It’s already the case on land, 1 infantry can stop 100 tanks from doing a blitz
AA50 Rules Errata and Q+A
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I’m wondering, can a bomber SBR an IC AND attack a territory as well? I thought in AA50 they could only do one or the other, not both. Or am I out to lunch?
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@The:
I’m wondering, can a bomber SBR an IC AND attack a territory as well? I thought in AA50 they could only do one or the other, not both. Or am I out to lunch?
No you are not out to lunch TDJ, it’s one or the other but now with the rule changes it might as well be the other.
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Thanks for sharing that, Yoper.
I don’t think Germany can possibly get bombed into the Stone Age unless her income is down to 20. Early in the game when Germany is pulling in 40-55 per turn, the max repair cost would be 20. G could still build to max capacity even with max bombing. It’s not like the old days when there was no damage cap.
The old games need this rule change a lot more than AA50.
The Italian fleet doesn’t last more than 2-3 rounds if the Allies don’t want it to. It is rare to get heavy bombers that early in the game. In the first round, little is spent on tech because the NO’s haven’t been collected yet. Oh, and even with the new rule, heavy bombers early with the US or UK would spell certain doom for the Italian fleet, with or without the change.
Don’t forget the increased production tech. If Germany has that, and only one factory, then it only costs 10 to fully repair a maxed out complex. Even with the “old” heavy bombers, if a power has increased production (just as likely as getting heavy bombers, of course) it’s not such a great deal to be bombing away. And what if they had radar, too? Then it would be unthinkable, EVEN WITH HEAVY BOMBERS. (many times Germany builds a factory on France, too, so I don’t get this 1 factory constraint everyone always talks so much about) (Germany usually has Karelia, too)
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@Yoper:
First, the techs (and the system for gaining them) that we playtested with were different that what came out in the final version. I definitely flipped out when I found out about the paratrooper tech! :roll:
The obvious question would be - why playtest if you’re going to make a bunch of changes after that, that aren’t playtested??? :? :|
Oh, and paratroopers are AWESOME! What fun!
See, tech is for fun. This isn’t chess. The best strategy doesn’t always win. Dice are thrown to resolve everything. Tech just enhances the game and makes it more fun. This game is for fun. It’s not historically accurate. It’s not going to reward the best strategy or best player every time. You can’t take this game too seriously, when at any given time the dice could completely dash your advantage, or could get you back in a game you don’t deserve to be back in. So many dice are thrown it’s not even easy to tell who’s luckier.I just don’t understand why a rule would be changed a year and a half after release, when people like Krieghund have already clearly taken the position on this very thread, that heavy bombers can get two hits, and get the total of two dice on SBRs.
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Yoper, when you say " I just pass on the whole thing and play the game with the base rules." So, you still use the 2d6 bombers? How about the rockets tech.? Limited to 1 rocket launcher attack per IC or as many as can be mustered? How about fighter interceptors? (we don’t use 'em - the math doesn’t seem to make SBR’s worth it)
Personally (but I don’t believe I play enough to be certain), with the new damage system and techs., I was thinking that may of these changes aren’t even needed…
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@Yoper:
Yoper, when you say " I just pass on the whole thing and play the game with the base rules." So, you still use the 2d6 bombers? How about the rockets tech.? Limited to 1 rocket launcher attack per IC or as many as can be mustered? How about fighter interceptors? (we don’t use 'em - the math doesn’t seem to make SBR’s worth it)
Personally (but I don’t believe I play enough to be certain), with the new damage system and techs., I was thinking that may of these changes aren’t even needed…
I am talking about the fact that I don’t play with tech. So none of this makes any difference to me. Luckily, tech is optional.
Ah, should have gotten that :roll:. One of my groups is of the same thinking. Good & bad I suppose.
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Couple things I’m confused about, apologies if they’ve been mentioned before…
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If Kwang is under Allied control, does this territory count towards Chinese inf accumulation?
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Is it legal to make an attack with air power with the intention of landing fighters on acs that will be placed at the end of the turn?
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Kwangtung which has Hong Kong in it I believe will go back to England and count for their IPC total. China doesn’t get any benefit from it, they just simply liberate it for the UK. As for the fighter question, yes you can do that. You just simply end their non combat movement into a seazone that is adjacent to a factory where the carrier will be produced from.
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@The:
I’m wondering, can a bomber SBR an IC AND attack a territory as well? I thought in AA50 they could only do one or the other, not both. Or am I out to lunch?
No you are not out to lunch TDJ, it’s one or the other but now with the rule changes it might as well be the other.
That rule is completely and utterly stupid! :x Why the hell should a bomber be able to SBR an IC and attack the territory? That makes no sense. It’s either one or the other. Even with the tech on, a bomber carrying a paratrooper can’t do that.
How the hell was that rule developed that a bomber could do both? I thought in Revised it was one or the other. If they keep changing the rules in this game they’re just going to start “breaking” it and sap the fun out of it. :x :x :x :evil: :evil:
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@The:
That rule is completely and utterly stupid! :x Why the hell should a bomber be able to SBR an IC and attack the territory? That makes no sense. It’s either one or the other. Even with the tech on, a bomber carrying a paratrooper can’t do that.
How the hell was that rule developed that a bomber could do both? I thought in Revised it was one or the other. If they keep changing the rules in this game they’re just going to start “breaking” it and sap the fun out of it. :x :x :x :evil: :evil:
:lol: You are so confused! No one said you could do both with the same bomber. There was no rule change. Maxo said “with the rule changes it might as well be the other” he didn’t say they changed it, because they didn’t. :roll:
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@Yoper:
That is like a BB transporting an infantry unit to a battle and then bombarding in every combat round. Terrible idea.
Nah - paratroopers are fine, what’s overdone is stacking paratroopers with long range air and/or heavy bombers.
It’s not like a BB transporting an infantry unit to battle, because a BB can’t fire every round. Bombers can - hello! If bombers could only transport infantry (and only in combat movement, at that) then they would be glorified transports, and the tech would be only good for claiming an empty territory here or there. No, it’s fine the way it is, but the multiple stacking techs for bombers can be crazy. I’ve devoted whole other threads to that.
This thread is for AA50 rules questions and clarifications. Sorry for my part in getting off topic. I will stop that, and others need to stop posting here about their opinions of the game, as well. :)
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Question -
If I destroy a transport, can I not move into that seazone (where the enemy transport was) and pick up ground units in the combat movement phase?I’m thinking the answer is no. It’s just the first time it’s come up for me in a game, and I wasn’t 100% sure.
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Yes, you can. You can load units in any friendly sea zone, and the presence of an enemy transport does not make a sea zone hostile. (Technically, the enemy transport isn’t destroyed until the Conduct Combat phase, so it will still be there when you load your transport.)
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Saweeeet. Thanks for the answer Krieg - jeez - in 10 minutes, that’s great.
American transport in Z14 is going to the bottom of the sea and I will pick up ground unit(s) from Italy and get an NO, all in one move.
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I just want to be sure on something:
3 Jap subs sitting in a sea zone alone. US player NonComs a dd into that sea zone on the US turn. On the following Japan turn the 3 subs can leave the sea zone to engage another hostile sea zone without having to engage the 1 dd in the sea zone they started in… right?
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I just want to be sure on something:
3 Jap subs sitting in a sea zone alone. US player NonComs a dd into that sea zone on the US turn. On the following Japan turn the 3 subs can leave the sea zone to engage another hostile sea zone without having to engage the 1 dd in the sea zone they started in… right?
Right.
And the Jap subs must be moved in the combat move phase, even if not engaging the enemy, to avoid combat with the US DD’s. -
Yup.
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Paratroopers question -
If you make a combat move to drop a paratrooper (or multiple paratroopers) in an enemy territory that only has an AA gun and no other military units, does the attacker take AA fire on all bombers before dropping the infantry, or is there no AA fire because there are no ground or air units defending?
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The AA gun will fire.
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If I want to attack a sea zone with, let’s say 1 fighter and 1 bomber, and the bomber has enough movement points but the fighter doesn’t, can I still make the attack and then just splash the fighter and kill it anyway?