assumed no scram
L20 Karl7 (L+14) vs AetV (X)
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Germans buy 3 armour, 2 carriers, 1 destroyer, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kazakhstan to Eastern Persia Germans take Turkmenistan from Russians 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Buryatia to Amur 1 infantry moved from Olgiy to Tsagaan Olom Germans take Tsagaan Olom from Russians 5 fighters moved from 112 Sea Zone to United Kingdom 6 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 3 fighters moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 17 units heading to United Kingdom British launches 11 interceptors out of United Kingdom Attackers Fire, : 2/17 hits, 4,67 expected hits Defenders Fire, : 4/11 hits, 3,67 expected hits 4 fighters owned by the Germans lost in United Kingdom 2 fighters owned by the Americans lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/5 hits, 0,83 expected hits AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 6,6,8,6,6 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 16, airfield = 4 Battle in Eastern Persia Germans attack with 1 armour, 2 infantry and 1 mech_infantry ANZAC defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 3 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Eastern Persia Germans win, taking Eastern Persia from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Battle in Amur Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Germans win, taking Amur from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 7 fighters moved from United Kingdom to 112 Sea Zone 6 bombers moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 6 mech_infantrys moved from Persia to Trans-Jordan Place Units - Germans 2 carriers, 1 destroyer and 3 transports placed in 112 Sea Zone 3 armour placed in Persia 3 mech_infantrys placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,5,5,2,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5,3,3 Germans collect 72 PUs (6 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -0,50 Defenders Fire, : : 0,33 ANZAC : 0,33 Americans : 0,33 Attackers Fire, : : -2,67 AA fire in United Kingdom : : -1,00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buyant-Uhaa to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Olgiy to Tsagaan Olom 4 artilleries, 5 infantry and 1 mech_infantry moved from Buyant-Uhaa to Amur 1 armour and 1 mech_infantry moved from Suiyuyan to Tsagaan Olom Place Units - Japanese 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,2,4,6,4,2,1,4,2,5,6,3,1,2,6,1,5,6,2,6,3 Japanese collect 7 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Chinese : -1,00 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 104 Sea Zone 6 fighters moved from 91 Sea Zone to 104 Sea Zone 3 mech_infantrys moved from Shensi to Timguska Americans take Timguska from Germans 1 bomber moved from India to Persia Combat - Americans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Battle in 104 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 battleship, 3 carriers and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 fighters moved from 104 Sea Zone to United Kingdom 5 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Persia to Egypt 1 infantry moved from Burma to India 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 bomber moved from Korea to Kansu 3 transports moved from 92 Sea Zone to 91 Sea Zone 2 transports moved from 92 Sea Zone to 91 Sea Zone 3 transports moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 1 artillery and 2 infantry placed in Korea 3 mech_infantrys placed in French Indo China 6 infantry placed in Central United States 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery, 1 fighter and 4 infantry moved from Jehol to Manchuria 1 artillery and 3 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Manchuria Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 2/10 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Suiyuyan from Japanese, taking Manchuria from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Jehol 1 artillery and 3 infantry moved from Jehol to Chahar 2 artilleries and 11 infantry moved from Shensi to Kansu 2 infantry moved from Jehol to Chahar 6 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Manchuria 1 artillery and 3 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 12x factory_major, 4x airfield; Remaining resources: 15 PUs; British buy 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 factory_upgrade; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Iraq 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Non Combat Move - British 1 bomber moved from Iraq to Egypt 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - British 2 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific Units in India being upgraded or consumed: 1 factory_minor 1 artillery and 1 factory_upgrade placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : 0.67 AA fire in Persia : : -0.17 Americans : -0.33 Chinese : -0.67 AA fire in Iraq : : -0.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 2x factory_minor; Remaining resources: 10 PUs; Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Caucasus to Persia 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,1,6,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from 39 Sea Zone to India 5 fighters moved from Kenya to Egypt 1 fighter moved from Egypt to 92 Sea Zone 1 fighter moved from Sumatra to Kenya 3 fighters moved from Queensland to Sumatra 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 39 Sea Zone to 36 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@Karl7 well played and fought. I give in, knocking my head against a wall.
Bitter for me , cuz If I would have been a little more vigiliant with Japan I would now drink Sake in Havaii and maybe in SF.
Will post the game now. -
@aequitas-et-veritas said in L20 Karl7 (L+14) vs AetV (X):
@Karl7 well played and fought. I give in, knocking my head against a wall.
Bitter for me , cuz If I would have been a little more vigiliant with Japan I would now drink Sake in Havaii and maybe in SF.
Will post the game now.Ha, possibly. Knocking out the Jap fleet was the key here.





