a few edits there. if you can use latest. thanks
Pejon 88 (X) vs. JDOW (Allies +12), BM3
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Use last map please.
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@JDOW I agree! Those small battles are crucial in the long run. When I play truplen in our game, I basically gave him China for free losing many of those battles consecutively.
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@JDOW I will change China’s income back to 5. Think that was forgotten.
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@Pejon_88 I will do something very bold with Italy! Will see if it is a disaster or the right choice.
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@Pejon_88 It was not ;)
I thought since you were fucked by the dice before, I thought it ok to try it out.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians Turning on Edit Mode EDIT: Changing PUs for Chinese from 9 to 5 EDIT: Turning off Edit Mode 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt 1 infantry moved from British Somaliland to Ethiopia Italians take Ethiopia from British 1 armour and 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,50 expected hits British roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 9/13 hits, 5,33 expected hits 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British, 4 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt British win with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Italians: 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 2 infantry 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Libya Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : -2,17 British regular : 3,67 -
@Pejon_88 Not something I would normally do, but had it succeeded, it could’ve been Axis win. Now it is probably an Allied win.
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First of all, sorry for the wrong Chinese income. I went back and forth about taking the fighter down or not and then forgot to put the income back.
I am surprised you went for it, given the advantage you had, but hoping for some dicing on these kinds of battles was my only hope. I would say it is far from over yet but the Allies are back in the game.
MARTI does not seem to like attackers. She wants us to stay peaceful.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Java to Burma 1 infantry moved from Shan State to Burma 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to New Zealand 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 38 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Java to Burma 1 infantry moved from Shan State to Burma 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to New Zealand 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 38 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to Burma: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from Burma: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Removing units owned by French from 38 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 77 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Let’s go for this. No reason to push my luck further.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Libya: 1 bomber EDIT: Adding units owned by Italians to Alexandria: 1 bomber EDIT: Turning off Edit Mode 3 fighters and 3 tactical_bombers moved from Alexandria to 81 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Western Germany to 81 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 cruiser Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 81 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 81 Sea Zone Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 bombers, 3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 2 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia 3 armour moved from Slovakia Hungary to Eastern Poland 1 aaGun and 2 artilleries moved from Poland to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone Place Units - Germans 1 infantry and 9 mech_infantrys placed in Germany Germans undo move 1. 1 armour and 9 mech_infantrys placed in Germany 1 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0,17 British regular : -0,50 -
@Pejon_88 I hope you can accept my two edits with the Italians. Bomber and destroyer? Like you, I was almost about to throw in the towel there for awhile and did not NCM properly…
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I was surprised you did not put the fleet off.
In fact, it slightly affected my ANZAC turn as I decided to turn the risk level down as I knew I will slaughter your Italian fleet at the moment. But it is fine as is. Another dicey UK turn coming I am afraid:D -
@JDOW Ok, thanks! Well, it was late and I was quite amazed by the total humiliation for the Italians. Like in the real war :D so I just did NCMs quickly without considering the Germans…
You can also adjust ANZAC if you desire of course.
In any case, I don’t actually regret the attack for several reasons. It was 45-55% ish. One is that it is very rare to even consider something that high risk - high reward (or maybe I have not played enough yet).
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Belarus to Baltic States 2 fighters moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bryansk 6 artilleries and 1 infantry moved from Russia to Bryansk 4 aaGuns, 4 artilleries and 24 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 1 armour and 1 mech_infantry moved from Rostov to Russia 5 infantry moved from Yenisey to Timguska 2 aaGuns and 11 infantry moved from Amur to Korea 1 submarine moved from 104 Sea Zone to 92 Sea Zone Place Units - Russians 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,17 -
@Pejon_88 said in Pejon 88 (X) vs. JDOW (Allies +12), BM3:
@JDOW Ok, thanks! Well, it was late and I was quite amazed by the total humiliation for the Italians. Like in the real war :D so I just did NCMs quickly without considering the Germans…
You can also adjust ANZAC if you desire of course.
In any case, I don’t actually regret the attack for several reasons. It was 45-55% ish. One is that it is very rare to even consider something that high risk - high reward (or maybe I have not played enough yet).
43% if I recall correctly.
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@JDOW That sounds about right. Sorry, been very busy.





