@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.
If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.
well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices
I know this is the rule, but I find it awkward and don’t like to play by it.
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
crazy game but i think germany has too much money and units xd
They sure do. Saves the day!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 bomber moved from Kazakhstan to Hopei
1 bomber moved from Kweichow to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 fighter moved from Kweichow to Hopei
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 fighter moved from 45 Sea Zone to Paulau Island
1 destroyer and 1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Paulau Island
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Paulau Island, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 3 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Japanese roll dice for 1 artillery and 1 fighter in Paulau Island, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
1 fighter owned by the Japanese retreated
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer; ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/5 hits, 2,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 2 : 1/5 hits, 1,67 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 3 : 1/5 hits, 1,67 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
2 carriers and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Paulau Island to 34 Sea Zone
2 fighters moved from Japan to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 34 Sea Zone
2 carriers moved from 42 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 45 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Burma
1 bomber moved from Hopei to French Indo China
1 bomber moved from Chahar to French Indo China
1 fighter moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from Chahar to Hunan
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,83
ANZAC : -0,50
Chinese : -1,67
Japanese : -5,33
@Amon-Sul bump#1
Will you be able to put in a move today? If not, it’s no problem waiting until tomorrow or later this week.
i will try to play tomorrow
cheers
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.
If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.
well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices
I know this is the rule, but I find it awkward and don’t like to play by it.
then u must be patient xd
Patience is my flag characteristic. Hmm, sometimes. Not when doing my own moves though, apparently.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 10 artilleries, 2 fighters and 8 infantry moved from Portugal to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Spain
3 fighters moved from 91 Sea Zone to Spain
2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 11 artilleries, 5 fighters and 8 infantry
Germans defend with 2 aaGuns, 10 artilleries and 18 infantry
AA fire in Spain : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Spain
Americans roll dice for 1 armour, 11 artilleries, 4 fighters and 8 infantry in Spain, round 2 : 10/24 hits, 8.83 expected hits
Germans roll dice for 2 aaGuns, 10 artilleries and 18 infantry in Spain, round 2 : 13/28 hits, 9.33 expected hits
2 aaGuns owned by the Germans, 8 infantry owned by the Germans, 8 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Spain
Americans roll dice for 1 armour, 6 artilleries and 4 fighters in Spain, round 3 : 2/11 hits, 4.50 expected hits
Germans roll dice for 10 artilleries and 10 infantry in Spain, round 3 : 3/20 hits, 6.67 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Spain
Americans roll dice for 1 armour, 3 artilleries and 4 fighters in Spain, round 4 : 2/8 hits, 3.50 expected hits
Germans roll dice for 10 artilleries and 8 infantry in Spain, round 4 : 8/18 hits, 6.00 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 4 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Spain
Germans win with 10 artilleries and 6 infantry remaining. Battle score for attacker is -78
Casualties for Americans: 1 armour, 11 artilleries, 5 fighters and 8 infantry
Casualties for Germans: 2 aaGuns and 12 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 2.00
Americans : -3.00
AA fire in Spain : : 0.17
Japanese : 0.33
u were super lucky in spain
i still have some chances in this game but i dont want to torter both of us
the axis are on the path to victory
i resign
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i still have some chances in this game but i dont want to torter both of us
the axis are on the path to victory
i resign
Yes, I believe it’s more or less inevitable from now on.
Well fought!
i am slightly loosing motivation to play a and a
the axis are owerpowered, and nobody will give me 40 or 50 bid with alllies
i like allies, dont like to play much with axis, but if i want to keep winning i need to play the axis
and that sucks from my point of view
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i still have some chances in this game but i dont want to torter both of us
the axis are on the path to victory
i resign
Yes, I believe it’s more or less inevitable from now on.
Well fought!
i fought yes, i ll try to meditate some allied strategies, improve them , and if i can put a good resistance to top players, i ll continue playing this game, if not i ll take a break and wait for the bids to grow
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
te some allied strategies, improve them , and if i can put a good resistance to top players, i ll continue playing this game, if not i ll take a break and wait for the bids to grow
i need to check some of the top players games, and implement something from their top moves into my play
I think your special opening of contesting Yunnan and pushing lots of russian force east would be pretty stable with that huge a bid.
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
te some allied strategies, improve them , and if i can put a good resistance to top players, i ll continue playing this game, if not i ll take a break and wait for the bids to grow
i need to check some of the top players games, and implement something from their top moves into my play
That’s a very good strategy for improvement. Well worth the time invested.
I checked out A-D vs JDOW A-semi. Perhaps 10 min. Learned a lot! Also when looking at A-D’s play against you gave me some worthy revelations. Maybe 5 min used there. Extremely efficient way to improve.
i ve lost only one game with axis ,and that was against adam. and he is n1 without contest in this league, so its not a measure
axis have 2:1 rating in this league season, all though the allies have a bid of 10-20, now going to 20+
and karl and some other exp dudes are just writing what i ve been writing all along
the axis are overpowered
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I think your special opening of contesting Yunnan and pushing lots of russian force east would be pretty stable with that huge a bid.
yes, ur improved axis showed germany can be efficient in the east and still defend europe with bunch of carriers
even AD mentioned u in some thread xd
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i am slightly loosing motivation to play a and a
the axis are owerpowered, and nobody will give me 40 or 50 bid with alllies
i like allies, dont like to play much with axis, but if i want to keep winning i need to play the axis
and that sucks from my point of view
The great part of your opening strategy is that it’s very unconventional and fresh, but, like I stated before, it’s not very solid against prime opposition.
My suggestion is that you keep it for special occasions and go on a more traditional route as main weapon. Perhaps less fun in a way, but you’ll get quite a higher chance of kicking butt with Allies with say a 20-bid. Like in our game. Despite 19 for Allies, which I consider a big bid, J managed to control the situation around Yunnan, which was key in this game.
yes ,i ll definitely try one game with a russia that doesnt go heavily against japan rd1
it will be fun for me since i dont play that way
i ve learned someting though
farmboy and adam use the 20 units amur stack to attack korea and manchuria even without usa going in there first. and they are top class players so
definitely worth a thinking , to find other ways to pressure japan
also my midway strategy is good but i musnt be focused on midway only, but also going south to australia or something