@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3
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@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
Since the russian figs can’t prevent the SBR, I’ll continue with the bombing. If you wanted an air-battle, I can roll that separately with dicebot.
Yeah, go ahead and roll for the air battle intercept. Not great odds for me, but I need a break.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Philippines to Dutch New Guinea 1 fighter moved from Philippines to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to Queensland 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from 42 Sea Zone to Western Australia 2 aaGuns moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 2 infantry moved from New South Wales to South Australia 2 infantry moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.67 Japanese : 0.17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 4 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 3 infantry moved from Bryansk to Russia 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 3 bombers moved from Bryansk to Russia 1 bomber moved from Bryansk to Russia 16 artilleries and 32 infantry moved from Bryansk to Tambov Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 16 artilleries and 32 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 16 artilleries and 32 infantry in Tambov, round 2 : 12/48 hits, 13,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 16 artilleries and 32 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 1 infantry Battle in Russia Germans attack with 4 bombers and 4 infantry Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 4 bombers and 4 infantry in Russia, round 2 : 1/8 hits, 3,33 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Russia Germans roll dice for 4 bombers and 4 infantry in Russia, round 3 : 4/8 hits, 3,33 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Novgorod to Western Germany 1 battleship, 3 carriers, 1 cruiser, 4 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Ukraine to Romania 4 aaGuns moved from Bryansk to Tambov 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Archangel to Vologda 2 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Timguska to Tsinghai 1 infantry moved from Northern Italy to Yugoslavia 2 armour moved from Rostov to Tambov 20 mech_infantrys moved from Bryansk to Tambov 3 mech_infantrys moved from Volgograd to Tambov 3 mech_infantrys moved from Rostov to Tambov 3 armour moved from Bryansk to Rostov 2 mech_infantrys moved from Ukraine to Rostov 1 armour and 3 mech_infantrys moved from Western Ukraine to Slovakia Hungary 3 armour moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Germany to Southern Italy 4 bombers moved from Russia to Germany 1 tactical_bomber moved from Novgorod to 97 Sea Zone 1 tactical_bomber moved from Novgorod to 112 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 3 infantry placed in France 1 destroyer and 2 fighters placed in 112 Sea Zone 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Germany Germans undo move 6. 1 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -3,00 Americans : -0,33 Russians : -1,67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 2 armour, 13 artilleries, 61 infantry and 2 mech_infantrys moved from Samara to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 armour, 13 artilleries, 61 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 13 artilleries, 61 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 18/78 hits, 18.00 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Kazakhstan 1 aaGun and 12 infantry moved from Korea to Manchuria Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 0.00 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Kweichow to Yunnan 2 artilleries and 8 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Jehol 1 fighter moved from Japan to 17 Sea Zone 8 artilleries and 15 infantry moved from Shan State to Yunnan 1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Battle in Jehol Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 3/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Philippines from Americans with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 11 artilleries and 25 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 11 artilleries and 25 infantry in Yunnan, round 2 : 11/37 hits, 10,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 11 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 7 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 aaGun moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 aaGun moved from French Indo China to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from Jehol to Kweichow 1 infantry and 1 marine moved from Soviet Far East to Siberia 1 tactical_bomber moved from 4 Sea Zone to Japan 1 fighter moved from Japan to 3 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kiangsu 3 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 fighters and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Japanese undo move 3. 1 artillery and 1 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,1,4,4,3,4,3,1,2,2,3,2,1,4,1,3,5,6,6,2,1,3,6,6,3,4,3,4,6,1,4,1,6,2,1,2,4,3,5,4,6,1,4,2,3 Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
ANZAC : -0,17 Chinese : 1,33 Japanese : 2,67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 1 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 fighters moved from 110 Sea Zone to Holland Belgium 1 destroyer and 2 fighters moved from 110 Sea Zone to 124 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Aleutian Islands Battle in 6 Sea Zone Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Aleutian Islands from Japanese, taking 6 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from 124 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to Quebec 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 8 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 8 Sea Zone 9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 103 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 infantry placed in Normandy Bordeaux 1 harbour placed in West Indies Americans undo move 4. 1 harbour placed in Central United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 harbour EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.83 Americans : -3.00 Japanese : -0.33 -
A bunch of edits to my buy at the end of the US turn. I had changed my buy, but didn’t notice I had still selected a naval base. So. I used the $15 on a transport/artillery/infantry, and buying a tac, rather than fighter.
I will move forward with China and UK, now. Let me know if that is a problem.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 1 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 fighters moved from 110 Sea Zone to Holland Belgium 1 destroyer and 2 fighters moved from 110 Sea Zone to 124 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Aleutian Islands Battle in 6 Sea Zone Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Aleutian Islands from Japanese, taking 6 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from 124 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to Quebec 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 8 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 8 Sea Zone 9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 103 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 infantry placed in Normandy Bordeaux 1 harbour placed in West Indies Americans undo move 4. 1 harbour placed in Central United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 harbour EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier and 3 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Burma to India 1 armour, 6 artilleries, 1 fighter and 7 infantry moved from Iraq to Northwest Persia 2 fighters and 1 mech_infantry moved from Eastern Persia to Northwest Persia 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 destroyer and 2 submarines moved from 71 Sea Zone to 77 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Bulgaria to Greece 1 infantry moved from Morocco to 92 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone EDIT: 3 transports moved from 110 Sea Zone to 107 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 1 carrier and 2 fighters placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1 British collect 39 PUs (2 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0.83 British : 1.17 Americans : -3.00 Japanese : -0.67 -
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
A bunch of edits to my buy at the end of the US turn. I had changed my buy, but didn’t notice I had still selected a naval base. So. I used the $15 on a transport/artillery/infantry, and buying a tac, rather than fighter.
I will move forward with China and UK, now. Let me know if that is a problem.
I’m ok with it.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 bomber moved from Southern Italy to Normandy Bordeaux 3 fighters moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Southern France Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to France 3 fighters moved from Southern France to Southern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 aaGun moved from Yugoslavia to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Northern Italy to France Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0,33 Americans : -0,33 AA fire in Normandy Bordeaux : : 0,83 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from New Guinea to Queensland 1 fighter moved from Western Australia to Queensland 1 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland 1 artillery moved from Queensland to New South Wales 1 cruiser and 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 46 Sea Zone to 63 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 artillery and 11 infantry moved from France to Normandy Bordeaux 4 bombers moved from Germany to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 97 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 4 bombers, 4 fighters, 11 infantry and 3 tactical_bombers British defend with 3 aaGuns and 3 infantry; French defend with 2 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 3/9 hits, 1,50 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 11 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/20 hits, 7,33 expected hits Americans roll dice for 3 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,50 expected hits 3 aaGuns owned by the British, 4 infantry owned by the Germans, 1 infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/16 hits, 6,67 expected hits Americans roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/9 hits, 3,17 expected hits 3 infantry owned by the Germans, 4 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 4 : 3/13 hits, 6,17 expected hits Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 fighters, 9 infantry and 1 tactical_bomber Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Casualties for British: 3 aaGuns and 3 infantry Casualties for French: 2 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 infantry moved from Denmark to Western Germany 1 infantry moved from Germany to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 4 bombers moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Romania to Bulgaria 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bulgaria 3 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria 1 infantry moved from Volgograd to Caucasus 4 aaGuns, 2 armour, 16 artilleries, 32 infantry and 26 mech_infantrys moved from Tambov to Volgograd 3 infantry moved from Russia to Tambov 2 infantry moved from Smolensk to Bryansk 6 armour and 8 mech_infantrys moved from Rostov to Volgograd 3 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Tsinghai to Vologda 1 infantry moved from Yugoslavia to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 aaGun moved from France to Western Germany Place Units - Germans 3 fighters and 1 tactical_bomber placed in 112 Sea Zone 1 artillery and 2 infantry placed in France 3 artilleries placed in Volgograd 3 infantry placed in Russia 3 infantry placed in Ukraine 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -4,00 Americans : 0,17 AA fire in Normandy Bordeaux : : 1,50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys in Caucasus, round 2 : 18/77 hits, 17.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 3 fighters and 1 tactical_bomber moved from Greece to Egypt Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
You broke my heart in Normandy Bordeaux and Holland Belgium. I feel the end is near.
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@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
You broke my heart in Normandy Bordeaux and Holland Belgium. I feel the end is near.
Yes, it’s a tough blow for the Allies. Expected TUV-swing was something like 20-25, but just taking away that mIC from the US makes it worth it, despite the result being only +1 and 3 lost planes.
Hitler laughs maniacally, or maybe maniacly, in his dark and brooding hide-away.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 5 fighters and 1 tactical_bomber moved from Japan to Iwo Jima 1 infantry moved from Amur to Korea Japanese take Korea from Russians 1 battleship, 2 destroyers, 7 fighters and 7 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Japanese take 35 Sea Zone from ANZAC 4 fighters moved from 3 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 42 Sea Zone to New Guinea 2 bombers moved from Kweichow to 6 Sea Zone 1 armour, 11 artilleries and 24 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 12/23 hits, 12,83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Iwo Jima Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/8 hits, 3,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 armour, 11 artilleries, 25 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 11 artilleries, 25 infantry and 1 mech_infantry in Burma, round 2 : 10/38 hits, 10,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 11 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Yunnan to Burma 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Siberia to Amur 7 carriers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from New Guinea to 46 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 submarines moved from 39 Sea Zone to 37 Sea Zone 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 cruiser moved from 3 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 3 Sea Zone to 5 Sea Zone 4 fighters moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 bombers EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -0,83 ANZAC : -0,33 UK_Pacific : 0,67 Japanese : 1,83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 5 fighters and 1 tactical_bomber moved from Japan to Iwo Jima 1 infantry moved from Amur to Korea Japanese take Korea from Russians 1 battleship, 2 destroyers, 7 fighters and 7 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Japanese take 35 Sea Zone from ANZAC 4 fighters moved from 3 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 42 Sea Zone to New Guinea 2 bombers moved from Kweichow to 6 Sea Zone 1 armour, 11 artilleries and 24 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 12/23 hits, 12,83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Iwo Jima Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/8 hits, 3,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 armour, 11 artilleries, 25 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 11 artilleries, 25 infantry and 1 mech_infantry in Burma, round 2 : 10/38 hits, 10,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 11 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Yunnan to Burma 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Siberia to Amur 7 carriers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from New Guinea to 46 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 submarines moved from 39 Sea Zone to 37 Sea Zone 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 cruiser moved from 3 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 3 Sea Zone to 5 Sea Zone 4 fighters moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 bombers EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Malaya: 1 infantry EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0,83 ANZAC : -0,33 UK_Pacific : 0,67 Japanese : 1,83 -
Had to change placement of 1 tr, since I saw that you could just take Java and block the take-back with a des.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 8 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 5 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 11 fighters, 10 submarines and 1 tactical_bomber moved from 8 Sea Zone to 5 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 7 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 5 Sea Zone Americans attack with 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 12 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport Americans roll dice for 10 submarines in 5 Sea Zone, round 2 : 4/10 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 12 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 11/29 hits, 13.00 expected hits Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 5 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Americans 4 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 5 Sea Zone Americans win with 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 12 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 75 Casualties for Americans: 4 submarines Casualties for Japanese: 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport Non Combat Move - Americans 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 7 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 110 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 103 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 124 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Alaska to Western United States Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 2 artilleries and 4 infantry placed in Central United States 1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Manchuria Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria 1 armour, 6 artilleries, 3 fighters, 7 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 3 artilleries and 5 infantry moved from Iraq to Northwest Persia 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer and 2 submarines moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Morocco to Algeria Place Units - British 1 fighter and 6 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 British collect 38 PUs (1 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans : -0.67 Chinese : 1.33 Japanese : 1.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from France to Northern Italy 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 infantry EDIT: Adding units owned by Italians to Albania: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :





