No thank you
axis-dominion vs simon (allies+16) bm3
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from 6 Sea Zone to Korea 6 fighters and 1 submarine moved from 6 Sea Zone to 17 Sea Zone Americans take 6 Sea Zone from Japanese 8 fighters moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in Korea Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 17 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 17 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 18 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 18 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters moved from 18 Sea Zone to 6 Sea Zone 6 fighters moved from 17 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 submarine moved from 91 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 aaGun and 1 infantry moved from Western United States to British Columbia 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Western United States Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery and 2 infantry; Remaining resources: 14 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from India to Yunnan 1 artillery and 1 infantry moved from Syria to Trans-Jordan Combat - British Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 infantry and 1 marine British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 marine in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 marine in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 marine in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 marine in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 marine in Trans-Jordan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 marine in Trans-Jordan, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 marine in Trans-Jordan, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Trans-Jordan, round 9 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 marine in Trans-Jordan, round 9 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery remaining. Battle score for attacker is 9 Casualties for Germans: 1 artillery, 1 infantry and 1 marine Casualties for British: 1 infantry Non Combat Move - British 1 artillery, 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo 1 carrier and 1 destroyer moved from 83 Sea Zone to 67 Sea Zone 1 submarine moved from 91 Sea Zone to 89 Sea Zone 1 fighter moved from Yunnan to India 2 aaGuns, 1 armour, 5 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to Shan State Place Units - British 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,5,3,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -3.00 British : -1.00 Americans : -1.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser and 1 submarine moved from 81 Sea Zone to 76 Sea Zone 2 carriers moved from 81 Sea Zone to 76 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 2 fighters moved from Egypt to 76 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Algeria to Trans-Jordan 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil 1 armour moved from Caucasus to Iraq Italians take Iraq from ANZAC 1 bomber moved from Algeria to Trans-Jordan Combat - Italians Battle in Brazil Battle in Syria Battle in 76 Sea Zone Italians attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win, taking Brazil from British, taking Syria from British with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Italians attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 airfield and 1 artillery Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 2 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 81 Sea Zone to 76 Sea Zone 1 artillery moved from British Somaliland to Italian Somaliland 1 artillery and 2 infantry moved from 76 Sea Zone to Italian Somaliland 2 fighters moved from Algeria to 76 Sea Zone 2 bombers moved from Trans-Jordan to Egypt 1 aaGun and 2 infantry moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 bomber moved from Algeria to Egypt 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 harbour placed in British Somaliland 3 mech_infantrys placed in Egypt 3 infantry placed in Southern France 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 40 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : -0.33 British : 0.33 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 4 bombers, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Caucasus to Persia Germans take Persia from British 1 mech_infantry moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 infantry moved from Smolensk to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 mech_infantry moved from Kansu to Samara 2 fighters and 2 tactical_bombers moved from Caucasus to Samara 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 6, harbour = 5 Battle in Samara Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 artillery and 5 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 7 artilleries, 9 infantry and 1 marine moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 2 fighters and 2 tactical_bombers moved from Samara to Bryansk 2 fighters and 2 tactical_bombers moved from Vologda to Bryansk 1 armour moved from Nenetsia to Evenkiyskiy 3 armour and 2 mech_infantrys moved from Kansu to Chahar 1 mech_infantry moved from Suiyuyan to Jehol 7 armour moved from Caucasus to Persia 2 aaGuns and 4 artilleries moved from Caucasus to Northwest Persia 1 mech_infantry moved from Sikang to Hopei 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 2 fighters moved from Caucasus to Egypt 1 fighter moved from Caucasus to Egypt 3 bombers moved from Western Germany to Egypt 4 transports moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to Gibraltar 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 3 infantry moved from Germany to 114 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Gibraltar 1 submarine moved from 87 Sea Zone to 82 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 3 artilleries placed in Novgorod 4 bombers placed in Western Germany 1 artillery, 4 infantry and 1 mech_infantry placed in Germany Germans undo move 4. 1 artillery placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 3 bombers EDIT: Adding units owned by Germans to Gibraltar: 3 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 75 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.67 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai Russians take Kazakhstan from Germans 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tsinghai 1 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Volgograd to Samara 2 artilleries and 1 infantry moved from Volgograd to Samara 1 fighter moved from Russia to Rostov 2 artilleries and 2 infantry moved from Volgograd to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tsinghai Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 4 artilleries and 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 artilleries and 4 infantry in Samara, round 2 : 1/8 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Tsinghai to Volgograd 1 fighter moved from Tambov to Russia 1 fighter moved from Rostov to Russia 1 fighter moved from Vologda to Russia 2 artilleries and 2 infantry moved from Volgograd to Samara 10 artilleries and 10 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 fighter moved from Rostov to Russia 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -2.50 -
Let’s see how that goes.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 2 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 46 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 46 Sea Zone to New Guinea 1 artillery moved from Marianas to 22 Sea Zone 3 battleships and 2 cruisers moved from 22 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to New Guinea 1 bomber moved from Japan to 3 Sea Zone 2 bombers moved from Japan to Soviet Far East 2 fighters and 2 tactical_bombers moved from Japan to Soviet Far East 1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East 8 fighters and 3 tactical_bombers moved from Japan to Korea 1 armour and 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 artillery and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 3 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in New Guinea Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 battleships and 1 cruiser in New Guinea, round 2 : 3/4 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New Guinea Japanese win, taking Dutch New Guinea from Americans, taking New Guinea from ANZAC with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Soviet Far East Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Soviet Far East, round 2 : 4/8 hits, 4.83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Tsinghai Japanese attack with 2 armour and 3 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Battle in Korea Japanese attack with 8 fighters and 3 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 8 fighters and 3 tactical_bombers in Korea, round 2 : 4/11 hits, 6.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 8 fighters and 3 tactical_bombers moved from Korea to Japan 2 bombers moved from Soviet Far East to Japan 1 armour and 5 mech_infantrys moved from Yakut S.S.R. to Sakha 1 bomber moved from 3 Sea Zone to Sakha 2 fighters and 3 tactical_bombers moved from Soviet Far East to Sakha 1 artillery moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Anhwe to Suiyuyan 1 artillery moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Hunan 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Hunan to Kwangsi 4 carriers moved from 22 Sea Zone to 46 Sea Zone 3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone 2 carriers moved from 22 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone 3 carriers moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 infantry placed in Malaya 4 fighters placed in Japan 1 destroyer placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,4,1,2,3,5,4,1,3,3,5,3,6,3,5,2,1,2,3,5,5,6,6,2,4,5,4,3,2,6,4,2,4,3,6,4,5,2,3,2,1,5,3,1,1,4,4,4,1,2,6,3,6,1,5,2,4,4,2,4,6,3,3,6,4,5,6,1,1,2,5,5,1,1,6,4,3,6,3 Japanese collect 54 PUs (8 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.67 Chinese : 0.67 Russians : 0.33 Japanese : -3.17 -
@simon33 said in axis-dominion vs simon (allies+16) bm3:
Let’s see how that goes.
Oh, badly.
Surely it’s all over now.
I’ll post.
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Obviously, this game was lost because Egypt was Axis held. Then USA wasn’t nearly as effective as they should have been in either theatre. I wonder how much things would have changed if I had have indeed have killed that Manchurian infantry? I may have lived a bit longer.
Thanks for the game.
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@simon33 said in axis-dominion vs simon (allies+16) bm3:
Obviously, this game was lost because Egypt was Axis held. Then USA wasn’t nearly as effective as they should have been in either theatre. I wonder how much things would have changed if I had have indeed have killed that Manchurian infantry? I may have lived a bit longer.
Thanks for the game.
good game Simon! glad we finally got back on track with this one, as it was really dragging out, but I understand you had some personal stuff to deal with. hope all is ok man.
as far as killing the manch guy, nah that wouldn’t change anything whatsoever. even if you kept Korea, etc. it really wouldn’t do anything for the allies at this point, as Europe is just way too powerful. and the japs aren’t struggling either. a green Korea without the Siberian stack to support just isn’t going to do much for the allies





