dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
268 BC
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TripleA Turn Summary: GreekCityStates round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - GreekCityStates 1 hoplite and 12 slingerss moved from Corinth to Athens 6 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 3 archers, 1 hoplite and 9 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates 2 slingerss moved from Lilybaeum to Syracuse Place Units - GreekCityStates 3 archers, 1 hoplite and 3 slingerss placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Macedonia 1 peltasts moved from Thessalonica to Pella 3 swordmen moved from Delphi to Dodona 2 hoplites, 2 peltastss and 1 swordman moved from Thessalonica to Larissa 6 cavalrys moved from Byzantium to Thessalonica Purchase Units - Macedonia Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Dodona Macedonia attack with 3 swordmen RomanRepublic defend with 1 legionaire Macedonia roll dice for 3 swordmen in Dodona, round 2 : 1/3 hits, 1.00 expected hits RomanRepublic roll dice for 1 legionaire in Dodona, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Dodona Macedonia win, taking Dodona from RomanRepublic with 3 swordmen remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Macedonia Place Units - Macedonia 7 peltastss placed in Byzantium 6 hoplites placed in Thessalonica Turning on Edit Mode EDIT: Removing units owned by Macedonia from SZ 69: 1 bireme EDIT: Adding units owned by Macedonia to SZ 50: 1 bireme EDIT: Turning off Edit Mode Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
RomanRepublic : -0.33 Macedonia : 0.00 -
TripleA Turn Summary: Seleucid round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Seleucid 1 hoplite, 1 legionaire and 3 peltastss moved from Memphis to Pharan 7 legionaires and 8 peltastss moved from Jerusalem to Damascus 5 legionaires moved from Sidon to Damascus 1 hoplite and 1 legionaire moved from Antioch to Emesa 1 peltasts moved from Antioch to Emesa 17 hoplites, 8 legionaires and 7 peltastss moved from Tarsus to Antioch Purchase Units - Seleucid Seleucid buy 4 cavalrys and 11 hoplites; Remaining resources: 1 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 12 legionaires and 8 peltastss Parthia defend with 1 cataphract, 1 cavalry and 2 spearmen Seleucid roll dice for 12 legionaires and 8 peltastss in Damascus, round 2 : 7/20 hits, 5.33 expected hits Parthia roll dice for 1 cataphract, 1 cavalry and 2 spearmen in Damascus, round 2 : 0/4 hits, 1.33 expected hits 2 spearmen owned by the Parthia, 1 cavalry owned by the Parthia and 1 cataphract owned by the Parthia lost in Damascus Seleucid win, taking Damascus from Parthia with 12 legionaires and 8 peltastss remaining. Battle score for attacker is 17 Casualties for Parthia: 1 cataphract, 1 cavalry and 2 spearmen Battle in Emesa Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts Parthia defend with 1 cavalry Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Emesa, round 2 : 0/3 hits, 0.83 expected hits Parthia roll dice for 1 cavalry in Emesa, round 2 : 1/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 3 : 1/2 hits, 0.67 expected hits Parthia roll dice for 1 cavalry in Emesa, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 cavalry Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch 4 cavalrys placed in Tarsus Turn Complete - Seleucid Seleucid collect 71 PUs; end with 72 PUsCombat Hit Differential Summary :
Parthia : -0.67 Seleucid : 1.17 -
Feel free to edit move the Egyptian boats if you want during Parthia’s turn.
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TripleA Turn Summary: Parthia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Parthia 2 cavalrys moved from Edessa to Emesa 2 spearmen moved from Hatra to Emesa 10 cavalrys moved from Edessa to Gazaca 4 archers moved from Edessa to Amida 1 archer moved from Edessa to Amida 1 spearman moved from Hatra to Emesa 6 cavalrys moved from Seleucia to Gazaca 10 archers and 3 spearmen moved from Seleucia to Hatra 2 cavalrys and 1 spearman moved from Persepolis to Babylon 2 cavalrys moved from Babylon to Seleucia 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman moved from Artaxata to Nexuana 2 cataphracts and 2 horsearchers moved from Trapezus to Armavira 2 archers, 2 cataphracts, 4 cavalrys and 1 spearman moved from Artaxata to Armavira Purchase Units - Parthia Parthia buy 22 archers; Remaining resources: 2 PUs; Combat - Parthia Battle in Gazaca Parthia attack with 16 cavalrys Neutral defend with 1 archer and 3 spearmen Parthia roll dice for 16 cavalrys in Gazaca, round 2 : 5/16 hits, 5.33 expected hits Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits 3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Gazaca Parthia loses 0 PUs for violating Gazacas neutrality. Parthia win, taking Gazaca from Neutral with 16 cavalrys remaining. Battle score for attacker is 13 Casualties for Neutral: 1 archer and 3 spearmen Battle in Armavira Parthia attack with 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman Neutral defend with 1 archer and 7 spearmen Parthia roll dice for 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman in Armavira, round 2 : 3/13 hits, 4.50 expected hits Neutral roll dice for 1 archer and 7 spearmen in Armavira, round 2 : 3/8 hits, 2.83 expected hits 2 archers owned by the Parthia, 1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Armavira Parthia roll dice for 4 cataphracts, 4 cavalrys and 2 horsearchers in Armavira, round 3 : 3/10 hits, 4.00 expected hits Neutral roll dice for 1 archer and 4 spearmen in Armavira, round 3 : 3/5 hits, 1.83 expected hits 3 spearmen owned by the Neutral and 3 cavalrys owned by the Parthia lost in Armavira Parthia roll dice for 4 cataphracts, 1 cavalry and 2 horsearchers in Armavira, round 4 : 4/7 hits, 3.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Armavira, round 4 : 2/2 hits, 0.83 expected hits 1 horsearcher owned by the Parthia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Armavira Parthia loses 0 PUs for violating Armaviras neutrality. Parthia win, taking Armavira from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -8 Casualties for Parthia: 2 archers, 4 cavalrys, 1 horsearcher and 1 spearman Casualties for Neutral: 1 archer and 7 spearmen Battle in Emesa Parthia attack with 2 cavalrys and 3 spearmen Seleucid defend with 1 hoplite and 1 legionaire Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 2/5 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 2 : 0/2 hits, 0.83 expected hits 1 legionaire owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 hoplite and 1 legionaire Battle in Nexuana Parthia attack with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman Neutral defend with 3 archers and 1 spearman Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 2 : 3/14 hits, 4.67 expected hits Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 2 : 0/4 hits, 1.83 expected hits 2 archers owned by the Neutral and 1 spearman owned by the Neutral lost in Nexuana Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 5/14 hits, 4.67 expected hits Neutral roll dice for 1 archer in Nexuana, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Nexuana Parthia loses 0 PUs for violating Nexuanas neutrality. Parthia win, taking Nexuana from Neutral with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 15 Casualties for Neutral: 3 archers and 1 spearman Non Combat Move - Parthia Place Units - Parthia 5 archers placed in Trapezus 10 archers placed in Seleucia 7 archers placed in Persepolis Turn Complete - Parthia Parthia collect 95 PUs; end with 97 PUsCombat Hit Differential Summary :
Neutral : -1.33 Parthia : -2.33 Seleucid : -0.83 -
TripleA Turn Summary: Numidia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Numidia 5 cavalrys and 7 swordmen moved from Alexandria to Memphis 4 cavalrys moved from Hermopolis to Pharan 5 cavalrys moved from Memphis to Pharan 2 swordmen moved from Paraetonium to Paliurus Purchase Units - Numidia Numidia buy 6 triremes; Remaining resources: 3 PUs; Non Combat Move - Numidia Place Units - Numidia 4 triremes placed in SZ 41 2 triremes placed in SZ 41 Turn Complete - Numidia Numidia collect 40 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Carthage 2 biremes and 1 trireme moved from SZ 36 to SZ 33 4 cavalrys moved from Pompaelo to Tolosa 3 cavalrys moved from Elusa to Tolosa 2 warelephants moved from Cesaraugusta to Tolosa 1 swordman and 5 warelephants moved from Pompaelo to Elusa 2 swordmen and 1 warelephant moved from Lucus Augusti to Pompaelo 5 cavalrys moved from Corduba to Toletum 3 warelephants moved from Valentia to Tarraco 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants moved from Tarraco to Barcino 5 cavalrys moved from Toletum to Tolosa 2 spearmen moved from Thapsus to Carthago Purchase Units - Carthage Carthage buy 5 biremes, 1 cavalry and 3 warelephants; Remaining resources: 4 PUs; Combat - Carthage Battle in Barcino Carthage attack with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants RomanRepublic defend with 1 velites Carthage roll dice for 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants in Barcino, round 2 : 5/10 hits, 3.50 expected hits RomanRepublic roll dice for 1 velites in Barcino, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 velites owned by the RomanRepublic lost in Barcino Carthage win, taking Barcino from RomanRepublic with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 velites Battle in Tolosa Carthage attack with 12 cavalrys and 2 warelephants Neutral defend with 1 axeman and 2 swordmen Carthage roll dice for 12 cavalrys and 2 warelephants in Tolosa, round 2 : 6/14 hits, 5.33 expected hits Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 0/3 hits, 0.83 expected hits 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa Carthage loses 0 PUs for violating Tolosas neutrality. Carthage win, taking Tolosa from Neutral with 12 cavalrys and 2 warelephants remaining. Battle score for attacker is 11 Casualties for Neutral: 1 axeman and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 1 cavalry and 3 warelephants placed in Tarraco 5 biremes placed in SZ 36 Turn Complete - Carthage Carthage collect 86 PUs; end with 90 PUs 1 unit repaired.Combat Hit Differential Summary :
Carthage : 2.17 Neutral : -0.83 RomanRepublic : 0.67 -
TripleA Turn Summary: RomanRepublic round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - RomanRepublic 1 cavalry and 1 velites moved from Salonae to Pella 3 legionaires and 3 velitess moved from Senio to Salonae 5 cavalrys moved from Patavium to Salonae 2 legionaires and 1 velites moved from Patavium to Senio 1 velites moved from Nemausus to Narbo 3 ballistas, 5 legionaires, 3 onagers and 1 velites moved from Nemausus to Logdunum 1 cavalry, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa 1 ballista, 1 legionaire, 1 onager and 1 velites moved from Genua to Massilia Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 4 biremes, 6 cavalrys, 2 legionaires, 1 onager and 6 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Pella RomanRepublic attack with 1 cavalry and 1 velites Macedonia defend with 1 peltasts RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 3 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Pella, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pella RomanRepublic win, taking Pella from Macedonia with 1 cavalry and 1 velites remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Battle in Logdunum RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 1 velites Neutral defend with 3 axemen, 2 barbarians and 1 swordman RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 1 velites in Logdunum, round 2 : 7/12 hits, 6.83 expected hits Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral, 2 barbarians owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum RomanRepublic loses 0 PUs for violating Logdunums neutrality. RomanRepublic win, taking Logdunum from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 1 velites remaining. Battle score for attacker is 23 Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman Battle in Vindonissa RomanRepublic attack with 1 cavalry, 4 legionaires and 3 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Vindonissa, round 2 : 1/8 hits, 2.17 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 3/4 hits, 1.83 expected hits 3 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic roll dice for 1 cavalry and 4 legionaires in Vindonissa, round 3 : 2/5 hits, 1.67 expected hits Neutral roll dice for 3 archers in Vindonissa, round 3 : 2/3 hits, 1.50 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa RomanRepublic roll dice for 3 legionaires in Vindonissa, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Vindonissa, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 3 legionaires remaining. Battle score for attacker is -1 Casualties for RomanRepublic: 1 cavalry, 1 legionaire and 3 velitess Casualties for Neutral: 3 archers and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes placed in SZ 34 4 cavalrys, 2 legionaires and 2 velitess placed in Patavium 1 ballista, 2 cavalrys and 1 onager placed in Genua 4 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Neutral : -0.33 RomanRepublic : -0.67 Macedonia : -0.33 -
TripleA Turn Summary: GreekCityStates round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - GreekCityStates 3 archers, 1 hoplite and 9 slingerss moved from Corinth to Athens 6 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 slingerss placed in Sparta 1 archer, 1 hoplite and 5 slingerss placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Macedonia 1 swordman moved from Dodona to Apollonia Macedonia take Apollonia from RomanRepublic 2 swordmen moved from Dodona to Pella 6 cavalrys and 6 hoplites moved from Thessalonica to Pella 7 peltastss moved from Byzantium to Thessalonica Purchase Units - Macedonia Macedonia buy 1 city, 1 hoplite and 12 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Pella Macedonia attack with 6 cavalrys, 6 hoplites and 2 swordmen RomanRepublic defend with 1 cavalry and 1 velites Macedonia roll dice for 6 cavalrys, 6 hoplites and 2 swordmen in Pella, round 2 : 6/14 hits, 4.67 expected hits RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic and 1 cavalry owned by the RomanRepublic lost in Pella Macedonia win, taking Pella from RomanRepublic with 6 cavalrys, 6 hoplites and 2 swordmen remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 1 cavalry and 1 velites Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Larissa 1 hoplite and 5 peltastss placed in Thessalonica 7 peltastss placed in Byzantium Turn Complete - Macedonia Macedonia collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
RomanRepublic : -0.50 Macedonia : 1.33 -
TripleA Turn Summary: Seleucid round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Seleucid 1 hoplite, 1 legionaire and 3 peltastss moved from Pharan to Jerusalem 12 legionaires and 8 peltastss moved from Damascus to Emesa 1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Edessa 27 hoplites, 7 legionaires and 14 peltastss moved from Antioch to Emesa 4 cavalrys moved from Tarsus to Emesa Purchase Units - Seleucid Seleucid buy 12 hoplites, 2 legionaires and 2 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts Parthia defend with 1 archer Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits Parthia roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.50 expected hits 1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 archer Battle in Emesa Seleucid attack with 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss Parthia defend with 2 cavalrys and 3 spearmen Seleucid roll dice for 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss in Emesa, round 2 : 23/72 hits, 20.33 expected hits Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 3/5 hits, 1.33 expected hits 3 spearmen owned by the Parthia, 3 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 4 cavalrys, 27 hoplites, 19 legionaires and 19 peltastss remaining. Battle score for attacker is 11 Casualties for Seleucid: 3 peltastss Casualties for Parthia: 2 cavalrys and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 hoplite, 2 legionaires and 2 peltastss placed in Tarsus 11 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Parthia : 2.17 Seleucid : 2.83 -
@Whackamatt i hate to say it, but this one is done
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@dawgoneit yeah, I’m making 50 more than you.
There was a point several rounds ago where I think you could have taken Selucid. When Parthia went north into the neutrals, had you moved one territory East, adjacent to my northern factory but not adjacent to my capital, I would have been hard pressed to stop you from taking it without weakening my capitol.
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@Whackamatt you win setting up the next one





