L20 Karl7 (L+14) vs AetV (X)


  • @aequitas-et-veritas

    full intercept no scram

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    @Karl7

    also skip russia

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    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 carrier, 2 destroyers, 1 marine, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers and 1 fighter moved from Western Germany to United Kingdom
            3 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 infantry moved from Yenisey to Olgiy
                  Germans take Olgiy from Russians
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                British launches 8 interceptors out of United Kingdom
                    Attackers Fire,  : 2/8 hits, 1,83 expected hits
                    Defenders Fire,  : 2/8 hits, 2,67 expected hits
                    2 fighters owned by the Germans lost in United Kingdom
                    2 fighters owned by the Americans lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/5 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 8,3,7,3 and causes: 17 damage to unit: factory_major
                Bombing raid in United Kingdom causes 17 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            9 fighters and 3 tactical_bombers moved from Trans-Jordan to Western Germany
            3 fighters moved from Trans-Jordan to Southern Italy
            3 armour moved from Northwest Persia to Trans-Jordan
            4 mech_infantrys moved from Persia to Trans-Jordan
            4 mech_infantrys moved from Caucasus to Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Volgograd to Northwest Persia
            2 infantry moved from Novosibirsk to Kazakhstan
            2 infantry moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
            6 infantry moved from Norway to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            2 bombers and 1 marine placed in Western Germany
            1 carrier, 2 destroyers and 2 submarines placed in 112 Sea Zone
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,4,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6,5,4,5,4,2,6,4,5,1,5,4,6,5,4,2,2,6,5
            Germans collect 70 PUs (7 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Defenders Fire,  : : -0,67
    Americans : -0,33
    Attackers Fire,  : : 0,17
    AA fire in United Kingdom : : 0,17
    

    Savegame


  • @Karl7 will do, but have to post map for the results.

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    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dzavhan to Olgiy
            1 armour and 1 mech_infantry moved from Ulaanbaatar to Suiyuyan
                  Japanese take Central Mongolia from Russians
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
    
        Non Combat Move - Japanese
            1 fighter moved from Manchuria to Japan
            5 artilleries and 6 infantry moved from Manchuria to Buyant-Uhaa
            1 mech_infantry moved from Sakha to Buyant-Uhaa
    
        Place Units - Japanese
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,2,1,1,1,3,5,3,3,2,3,2,5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5,4,2,2,3,5,4,6,2
            Japanese collect 5 PUs (11 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Korea to Amur
            1 fighter moved from Korea to Amur
            4 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to Amur
            1 bomber and 1 fighter moved from Korea to Amur
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 104 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 6 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 6 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Amur
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Amur, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            5 fighters moved from 104 Sea Zone to United Kingdom
            2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports moved from 98 Sea Zone to 94 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            5 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            5 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from Eastern United States to 91 Sea Zone
            3 fighters moved from 92 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 3 infantry moved from Alexandria to Egypt
            1 battleship, 3 carriers and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Shan State to Burma
            1 bomber moved from French Indo China to India
            3 mech_infantrys moved from Yunnan to Shensi
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 bomber and 3 fighters moved from Amur to Korea
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 bomber and 5 fighters placed in Eastern United States
            1 armour, 1 infantry and 1 mech_infantry placed in Korea
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            5 infantry moved from Tsinghai to Shensi
            4 infantry moved from Kweichow to Shensi
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Shensi
            3 infantry placed in Jehol
            Chinese undo move 1.
            2 artilleries placed in Shensi
            2 infantry placed in Jehol
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Burma: 6 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 6 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
    
        Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 18 PUs; 
            British buy 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_minor; Remaining resources: 16 PUs; 
            UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Persia
            2 submarines moved from 98 Sea Zone to 96 Sea Zone
            2 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Persia to Egypt
    
        Place Units - British
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 2 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Persia : : -0.17
    Americans : 2.67
    Japanese : 0.67
    

    Savegame

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    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 104 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Caucasus to Persia
            1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 infantry placed in Iraq
            Italians undo move 1.
            1 artillery and 1 infantry placed in Iraq
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,5,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,6,6
            Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : -0,33
    

    Savegame

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    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from West India to Eastern Persia
                  ANZAC take Eastern Persia from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Sumatra to Kenya
            1 aaGun and 3 infantry moved from Shan State to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 55 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 aaGun and 3 infantry moved from 39 Sea Zone to India
            1 fighter moved from Queensland to Sumatra
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from India to Kenya
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs; 
            Germans buy 3 armour, 2 carriers, 1 destroyer, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Kazakhstan to Eastern Persia
                  Germans take Turkmenistan from Russians
            2 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Buryatia to Amur
            1 infantry moved from Olgiy to Tsagaan Olom
                  Germans take Tsagaan Olom from Russians
            5 fighters moved from 112 Sea Zone to United Kingdom
            6 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
            3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 fighters moved from Western Germany to United Kingdom
    
        Combat - Germans
    

    Savegame

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    Scramble?
    Intercept?
    Skip Russia? @Karl7


  • @aequitas-et-veritas

    Full intercept, no scram, skip russia

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    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs; 
            Germans buy 3 armour, 2 carriers, 1 destroyer, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Kazakhstan to Eastern Persia
                  Germans take Turkmenistan from Russians
            2 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Buryatia to Amur
            1 infantry moved from Olgiy to Tsagaan Olom
                  Germans take Tsagaan Olom from Russians
            5 fighters moved from 112 Sea Zone to United Kingdom
            6 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
            3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 fighters moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 17 units heading to United Kingdom
                British launches 11 interceptors out of United Kingdom
                    Attackers Fire,  : 2/17 hits, 4,67 expected hits
                    Defenders Fire,  : 4/11 hits, 3,67 expected hits
                    4 fighters owned by the Germans lost in United Kingdom
                    2 fighters owned by the Americans lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/5 hits, 0,83 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 6,6,8,6,6 and causes: 16 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 20 damage total.  Damaged units is as follows: factory_major = 16, airfield = 4
            Battle in Eastern Persia
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 3 : 1/4 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Eastern Persia
                Germans win, taking Eastern Persia from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Amur
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Amur
                Germans win, taking Amur from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            7 fighters moved from United Kingdom to 112 Sea Zone
            6 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 mech_infantrys moved from Caucasus to Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            6 mech_infantrys moved from Persia to Trans-Jordan
    
        Place Units - Germans
            2 carriers, 1 destroyer and 3 transports placed in 112 Sea Zone
            3 armour placed in Persia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,5,5,2,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5,3,3
            Germans collect 72 PUs (6 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Defenders Fire,  : : 0,33
    ANZAC : 0,33
    Americans : 0,33
    Attackers Fire,  : : -2,67
    AA fire in United Kingdom : : -1,00
    

    Savegame

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    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Buyant-Uhaa to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Olgiy to Tsagaan Olom
            4 artilleries, 5 infantry and 1 mech_infantry moved from Buyant-Uhaa to Amur
            1 armour and 1 mech_infantry moved from Suiyuyan to Tsagaan Olom
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,2,4,6,4,2,1,4,2,5,6,3,1,2,6,1,5,6,2,6,3
            Japanese collect 7 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -1,00
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 fighters, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            6 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 mech_infantrys moved from Shensi to Timguska
                  Americans take Timguska from Germans
            1 bomber moved from India to Persia
    
        Combat - Americans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Persia causes 3 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 battleship, 3 carriers and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            3 fighters moved from 104 Sea Zone to United Kingdom
            5 fighters moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Persia to Egypt
            1 infantry moved from Burma to India
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 bomber moved from Korea to Kansu
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            3 transports moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Korea
            3 mech_infantrys placed in French Indo China
            6 infantry placed in Central United States
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery, 1 fighter and 4 infantry moved from Jehol to Manchuria
            1 artillery and 3 infantry moved from Jehol to Manchuria
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Manchuria
                Chinese attack with 2 artilleries, 1 fighter and 7 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 2/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                Chinese win, taking Suiyuyan from Japanese, taking Manchuria from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Manchuria to Jehol
            1 artillery and 3 infantry moved from Jehol to Chahar
            2 artilleries and 11 infantry moved from Shensi to Kansu
            2 infantry moved from Jehol to Chahar
            6 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Manchuria
            1 artillery and 3 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 12x factory_major, 4x airfield; Remaining resources: 15 PUs; 
            British buy 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 factory_upgrade; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Iraq
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - British
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Iraq to Egypt
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 infantry placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            Units in India being upgraded or consumed: 1 factory_minor
            1 artillery and 1 factory_upgrade placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Persia : : -0.17
    Americans : -0.33
    Chinese : -0.67
    AA fire in Iraq : : -0.17
    Japanese : -0.67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_minor; Remaining resources: 10 PUs; 
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Caucasus to Persia
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,1,6,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 aaGun moved from Sumatra to 41 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 aaGun and 1 infantry moved from 39 Sea Zone to India
            5 fighters moved from Kenya to Egypt
            1 fighter moved from Egypt to 92 Sea Zone
            1 fighter moved from Sumatra to Kenya
            3 fighters moved from Queensland to Sumatra
            1 transport moved from 55 Sea Zone to 54 Sea Zone
            1 transport moved from 39 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Karl7 well played and fought. I give in, knocking my head against a wall.
    Bitter for me , cuz If I would have been a little more vigiliant with Japan I would now drink Sake in Havaii and maybe in SF.
    Will post the game now.


  • @aequitas-et-veritas said in L20 Karl7 (L+14) vs AetV (X):

    @Karl7 well played and fought. I give in, knocking my head against a wall.
    Bitter for me , cuz If I would have been a little more vigiliant with Japan I would now drink Sake in Havaii and maybe in SF.
    Will post the game now.

    Ha, possibly. Knocking out the Jap fleet was the key here.

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