@simon33 No worries
Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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Think I will change b and c, but keep the inf and reinforcement move.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Norway Battle in Marianas Non Combat Move - Americans 1 aaGun, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 2 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Morocco to United Kingdom 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 carrier moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Central United States to Western United States 2 fighters moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Wake Island to Guam 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to Midway Place Units - Americans 1 bomber and 2 fighters placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 2 fighters EDIT: Adding units owned by Americans to 22 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 4 artilleries, 1 fighter and 15 infantry moved from Kweichow to Hunan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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Still no dice rolled, interestingly enough. I’ll set up the purchase and CMs for UK and wait for some input from my following.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from 76 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from 76 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from 76 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Vologda to Ukraine
Combat Hit Differential Summary :
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Sorry for the extra posts, but saw two things, the 2 subs in z97 should scurry away to z98 and the sb in Vologda might as well SBR the mIC in Ukraine with nothing better to do.
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Now I will wait for atleast 5 h before committing.
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Oh, I see something now. The fleet in Marianas is exposed to 5 fig, 3 tac, 2 sb. Needs to be beefed up.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from 76 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Vologda to Ukraine EDIT: British undo move 6. EDIT: 1 cruiser moved from 33 Sea Zone to 22 Sea Zone 1 battleship moved from 33 Sea Zone to 22 Sea Zone EDIT: 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Combat Hit Differential Summary :
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The UK bs and aussie des and cr will also reinfoce z22. Should make everything very safe, unless I’ve missed something.
What I can see J may attack z22 with 5 fig, 3 tac, 2 sb and z33 with 3 fig, 3 tac.
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
An overlook then. Makes sense. Would you have used only air or chip in a sub?
Yes. I would have added a sub. I am happy to trade a $6 sub for an $8 destroyer instead of risking a $10 plane to get the destroyer for free.
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@trulpen The counter requires the Italian AF to attack. If they get 3 hits 1 BB + 2 DD it would be favorable for the Axis. But I forgot that you could take 1 ftr hit and replace with french. Thus the 3 hits are 1 BB + 1 ftr (replaced) + 1DD. In which case it becomes 50-50 (very variable 50-50! Even the battle calc is all over the map.) I don’t think anyone would want to risk that unless they felt they were losing.
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I don’t understand. Where do the 2 italian des come from? Or do you mean 2 figs? He can actually attack with 3 fig, 1 sb, but it’s suicide. A desperado. We can safely assume he won’t go there.
The fleet in z112 should be rather safe even with 3 hits on it from Italy.
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Ah, sorry, noe I understand. You were talking about the causalties for the fleet.
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@AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
An overlook then. Makes sense. Would you have used only air or chip in a sub?
Yes. I would have added a sub. I am happy to trade a $6 sub for an $8 destroyer instead of risking a $10 plane to get the destroyer for free.
That’s interesting. I’d say mathematically, concerning risk and effect, it’s more favourable to keep the sub and risk the air. It’s not completely evident though. Also depends on the situation if air or fleet is more valuable regarding position.
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I think it looks good. On the US turn, I wouldn’t have attacked Tunisia because you are not set up to take it back. But that is pretty minor.
Also, I presume you are building a couple of extra land units for London. Are you actually going to need them in London on the next turn? I presume your ncm will grab units from London to drop in Norway, but that two of those units will be AA? I don’t think this is too big a deal either, but I’m wondering if you might want to think of another fighter in Persia instead, or another mech in South Africa. Or even another transport in Egypt to raise the pressure on Italy.
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
The UK bs and aussie des and cr will also reinfoce z22. Should make everything very safe, unless I’ve missed something.
What I can see J may attack z22 with 5 fig, 3 tac, 2 sb and z33 with 3 fig, 3 tac.
I believe this is correct too.
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I think it looks good. On the US turn, I wouldn’t have attacked Tunisia because you are not set up to take it back. But that is pretty minor.
Also, I presume you are building a couple of extra land units for London. Are you actually going to need them in London on the next turn? I presume your ncm will grab units from London to drop in Norway, but that two of those units will be AA? I don’t think this is too big a deal either, but I’m wondering if you might want to think of another fighter in Persia instead, or another mech in South Africa. Or even another transport in Egypt to raise the pressure on Italy.
The land is for ME and Africa. Nothing in London.