L20 #1 trulpen (X) vs 666 (A+7) BM3


  • @666 bump#1

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @666 bump#1

    you either miss me or you are getting jealous. Was away with the Mrs…anniversary weekend, no gaming, haha.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @trulpen I noticed that you missed a UK edit, AA from Anhwe to Hunan. I made it, I think after ITA moved, during Anzac, I think. I’ll move it again and if you are opposed just let me know. Thanks

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post: Russians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            2 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
            1 armour moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            1 armour moved from Urals to Vologda
            1 armour and 12 mech_infantrys moved from Novosibirsk to Vologda
    
        Combat - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            2 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
            1 armour moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            1 armour moved from Urals to Vologda
            1 armour and 12 mech_infantrys moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 armour, 2 infantry and 12 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 2 infantry and 12 mech_infantrys in Vologda, round 2 : 3/16 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 2 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Samara, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Samara, round 4 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
            1 aaGun and 1 infantry moved from Amur to Korea
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anhwe: 1 aaGun
            EDIT: Adding units owned by British to Hunan: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.33
    

    Territory Summary for Russians :

    Korea : 1 aaGun and 1 infantry
    Soviet Far East : 1 infantry
    Russia : 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 2 fighters, 64 infantry and 1 tactical_bomber
    Vologda : 2 armour, 2 infantry and 12 mech_infantrys
    Smolensk : 1 infantry
    Samara : 1 artillery and 1 infantry
    

    Production/PUs Summary :

    Germans : 72 / 90
    Russians : 17 / 21
    Japanese : 27 / 50
    Americans : 56 / 86
    Chinese : 20 / 25
    British : 34 / 40
    UK_Pacific : 13 / 10
    Italians : 8 / 3
    ANZAC : 15 / 24
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @666 bump#1

    you either miss me or you are getting jealous. Was away with the Mrs…anniversary weekend, no gaming, haha.

    Perhaps both? 😉

    The edit is ok, especially if I missed it.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 43 Sea Zone to 34 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kiangsi to Anhwe
            1 artillery and 2 infantry moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kiangsi to Kiangsu
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Kiangsu
            1 fighter moved from 6 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Shan State
            2 bombers moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Anhwe
            1 bomber moved from French Indo China to Anhwe
            1 fighter moved from 43 Sea Zone to Kwangsi
            2 fighters moved from 43 Sea Zone to Shan State
            1 fighter moved from 43 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Shantung
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Shantung from Chinese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in Manchuria
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 4 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/7 hits, 3,00 expected hits
                    Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 3,67 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Anhwe
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Kiangsi to Kwangtung
            1 carrier and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
            2 bombers moved from Yunnan to French Indo China
            2 bombers moved from Anhwe to French Indo China
            1 submarine moved from 75 Sea Zone to 71 Sea Zone
            1 infantry moved from Kwangtung to Kiangsi
            EDIT: 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            2 battleships, 6 carriers, 2 cruisers and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            4 fighters moved from Shan State to 36 Sea Zone
            1 fighter moved from Kiangsu to 36 Sea Zone
            1 fighter moved from Manchuria to Okinawa
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 fighter moved from 34 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from Shan State to French Indo China
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Okinawa: 1 fighter
            EDIT: Changing ownership of Manchuria from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
            Japanese collect 39 PUs (3 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    UK_Pacific : -0,67
    Japanese : 1,83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @trulpen downloaded new version of TripleA and now my older version, which we are playing on doesn’t work…trying to fix, sorry

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @trulpen will have to play from home. the version at home is the older version. When I download the previous version 19 it still comes up as 20…

  • 15 14

    You need to install the other version in a separate folder. Then create a shortcut for both versions on your desktop and drag the game save into the right version.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JDOW said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    You need to install the other version in a separate folder. Then create a shortcut for both versions on your desktop and drag the game save into the right version.

    I mistakenly replaced the older version with the newer version and now when I try to download and install the older version. It doesn’t work? I will try again. Thanks JDOW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JDOW got it. deleted everything and started from scratch. I have both now. thanks

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    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Eastern Persia to Sikang
            4 fighters moved from Eastern Persia to Tsinghai
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in 37 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
            Battle in Sikang
                Americans attack with 4 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 4 fighters in Sikang, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Sikang
                Americans win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Americans attack with 4 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 4 fighters in Tsinghai, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Tsinghai
                Americans win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Tsinghai to Shensi
            3 fighters moved from Sikang to Shensi
            1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            4 fighters moved from Wake Island to 35 Sea Zone
            3 fighters moved from Hawaiian Islands to Wake Island
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            5 fighters moved from India to Persia
            4 carriers, 2 destroyers, 3 fighters, 2 submarines and 5 transports moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from Algeria to 91 Sea Zone
            3 fighters moved from Gibraltar to United Kingdom
            1 aaGun moved from Algeria to Morocco
            4 submarines moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to Gibraltar
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            8 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 1.00
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 infantry
    Shensi : 6 fighters
    Borneo : 1 infantry
    Queensland : 2 aaGuns
    Philippines : 1 airfield, 1 harbour and 1 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield and 3 fighters
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
    Midway : 1 airfield
    Java : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 transport
    33 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 flag, 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport
    26 Sea Zone : 1 submarine
    22 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 8 fighters, 1 harbour and 2 infantry
    Gibraltar : 3 fighters
    United Kingdom : 12 fighters
    Morocco : 1 flag, 1 aaGun and 4 infantry
    Tunisia : 1 flag
    93 Sea Zone : 1 submarine
    97 Sea Zone : 1 flag, 4 submarines
    Persia : 5 fighters
    91 Sea Zone : 5 carriers, 3 destroyers, 4 fighters, 8 submarines and 7 transports
    

    Production/PUs Summary :

    Germans : 72 / 90
    Russians : 17 / 21
    Japanese : 36 / 44
    Americans : 58 / 98
    Chinese : 9 / 25
    British : 34 / 40
    UK_Pacific : 13 / 10
    Italians : 8 / 3
    ANZAC : 15 / 24
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Hunan to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Hunan to Kwangsi
            1 artillery and 2 infantry moved from Hunan to Anhwe
            2 artilleries and 17 infantry moved from Hunan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 11 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 17 infantry in Kiangsi, round 2 : 3/19 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hunan
            7 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : -5.83
    Japanese : 0.67
    

    Territory Summary for Chinese :

    Kiangsi : 2 artilleries and 24 infantry
    Shensi : 1 fighter
    Yunnan : 2 infantry
    Hunan : 1 infantry
    Tsinghai : 1 infantry
    Sikang : 1 infantry
    Anhwe : 1 artillery and 1 infantry
    

    Production/PUs Summary :

    Germans : 70 / 90
    Russians : 17 / 21
    Japanese : 33 / 44
    Americans : 58 / 98
    Chinese : 14 / 18
    British : 34 / 40
    UK_Pacific : 13 / 10
    Italians : 8 / 3
    ANZAC : 15 / 24
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Eastern Persia to Sikang
            4 fighters moved from Eastern Persia to Tsinghai
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in 37 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
            Battle in Sikang
                Americans attack with 4 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 4 fighters in Sikang, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Sikang
                Americans win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Americans attack with 4 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 4 fighters in Tsinghai, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Tsinghai
                Americans win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Tsinghai to Shensi
            3 fighters moved from Sikang to Shensi
            1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            4 fighters moved from Wake Island to 35 Sea Zone
            3 fighters moved from Hawaiian Islands to Wake Island
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            5 fighters moved from India to Persia
            4 carriers, 2 destroyers, 3 fighters, 2 submarines and 5 transports moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from Algeria to 91 Sea Zone
            3 fighters moved from Gibraltar to United Kingdom
            1 aaGun moved from Algeria to Morocco
            4 submarines moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to Gibraltar
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            8 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Hunan to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Hunan to Kwangsi
            1 artillery and 2 infantry moved from Hunan to Anhwe
            2 artilleries and 17 infantry moved from Hunan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 11 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 17 infantry in Kiangsi, round 2 : 3/19 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hunan
            7 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British repair damage of 14x factory_major; Remaining resources: 26 PUs; 
            British buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Syria
                  British take Syria from Germans
            2 mech_infantrys moved from Iraq to Trans-Jordan
            1 bomber moved from Eastern Persia to Trans-Jordan
            4 fighters moved from Eastern Persia to Kazakhstan
            1 fighter moved from Eastern Persia to Kazakhstan
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            1 armour and 2 mech_infantrys moved from Korea to Manchuria
    
        Combat - British
            Battle in Manchuria
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                British win, taking Manchuria from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 bomber and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                British attack with 5 fighters and 2 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 5 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            5 fighters moved from Kazakhstan to Russia
            1 tactical_bomber moved from Eastern Persia to India
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            3 mech_infantrys moved from Eastern Persia to India
            2 aaGuns, 2 artilleries and 8 infantry moved from Eastern Persia to Persia
            1 aaGun, 1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Persia
            1 bomber moved from Trans-Jordan to Persia
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            2 carriers and 3 destroyers moved from 94 Sea Zone to 91 Sea Zone
            1 aaGun moved from Hunan to Kiangsi
    
        Place Units - British
            1 aaGun and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,6,1,2,3,4
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 0.50
    Americans : 1.00
    Chinese : -5.83
    Japanese : 0.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
    Marshall Islands : 1 flag
    Korea : 1 flag
    Kiangsi : 1 aaGun, 2 artilleries and 24 infantry
    Marianas : 1 flag, 1 infantry
    Manchuria : 1 armour and 2 mech_infantrys
    Shensi : 7 fighters
    Yunnan : 2 infantry
    Hunan : 1 infantry
    Tsinghai : 1 infantry
    Sikang : 1 infantry
    Anhwe : 1 artillery and 1 infantry
    India : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
    Borneo : 1 infantry
    Queensland : 2 aaGuns
    Philippines : 1 airfield, 1 harbour and 1 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield and 3 fighters
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
    Midway : 1 airfield
    Kazakhstan : 1 mech_infantry
    Java : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 transport
    33 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 flag, 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport
    39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
    26 Sea Zone : 1 submarine
    22 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 8 fighters, 1 harbour and 2 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 2 mech_infantrys
    Gibraltar : 1 airfield, 3 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 17 fighters, 1 harbour and 37 infantry
    Morocco : 1 flag, 1 aaGun and 4 infantry
    French Central Africa : 1 flag
    French Guiana : 1 flag
    Syria : 1 flag, 1 airfield and 1 mech_infantry
    French West Africa : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Russia : 5 fighters
    106 Sea Zone : 1 flag
    93 Sea Zone : 1 submarine
    Crete : 1 flag
    99 Sea Zone : 1 flag
    97 Sea Zone : 1 flag, 5 submarines
    Iraq : 1 flag, 1 factory_minor
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 infantry
    Persia : 1 flag, 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 10 infantry and 2 mech_infantrys
    91 Sea Zone : 7 carriers, 6 destroyers, 4 fighters, 8 submarines and 7 transports
    

    Production/PUs Summary :

    Germans : 67 / 90
    Russians : 18 / 21
    Japanese : 30 / 44
    Americans : 58 / 98
    Chinese : 17 / 18
    British : 36 / 31
    UK_Pacific : 13 / 13
    Italians : 8 / 3
    ANZAC : 15 / 24
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @trulpen well there is some great dice for you…


  • @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @trulpen well there is some great dice for you…

    Much welcomed and much needed.


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            2 aaGuns, 4 artilleries and 6 infantry moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,3,3,5,2,1,4,3
            Italians collect 0 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 42 Sea Zone to Celebes
            3 fighters moved from 35 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery, 5 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Celebes, round 2 : 2/7 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
            4 fighters moved from Celebes to 35 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter and 1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.17
    Japanese : 1.33
    

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 transport
    35 Sea Zone : 1 carrier, 2 destroyers, 4 fighters and 3 submarines
    54 Sea Zone : 3 submarines and 1 transport
    62 Sea Zone : 1 submarine
    United Kingdom : 1 infantry
    Ethiopia : 1 flag
    Russia : 2 fighters
    Persia : 1 fighter and 1 infantry
    

    Production/PUs Summary :

    Germans : 67 / 90
    Russians : 18 / 21
    Japanese : 27 / 44
    Americans : 58 / 98
    Chinese : 17 / 18
    British : 36 / 31
    UK_Pacific : 13 / 13
    Italians : 8 / 3
    ANZAC : 18 / 24
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 491 times
            2 was rolled 492 times
            3 was rolled 515 times
            4 was rolled 484 times
            5 was rolled 511 times
            6 was rolled 483 times
        Average roll : 3.498
        Median : 3.000
        Variance : 0.316
        Standard Deviation : 0.562
        Total rolls : 2976
    
    Null / Other
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 14 times
        Average roll : 3.473
        Median : 3.000
        Variance : 1.201
        Standard Deviation : 1.096
        Total rolls : 55
    
    Germans Combat
            1 was rolled 116 times
            2 was rolled 123 times
            3 was rolled 154 times
            4 was rolled 119 times
            5 was rolled 135 times
            6 was rolled 129 times
        Average roll : 3.543
        Median : 3.000
        Variance : 1.246
        Standard Deviation : 1.116
        Total rolls : 776
    
    British Combat
            1 was rolled 73 times
            2 was rolled 58 times
            3 was rolled 59 times
            4 was rolled 64 times
            5 was rolled 57 times
            6 was rolled 52 times
        Average roll : 3.358
        Median : 3.000
        Variance : 0.722
        Standard Deviation : 0.850
        Total rolls : 363
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 14 times
            3 was rolled 16 times
            4 was rolled 25 times
            5 was rolled 25 times
            6 was rolled 20 times
        Average roll : 3.697
        Median : 4.000
        Variance : 0.871
        Standard Deviation : 0.934
        Total rolls : 119
    
    Americans Combat
            1 was rolled 37 times
            2 was rolled 44 times
            3 was rolled 33 times
            4 was rolled 35 times
            5 was rolled 38 times
            6 was rolled 37 times
        Average roll : 3.464
        Median : 3.000
        Variance : 0.311
        Standard Deviation : 0.558
        Total rolls : 224
    
    Neutral_Axis Combat
            1 was rolled 2 times
            2 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.833
        Median : 2.000
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 89 times
            2 was rolled 111 times
            3 was rolled 111 times
            4 was rolled 106 times
            5 was rolled 101 times
            6 was rolled 104 times
        Average roll : 3.532
        Median : 3.500
        Variance : 0.540
        Standard Deviation : 0.735
        Total rolls : 622
    
    French Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.905
        Median : 4.000
        Variance : 0.575
        Standard Deviation : 0.758
        Total rolls : 21
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 10 times
            3 was rolled 13 times
            4 was rolled 9 times
            5 was rolled 15 times
            6 was rolled 11 times
        Average roll : 3.580
        Median : 4.000
        Variance : 0.346
        Standard Deviation : 0.588
        Total rolls : 69
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
        Average roll : 2.917
        Median : 3.000
        Variance : 1.636
        Standard Deviation : 1.279
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 53 times
            2 was rolled 45 times
            3 was rolled 52 times
            4 was rolled 41 times
            5 was rolled 48 times
            6 was rolled 45 times
        Average roll : 3.426
        Median : 3.000
        Variance : 0.372
        Standard Deviation : 0.610
        Total rolls : 284
    
    UK_Pacific Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 6 times
        Average roll : 3.133
        Median : 3.000
        Variance : 0.966
        Standard Deviation : 0.983
        Total rolls : 30
    
    Russians Combat
            1 was rolled 67 times
            2 was rolled 67 times
            3 was rolled 56 times
            4 was rolled 65 times
            5 was rolled 80 times
            6 was rolled 60 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.850
        Standard Deviation : 0.922
        Total rolls : 395
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @trulpen ok, I have officially had enough of these nonsensical dice @ 2…

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Axis & Allies Boardgaming Custom Painted Miniatures

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