/26 hits, 13.17 expected hits Yamamoto roll dice for 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter and 3 Transports in 95 Sea Zone, round 2 : 13/20 hits, 9.00 expected hits Units damaged: 5 Battleships owned by the Americans 3 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 7 Submarines owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 3 Transports owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 95 Sea Zone Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 Adv.Fighters, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 2 Destroyers, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 3 : 11/21 hits, 11.50 expected hits Yamamoto roll dice for 2 Battleships, 4 Carriers, 1 Destroyer, 5 Fighters and 1 L.Fighter in 95 Sea Zone, round 3 : 8/13 hits, 6.83 expected hits 2 Destroyers owned by the Americans, 2 Bombers owned by the Americans, 1 L.Fighter owned by the Yamamoto, 1 Carrier owned by the Americans, 1 Battleship owned by the Yamamoto, 4 Carriers owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Destroyer owned by the Yamamoto, 2 S.Submarines owned by the Americans and 5 Fighters owned by the Yamamoto lost in 95 Sea Zone Americans roll dice for 3 Adv.Fighters, 6 Battleships, 2 Carriers, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 4 : 9/15 hits, 8.83 expected hits Yamamoto roll dice for 1 Battleship in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone Americans win with 2 Adv.Fighters, 6 Battleships, 2 Carriers, 1 L.Fighter and 3 S.Bombers remaining. Battle score for attacker is 93 Casualties for Americans: 1 Adv.Fighter, 1 B.Transport, 2 Bombers, 1 Carrier, 1 Cruiser, 4 Destroyers, 3 Fighters, 2 S.Submarines and 2 Submarines Casualties for Yamamoto: 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter, 7 Submarines and 3 Transports Battle in Spanish Guinea Americans attack with 1 ArmoredCar and 2 Tanks Neutral defend with 1 Infantry Americans roll dice for 1 ArmoredCar and 2 Tanks in Spanish Guinea, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Spanish Guinea Americans loses 0 PUs for violating Spanish Guineas neutrality. Americans win, taking Spanish Guinea from Neutral with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Americans: 1 ArmoredCar Casualties for Neutral: 1 Infantry Battle in Cape Verde Americans attack with 1 Marine and 2 Tanks Neutral defend with 1 Infantry Americans roll dice for 1 Marine and 2 Tanks in Cape Verde, round 2 : 3/3 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cape Verde Americans loses 0 PUs for violating Cape Verdes neutrality. Americans win, taking Cape Verde from Neutral with 1 Marine and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Liberia Americans attack with 2 Marines Neutral defend with 1 Infantry Americans roll dice for 2 Marines in Liberia, round 2 : 0/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Marines in Liberia, round 3 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Liberia Americans loses 0 PUs for violating Liberias neutrality. Americans win, taking Liberia from Neutral with 2 Marines remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 3 S.Bombers moved from 95 Sea Zone to Port Moresby 4 Infantrys moved from Pearl Harbor to 98 Sea Zone 4 Infantrys and 2 Transports moved from 98 Sea Zone to 88 Sea Zone 4 Infantrys moved from 88 Sea Zone to Midway 2 Adv.Fighters moved from Alaska to Kamchatka Place Units - Americans 1 Marine and 1 Mech.Inf placed in Salvador 1 Marine, 1 Mech.Inf and 1 Tank placed in Santiago 1 B.Transport and 1 Battleship placed in 71 Sea Zone 1 Mech.Inf placed in Alaska 1 Carrier and 1 Submarine placed in 98 Sea Zone 1 Adv.Fighter placed in 98 Sea Zone 1 Bomber placed in San Francisco 3 Infantrys placed in South Atlantic USA 1 Infantry placed in South Central USA Turn Complete - Americans Americans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Yamamoto : 4.67 Americans : 2.67