AldoRaine +8 Allies, -VS- dawgoneit Axis

  • 25 19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Java to 42 Sea Zone
            3 fighters moved from Java to 46 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 46 Sea Zone
                    ANZAC roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            2 infantry moved from South Australia to Queensland
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 21 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 artillery moved from Vyborg to Novgorod
            1 infantry moved from Belarus to Novgorod
            7 mech_infantrys moved from Eastern Poland to Novgorod
            3 armour moved from Eastern Poland to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from France to Holland Belgium
            3 bombers moved from Eastern Poland to Holland Belgium
            2 armour moved from Poland to Novgorod
            1 infantry moved from Poland to Baltic States
            2 artilleries and 7 infantry moved from Germany to Poland
            11 armour and 13 mech_infantrys moved from Nenetsia to Urals
            10 mech_infantrys moved from Nenetsia to Novgorod
            5 fighters and 4 tactical_bombers moved from Eastern Poland to Norway
    
        Combat - Germans
            Battle in Urals
                Germans attack with 11 armour and 13 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 11 armour and 13 mech_infantrys in Urals, round 2 : 6/24 hits, 7.67 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 11 armour and 12 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 4 bombers and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 3.00 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers moved from Holland Belgium to Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            3 infantry placed in France
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Americans : 0.67
    Russians : 0.67
    

    Savegame

  • 25 19

    Unfortunately I am not sure how much time I will have to devote to my games at the moment. I have already fallen behind and do not have a lot of free time for most of July. At best I will only be able to check 1 or 2 times a week.

    If you Are feeling generous we can call these games a draw so you can free up more time or we can continue and I will only post sparingly. If you need the win I understand and I am willing to concede on the condition of a rematch at a later date.

    Sorry for this but my family and I are somewhat unexpectedly moving and will not have a lot of free time. Thanks again for the game.


  • @AldoRaine you can take your time. i’m always here. play at your own pace.

Suggested Topics

  • 28
  • 34
  • 47
  • 16
  • 72
  • 175
  • 253
  • 263
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.9k

Users

40.7k

Topics

1.8m

Posts