dice…
ksmckay(x) vs Axis-Dominion P2V
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
Also, how come you didn’t use a sub to kill the lone tt, didn’t see it or don’t want to lose the sub?
ah yah, thanks for pointing that out! I definitely would’ve killed it… I think the way the sea zones are, it must’ve played a trick on my eyes. still adjusting to them. definitely have one anz sub do that plz
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 27 Sea Zone to 48 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 armour moved from Baltic States to Western Ukraine Germans take Eastern Poland from Russians 1 submarine moved from 115 Sea Zone to 118 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarineCombat Hit Differential Summary :
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@axis-dominion attacking z118 with 1 sub 1 ftr 1 tac 1 bom, you have sub and cruiser. will sub submerge or fight?
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@axis-dominion attacking z118 with 1 sub 1 ftr 1 tac 1 bom, you have sub and cruiser. will sub submerge or fight?
it can fight, thanks
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 27 Sea Zone to 48 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 armour moved from Baltic States to Western Ukraine Germans take Eastern Poland from Russians 1 submarine moved from 115 Sea Zone to 118 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans, 1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 118 Sea Zone retreated to 118 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is -7 Casualties for Germans: 1 bomber and 1 submarine Casualties for Russians: 1 cruiser Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 116 Sea Zone 1 submarine moved from 128 Sea Zone to 116 Sea Zone 1 submarine moved from 114 Sea Zone to 127 Sea Zone 1 aaGun and 4 infantry moved from Vyborg to Leningrad 1 mech_infantry moved from Romania to Germany 1 armour and 1 mech_infantry moved from Baltic States to Germany 1 artillery moved from Poland to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 armour and 4 mech_infantrys moved from Baltic States to Eastern Poland 2 tactical_bombers moved from Western Germany to Southern Italy 1 fighter moved from France to Southern Italy 3 fighters and 1 tactical_bomber moved from 115 Sea Zone to Southern Italy 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 116 Sea Zone 1 bomber moved from Western Germany to Southern Italy 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from France to Holland Belgium 2 artilleries and 3 infantry moved from France to Western Germany 1 infantry moved from Bulgaria to Romania Place Units - Germans 1 armour and 1 mech_infantry placed in Germany 1 armour placed in Germany 3 infantry placed in Germany 1 armour, 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -0.00 Russians : 1.33 -
@axis-dominion said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@axis-dominion attacking z118 with 1 sub 1 ftr 1 tac 1 bom, you have sub and cruiser. will sub submerge or fight?
it can fight, thanks
yep, it sure can
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@axis-dominion said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@axis-dominion attacking z118 with 1 sub 1 ftr 1 tac 1 bom, you have sub and cruiser. will sub submerge or fight?
it can fight, thanks
yep, it sure can
LOL
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 artilleries moved from Bryansk to Kursk 2 artilleries and 1 infantry moved from Smolensk to Bryansk 1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Smolensk 1 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Stalingrad 3 artilleries moved from Stalingrad to Tambov 2 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 aaGun moved from Kursk to Tambov 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 1 airfield, 2 artilleries and 1 fighter placed in Stalingrad 1 armour and 1 mech_infantry placed in Russia 1 infantry placed in Siberia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
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probably too late, but no idea how those german mechs ended up in EPol. they were supposed to be in Bess
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but unfortunately, im sure you factored their position in when you set up Rostov defense. sloppies europe start ever…
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never meant to take Ukr with italy, didnt realize italian air couldnt reach rostov, and now leaving 5 mech to do nothing. Won’t count your smart move to North Italy. Heres hoping Japan can make up for it all.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 marine moved from Dutch New Guinea to 56 Sea Zone 1 battleship and 1 marine moved from 56 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei EDIT: 1 submarine moved from 48 Sea Zone to 47 Sea Zone 1 destroyer moved from 55 Sea Zone to 47 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone 2 bombers moved from Davao to 47 Sea Zone Combat - Japanese Battle in Queensland Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Queensland from ANZAC, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 47 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 47 Sea Zone Japanese win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone 2 bombers moved from 47 Sea Zone to Davao 2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 55 Sea Zone 2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland 1 transport moved from 55 Sea Zone to 47 Sea Zone 1 artillery moved from New Guinea to 47 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone 3 infantry moved from New Guinea to 55 Sea Zone 1 artillery moved from Solomon Islands to 55 Sea Zone 2 artilleries and 4 infantry moved from 55 Sea Zone to Queensland 4 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser, 4 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 55 Sea Zone 4 infantry and 1 marine moved from 55 Sea Zone to Queensland 1 battleship, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from French Indo China to 55 Sea Zone 1 tactical_bomber moved from French Indo China to New Guinea 2 fighters and 1 tactical_bomber moved from Caroline Islands to New Guinea 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 armour and 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Kwangsi 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kwangsi 1 aaGun and 1 infantry moved from Kiangsi to Hunan 1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Kiangsi 1 armour and 1 mech_infantry moved from Jehol to Anhwe 1 aaGun and 1 infantry moved from Jehol to Anhwe 1 infantry moved from Southern Manchuria to Jehol 2 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 1 destroyer moved from 7 Sea Zone to 17 Sea Zone Place Units - Japanese 2 artilleries placed in Japan 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Southern Manchuria Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Chinese : 0.00 Japanese : -0.83 -
@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
but unfortunately, im sure you factored their position in when you set up Rostov defense. sloppies europe start ever…
yah I had factored everything in already, I didn’t even pay attention to whether those units in e.poland could’ve been moved further. I simply assumed you moved everything as close in range as possible. don’t worry tho, not like I didn’t make a big boo boo in the pac!
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 5 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Northern Italy to Southern France Americans take Southern France from Italians 1 infantry moved from Northern Italy to Yugoslavia Americans take Yugoslavia from Germans 1 mech_infantry moved from Northern Italy to 97 Sea Zone 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Greece 1 carrier moved from 97 Sea Zone to 99 Sea Zone 1 carrier moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Sardinia 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Albania 1 fighter moved from Gibraltar to 99 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 battleship moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Hawaiian Islands to Marshall Islands Combat - AmericansCombat Hit Differential Summary :
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any scramble s ?
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@axis-dominion can’t tell what’s going on, in sure you can make an educated guess, I’m pretty conservative
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@axis-dominion can’t tell what’s going on, in sure you can make an educated guess, I’m pretty conservative
then probably no scramble
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@ksmckay if it’s questionable then wait, but otherwise your best guess is fine
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay if it’s questionable then wait, but otherwise your best guess is fine
I have 100% on both battles
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@axis-dominion said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay if it’s questionable then wait, but otherwise your best guess is fine
I have 100% on both battles
I’ll proceed, as they are just territory grabs with no dice rolling. if you think you wanted to scramble, then we can roll and adjust accordingly





