TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Germans buy 3 armour, 2 carriers, 1 destroyer, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Buryatia to Amur
1 infantry moved from Olgiy to Tsagaan Olom
Germans take Tsagaan Olom from Russians
5 fighters moved from 112 Sea Zone to United Kingdom
6 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 17 units heading to United Kingdom
British launches 11 interceptors out of United Kingdom
Attackers Fire, : 2/17 hits, 4,67 expected hits
Defenders Fire, : 4/11 hits, 3,67 expected hits
4 fighters owned by the Germans lost in United Kingdom
2 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits, 0,83 expected hits
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 6,6,8,6,6 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 16, airfield = 4
Battle in Eastern Persia
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 3 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Amur
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Amur
Germans win, taking Amur from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
7 fighters moved from United Kingdom to 112 Sea Zone
6 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Persia to Trans-Jordan
Place Units - Germans
2 carriers, 1 destroyer and 3 transports placed in 112 Sea Zone
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,5,5,2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5,3,3
Germans collect 72 PUs (6 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0,50
Defenders Fire, : : 0,33
ANZAC : 0,33
Americans : 0,33
Attackers Fire, : : -2,67
AA fire in United Kingdom : : -1,00
Savegame