@zlefin it will likely be a day or two before I can get to my next turn
L20 Karl7 (L+14) vs AetV (X)
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wait, hold I forgot to move my stack.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs; Germans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 armour, 1 infantry and 1 mech_infantry moved from Evenkiyskiy to Yenisey 3 artilleries and 4 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 bombers moved from Western Germany to United Kingdom 4 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 4 fighters moved from 112 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 12 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 3/4 hits, 0,67 expected hits 3 bombers killed by AA AA fire in United Kingdom : 1/3 hits, 0,50 expected hits 1 tactical_bomber killed by AA Bombing raid in United Kingdom rolls: 6,7 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: airfield = 6, factory_major = 3 Battle in Yenisey Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 5 fighters moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy 2 armour and 3 mech_infantrys moved from Caucasus to Iraq 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 aaGun and 3 infantry moved from Northwest Persia to Persia 1 bomber moved from Iraq to Western Germany 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Russia to Samara 3 armour moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Tsinghai to Caucasus 1 armour moved from Timguska to Kazakhstan Place Units - Germans 1 carrier, 1 destroyer and 1 fighter placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,3,3,5,4,5,2,2,3,2,3,6,6,6,2,1,6,5 Germans collect 70 PUs (8 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Trans-Jordan: 9 armour, 12 fighters, 10 mech_infantrys and 3 tactical_bombers EDIT: Removing units owned by Germans from Iraq: 9 armour, 12 fighters, 10 mech_infantrys and 3 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,67 Russians : -0,67 AA fire in United Kingdom : : 2,83 -
@Karl7 you’re good to go with Russia unless you don’t want to move. In that case let me know and I go and grab the map from there.
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go ahead
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Buryatia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 armour, 3 bombers and 2 fighters moved from Iraq to Trans-Jordan 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to Manchuria 1 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,3,4,4,2,2,5,6,2 Japanese collect 5 PUs (11 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Japanese : 0,50 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 3 fighters moved from Korea to Manchuria 5 infantry and 2 mech_infantrys moved from Korea to Manchuria 1 infantry moved from Hainan to 36 Sea Zone 2 mech_infantrys moved from French Indo China to 36 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Manchuria 6 fighters moved from French Indo China to Manchuria 1 submarine moved from 93 Sea Zone to 97 Sea Zone 4 fighters moved from 98 Sea Zone to 97 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 97 Sea Zone Americans attack with 4 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Manchuria Americans attack with 1 bomber, 9 fighters, 7 infantry and 4 mech_infantrys Japanese defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 fighter and 13 infantry AA fire in Manchuria : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Manchuria Americans roll dice for 1 bomber, 7 fighters, 7 infantry and 4 mech_infantrys in Manchuria, round 2 : 7/19 hits, 6.00 expected hits Japanese roll dice for 1 aaGun, 5 artilleries, 1 fighter and 13 infantry in Manchuria, round 2 : 9/19 hits, 6.67 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 7 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Manchuria 2 mech_infantrys retreated to Korea Japanese win with 5 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -26 Casualties for Americans: 2 fighters, 7 infantry and 2 mech_infantrys Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Americans 2 carriers, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 19 Sea Zone 4 fighters moved from Manchuria to 19 Sea Zone 3 fighters moved from Manchuria to Korea 1 bomber moved from Manchuria to Korea 2 fighters moved from 75 Sea Zone to Egypt 4 fighters moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 6 fighters moved from Eastern United States to 90 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from 90 Sea Zone to 91 Sea Zone 3 fighters moved from 90 Sea Zone to Gibraltar 1 fighter moved from 90 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Kenya to Egypt 1 aaGun moved from Egypt to Alexandria 3 infantry moved from Egypt to Alexandria 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Burma to India 1 infantry moved from Siam to Shan State 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 2 carriers moved from 75 Sea Zone to 71 Sea Zone 1 battleship and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone 1 carrier and 2 fighters moved from 75 Sea Zone to 71 Sea Zone Place Units - Americans 2 infantry and 1 mech_infantry placed in Korea 1 bomber placed in French Indo China 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 5 infantry placed in Central United States 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6 Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 10 infantry moved from Chahar to Jehol 1 fighter moved from Kweichow to Jehol 4 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Shensi 4 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries and 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 34 PUs; British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from Union of South Africa to Egypt Place Units - British 2 armour and 1 fighter placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : -0.33 AA fire in Manchuria : : 1.50 Japanese : 2.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 5 fighters moved from Persia to Trans-Jordan 3 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 2 mech_infantrys placed in Northern Italy Italians undo move 1. 2 mech_infantrys placed in Iraq 1 airfield placed in Trans-Jordan Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,5,3,3,6,4,4,3,5,5,3,5,3,3,2,1,1,2,2,1 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - French -
TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 2 bombers, 1 carrier, 2 destroyers, 1 marine, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers and 1 fighter moved from Western Germany to United Kingdom 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 infantry moved from Yenisey to Olgiy Germans take Olgiy from Russians -
full intercept no scram
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also skip russia
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 2 bombers, 1 carrier, 2 destroyers, 1 marine, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers and 1 fighter moved from Western Germany to United Kingdom 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 infantry moved from Yenisey to Olgiy Germans take Olgiy from Russians Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom British launches 8 interceptors out of United Kingdom Attackers Fire, : 2/8 hits, 1,83 expected hits Defenders Fire, : 2/8 hits, 2,67 expected hits 2 fighters owned by the Germans lost in United Kingdom 2 fighters owned by the Americans lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/5 hits, 0,83 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8,3,7,3 and causes: 17 damage to unit: factory_major Bombing raid in United Kingdom causes 17 damage total. Battle in 110 Sea Zone Germans attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 4 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 9 fighters and 3 tactical_bombers moved from Trans-Jordan to Western Germany 3 fighters moved from Trans-Jordan to Southern Italy 3 armour moved from Northwest Persia to Trans-Jordan 4 mech_infantrys moved from Persia to Trans-Jordan 4 mech_infantrys moved from Caucasus to Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Volgograd to Northwest Persia 2 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Yenisey to Buryatia 6 infantry moved from Norway to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 2 bombers and 1 marine placed in Western Germany 1 carrier, 2 destroyers and 2 submarines placed in 112 Sea Zone 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,4,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6,5,4,5,4,2,6,4,5,1,5,4,6,5,4,2,2,6,5 Germans collect 70 PUs (7 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -0,33 Defenders Fire, : : -0,67 Americans : -0,33 Attackers Fire, : : 0,17 AA fire in United Kingdom : : 0,17 -
@Karl7 will do, but have to post map for the results.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dzavhan to Olgiy 1 armour and 1 mech_infantry moved from Ulaanbaatar to Suiyuyan Japanese take Central Mongolia from Russians Japanese take Suiyuyan from Chinese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 1 fighter moved from Manchuria to Japan 5 artilleries and 6 infantry moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Sakha to Buyant-Uhaa Place Units - Japanese 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,2,1,1,1,3,5,3,3,2,3,2,5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5,4,2,2,3,5,4,6,2 Japanese collect 5 PUs (11 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur 4 fighters moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to Amur 1 bomber and 1 fighter moved from Korea to Amur 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 104 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer, 4 fighters and 6 submarines Japanese defend with 1 submarine Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 1 destroyer, 4 fighters and 6 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Amur Americans attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Amur, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 5 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 5 fighters moved from 104 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports moved from 94 Sea Zone to 92 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from 92 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from Alexandria to Egypt 1 battleship, 3 carriers and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Shan State to Burma 1 bomber moved from French Indo China to India 3 mech_infantrys moved from Yunnan to Shensi 2 submarines moved from 19 Sea Zone to 36 Sea Zone 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 bomber and 3 fighters moved from Amur to Korea Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 bomber and 5 fighters placed in Eastern United States 1 armour, 1 infantry and 1 mech_infantry placed in Korea Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Tsinghai to Shensi 4 infantry moved from Kweichow to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 artilleries and 2 infantry placed in Shensi 3 infantry placed in Jehol Chinese undo move 1. 2 artilleries placed in Shensi 2 infantry placed in Jehol Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 6 infantry EDIT: Adding units owned by Chinese to Yunnan: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs Purchase Units - British British repair damage of 16x factory_major; Remaining resources: 18 PUs; British buy 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_minor; Remaining resources: 16 PUs; UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Egypt to Persia 2 submarines moved from 98 Sea Zone to 96 Sea Zone 2 submarines moved from 96 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Non Combat Move - British 1 bomber moved from Persia to Egypt Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 1 infantryCombat Hit Differential Summary :
Germans : -0.33 AA fire in Persia : : -0.17 Americans : 2.67 Japanese : 0.67 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 1 infantry placed in Iraq Italians undo move 1. 1 artillery and 1 infantry placed in Iraq 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,5,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,6,6 Italians collect 8 PUs (6 lost to blockades); end with 8 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 0,33 Americans : -0,33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from West India to Eastern Persia ANZAC take Eastern Persia from Japanese Combat - ANZAC Non Combat Move - ANZAC 3 fighters moved from Sumatra to Kenya 1 aaGun and 3 infantry moved from Shan State to 37 Sea Zone 1 transport moved from 39 Sea Zone to 55 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 aaGun and 3 infantry moved from 39 Sea Zone to India 1 fighter moved from Queensland to Sumatra 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from India to Kenya Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Germans buy 3 armour, 2 carriers, 1 destroyer, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kazakhstan to Eastern Persia Germans take Turkmenistan from Russians 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Buryatia to Amur 1 infantry moved from Olgiy to Tsagaan Olom Germans take Tsagaan Olom from Russians 5 fighters moved from 112 Sea Zone to United Kingdom 6 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 3 fighters moved from Western Germany to United Kingdom Combat - Germans -
Scramble?
Intercept?
Skip Russia? @Karl7 -
Full intercept, no scram, skip russia





