No scramble.
AldoRaine +8 Allies, -VS- dawgoneit Axis
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Java to 42 Sea Zone 3 fighters moved from Java to 46 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Battle in 46 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from South Australia to Queensland 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.50 Japanese : 2.33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 artillery moved from Vyborg to Novgorod 1 infantry moved from Belarus to Novgorod 7 mech_infantrys moved from Eastern Poland to Novgorod 3 armour moved from Eastern Poland to Novgorod 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from France to Holland Belgium 3 bombers moved from Eastern Poland to Holland Belgium 2 armour moved from Poland to Novgorod 1 infantry moved from Poland to Baltic States 2 artilleries and 7 infantry moved from Germany to Poland 11 armour and 13 mech_infantrys moved from Nenetsia to Urals 10 mech_infantrys moved from Nenetsia to Novgorod 5 fighters and 4 tactical_bombers moved from Eastern Poland to Norway Combat - Germans Battle in Urals Germans attack with 11 armour and 13 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 11 armour and 13 mech_infantrys in Urals, round 2 : 6/24 hits, 7.67 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 11 armour and 12 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Holland Belgium Germans attack with 4 bombers and 2 infantry Americans defend with 1 mech_infantry Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 3.00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 4 bombers moved from Holland Belgium to Germany Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 3 infantry placed in France 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -3.67 Americans : 0.67 Russians : 0.67 -
Unfortunately I am not sure how much time I will have to devote to my games at the moment. I have already fallen behind and do not have a lot of free time for most of July. At best I will only be able to check 1 or 2 times a week.
If you Are feeling generous we can call these games a draw so you can free up more time or we can continue and I will only post sparingly. If you need the win I understand and I am willing to concede on the condition of a rematch at a later date.
Sorry for this but my family and I are somewhat unexpectedly moving and will not have a lot of free time. Thanks again for the game.
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@AldoRaine you can take your time. i’m always here. play at your own pace.





