Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL20 #1 trulpen (X) vs JDOW (A+12) BM3
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Nevermind, you have 2 des, 2 ac and 3 figs to scramble. Can’t hit the fleet with G anyway.
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Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.
The option is definitely obsolete.
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Okay, got it.
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Any update from the Wolfsschanze?
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Any update from the Wolfsschanze?
Serial anxiety attacks.
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And that Hitler-motherfucker only hides in his bombed out bunker.
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that mad me laugh, LOL
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Good!
Sadly, I don’t see the nazis laughing.
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Me neither. They are in a tough spot.
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But actually, the Wolfsschanze is in Poland, so the Führer’s bunker is still intact:D
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Nothing in Germany is intact at the moment.
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Well, either continue now or resign. In the latter case, you have at least a slot open to start our rematch :)
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I will continue. There’s still time. ;)
It’s very common that when the situation is dire, it slows down. Same in chess. I need to try and find a defence. Less marginal for mistakes.
Have my kids at me, which impacts rather negatively on my play.
I’m kind of stubborn and don’t give in easily. Can say that ksmckay got pissed off at me for dragging out a game far too long. Will try not to repeat that here, but I won’t resign either until I’m clear that there’s 0 % chance of getting back.
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That is totally fine and I agree, there is still plenty for the Axis to fight for. The axis advantage was big before Berlin fell.
Happy fighting then.
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Thanks for understanding.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Western Germany to Denmark 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Rostov to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Yugoslavia to 113 Sea Zone 1 artillery moved from Rostov to Volgograd 2 bombers moved from Rostov to 113 Sea Zone 1 infantry moved from Rostov to Volgograd 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Yugoslavia to Denmark 1 artillery moved from Western Germany to Germany 3 mech_infantrys moved from Caucasus to Persia 2 armour moved from Northwest Persia to Persia 1 bomber moved from Caucasus to Germany 1 infantry moved from Western Germany to Germany 1 armour moved from Northwest Persia to Persia Combat - Germans
Combat Hit Differential Summary :
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Fuck me. Scramble z110?
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I think I’ll change the attack in z113 by adding another sb there and the attack on Berlin by adding another inf.
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Yes, I’ll do that. Don’t post again, since the scramble option is the same.