@cwglee51 Hey what version of tripleA is this?
L20 #1 trulpen (X) vs WindowWasher (A+18) BM3
-
@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
sorry for the delay, something important came up
No problem. A 2 min-move for the fascistas.
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from Egypt to Trans-Jordan 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 bomber and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from Egypt to Trans-Jordan 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 bomber and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to Southern Italy Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17 -
Onto an immediate G.
-
ima look at surfers, get back to you with russians
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 63 PUs; Germans buy 3 armour, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 121 Sea Zone to 117 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 fighter moved from Eastern Poland to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 2 tactical_bombers moved from Ukraine to Western Ukraine 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 4 armour and 8 mech_infantrys moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from Western Germany to Southern Italy Combat - Germans Air Battle in Southern ItalyCombat Hit Differential Summary :
-
on it :+1:
-
Intercept Rome?
-
no (extra charecters for 8 char rule)
-
On it.
Moved my subs despite being NCMs, since I have a tendency to forget about the little buggers.
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 63 PUs; Germans buy 3 armour, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 121 Sea Zone to 117 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 fighter moved from Eastern Poland to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 2 tactical_bombers moved from Ukraine to Western Ukraine 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 4 armour and 8 mech_infantrys moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from Western Germany to Southern Italy Combat - Germans Air Battle in Southern Italy Germans attacks with 2 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy British roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Western Ukraine Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 4/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 5 armour and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour and 10 mech_infantrys in Caucasus, round 2 : 3/15 hits, 4,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Yugoslavia 1 aaGun and 5 infantry moved from Western Germany to Northern Italy 4 infantry moved from France to Northern Italy 1 aaGun moved from France to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy 2 tactical_bombers moved from Western Germany to Northern Italy 4 mech_infantrys moved from Germany to Northern Italy 1 fighter moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 3 aaGuns, 8 artilleries and 17 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Yugoslavia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 1 armour moved from Ukraine to Caucasus 3 armour moved from Ukraine to Rostov 6 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Novgorod to Archangel 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Archangel to Belarus 1 aaGun moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 4 infantry moved from Novgorod to Belarus 2 infantry moved from Finland to Vyborg 2 infantry moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Ukraine to Belarus 1 mech_infantry moved from Ukraine to Belarus 1 mech_infantry moved from Ukraine to Rostov Place Units - Germans 3 armour, 2 fighters and 1 mech_infantry placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,67 Germans regular : 0,17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd 1 submarine moved from 127 Sea Zone to 125 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Bryansk to Russia 1 aaGun, 14 artilleries and 22 infantry moved from Tambov to Samara 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Samara Place Units - Russians 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Midway to 25 Sea Zone 1 battleship and 1 marine moved from 25 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - Japanese Battle in Aleutian Islands Battle in New Guinea Japanese attack with 2 infantry ANZAC defend with 1 bomber Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0,33 expected hits ANZAC roll dice for 1 bomber in New Guinea, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the ANZAC lost in New Guinea Japanese win, taking Aleutian Islands from Americans, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 bomber Battle in 55 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 2 fighters moved from 25 Sea Zone to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 2 fighters moved from Japan to 8 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 5 artilleries and 1 infantry moved from Szechwan to Yunnan 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Shensi to Tsinghai 3 artilleries moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 8 Sea Zone 2 bombers moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 artilleries placed in French Indo China 1 artillery placed in Malaya 2 submarines placed in 37 Sea Zone 3 infantry placed in Kiangsu 1 carrier and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -1,33 ANZAC regular : -0,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Midway to 25 Sea Zone 1 battleship and 1 marine moved from 25 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - Japanese Battle in Aleutian Islands Battle in New Guinea Japanese attack with 2 infantry ANZAC defend with 1 bomber Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0,33 expected hits ANZAC roll dice for 1 bomber in New Guinea, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the ANZAC lost in New Guinea Japanese win, taking Aleutian Islands from Americans, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 bomber Battle in 55 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 2 fighters moved from 25 Sea Zone to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 2 fighters moved from Japan to 8 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 5 artilleries and 1 infantry moved from Szechwan to Yunnan 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Shensi to Tsinghai 3 artilleries moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 8 Sea Zone 2 bombers moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 artilleries placed in French Indo China 1 artillery placed in Malaya 2 submarines placed in 37 Sea Zone 3 infantry placed in Kiangsu 1 carrier and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 74 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -1,33 ANZAC regular : -0,33 -
Of course forgot to move the sub.
-
Will probably change more NCM. Struggling with tiredness, but will try to finish now.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Midway to 25 Sea Zone 1 battleship and 1 marine moved from 25 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - Japanese Battle in Aleutian Islands Battle in New Guinea Japanese attack with 2 infantry ANZAC defend with 1 bomber Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0,33 expected hits ANZAC roll dice for 1 bomber in New Guinea, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the ANZAC lost in New Guinea Japanese win, taking Aleutian Islands from Americans, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 bomber Battle in 55 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 2 fighters moved from 25 Sea Zone to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 2 fighters moved from Japan to 8 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 5 artilleries and 1 infantry moved from Szechwan to Yunnan 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Shensi to Tsinghai 3 artilleries moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 8 Sea Zone 2 bombers moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 74 Sea Zone to 75 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 infantry moved from 20 Sea Zone to Kiangsi 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 8 Sea Zone 1 battleship, 1 cruiser and 2 submarines moved from 25 Sea Zone to 8 Sea Zone 2 submarines moved from 6 Sea Zone to 8 Sea Zone Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 submarines placed in 37 Sea Zone 1 artillery placed in Malaya 2 artilleries placed in French Indo China 3 infantry placed in Kiangsu 1 carrier and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -1,33 ANZAC regular : -0,33 -
Probably wrong, but think this is better.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 6 fighters moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 2 infantry moved from Morocco to Algeria 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 1 infantry placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 3. 2 fighters and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Italians AA : 0.83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :





