GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            3 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            3 bombers moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Archangel to Vologda
            1 mech_infantry moved from Finland to Norway
                  Germans take Norway from Americans
            3 bombers moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Rostov
            1 fighter moved from Ukraine to Rostov
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            1 bomber moved from Western Germany to Rostov
            4 infantry moved from Ukraine to Rostov
            13 infantry moved from Poland to Eastern Poland
            3 infantry moved from Poland to Baltic States
            3 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Baltic States
            1 mech_infantry moved from Western Germany to Poland
            2 armour moved from Western Germany to Poland
            2 infantry moved from Novgorod to Belarus
            1 fighter moved from Western Germany to Belarus
            2 infantry moved from Eastern Poland to Belarus
            6 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 3 bombers, 1 infantry and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 2 bombers, 1 fighter and 4 infantry
                British defend with 4 mech_infantrys
                    Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Rostov, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 4 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Rostov, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 4 infantry
                Casualties for British: 4 mech_infantrys
            Battle in Bryansk
                Germans attack with 3 bombers and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 3 bombers and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Bryansk to Ukraine
            2 bombers moved from Rostov to Ukraine
            1 fighter moved from Rostov to Belarus
            3 bombers moved from Vologda to Ukraine
            1 aaGun moved from Novgorod to Belarus
            8 armour moved from Finland to Karelia
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Germans undo move 2.
            1 artillery and 2 infantry placed in Novgorod
            6 infantry placed in Western Germany
            7 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,2,1,1,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : 3.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 21 PUs; 
            Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Timguska
            2 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            5 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 5 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 5 fighters and 3 infantry in Bryansk, round 2 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            5 fighters moved from Bryansk to Russia
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Kazakhstan
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Sorry for the delay. Had to go out of town for a wedding. Hope all’s well with you.


  • TripleA Manual Gamesave Post: Japanese round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from 41 Sea Zone to 44 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            4 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            2 bombers moved from Yunnan to 39 Sea Zone
            2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 74 Sea Zone
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 fighter and 2 tactical_bombers moved from Yunnan to Burma
            1 fighter and 2 tactical_bombers moved from Yunnan to 39 Sea Zone
            2 submarines moved from 6 Sea Zone to 8 Sea Zone
            2 submarines moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Kweichow to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Yunnan to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):

    @dawgoneit

    Sorry for the delay. Had to go out of town for a wedding. Hope all’s well with you.

    all good my friend.
    any scramble in sz39?

  • '19 '17 '16

    @dawgoneit said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):

    @StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):

    @dawgoneit

    Sorry for the delay. Had to go out of town for a wedding. Hope all’s well with you.

    all good my friend.
    any scramble in sz39?

    @dawgoneit

    No scramble.


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from 41 Sea Zone to 44 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            4 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            2 bombers moved from Yunnan to 39 Sea Zone
            2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 74 Sea Zone
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 fighter and 2 tactical_bombers moved from Yunnan to Burma
            1 fighter and 2 tactical_bombers moved from Yunnan to 39 Sea Zone
            2 submarines moved from 6 Sea Zone to 8 Sea Zone
            2 submarines moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Kweichow to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Yunnan to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry and 1 mech_infantry
            Battle in Amur
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 39 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers
                British defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers in 39 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 3 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 3 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Borneo
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            2 fighters moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            2 bombers moved from 39 Sea Zone to Yunnan
            1 fighter and 2 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from 44 Sea Zone to Philippines
            4 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to French Indo China
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            4 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Americans : -0.33
    Chinese : -0.50
    UK_Pacific : 0.33
    Russians : -0.50
    Japanese : 5.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer moved from 25 Sea Zone to 8 Sea Zone
            1 bomber moved from Buryatia to 3 Sea Zone
            1 fighter moved from Buryatia to 5 Sea Zone
            1 fighter moved from Alaska to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from Northwest Persia to Sikang
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 2 submarines
                    Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 3 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 2 submarines
                    Americans roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 2 submarines
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Sikang
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            3 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
            1 fighter moved from India to 80 Sea Zone
            1 fighter moved from Sikang to Kazakhstan
            2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
            2 artilleries, 5 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 8 Sea Zone to 25 Sea Zone
            2 bombers moved from 3 Sea Zone to Alaska
            1 aaGun moved from British Columbia to Alaska
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 5 Sea Zone to Buryatia
            2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
            1 fighter moved from 55 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
    
        Place Units - Americans
            1 infantry and 1 mech_infantry placed in Eastern United States
            3 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Shoot! I forgot to do my Burma battle! If you do don’t mind I’ll roll it on here:

  • '19 '17 '16

    3 infantry

    [dice 3d6)

  • '19 '17 '16

    Hmmmm, that didn’t work

  • '19 '17 '16

    [dice 3d6]


  • 3d6: 5, 2, 1

  • '19 '17 '16

    OK, one hit with infantry.

  • '19 '17 '16

    [dice 3d6]


  • 3d6: 5, 1, 2

  • '19 '17 '16

    Another hit with the fighters

  • '19 '17 '16

    [dice 1d6]


  • 1d6: 4

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Axis & Allies Boardgaming Custom Painted Miniatures

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