@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
3 bombers moved from Novgorod to Vologda
1 bomber moved from Novgorod to Rostov
1 fighter moved from Ukraine to Rostov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Rostov
4 infantry moved from Ukraine to Rostov
13 infantry moved from Poland to Eastern Poland
3 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
2 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Belarus
6 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Vologda
Germans attack with 3 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 4 infantry
British defend with 4 mech_infantrys
Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Rostov, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 4 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.33 expected hits
2 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Rostov, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for British: 4 mech_infantrys
Battle in Bryansk
Germans attack with 3 bombers and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 3 bombers and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 : 4/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 bombers moved from Bryansk to Ukraine
2 bombers moved from Rostov to Ukraine
1 fighter moved from Rostov to Belarus
3 bombers moved from Vologda to Ukraine
1 aaGun moved from Novgorod to Belarus
8 armour moved from Finland to Karelia
2 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Western Germany
7 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,2,1,1,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Vologda
5 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 5 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 5 fighters and 3 infantry in Bryansk, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.00
Sorry for the delay. Had to go out of town for a wedding. Hope all’s well with you.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
4 fighters moved from 41 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 74 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to 39 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Combat Hit Differential Summary :
@StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):
Sorry for the delay. Had to go out of town for a wedding. Hope all’s well with you.
all good my friend.
any scramble in sz39?
@dawgoneit said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):
@StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):
Sorry for the delay. Had to go out of town for a wedding. Hope all’s well with you.
all good my friend.
any scramble in sz39?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
4 fighters moved from 41 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 74 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to 39 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers in 39 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British and 1 cruiser owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 3 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from 39 Sea Zone to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 fighter moved from 44 Sea Zone to Philippines
4 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to French Indo China
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
4 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : 0.17
Americans : -0.33
Chinese : -0.50
UK_Pacific : 0.33
Russians : -0.50
Japanese : 5.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 bomber moved from Buryatia to 3 Sea Zone
1 fighter moved from Buryatia to 5 Sea Zone
1 fighter moved from Alaska to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Northwest Persia to Sikang
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 3 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
3 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 fighter moved from Sikang to Kazakhstan
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 5 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 8 Sea Zone to 25 Sea Zone
2 bombers moved from 3 Sea Zone to Alaska
1 aaGun moved from British Columbia to Alaska
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 5 Sea Zone to Buryatia
2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter moved from 55 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
Place Units - Americans
1 infantry and 1 mech_infantry placed in Eastern United States
3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -1.00
Shoot! I forgot to do my Burma battle! If you do don’t mind I’ll roll it on here:
3 infantry
[dice 3d6)
Hmmmm, that didn’t work
[dice 3d6]
3d6: 5, 2, 1
OK, one hit with infantry.
[dice 3d6]
3d6: 5, 1, 2
Another hit with the fighters
[dice 1d6]
1d6: 4