@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Southern Italy to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from Northern Italy to Southern Italy
3 armour and 1 mech_infantry moved from Western Germany to Southern Italy
3 mech_infantrys moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
2 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Germans attack with 3 armour, 3 fighters, 6 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 armour, 3 fighters, 6 infantry, 4 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 6,67 expected hits
British roll dice for 1 armour, 3 artilleries and 2 infantry in Southern Italy, round 2 : 0/6 hits, 2,17 expected hits
3 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Southern Italy
Germans win, taking Southern Italy from British with 3 armour, 3 fighters, 6 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 1 armour, 3 artilleries and 2 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
4 armour and 8 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Archangel to Nenetsia
1 armour and 6 mech_infantrys moved from Belarus to Rostov
1 artillery moved from Archangel to Belarus
1 aaGun moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
2 armour and 2 mech_infantrys moved from Archangel to Belarus
2 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 117 Sea Zone to 119 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
4 mech_infantrys moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
5 infantry moved from Novgorod to Belarus
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Germans undo move 2.
1 fighter placed in 110 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 58 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -1,17
British regular : -2,17
that thing you did in 110, is a bad thing
that was a good move, damn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
3 aaGuns moved from Russia to Samara
2 aaGuns and 17 infantry moved from Novosibirsk to Samara
2 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
19 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Samara to Novosibirsk
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 1.83
@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
that was a good move, damn
Glad you like it. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 marine moved from Aleutian Islands to 8 Sea Zone
1 cruiser and 1 marine moved from 8 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
2 bombers moved from Kweichow to Novosibirsk
5 artilleries and 6 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Japan to Guam
1 fighter moved from 42 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Battle in Amur
Battle in Siberia
Battle in Dutch New Guinea
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Soviet Far East from Russians, taking Amur from Russians, taking Siberia from Russians, taking Dutch New Guinea from ANZAC, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Burma, round 2 : 1/13 hits, 4,17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Burma, round 3 : 5/13 hits, 4,17 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 aaGun and 1 artillery moved from French Indo China to Yunnan
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea Zone
2 bombers moved from Novosibirsk to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 artillery moved from Shensi to Kweichow
1 infantry moved from Kweichow to Szechwan
3 artilleries moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Jehol
3 infantry moved from Kiangsu to Anhwe
2 battleships, 3 carriers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Malaya to Shan State
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,67
UK_Pacific regular : 0,00
Russians regular : -0,33
man, im being steamrolled, im not going to loose anything (egypt, hawaii, moscow) anytime soon but i just cant get much ground back, ima give it one last yee ha, and see where it gets me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to Central United States
Non Combat Move - Americans
Place Units - Americans
1 airfield placed in Morocco
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to Central United States
Non Combat Move - Americans
Place Units - Americans
1 airfield placed in Morocco
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 artilleries, 7 infantry and 5 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 3 artilleries and 7 infantry
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Persia
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Algeria to Tunisia
7 infantry moved from Libya to Tunisia
4 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to Central United States
5 infantry moved from West India to Eastern Persia
Combat - British
Battle in Cyprus
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Cyprus, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Cyprus
British roll dice for 1 armour in Cyprus, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Cyprus
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tunisia
British attack with 2 fighters and 7 infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 2 fighters and 7 infantry in Tunisia, round 2 : 2/9 hits, 2.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
British roll dice for 2 fighters and 5 infantry in Tunisia, round 3 : 2/7 hits, 1.83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tunisia
British roll dice for 2 fighters and 4 infantry in Tunisia, round 4 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Tunisia
British roll dice for 2 fighters and 3 infantry in Tunisia, round 5 : 0/5 hits, 1.50 expected hits
Italians roll dice for 1 armour in Tunisia, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Tunisia
British roll dice for 2 fighters and 2 infantry in Tunisia, round 6 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour in Tunisia, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Tunisia to Morocco
1 fighter moved from Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 32 PUs (5 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,4,4
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : 1.17
Germans regular : -0.33
British regular : -1.33
guess what i dont like
italians
@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
italians
Me neither!
Although they happen to please me some rare times. :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Combat Move - Italians
1 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
1 bomber moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 4 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 1,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Northwest Persia to Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1,83
Russians regular : 0,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 cruiser and 1 marine moved from 26 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
3 fighters moved from India to Iraq
Combat - ANZAC
Battle in Iwo Jima
Battle in Aleutian Islands
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 aaGuns and 2 fighters moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 cruiser and 1 marine moved from 26 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
3 fighters moved from India to Iraq
Combat - ANZAC
Battle in Iwo Jima
Battle in Aleutian Islands
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 aaGuns and 2 fighters moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Rostov to Persia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Rostov to Vologda
1 fighter moved from Western Germany to 99 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Western Germany to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 0/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 2/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 99 Sea Zone to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
3 artilleries moved from Ukraine to Bryansk
4 mech_infantrys moved from Bessarabia to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
5 infantry moved from Novgorod to Belarus
1 bomber moved from Vologda to Ukraine
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Bryansk
1 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
10 armour and 15 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Belarus to Smolensk
1 aaGun, 1 artillery and 7 infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
8 artilleries and 11 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Romania to Ukraine
3 armour and 4 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry moved from Western Germany to France
2 infantry moved from Rostov to Caucasus
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
1 infantry placed in France
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 0,50
Germans regular : -0,67
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Chahar
2 artilleries moved from Russia to Vologda
4 infantry moved from Samara to Vologda
2 artilleries moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 mech_infantry moved from Samara to Vologda
1 armour moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 artillery and 2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
11 infantry moved from Samara to Russia
2 infantry moved from Samara to Novosibirsk
10 infantry moved from Samara to Russia
12 artilleries and 33 infantry moved from Samara to Tambov
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Samara to Tambov
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Timguska, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Vologda, round 2 : 2/11 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
3 aaGuns moved from Samara to Russia
3 aaGuns moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Kazakhstan to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : -1.00
Russians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 7 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kansu to Timguska
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Kweichow to Kazakhstan
1 bomber moved from Kweichow to Timguska
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 21 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
1 artillery moved from Amur to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Japan to 8 Sea Zone
2 fighters moved from Japan to Iwo Jima
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Timguska
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5/8 hits, 4,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 4/6 hits, 2,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 cruiser in 8 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 8 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 artilleries and 2 infantry moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Burma to Szechwan
3 mech_infantrys moved from Malaya to Burma
2 armour moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from French Indo China to Burma
3 infantry moved from Kiangsu to Anhwe
1 marine moved from Soviet Far East to 5 Sea Zone
1 cruiser, 1 marine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to Japan
4 fighters moved from Iwo Jima to 6 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Kazakhstan to Hopei
1 bomber moved from Timguska to Hopei
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
3 armour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
4 infantry and 1 marine placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 2,17
ANZAC regular : 1,17
Russians regular : 0,00