Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Rostov to Iraq
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Cyprus
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win, taking Cyprus from British with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Iraq, round 3 : 1/6 hits, 2,17 expected hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 marine moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Rostov to Bryansk
1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 marine moved from 97 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone
2 carriers moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to Northwest Persia
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
1 fighter moved from Egypt to 99 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - ANZAC
Battle in Borneo
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Battle in Dutch New Guinea
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Malta from Italians, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
2 infantry moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 fighter moved from 26 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 fighter moved from Eastern Persia to India
1 fighter moved from 99 Sea Zone to Algeria
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,50
So what are Hitler‘s plans? I expect him, reasonable as he was, to demand nothing less than demanding his generals to present a plan for taking London as revenge:-)
Not sure I will, but may I change Italy’s setup before doing Germany? Maybe also change some CM where there would be no dice?
I find this very tricky. Probably game over. As I see it UK can likely crush Berlin again. They will never produce again until it’s too late.
Yeah. Berlin will fall again and I played UK very poorly as I could have setup the retake of Berlin way way better. I rushed the move out before I headed to the gym and did not think through what options on Berlin I had next turn.
What Italian changes do you have in mind?
Making more of a fleet attack on z92, stacking there, keeping empty space for german air. Haven’t calculated, likely a desperado, but game is tense.
Hitting z125 with the bomber instead, relieving german air.
I can post a new file, so it’s easier to evaluate. Nothing that impacted France anyway.
Okay, but in case you changed the attack in 92 you’d have to reroll the battle there.
@trulpen said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
I can post a new file, so it’s easier to evaluate. Nothing that impacted France anyway.
How do you want to know that? Maybe the ONE Frenchman in London would have played his turn ENTIRELY different:D
@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Okay, but in case you changed the attack in 92 you’d have to reroll the battle there.
Even if the dice are the same?
Nevermind, you have 2 des, 2 ac and 3 figs to scramble. Can’t hit the fleet with G anyway.
Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.
@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.
The option is definitely obsolete.
Okay, got it.
Any update from the Wolfsschanze?
@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Any update from the Wolfsschanze?
Serial anxiety attacks.
And that Hitler-motherfucker only hides in his bombed out bunker.
that mad me laugh, LOL
Good!
Sadly, I don’t see the nazis laughing.
Me neither. They are in a tough spot.