Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL20 #1 trulpen (X) vs JDOW (A+12) BM3
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@trulpen did I not warn you that others would not be so forgiving of your blunders so you would have to play more carefully or else learn such hard lessons?
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@axis-dominion said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
@trulpen did I not warn you that others would not be so forgiving of your blunders so you would have to play more carefully or else learn such hard lessons?
You did. I’ve done this crap before. Will never learn.
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 3 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to 112 Sea Zone 2 infantry moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from Rostov to Iraq 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians
Combat Hit Differential Summary :
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Scramble z92?
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no scramble
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 3 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to 112 Sea Zone 2 infantry moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from Rostov to Iraq 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Cyprus Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win, taking Cyprus from British with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Iraq Italians attack with 2 armour, 1 bomber and 3 mech_infantrys British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 2,17 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Iraq Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Iraq, round 3 : 1/6 hits, 2,17 expected hits British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 mech_infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 marine moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Romania to Slovakia Hungary 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from Rostov to Bryansk 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 marine moved from 97 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone 2 carriers moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from Iraq to Northwest Persia 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : -1,00 British regular : 0,00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea 1 fighter moved from Egypt to 99 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - ANZAC Battle in Borneo Battle in 99 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malta Battle in Dutch New Guinea ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 4 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Malta from Italians, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 2 infantry moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 fighter moved from 26 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from Eastern Persia to India 1 fighter moved from 99 Sea Zone to Algeria Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,50
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So what are Hitler‘s plans? I expect him, reasonable as he was, to demand nothing less than demanding his generals to present a plan for taking London as revenge:-)
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Not sure I will, but may I change Italy’s setup before doing Germany? Maybe also change some CM where there would be no dice?
I find this very tricky. Probably game over. As I see it UK can likely crush Berlin again. They will never produce again until it’s too late.
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Yeah. Berlin will fall again and I played UK very poorly as I could have setup the retake of Berlin way way better. I rushed the move out before I headed to the gym and did not think through what options on Berlin I had next turn.
What Italian changes do you have in mind?
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Making more of a fleet attack on z92, stacking there, keeping empty space for german air. Haven’t calculated, likely a desperado, but game is tense.
Hitting z125 with the bomber instead, relieving german air.
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I can post a new file, so it’s easier to evaluate. Nothing that impacted France anyway.
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Okay, but in case you changed the attack in 92 you’d have to reroll the battle there.
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@trulpen said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
I can post a new file, so it’s easier to evaluate. Nothing that impacted France anyway.
How do you want to know that? Maybe the ONE Frenchman in London would have played his turn ENTIRELY different:D
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Okay, but in case you changed the attack in 92 you’d have to reroll the battle there.
Even if the dice are the same?
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Nevermind, you have 2 des, 2 ac and 3 figs to scramble. Can’t hit the fleet with G anyway.
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Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.
The option is definitely obsolete.
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Okay, got it.
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Any update from the Wolfsschanze?