Misterblue (allies) v JWW game 2


  • All though perhaps the loss of Japan was the last straw…

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    @Misterblue said in Misterblue (allies) v JWW game 2:

    All though perhaps the loss of Japan was the last straw…

    yeah that was tough…I thought I had a better D planned. made lots of mistakes w/Jpn.

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    @Misterblue great game, Russia play was very strong, in fact it was all well done. I didn’t see the urgency in europe fast enough or else I would pushed harder with japan sooner…good game! I will report your second victory against me.


  • @666 Yes it was a great game. You had me worried in the beginning when you skipped the money island and nabbed India quicker than I was expecting. But a fair deal of good dice helped the allies stay on top of things.

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    Yeah, the Axis have been nicely on schedule after 4 turns. Having India controlled for good with little concessions after J4 is a great achievement. Also, the German progress against the Russians was as fast a possible. After that, things went downhill.

    It is challenging for the Germans to fave the India stack in the middle east so early. It is difficult to play Japan in a way to maximize the efforts. The problem is that Japan can play for a forced VC victory but if it fails, the Axis are in trouble. It is not easy to materialize on early grab of India properly. Japan needs to be very dedicated after that and either significantly support the Germans or make the Allies life in the Pacific a nightmare.

    In the end, I tend to blame the German naval build G1 which did not materialize well enough. The Axis missed those 30 IPCs to be more compulsive at the German Russian front.

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    @JDOW said in Misterblue (allies) v JWW game 2:

    Yeah, the Axis have been nicely on schedule after 4 turns. Having India controlled for good with little concessions after J4 is a great achievement. Also, the German progress against the Russians was as fast a possible. After that, things went downhill.

    It is challenging for the Germans to fave the India stack in the middle east so early. It is difficult to play Japan in a way to maximize the efforts. The problem is that Japan can play for a forced VC victory but if it fails, the Axis are in trouble. It is not easy to materialize on early grab of India properly. Japan needs to be very dedicated after that and either significantly support the Germans or make the Allies life in the Pacific a nightmare.

    In the end, I tend to blame the German naval build G1 which did not materialize well enough. The Axis missed those 30 IPCs to be more compulsive at the German Russian front.

    Thanks for the analysis JDow…it is hard to balance how much G navy to buy, typically I do none at all but without know what the allies are going to do in Europe it is a tough decision. Personally, I think my mid JPN game was off, I wasn’t committed to go after the Pacific VC win soon enough and I bumbled around for a few turns. You and Mr.Blue should play.

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