@fasthard nevermind – had a file open from another game ;-) my mistake.
L20 Snigg (X) vs Dawgoneit (A+16)
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@dawgoneit Scramble to 39?
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@Snigg just the tac
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 armour, 3 artilleries and 9 infantry moved from Burma to India 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 bombers moved from Malaya to India 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to India 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 44 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 25 Sea Zone 4 carriers moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone UK_Pacific scrambles to create a battle in territory 39 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Midway Battle in 39 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 3 transports British defend with 1 tactical_bomber Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 3 transports in 39 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the British lost in 39 Sea Zone Japanese win, taking Midway from Americans, taking 39 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 11 Casualties for British: 1 tactical_bomber Battle in India Japanese attack with 1 armour, 5 artilleries, 2 bombers, 4 fighters, 13 infantry and 4 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 5 fighters and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 3 fighters, 13 infantry and 4 tactical_bombers in India, round 2 : 11/28 hits, 10.67 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 5 fighters and 11 infantry in India, round 2 : 9/21 hits, 8.67 expected hits 9 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in India, round 3 : 15/19 hits, 9.00 expected hits UK_Pacific roll dice for 5 artilleries, 5 fighters and 3 infantry in India, round 3 : 4/13 hits, 6.00 expected hits 4 infantry owned by the Japanese, 5 artilleries owned by the British, 3 infantry owned by the British and 5 fighters owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 69 Casualties for Japanese: 1 fighter and 13 infantry Casualties for British: 3 aaGuns, 5 artilleries, 5 fighters and 11 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine and 1 transport Non Combat Move - Japanese 3 fighters and 4 tactical_bombers moved from India to 39 Sea Zone 3 mech_infantrys moved from Kiangsu to Kweichow 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 bombers moved from India to Kweichow Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in French Indo China Japanese undo move 2. 2 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery, 2 fighters and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,4 Japanese collect 70 PUs (1 lost to blockades); end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
British : 0.50 Americans : 0.50 ANZAC : 0.83 UK_Pacific : -1.67 AA fire in India : : -0.50 Japanese : 6.33Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 harbour Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag Suiyuyan : 1 flag Kweichow : 1 flag, 1 aaGun, 2 bombers and 6 mech_infantrys Hunan : 1 flag Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag Tsinghai : 1 flag Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag Anhwe : 1 flag Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag India : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 1 harbour Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry Sakha : 1 flag Soviet Far East : 1 flag, 1 mech_infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 2 mech_infantrys Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 44 Sea Zone : 1 flag 45 Sea Zone : 1 submarine 37 Sea Zone : 1 flag 35 Sea Zone : 1 submarine 39 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 tactical_bombers and 3 transports 25 Sea Zone : 1 destroyer and 1 transport 19 Sea Zone : 1 transport 6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 4 submarines, 3 tactical_bombers and 3 transports -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Russia to Szechwan 1 fighter moved from Russia to Shensi 3 bombers moved from Malta to Southern Italy 3 fighters moved from Malta to 97 Sea Zone 3 destroyers moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Germans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Gibraltar to 119 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland -
@dawgoneit scramble or intercept? sz97 or southern italy?
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@dawgoneit intercept please
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Russia to Szechwan 1 fighter moved from Russia to Shensi 3 bombers moved from Malta to Southern Italy 3 fighters moved from Malta to 97 Sea Zone 3 destroyers moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Germans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Gibraltar to 119 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland Combat - Americans Air Battle in Southern Italy Americans attacks with 3 units heading to Southern Italy Italians launches 2 interceptors out of Southern Italy Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0.33 expected hits AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4,3 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 6, airfield = 4 Battle in Borneo Battle in Shensi Americans attack with 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Iceland Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iceland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 97 Sea Zone Americans attack with 3 destroyers and 3 fighters Germans defend with 1 submarine Americans roll dice for 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 3 destroyers and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from 97 Sea Zone to 96 Sea Zone 3 bombers moved from Southern Italy to Malta 3 fighters moved from 96 Sea Zone to Malta 1 fighter moved from 119 Sea Zone to Scotland 1 fighter moved from 109 Sea Zone to United Kingdom 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Shensi to Sikang 4 fighters moved from 25 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 4 destroyers moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 bomber placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries placed in Western United States 3 destroyers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0.00 Defenders Fire, : : -0.33 AA fire in Southern Italy : : -0.50 Americans : 2.33 Attackers Fire, : : -0.50 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Russia to Szechwan 1 fighter moved from Russia to Shensi 3 bombers moved from Malta to Southern Italy 3 fighters moved from Malta to 97 Sea Zone 3 destroyers moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Germans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Gibraltar to 119 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland Combat - Americans Air Battle in Southern Italy Americans attacks with 3 units heading to Southern Italy Italians launches 2 interceptors out of Southern Italy Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0.33 expected hits AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4,3 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 6, airfield = 4 Battle in Borneo Battle in Shensi Americans attack with 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Iceland Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iceland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 97 Sea Zone Americans attack with 3 destroyers and 3 fighters Germans defend with 1 submarine Americans roll dice for 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 3 destroyers and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from 97 Sea Zone to 96 Sea Zone 3 bombers moved from Southern Italy to Malta 3 fighters moved from 96 Sea Zone to Malta 1 fighter moved from 119 Sea Zone to Scotland 1 fighter moved from 109 Sea Zone to United Kingdom 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Shensi to Sikang 4 fighters moved from 25 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 4 destroyers moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 bomber placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries placed in Western United States 3 destroyers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 3 artilleries moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Kazakhstan to Sikang 1 infantry moved from Caucasus to Kazakhstan Combat - British British creates battle in territory 98 Sea Zone Non Combat Move - British Place Units - British 3 mech_infantrys placed in Iraq 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.00 Defenders Fire, : : -0.33 AA fire in Southern Italy : : -0.50 Americans : 2.33 Attackers Fire, : : -0.50 Japanese : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 4x factory_minor, 2x airfield; Remaining resources: 4 PUs; Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Greece Italians take Greece from British 1 armour and 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Bulgaria to Bessarabia 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Bessarabia Italians roll dice for 2 armour in Bessarabia, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Bessarabia, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Bessarabia Italians roll dice for 1 armour in Bessarabia, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in 97 Sea Zone Italians attack with 2 fighters Americans defend with 3 destroyers Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 destroyers in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone retreated to 97 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Italians collect 10 PUs (1 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : 0.00 Russians : 0.33Territory Summary for Italians :
Albania : 1 artillery and 2 infantry Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bessarabia : 1 flag, 1 armour Bulgaria : 1 flag Greece : 1 flag, 1 infantry -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.50 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Rostov to Bryansk Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.50 -
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Belarus to Western Ukraine Combat - Germans -
@dawgoneit scramble 110?
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@Snigg none
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Belarus to Western Ukraine Combat - Germans Battle in 123 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 123 Sea Zone Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Bryansk Germans attack with 2 infantry and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Bryansk Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Ukraine Germans attack with 2 armour and 8 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Ukraine, round 2 : 3/10 hits, 2.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in 110 Sea Zone Germans attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 2 tactical_bombers moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 8 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -1.50 Americans : -0.33 Russians : 1.00Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry Germany : 1 factory_major and 8 mech_infantrys Belarus : 1 flag, 3 aaGuns, 18 armour, 12 artilleries, 9 infantry, 20 mech_infantrys and 1 tactical_bomber Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 1 infantry Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 flag, 2 armour and 5 mech_infantrys Ukraine : 1 flag, 2 armour, 1 factory_minor and 7 mech_infantrys Western Ukraine : 1 flag, 2 armour and 2 mech_infantrys Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 3 tactical_bombers 123 Sea Zone : 1 submarine Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 2 armour moved from Novosibirsk to Kansu 2 armour moved from Urals to Yenisey Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 2 armour Japanese defend with 1 mech_infantry Russians roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Kansu, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Kansu, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.83 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 4 tactical_bombers moved from 39 Sea Zone to 43 Sea Zone 1 armour and 2 artilleries moved from India to West India 2 mech_infantrys moved from Kweichow to Shensi 2 mech_infantrys moved from Kweichow to Szechwan 1 bomber moved from Kweichow to Shensi 1 bomber moved from Kweichow to Szechwan 2 artilleries moved from India to 39 Sea Zone 2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from India to West India 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone 2 artilleries moved from 43 Sea Zone to Borneo 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 43 Sea Zone Japanese attack with 3 fighters, 4 tactical_bombers and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 3 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Borneo Japanese roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Borneo, round 4 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 4 artilleries and 4 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Philippines, round 2 : 4/8 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in West India Japanese attack with 1 armour and 3 artilleries British defend with 1 mech_infantry Japanese roll dice for 1 armour and 3 artilleries in West India, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 3 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Szechwan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kweichow 1 bomber moved from Szechwan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from French Indo China to Kweichow 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 3 carriers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 2 destroyers and 1 submarine placed in 36 Sea Zone 3 mech_infantrys placed in Kiangsu 2 fighters and 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : 1.33 UK_Pacific : -0.33 Japanese : 2.00Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 artillery and 1 harbour Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag Suiyuyan : 1 flag Kweichow : 1 flag, 1 aaGun, 2 bombers and 5 mech_infantrys Hunan : 1 flag Hopei : 1 flag Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag Anhwe : 1 flag Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag, 1 artillery Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 4 infantry Guam : 1 flag, 1 airfield Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry Sakha : 1 flag Soviet Far East : 1 flag, 1 mech_infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 2 mech_infantrys Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 factory_minor Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 43 Sea Zone : 2 transports 37 Sea Zone : 1 flag 36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport 35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 5 submarines, 3 tactical_bombers and 4 transports 39 Sea Zone : 1 flag 6 Sea Zone : 1 submarine West India : 1 flag, 1 armour and 3 artilleries -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 1 bomber moved from Malta to Northern Italy 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 fighter moved from Scotland to 123 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway Combat - Americans Air Battle in Southern ItalyCombat Hit Differential Summary :
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@Snigg intercept in southern italy?





