L20 #1 trulpen (X) vs WindowWasher (A+18) BM3

  • '21 '20

    I mean with 10 fighters its like 80-20 or 70-30, im going to be trying it soon so ill tell you how it goes


  • They usually get +7 for many rounds, while in OOB it’s usually 0.


  • @WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    I mean with 10 fighters its like 80-20 or 70-30, im going to be trying it soon so ill tell you how it goes

    Sounds fun! :) But I presume that your opponent has misplayed Russia then.


  • My basic idea is to build art in Ukraine. Close to the front, while Leningrad and Stalingrad will spam inf for contesting territorial skirmishes.

  • '21 '20

    I like that, I generaly avoid a german navy and spend 100% russia for 6 rounds to get russia turtled fast, then diversify my spending


  • We play a little different then. I usually go earlier on navy, but, like you, as late as possible. Main point is to control z112 and also be able to spread subs to take away NOs.


  • So I’d guess that my stack of fast-movers makes that possible, while slow-movers won’t make the trick quick enough.


  • As I’ve analysed it G can’t safely control the mIC in Ukraine by G4 unless mech is built on G1, and you don’t want to grab the factory with Italy.

  • '21 '20

    @trulpen said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    and you don’t want to grab the factory with Italy.

    that’s for sure

  • '21 '20

    my game against @surfer went on for 16 rounds due to the Italians having it, might’ve had a shot as Germany to bust through Caucasus before allied pincers closed in west. It was the deciding factor in that game, that damn factory. It was my first tripple a game, was learning

  • '21 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 34 PUs; 
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 2 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            7 artilleries and 3 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 artilleries and 4 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kwangtung to Yunnan
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Kweichow to Yunnan
            2 artilleries moved from Kweichow to Shensi
            1 armour moved from Hopei to Yunnan
            1 bomber moved from Kwangsi to Shensi
            1 bomber moved from Kwangsi to Shensi
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Borneo to 43 Sea Zone
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 4 artilleries, 2 bombers and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries, 2 bombers and 4 infantry in Shensi, round 2 : 4/10 hits, 4,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Kweichow
            1 aaGun moved from French Indo China to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            3 artilleries and 1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to Philippines
            1 fighter moved from Anhwe to Japan
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            3 infantry placed in Kiangsu
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 1,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 artilleries and 4 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kwangtung to Yunnan
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Kweichow to Yunnan
            2 artilleries moved from Kweichow to Shensi
            1 armour moved from Hopei to Yunnan
            1 bomber moved from Kwangsi to Shensi
            1 bomber moved from Kwangsi to Shensi
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Borneo to 43 Sea Zone
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 4 artilleries, 2 bombers and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries, 2 bombers and 4 infantry in Shensi, round 2 : 4/10 hits, 4,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Kweichow
            1 aaGun moved from French Indo China to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            3 artilleries and 1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to Philippines
            1 fighter moved from Anhwe to Japan
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            3 infantry placed in Kiangsu
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 1,33
    ANZAC regular : -0,67
    

    Savegame


  • Just a double-post. No change.

  • '21 '20

    you had a 50/50 shot on my fleet

  • '21 '20

    i was scarred shitless lol


  • @WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    you had a 50/50 shot on my fleet

    To bad odds. If I fail, I lose the control of the Pacific. Can’t let that happen. Now, next turn I will have 100 %. That’s better. ;)


  • And even if I win, there will be heavy causalties and tough to re-mobilize. Have to build land as well, while US can build 100 % fleet if they feel like it.

  • '21 '20

    @trulpen youve got a point


  • Reckon I should be able to scare you away from the Carolines. That’s worth a lot as well. Such a great outpost there!

Suggested Topics

  • 32
  • 41
  • 58
  • 75
  • 110
  • 84
  • 197
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.9k

Users

40.7k

Topics

1.8m

Posts