Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)
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Hit with the tac… oops, I only needed two anyway.
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[dice 2d6]
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2d6: 4, 6
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zero hits for your guy and artillery
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - British British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Hopei 1 fighter moved from India to Hopei 1 armour and 1 mech_infantry moved from Kazakhstan to Urals 1 fighter and 1 tactical_bomber moved from Kazakhstan to Urals 1 armour moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 armour moved from Sikang to Shensi Combat - British Battle in Hopei British attack with 1 armour and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Hopei British roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Hopei Japanese win with no units remaining. Battle score for attacker is -12 Casualties for British: 1 armour and 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Urals British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 artillery and 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Adding units owned by British to Burma: 3 infantry EDIT: Removing units owned by British from India: 3 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Urals to Timguska 2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 3 armour moved from Persia to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Caucasus to 80 Sea Zone 1 fighter moved from Caucasus to 80 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to 80 Sea Zone Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,5,4,1,6,5,5,4,1,4,6,3,4,4,4,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 artilleries and 5 infantry moved from Romania to Bulgaria 1 infantry moved from Albania to Bulgaria 1 infantry moved from Greece to Bulgaria 2 mech_infantrys moved from Romania to Northern Italy 1 artillery moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,6,1,2,6,5 Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Caucasus to Shensi Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 3 infantry moved from Western Ukraine to Bryansk 3 bombers moved from Ukraine to Rostov 3 bombers moved from Ukraine to Bryansk 2 bombers moved from Ukraine to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 2 fighters moved from Belarus to Vologda Combat - Germans Battle in Vologda Germans attack with 2 bombers, 2 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Vologda, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 3 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 3 bombers moved from Rostov to Ukraine 3 bombers moved from Bryansk to Ukraine 2 bombers moved from Vologda to Ukraine 2 fighters moved from Vologda to Belarus 1 artillery and 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Baltic States to Archangel 3 infantry moved from Baltic States to Belarus 3 mech_infantrys moved from Eastern Poland to Archangel 3 infantry moved from Western Ukraine to Ukraine 6 infantry moved from Eastern Poland to Western Ukraine 7 infantry moved from Eastern Poland to Belarus 2 armour and 1 mech_infantry moved from Poland to Belarus 7 infantry moved from Germany to Poland 2 armour moved from Karelia to Norway 6 armour moved from Karelia to Archangel 5 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from France to Northern Italy Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 10 infantry placed in Germany 4 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Western Germany 9 infantry placed in Germany Germans undo move 4. 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,4,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -1.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 3 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Vologda to Russia 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Timguska to Kansu Place Units - Russians 6 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.83
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Shensi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Hopei to Shensi 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from Americans 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from 39 Sea Zone to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Yunnan to Shensi 1 fighter moved from French Indo China to Shensi 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 1 armour, 1 fighter and 4 infantry in Shensi, round 2 : 0/6 hits, 2.50 expected hits 1 fighter owned by the ANZAC, 4 infantry owned by the Chinese and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for British: 1 armour Casualties for ANZAC: 1 fighter Casualties for Chinese: 4 infantry Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Buryatia Japanese attack with 1 artillery and 1 infantry British defend with 1 armour; Americans defend with 1 fighter Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 fighter in Buryatia, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Buryatia Japanese roll dice for 1 artillery in Buryatia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter in Buryatia, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Buryatia Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 74 Sea Zone to 59 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 bombers, 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan 2 fighters moved from Shensi to Kweichow 2 infantry moved from Korea to Amur 2 destroyers moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : 0.83 Chinese : -2.50 UK_Pacific : 0.00 Russians : 0.83 Japanese : 6.33
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone 6 fighters moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Buryatia to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 battleship and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Celebes to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
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Kamikazes in sz 6?
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@StuckTojo 2 on carrier. 2 on each destroyer
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone 6 fighters moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Buryatia to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 battleship and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Celebes to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,3 Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win, taking Southern France from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 battleship, 1 cruiser and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer, 8 fighters, 2 submarines and 1 transport Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 8 fighters and 1 transport in 6 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer, 8 fighters and 1 transport in 6 Sea Zone, round 3 : 6/11 hits, 5.67 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 3 transports owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 57 Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports Battle in Japan Americans captures 55PUs while taking Japanese capital Americans converts factory_major into different units Battle in 55 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win, taking Japan from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 2 mech_infantrys Americans roll dice for 3 fighters and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 3 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 4 carriers moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from 6 Sea Zone to Siberia 1 fighter moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 3 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone 5 artilleries, 1 carrier, 7 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone 5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Gibraltar to Trans-Jordan 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan Place Units - Americans 2 fighters placed in Eastern United States 2 fighters and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 121 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 131 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 136 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Americans : 3.50 Japanese : 2.33
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - British British buy 2 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 2 mech_infantrys moved from India to Burma 1 fighter moved from 39 Sea Zone to Burma 3 fighters and 1 tactical_bomber moved from India to Burma 1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan 1 fighter and 1 tactical_bomber moved from Timguska to Szechwan 2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi Chinese take Shensi from Japanese 1 armour, 1 artillery, 1 fighter and 1 infantry moved from Caucasus to Rostov Combat - British Battle in Burma British attack with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/8 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Rostov British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 armour, 1 artillery and 1 fighter in Rostov, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Rostov, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Rostov British roll dice for 1 fighter in Rostov, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Rostov to Russia 1 armour and 1 mech_infantry moved from Urals to Russia 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Persia to Northwest Persia 3 armour moved from Persia to Caucasus 6 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from 80 Sea Zone to Caucasus 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone 4 fighters and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Sikang Place Units - British 1 destroyer placed in 98 Sea Zone 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -5.17 Japanese : 0.00
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US making 141. I don’t think I’ve seen that before.
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@StuckTojo i didn’t see your navel base on wake. nice game
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Thanks. Let me know if you’re up for another.