2025-7-13-France-Goes-First.tsvg
Try out this UHD map with France Going First as a balancing mechanic for G40i. Let me know what you think.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Non Combat Move - Arabia
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 4,3 and gets 0 hits
Combat Move - Turkey
3 field_guns and 5 infantry moved from Arabia to Mesopotamia
6 field_guns and 6 infantry moved from Armenia to Lurs
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
2 infantry moved from Anatolia to Sea Zone 66 Black Sea
2 infantry moved from Sea Zone 66 Black Sea to Georgia
2 infantry moved from Anatolia to Armenia
1 field_gun and 2 infantry moved from Kurdistan to Baghdad
1 field_gun and 1 infantry moved from Kurdistan to Baghdad
2 infantry moved from Georgia to Lurs
3 tanks moved from Mecca to Arabia
1 heavy_gun moved from Kurdistan to Mesopotamia
1 heavy_gun moved from Kurdistan to Baghdad
1 gas moved from Mecca to Arabia
4 infantry moved from Macedonia to Bulgaria
1 heavy_gun moved from Bulgaria to Dardanelles
2 infantry moved from Greece to Macedonia
4 fighters moved from Greece to Syria
6 infantry moved from Smyrna to Kurdistan
5 infantry moved from Constantinople to Smyrna
5 infantry moved from Dardanelles to Smyrna
Purchase Units - Turkey
Turkey buy 3 heavy_guns, 6 infantry, 2 tanks and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Lurs
Turkey attack with 6 field_guns and 8 infantry
Neutral defend with 2 infantry
Turkey roll dice for 6 field_guns and 8 infantry in Lurs, round 2 : 6/14 hits, 4.33 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 6 field_guns and 8 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
Place Units - Turkey
3 trenchs placed in Mesopotamia
3 heavy_guns and 3 trenchs placed in Baghdad
2 tanks placed in Damascus
1 infantry placed in Damascus
4 infantry placed in Mecca
Turkey undo move 5.
4 infantry placed in Mecca
1 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Turkey : 1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Britain
Britain spend 20 on tech rolls
Britain roll 3,1,2,6,5 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover victoryBonds
Combat Move - Britain
Britain loses 0 PUs for violating Bahrains neutrality.
2 gass moved from Cape Town to Northern Rhodesia
2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sindh to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Oman
Britain take Oman from Turkey
2 field_guns and 2 infantry moved from Baluchistan to Sistan
1 field_gun and 1 infantry moved from Sindh to Baluchistan
1 field_gun moved from Sea Zone 72 Persian Gulf to Bahrain
Britain take Bahrain from Neutral
1 field_gun moved from Sea Zone 72 Persian Gulf to Sistan
1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain
1 infantry moved from Sea Zone 72 Persian Gulf to Sistan
1 colonial, 5 field_guns and 4 infantry moved from Fars to Sistan
2 gass moved from Calcutta to Gujarat
1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands
Britain take Mariana Islands from Germany
1 colonial moved from Caroline Islands to Sea Zone 132 Pacific Ocean
1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 battleship and 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 fighter moved from Sweden to Sea Zone 16 North Sea
Purchase Units - Britain
Britain buy 3 cruisers, 1 destroyer, 4 field_guns, 4 heavy_guns, 8 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Sea Zone 16 North Sea
Britain attack with 1 fighter
Germany defend with 1 destroyer
Britain roll dice for 1 fighter in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.33 expected hits
Germany roll dice for 1 destroyer in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Britain and 1 destroyer owned by the Germany lost in Sea Zone 16 North Sea
Germany win with no units remaining. Battle score for attacker is 2
Casualties for Britain: 1 fighter
Casualties for Germany: 1 destroyer
Non Combat Move - Britain
Place Units - Britain
2 heavy_guns and 2 trenchs placed in Cairo-Suez
4 infantry placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Cape Town
3 cruisers and 1 destroyer placed in Sea Zone 15 English Channel
2 heavy_guns placed in German East Africa
1 field_gun and 1 infantry placed in Calcutta
Activate Technology - Britain
Britain activating victoryBonds
Trigger RussiaT1: buyfield_gun_w added to productionRussia
Trigger RussiaT1: buyheavy_gun_w added to productionRussia
Trigger RussiaT1: buyfield_gun removed from productionRussia
Trigger RussiaT1: buyheavy_gun removed from productionRussia
Trigger RussiaT1: buygas_w added to productionRussia
Trigger RussiaT1: buyfighter_w added to productionRussia
Trigger RussiaT1: buygas removed from productionRussia
Trigger RussiaT1: buyfighter removed from productionRussia
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 113 PUs; end with 113 PUs
Britain collect 11 PUs from War Bonds; end with 124 PUs
Combat Hit Differential Summary :
Britain : 0.67
Germany : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Russia
Russia spend 15 on tech rolls
Russia roll 4,5,4,1 and gets 0 hits
Combat Move - Russia
3 infantry moved from Minsk to Belarus
3 infantry moved from Kiev to Odessa
3 infantry moved from Latvia to Lithuania
6 conscripts moved from St. Petersburg to Finland
2 conscripts moved from Finland to Sweden
1 conscript moved from Finland to Norway
1 infantry moved from Finland to Sweden
1 infantry moved from Sweden to Stockholm
1 infantry moved from Norway to Oslo
3 conscripts moved from Primorsky to Khabarovsk
2 infantry moved from Vladivostok to Primorsky
2 infantry moved from Omsk to Novosibirsk
2 infantry moved from Novosibirsk to Krasnoyarsk
1 infantry moved from Krasnoyarsk to Western Siberian Lowlands
Purchase Units - Russia
Russia buy 11 conscripts, 4 heavy_guns and 13 trenchs; Remaining resources: 2 PUs; 4 techTokens;
Non Combat Move - Russia
1 conscript, 1 field_gun and 1 infantry moved from Moldavia to Bessarabia
Place Units - Russia
2 trenchs placed in Bessarabia
1 trench placed in Odessa
1 trench placed in Belarus
3 trenchs placed in Lithuania
1 trench placed in Khabarovsk
1 trench placed in Western Siberian Lowlands
1 trench placed in Krasnoyarsk
1 trench placed in Novosibirsk
1 trench placed in Western Siberian Lowlands
3 heavy_guns and 1 trench placed in Irkutsk
2 conscripts and 1 heavy_gun placed in Vladivostok
Russia undo move 10.
3 conscripts and 1 trench placed in Irkutsk
3 heavy_guns placed in Caucasus
4 conscripts placed in Volgograd
2 conscripts placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Russia
Russia collect 95 PUs; end with 97 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Combat Move - Communists
1 field_gun moved from Chukotka to Sakhe
1 field_gun moved from Sakhe to Aldan
1 infantry moved from Sakhe to Aldan
6 conscripts, 1 field_gun and 2 infantry moved from Yakutsk to Aldan
6 conscripts and 1 infantry moved from Aldan to Bratsk
3 conscripts moved from Bratsk to Evenkia
2 conscripts moved from Evenkia to Norilsk
1 conscript moved from Bratsk to Evenkia
Purchase Units - Communists
Communists buy 9 conscripts, 1 field_gun, 1 infantry and 2 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Communists
1 conscript moved from Sakhe to Chukotka
Place Units - Communists
1 trench placed in Bratsk
1 trench placed in Sakhe
Communists undo move 2.
1 trench placed in Chukotka
9 conscripts, 1 field_gun and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - USA
USA spend 10 on tech rolls
USA roll 2,1,1 and gets 0 hits
Combat Move - USA
4 field_guns and 4 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
4 field_guns, 1 heavy_gun, 4 infantry and 5 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
4 field_guns, 1 heavy_gun and 4 infantry moved from Sea Zone 15 English Channel to Amsterdam
USA take Amsterdam from Germany
1 field_gun moved from Navarre to Sea Zone 26 Bay of Biscay
2 field_guns moved from Castile to Sea Zone 26 Bay of Biscay
3 field_guns and 3 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel
3 field_guns moved from Sea Zone 15 English Channel to Amsterdam
1 heavy_gun and 1 transport moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
1 heavy_gun moved from Sea Zone 25 Mid Atlantic to Normandy
4 field_guns, 4 infantry and 4 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
4 field_guns and 4 infantry moved from Sea Zone 27 Mid Atlantic to Leon
1 infantry moved from Carolinas to Virginia
4 infantry moved from Washington D.C. to Hudson-Delaware
3 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 28 Sargasso Sea
Purchase Units - USA
USA buy 2 battleships, 2 field_guns, 4 infantry and 2 transports; Remaining resources: 2 PUs; 3 techTokens;
Combat - USA
Non Combat Move - USA
Place Units - USA
2 battleships placed in Sea Zone 27 Mid Atlantic
2 transports placed in Sea Zone 29 Mid Atlantic
2 field_guns and 4 infantry placed in New York
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - USA
USA collect 81 PUs; end with 83 PUs
USA collect 6 PUs from War Bonds; end with 89 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 3,3,3 and gets 0 hits
Combat Move - Germany
2 field_guns, 4 fighters, 6 heavy_guns, 13 infantry and 3 late_fighters moved from Belgium to Amsterdam
1 field_gun moved from Rhine to Amsterdam
6 infantry moved from Alsace to Champagne
6 infantry moved from Champagne to Belgium
2 cavalrys moved from Champagne to Amsterdam
2 infantry moved from West Prussia to East Prussia
2 infantry moved from Eastern Poland to East Prussia
1 heavy_gun and 12 infantry moved from Galicia to Eastern Poland
5 infantry moved from Eastern Poland to East Prussia
1 infantry and 6 stormtruppens moved from Brandenburg to West Prussia
3 stormtruppens moved from Berlin to Brandenburg
1 field_gun and 7 infantry moved from Hanover to Westphalia
Purchase Units - Germany
Germany buy 1 battleship, 1 cruiser, 2 destroyers, 2 field_guns, 6 heavy_guns, 1 infantry and 8 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Germany
Battle in Amsterdam
Germany attack with 2 cavalrys, 3 field_guns, 4 fighters, 6 heavy_guns, 13 infantry and 3 late_fighters
USA defend with 7 field_guns, 1 heavy_gun and 4 infantry
Germany roll dice for 2 cavalrys, 3 field_guns, 4 fighters, 6 heavy_guns, 13 infantry and 3 late_fighters in Amsterdam, round 2 : 7/31 hits, 10.83 expected hits
USA roll dice for 7 field_guns, 1 heavy_gun and 4 infantry in Amsterdam, round 2 : 5/12 hits, 4.33 expected hits
5 infantry owned by the Germany, 3 field_guns owned by the USA and 4 infantry owned by the USA lost in Amsterdam
Germany roll dice for 2 cavalrys, 3 field_guns, 4 fighters, 6 heavy_guns, 8 infantry and 3 late_fighters in Amsterdam, round 3 : 9/26 hits, 9.17 expected hits
USA roll dice for 4 field_guns and 1 heavy_gun in Amsterdam, round 3 : 4/5 hits, 2.00 expected hits
2 infantry owned by the Germany, 1 heavy_gun owned by the USA, 4 field_guns owned by the USA and 2 cavalrys owned by the Germany lost in Amsterdam
Germany win, taking Amsterdam from USA with 3 field_guns, 4 fighters, 6 heavy_guns, 6 infantry and 3 late_fighters remaining. Battle score for attacker is 16
Casualties for Germany: 2 cavalrys and 7 infantry
Casualties for USA: 7 field_guns, 1 heavy_gun and 4 infantry
Non Combat Move - Germany
4 fighters and 3 late_fighters moved from Amsterdam to Belgium
Place Units - Germany
3 heavy_guns and 3 trenchs placed in Dar es Salaam
3 heavy_guns and 3 trenchs placed in Champagne
1 battleship, 1 cruiser and 2 destroyers placed in Sea Zone 14 Helgoland Bight
2 field_guns, 1 infantry and 2 trenchs placed in Belgium
Activate Technology - Germany
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Turn Complete - Germany
Germany collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
USA : 2.67
Germany : -4.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Research Technology - France
France spend 15 on tech rolls
France roll 4,1,4 and gets 0 hits
Combat Move - France
1 field_gun and 15 infantry moved from Burgundy to Champagne
2 colonials and 8 infantry moved from Franche-Comte to Champagne
24 field_guns, 1 fighter, 12 heavy_guns and 49 infantry moved from Paris to Champagne
3 cavalrys moved from Brittany to Champagne
6 field_guns and 4 infantry moved from Picardy to Champagne
3 heavy_guns moved from Marseilles to Piedmont
1 field_gun and 1 infantry moved from Primorsky to Khabarovsk
1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 27 Mid Atlantic
1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - France
France buy 6 cavalrys, 1 field_gun and 8 heavy_guns; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Champagne
France attack with 3 cavalrys, 2 colonials, 31 field_guns, 1 fighter, 12 heavy_guns and 76 infantry
Germany defend with 1 Factory, 7 field_guns, 15 heavy_guns, 53 infantry and 18 trenchs
France roll dice for 3 cavalrys, 2 colonials, 31 field_guns, 1 fighter, 12 heavy_guns and 76 infantry in Champagne, round 2 : 46/125 hits, 35.83 expected hits
Germany roll dice for 7 field_guns, 15 heavy_guns, 53 infantry and 18 trenchs in Champagne, round 2 : 34/75 hits, 30.00 expected hits
10 infantry owned by the Germany, 18 trenchs owned by the Germany and 34 infantry owned by the France lost in Champagne
France roll dice for 3 cavalrys, 2 colonials, 31 field_guns, 1 fighter, 12 heavy_guns and 42 infantry in Champagne, round 3 : 27/91 hits, 30.17 expected hits
Germany roll dice for 7 field_guns, 15 heavy_guns and 43 infantry in Champagne, round 3 : 25/65 hits, 26.67 expected hits
27 infantry owned by the Germany, 22 infantry owned by the France and 3 cavalrys owned by the France lost in Champagne
France roll dice for 2 colonials, 31 field_guns, 1 fighter, 12 heavy_guns and 20 infantry in Champagne, round 4 : 18/66 hits, 22.33 expected hits
Germany roll dice for 7 field_guns, 15 heavy_guns and 16 infantry in Champagne, round 4 : 15/38 hits, 17.67 expected hits
2 field_guns owned by the Germany, 16 infantry owned by the Germany and 15 infantry owned by the France lost in Champagne
France roll dice for 2 colonials, 31 field_guns, 1 fighter, 12 heavy_guns and 5 infantry in Champagne, round 5 : 22/51 hits, 17.33 expected hits
Germany roll dice for 5 field_guns and 15 heavy_guns in Champagne, round 5 : 11/20 hits, 11.67 expected hits
5 field_guns owned by the Germany, 6 field_guns owned by the France, 15 heavy_guns owned by the Germany and 5 infantry owned by the France lost in Champagne
France win, taking Champagne from Germany with 2 colonials, 25 field_guns, 1 fighter and 12 heavy_guns remaining. Battle score for attacker is 52
Casualties for France: 3 cavalrys, 6 field_guns and 76 infantry
Casualties for Germany: 7 field_guns, 15 heavy_guns, 53 infantry and 18 trenchs
Non Combat Move - France
2 infantry moved from Normandy to Picardy
1 fighter moved from Champagne to Franche-Comte
Place Units - France
8 heavy_guns placed in Paris
5 cavalrys placed in Brittany
1 cavalry and 1 field_gun placed in Marseilles
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
France : 7.33
Germany : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
Before you lose heart, I ran the numbers for Austria on both Piedmont and Tuscany: you have 98% odds on both with what you have.
20 inf 10 art 6 heavy 7 gas to Piedmont,
16 inf 14 art to Tuscany
Take both this round. Germany may have lost its front line, but he’s still making 113
I don’t see a way to stop you from taking Italy since the US went north instead of south.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Combat Move - Austria
10 field_guns, 6 heavy_guns and 20 infantry moved from Milan to Piedmont
4 field_guns and 13 infantry moved from Venice to Tuscany
10 field_guns and 3 infantry moved from Milan to Tuscany
6 gass moved from Tyrol to Piedmont
1 gas moved from Trieste to Piedmont
5 infantry moved from Greece to Macedonia
5 infantry moved from Macedonia to Bulgaria
1 heavy_gun and 4 infantry moved from Bulgaria to Dardanelles
4 infantry moved from Carpathia to Galicia
4 infantry moved from Vienna to Carpathia
7 field_guns moved from Croatia to Trieste
5 infantry moved from Trieste to Venice
Purchase Units - Austria
Austria buy 14 cavalrys and 9 gass; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Tuscany
Austria attack with 14 field_guns and 16 infantry
Italy defend with 1 cavalry, 2 field_guns, 11 infantry and 12 trenchs
Austria roll dice for 14 field_guns and 16 infantry in Tuscany, round 2 : 12/30 hits, 12.00 expected hits
Units damaged: 12 trenchs owned by the Italy
Italy roll dice for 1 cavalry, 2 field_guns, 11 infantry and 12 trenchs in Tuscany, round 2 : 6/14 hits, 4.50 expected hits
6 infantry owned by the Austria lost in Tuscany
Austria roll dice for 14 field_guns and 10 infantry in Tuscany, round 3 : 12/24 hits, 10.33 expected hits
Italy roll dice for 1 cavalry, 2 field_guns, 11 infantry and 12 trenchs in Tuscany, round 3 : 4/14 hits, 4.50 expected hits
12 trenchs owned by the Italy and 4 infantry owned by the Austria lost in Tuscany
Austria roll dice for 14 field_guns and 6 infantry in Tuscany, round 4 : 12/20 hits, 9.00 expected hits
Italy roll dice for 1 cavalry, 2 field_guns and 11 infantry in Tuscany, round 4 : 3/14 hits, 4.50 expected hits
11 infantry owned by the Italy, 3 infantry owned by the Austria and 1 cavalry owned by the Italy lost in Tuscany
Austria roll dice for 14 field_guns and 3 infantry in Tuscany, round 5 : 8/17 hits, 8.00 expected hits
Italy roll dice for 2 field_guns in Tuscany, round 5 : 0/2 hits, 0.67 expected hits
2 field_guns owned by the Italy lost in Tuscany
Austria win, taking Tuscany from Italy with 14 field_guns and 3 infantry remaining. Battle score for attacker is 42
Casualties for Austria: 13 infantry
Casualties for Italy: 1 cavalry, 2 field_guns, 11 infantry and 12 trenchs
Battle in Piedmont
Austria attack with 10 field_guns, 7 gass, 6 heavy_guns and 20 infantry
Italy defend with 1 Factory, 18 infantry and 6 trenchs; France defend with 3 heavy_guns and 3 infantry
Austria roll dice for 7 gass in Piedmont, round 2 : 5/7 hits, 4.67 expected hits
5 infantry owned by the Italy lost in Piedmont
7 gass owned by the Austria lost in Piedmont
Austria roll dice for 10 field_guns, 6 heavy_guns and 20 infantry in Piedmont, round 2 : 12/36 hits, 13.00 expected hits
Italy roll dice for 3 heavy_guns, 16 infantry and 6 trenchs in Piedmont, round 2 : 7/19 hits, 7.83 expected hits
6 trenchs owned by the Italy and 7 infantry owned by the Austria lost in Piedmont
Austria roll dice for 10 field_guns, 6 heavy_guns and 13 infantry in Piedmont, round 3 : 9/29 hits, 11.33 expected hits
Italy roll dice for 3 heavy_guns and 16 infantry in Piedmont, round 3 : 9/19 hits, 7.83 expected hits
6 infantry owned by the Italy, 9 infantry owned by the Austria and 3 infantry owned by the France lost in Piedmont
Austria roll dice for 10 field_guns, 6 heavy_guns and 4 infantry in Piedmont, round 4 : 10/20 hits, 8.33 expected hits
Italy roll dice for 3 heavy_guns and 7 infantry in Piedmont, round 4 : 5/10 hits, 4.83 expected hits
3 heavy_guns owned by the France, 7 infantry owned by the Italy, 4 infantry owned by the Austria and 1 heavy_gun owned by the Austria lost in Piedmont
Austria win, taking Piedmont from Italy with 10 field_guns and 5 heavy_guns remaining. Battle score for attacker is 3
Casualties for Italy: 18 infantry and 6 trenchs
Casualties for Austria: 7 gass, 1 heavy_gun and 20 infantry
Casualties for France: 3 heavy_guns and 3 infantry
Non Combat Move - Austria
Place Units - Austria
3 cavalrys placed in Milan
4 gass placed in Venice
1 cavalry and 5 gass placed in Tyrol
6 cavalrys placed in Trieste
4 cavalrys placed in Hungary
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Austria : 3.33
Italy : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Research Technology - Italy
Italy roll 4,4 and gets 0 hits
Combat Move - Italy
1 heavy_gun and 6 infantry moved from Latium to Rome
Purchase Units - Italy
Italy buy 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Italy
Place Units - Italy
6 infantry and 3 trenchs placed in Rome
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Non Combat Move - Arabia
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 4,6,3 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover creepingBarage
Combat Move - Turkey
4 field_guns, 4 heavy_guns and 4 infantry moved from Baghdad to Fars
Turkey take Fars from Britain
6 infantry moved from Kurdistan to Lurs
2 infantry moved from Armenia to Georgia
2 infantry moved from Macedonia to Bulgaria
4 infantry moved from Bulgaria to Dardanelles
1 heavy_gun moved from Dardanelles to Smyrna
3 field_guns, 1 heavy_gun and 5 infantry moved from Mesopotamia to Fars
1 gas and 3 tanks moved from Arabia to Fars
2 tanks moved from Damascus to Fars
4 fighters moved from Syria to Fars
3 infantry moved from Palestine to Sinai
4 infantry moved from Hejaz to Sinai
4 infantry moved from Mecca to Hejaz
6 field_guns and 7 infantry moved from Lurs to Fars
2 infantry moved from Smyrna to Armenia
2 infantry moved from Smyrna to Armenia
6 infantry moved from Smyrna to Syria
2 infantry moved from Lebanon to Palestine
1 transport moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
1 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
1 infantry moved from Sea Zone 64 Sea of Azov to Dnieper
Turkey take Dnieper from Russia
1 battleship and 3 cruisers moved from Sea Zone 66 Black Sea to Sea Zone 64 Sea of Azov
1 infantry moved from Damascus to Lebanon
1 infantry moved from Lurs to Khurasan
Turkey take Khurasan from Britain
Purchase Units - Turkey
Turkey buy 2 field_guns, 3 gass, 9 infantry and 3 tanks; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Non Combat Move - Turkey
4 fighters moved from Fars to Mesopotamia
Place Units - Turkey
3 tanks placed in Baghdad
3 gass placed in Damascus
2 field_guns and 2 infantry placed in Mecca
7 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating creepingBarage
Turn Complete - Turkey
Turkey collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Research Technology - Britain
Britain spend 15 on tech rolls
Britain roll 6,3,5,3 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover industry
Combat Move - Britain
1 field_gun and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bahrain to Sea Zone 72 Persian Gulf
1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
3 field_guns and 3 infantry moved from Sea Zone 72 Persian Gulf to Qatar
1 field_gun and 1 infantry moved from Oman to Trucial Coast
Britain take Trucial Coast from Turkey
1 field_gun and 5 infantry moved from Baluchistan to Sistan
1 fighter and 1 infantry moved from Sistan to Khurasan
1 infantry moved from Sistan to Khurasan
2 gass moved from Gujarat to Baluchistan
1 field_gun and 1 infantry moved from Calcutta to Orissa
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Oman
1 colonial, 2 field_guns and 1 infantry moved from Puerto Vallarta to Guadalahara
1 colonial and 1 field_gun moved from Chihuahua to Mexico City
1 field_gun and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 135 Pacific Ocean to Sea Zone 138 Sea of Japan
1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 138 Sea of Japan to Tohoku
1 fighter moved from Normandy to Marseilles
1 field_gun and 1 infantry moved from Cape Town to Cape Colony
Purchase Units - Britain
Britain buy 2 cruisers, 4 field_guns, 6 heavy_guns, 7 infantry, 1 transport and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Britain
Battle in Qatar
Britain attack with 3 field_guns and 3 infantry
Turkey defend with 2 trenchs
2 trenchs owned by the Turkey lost in Qatar
Britain win, taking Qatar from Turkey with 3 field_guns and 3 infantry remaining. Battle score for attacker is 6
Casualties for Turkey: 2 trenchs
Battle in Tohoku
Britain attack with 1 colonial, 2 field_guns and 1 infantry
Neutral defend with 5 infantry
Britain roll dice for 1 colonial, 2 field_guns and 1 infantry in Tohoku, round 2 : 0/4 hits, 1.50 expected hits
Neutral roll dice for 5 infantry in Tohoku, round 2 : 3/5 hits, 1.67 expected hits
1 colonial owned by the Britain, 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Tohoku
Britain roll dice for 1 field_gun in Tohoku, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 5 infantry in Tohoku, round 3 : 2/5 hits, 1.67 expected hits
1 field_gun owned by the Britain lost in Tohoku
Neutral win with 5 infantry remaining. Battle score for attacker is -14
Casualties for Britain: 1 colonial, 2 field_guns and 1 infantry
Battle in Khurasan
Britain attack with 1 fighter and 2 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 fighter and 2 infantry in Khurasan, round 2 : 0/3 hits, 0.83 expected hits
Turkey roll dice for 1 infantry in Khurasan, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 fighter and 2 infantry in Khurasan, round 3 : 0/3 hits, 0.83 expected hits
Turkey roll dice for 1 infantry in Khurasan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Khurasan
Britain roll dice for 1 fighter and 1 infantry in Khurasan, round 4 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Khurasan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Khurasan
Britain roll dice for 1 fighter in Khurasan, round 5 : 1/1 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Khurasan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Khurasan
Britain win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Britain: 2 infantry
Casualties for Turkey: 1 infantry
Non Combat Move - Britain
1 fighter moved from Khurasan to Sistan
Place Units - Britain
3 trenchs placed in Sistan
2 heavy_guns and 3 trenchs placed in Cairo-Suez
2 field_guns and 2 infantry placed in Baluchistan
2 heavy_guns placed in German East Africa
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
2 cruisers and 1 transport placed in Sea Zone 15 English Channel
2 heavy_guns placed in Cape Town
2 infantry placed in London
1 infantry placed in Calcutta
Activate Technology - Britain
Britain activating industry
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 112 PUs; end with 114 PUs
Britain collect 5 PUs from War Bonds; end with 119 PUs
Combat Hit Differential Summary :
Neutral : 1.67
Turkey : 0.67
Britain : -3.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 2,4,4,3,2,3 and gets 0 hits
Combat Move - Russia
2 conscripts moved from St. Petersburg to Finland
1 conscript moved from Finland to Sweden
1 conscript moved from Sweden to Stockholm
1 conscript moved from Finland to Norway
2 conscripts moved from Finland to Norway
1 conscript moved from Norway to Oslo
1 infantry moved from Norway to Finland
1 conscript moved from Finland to Norway
1 field_gun moved from Odessa to Dnieper
3 infantry moved from Belarus to Dnieper
4 conscripts moved from Volgograd to Caucasus
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
1 heavy_gun moved from Caucasus to Sea Zone 65 Caspian Sea
1 heavy_gun moved from Sea Zone 65 Caspian Sea to Turkmenistan
3 cavalrys moved from Novosibirsk to Turkmenistan
Purchase Units - Russia
Russia buy 20 conscripts, 8 heavy_guns and 5 trenchs; Remaining resources: 1 PUs; 6 techTokens;
Combat - Russia
Battle in Dnieper
Russia attack with 1 field_gun and 3 infantry
Turkey defend with 1 infantry
Russia roll dice for 1 field_gun and 3 infantry in Dnieper, round 2 : 0/4 hits, 1.00 expected hits
Turkey roll dice for 1 infantry in Dnieper, round 2 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 3 infantry in Dnieper, round 3 : 2/4 hits, 1.00 expected hits
Turkey roll dice for 1 infantry in Dnieper, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Dnieper
Russia win, taking Dnieper from Turkey with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Non Combat Move - Russia
Place Units - Russia
3 heavy_guns and 1 trench placed in Caucasus
3 trenchs placed in Turkmenistan
1 trench placed in Krasnoyarsk
2 conscripts and 1 heavy_gun placed in Irkutsk
3 conscripts placed in Vladivostok
Turning on Edit Mode
EDIT: Removing units owned by Russia from Vladivostok: 2 conscripts and 1 heavy_gun
EDIT: Adding units owned by Russia to Primorsky: 2 conscripts and 1 heavy_gun
EDIT: Removing units owned by Russia from Primorsky: 2 infantry
EDIT: Adding units owned by Russia to Khabarovsk: 2 infantry
EDIT: Turning off Edit Mode
4 conscripts and 2 heavy_guns placed in St. Petersburg
3 conscripts and 1 heavy_gun placed in Volgograd
2 conscripts and 1 heavy_gun placed in Minsk
3 conscripts placed in Kiev
3 conscripts placed in Moscow
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 7 techTokens
Turn Complete - Russia
Russia collect 96 PUs; end with 97 PUs
Combat Hit Differential Summary :
Turkey : -0.67
Russia : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Combat Move - Communists
1 infantry moved from Aldan to Sakhe
1 field_gun moved from Aldan to Sakhe
1 field_gun moved from Sakhe to Chukotka
1 conscript moved from Sakhe to Chukotka
2 conscripts moved from Yakutsk to Sakhe
1 conscript moved from Yakutsk to Sakhe
5 conscripts, 1 field_gun and 1 infantry moved from Aldan to Bratsk
6 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 6 conscripts, 1 field_gun, 1 infantry and 4 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Chukotka
2 trenchs placed in Sakhe
1 trench placed in Aldan
6 conscripts, 1 field_gun and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10
Research Technology - USA
USA spend 5 on tech rolls
USA roll 4,2,1,4,3 and gets 0 hits
Combat Move - USA
1 heavy_gun moved from Normandy to Picardy
2 field_guns and 2 infantry moved from New York to Sea Zone 29 Mid Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea
3 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 29 Mid Atlantic
1 field_gun and 3 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
2 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun, 5 infantry and 3 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 32 Sargasso Sea
4 field_guns and 4 infantry moved from Leon to Norte
4 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 29 Mid Atlantic
1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
8 transports moved from Sea Zone 15 English Channel to Sea Zone 23 Mid Atlantic
2 battleships moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 infantry moved from Virginia to Washington D.C.
1 infantry moved from San Francisco to California
Purchase Units - USA
USA buy 6 field_guns, 8 infantry and 6 tanks; Remaining resources: 3 PUs; 5 techTokens;
Combat - USA
Battle in Norte
USA attack with 4 field_guns and 4 infantry
Neutral defend with 8 infantry
USA roll dice for 4 field_guns and 4 infantry in Norte, round 2 : 5/8 hits, 2.67 expected hits
Neutral roll dice for 8 infantry in Norte, round 2 : 2/8 hits, 2.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the USA lost in Norte
USA roll dice for 4 field_guns and 2 infantry in Norte, round 3 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 3 infantry in Norte, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral lost in Norte
USA roll dice for 4 field_guns and 2 infantry in Norte, round 4 : 0/6 hits, 2.00 expected hits
Neutral roll dice for 2 infantry in Norte, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Norte
USA roll dice for 4 field_guns and 1 infantry in Norte, round 5 : 0/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Norte, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Norte
USA roll dice for 4 field_guns in Norte, round 6 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Norte, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Norte
USA roll dice for 4 field_guns in Norte, round 7 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Norte, round 7 : 0/1 hits, 0.33 expected hits
USA roll dice for 4 field_guns in Norte, round 8 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Norte, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Norte
USA loses 0 PUs for violating Nortes neutrality.
USA win, taking Norte from Neutral with 4 field_guns remaining. Battle score for attacker is 12
Casualties for USA: 4 infantry
Casualties for Neutral: 8 infantry
Non Combat Move - USA
Place Units - USA
4 tanks placed in Leon
4 infantry and 2 tanks placed in New York
2 field_guns and 2 infantry placed in Hudson-Delaware
4 field_guns and 2 infantry placed in Washington D.C.
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
Turn Complete - USA
USA collect 81 PUs; end with 84 PUs
USA collect 8 PUs from War Bonds; end with 92 PUs
Combat Hit Differential Summary :
Neutral : -2.33
USA : -4.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 2,4,2,5 and gets 0 hits
Combat Move - Germany
13 infantry moved from East Prussia to Lithuania
4 field_guns moved from Eastern Poland to Lithuania
2 heavy_guns moved from Eastern Poland to Lithuania
1 infantry and 6 stormtruppens moved from West Prussia to East Prussia
3 stormtruppens moved from Brandenburg to West Prussia
3 stormtruppens moved from Berlin to Brandenburg
Purchase Units - Germany
Germany buy 31 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - Germany
Battle in Lithuania
Germany attack with 4 field_guns, 2 heavy_guns and 13 infantry
Russia defend with 6 infantry and 3 trenchs
Germany roll dice for 4 field_guns, 2 heavy_guns and 13 infantry in Lithuania, round 2 : 6/19 hits, 5.17 expected hits
Russia roll dice for 6 infantry and 3 trenchs in Lithuania, round 2 : 4/9 hits, 2.50 expected hits
4 infantry owned by the Germany and 3 trenchs owned by the Russia lost in Lithuania
Germany roll dice for 4 field_guns, 2 heavy_guns and 9 infantry in Lithuania, round 3 : 5/15 hits, 4.50 expected hits
Russia roll dice for 6 infantry in Lithuania, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germany and 5 infantry owned by the Russia lost in Lithuania
Germany roll dice for 4 field_guns, 2 heavy_guns and 6 infantry in Lithuania, round 4 : 4/12 hits, 4.00 expected hits
Russia roll dice for 1 infantry in Lithuania, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Russia lost in Lithuania
Germany win, taking Lithuania from Russia with 4 field_guns, 2 heavy_guns and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 8 infantry
Casualties for Russia: 6 infantry and 3 trenchs
Non Combat Move - Germany
2 infantry moved from Eastern Poland to Lithuania
1 field_gun and 7 infantry moved from Westphalia to Nassau
3 field_guns, 5 heavy_guns and 4 infantry moved from Amsterdam to Belgium
Place Units - Germany
3 trenchs placed in Eastern Poland
6 infantry and 3 trenchs placed in Wurttemburg
3 infantry placed in Belgium
4 infantry placed in Hanover
6 infantry placed in Mecklenburg
2 infantry placed in Warsaw
6 infantry placed in Bavaria
4 infantry placed in Berlin
Activate Technology - Germany
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Turn Complete - Germany
Germany collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germany : 1.33
Russia : 3.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11
Research Technology - France
France spend 5 on tech rolls
France roll 6,1,1,1 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover science
Combat Move - France
1 field_gun moved from Champagne to Alsace
5 cavalrys moved from Brittany to Auvergne
3 infantry moved from Paris to Burgundy
1 field_gun moved from Champagne to Rhine
France take Rhine from Germany
2 colonials and 23 field_guns moved from Champagne to Alsace
8 heavy_guns moved from Paris to Champagne
1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 27 Mid Atlantic
1 fighter moved from Franche-Comte to Marseilles
1 field_gun and 1 infantry moved from Khabarovsk to Amur
Purchase Units - France
France buy 5 heavy_guns, 12 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Amur
France attack with 1 field_gun and 1 infantry
Communists defend with 1 conscript
France roll dice for 1 field_gun and 1 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits
Communists roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Amur
France win, taking Amur from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Battle in Alsace
France attack with 2 colonials and 24 field_guns
Germany defend with 9 trenchs
9 trenchs owned by the Germany lost in Alsace
France win, taking Alsace from Germany with 2 colonials and 24 field_guns remaining. Battle score for attacker is 27
Casualties for Germany: 9 trenchs
Non Combat Move - France
Place Units - France
5 heavy_guns and 3 trenchs placed in Marseilles
5 infantry and 3 trenchs placed in Champagne
7 infantry placed in Paris
Activate Technology - France
France activating science
Trigger FranceP: France has 3 infantry placed in Paris
Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - France
France collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
France : 1.33
Communists : -0.17