@cwglee51 Hey what version of tripleA is this?
L20 #1 trulpen (X) vs WindowWasher (A+18) BM3
-
@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
@trulpen said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
I can bring the British fleet from outside Gibraltar, and the british fleet outside of egypt, the question is how much do i bring, do i take an 80% chance or 100%
I know, but only 3 air. What I could see Itay rather have 80 % on defence with a max effort by UK.
-
ive got it as a 65 % chance, ive got 5 air due to american carrier
-
Ah, yes, I think I calculated that before. Likely heavy causalties on both sides. Especially with a german air-strike follow-up.
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 34 PUs; Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 3 aaGuns, 2 armour and 2 mech_infantrys moved from Bryansk to Russia 18 infantry moved from Bryansk to Russia 1 aaGun, 14 artilleries and 23 infantry moved from Bryansk to Tambov 1 infantry moved from Volgograd to Tambov 2 aaGuns and 18 infantry moved from Yenisey to Timguska Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17 -
Screwed up things by Java. Was supposed to bring in another pair of fig & tac and missed to land the 3 inf. Started the battle, and the 1 fig, 1 tac hit 1 . Will roll the other dice manually here.
-
Tac
[dice 1d6]
-
1d6: 4
-
Ok, no need to roll more then, but I’ll just do it for show.
Fig
[dice 1d6]
3 inf
[dice 3d6]
-
1d6: 5
3d6: 5, 5, 1 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 3 infantry moved from Sumatra to 41 Sea Zone 3 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 battleship and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 cruiser moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 artilleries and 2 infantry moved from Shensi to Sikang 3 artilleries moved from Kweichow to Szechwan 2 infantry moved from Dutch New Guinea to New Guinea 1 armour and 1 mech_infantry moved from Yunnan to Szechwan 1 bomber moved from Kweichow to Sikang 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang 1 artillery moved from Shensi to Sikang 1 bomber moved from Kweichow to Sikang 1 infantry moved from Shensi to Sikang 2 artilleries moved from Yunnan to Szechwan 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 infantry and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 46 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Java retreated to Java Americans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Americans: 1 infantry Battle in New Guinea Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in New Guinea, round 4 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea 1 infantry owned by the Japanese retreated to Dutch New Guinea ANZAC win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 4/8 hits, 2,83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Midway Battle in Sikang Japanese attack with 3 artilleries, 2 bombers and 4 infantry Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 3 artilleries, 2 bombers and 4 infantry in Sikang, round 2 : 4/9 hits, 3,50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Midway from Americans, taking Sikang from Chinese with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone EDIT: 3 infantry moved from 42 Sea Zone to Java 3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone 4 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 fighter moved from 21 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from Philippines to Japan 2 carriers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kwangsi to Yunnan 2 bombers moved from Sikang to French Indo China 1 aaGun moved from Yunnan to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from Java: 1 mech_infantry EDIT: Removing units owned by Japanese from Java: 1 infantry EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter EDIT: Changing ownership of Java from Americans to Japanese EDIT: Turning off Edit Mode 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 3 infantry placed in Japan 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,00 Japanese regular : 2,17 ANZAC regular : 0,67 -
Now it will be exciting to see if you go for it! 😁
-
i really want to, I think ill hit it with the us cruiser and fighter, then go on the 80% if i get a hit
-
That’s crazy, but feel free! :laughing:
-
im assuming scramble no matter what?
-
Be :free:
-
@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
im assuming scramble no matter what?
For the big battle it might depend.
-
oh, ive got a 55% on rome lol
-
wait, nope
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands 5 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Germans defend with 5 fighters; Italians defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 7 fighters in 95 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 95 Sea Zone Italians win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is -30 Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 94 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 5 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 airfield placed in Algeria Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :





