L20 #1 trulpen (X) vs akreider2 (A+9) BM3

  • 2007 AAR League

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 28 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 4 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.00
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.33
    

    Savegame

  • 2007 AAR League

    trulpen_UK4_twohits.tsvg

    Two hits on the SZ 125 battle, what OOL?


  • The carrier of course.

    I play so fucking sloppy against you. Don’t know why. Didn’t see that a second sb could hit the fleet.

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 28 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 4 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from Gibraltar to 125 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Anglo Egyptian Sudan
            1 artillery and 3 infantry moved from Persia to Iraq
            1 mech_infantry moved from Syria to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            5 artilleries, 1 fighter and 17 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 5 artilleries, 1 fighter and 17 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 artilleries, 1 fighter and 17 infantry in Burma, round 2 : 8/23 hits, 5.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 5 artilleries, 1 fighter and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/9 hits, 3.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 125 Sea Zone
                British attack with 2 bombers
                Germans defend with 1 carrier, 1 tactical_bomber and 1 transport
                    British roll dice for 2 bombers in 125 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 carrier owned by the Germans and 1 bomber owned by the British lost in 125 Sea Zone
                    British roll dice for 1 bomber in 125 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 tactical_bomber and 1 transport in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber in 125 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 tactical_bomber and 1 transport in 125 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in 125 Sea Zone
                    1 transport owned by the Germans lost in 125 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 22
                Casualties for British: 1 bomber
                Casualties for Germans: 1 carrier, 1 tactical_bomber and 1 transport
            Battle in 91 Sea Zone
                British attack with 1 destroyer and 4 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 armour moved from Quebec to Ontario
            1 fighter moved from Alexandria to Egypt
            1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 armour moved from Ethiopia to Egypt
            2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 tactical_bomber moved from Iraq to Eastern Persia
            1 fighter moved from Burma to India
            1 infantry moved from West India to India
            1 fighter moved from Iraq to Egypt
            1 infantry moved from French West Africa to 83 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
    
        Place Units - British
            1 bomber and 2 infantry placed in Persia
            2 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,6,4,6,5
            British collect 39 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.83
    Italians : 0.67
    Americans : 2.00
    Chinese : -0.33
    Neutral_Axis : 0.00
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    Lucky attack on SZ 125 for UK. The odds were slightly in my favor (expected gain of maybe 5), so I figured it’d be worth a shot.


  • And not only did you not max convoy Italy earlier with crappy odds, but now G made 0 dmg on UK. Fuck MARTI. This game is over by dice, not strategy, if it continues like this, despite my serial small blunders.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from British
            1 mech_infantry moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            4 mech_infantrys moved from Romania to Ukraine
            2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            2 artilleries and 4 infantry moved from Bulgaria to Romania
            1 infantry moved from Algeria to Tunisia
            2 artilleries and 2 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 submarine and 2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Will change NCM.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from British
            1 mech_infantry moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            4 mech_infantrys moved from Romania to Ukraine
            2 artilleries and 4 infantry moved from Bulgaria to Romania
            4 infantry moved from Southern Italy to Northern Italy
            1 armour and 1 mech_infantry moved from Libya to Algeria
            2 artilleries and 2 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 submarine and 2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 bomber moved from Queensland to India
            1 fighter moved from Queensland to New Zealand
            1 fighter moved from Queensland to 63 Sea Zone
            1 fighter moved from 63 Sea Zone to New Zealand
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 63 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 bomber moved from Queensland to India
            1 fighter moved from Queensland to New Zealand
            1 fighter moved from Queensland to 63 Sea Zone
            1 fighter moved from 63 Sea Zone to New Zealand
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 63 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 57 PUs; 
            Germans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            3 bombers moved from Germany to 91 Sea Zone
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
            1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z91?

  • 2007 AAR League

    No scramble


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 57 PUs; 
            Germans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            3 bombers moved from Germany to 91 Sea Zone
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
            1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer; Russians defend with 1 submarine
                    Germans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Russians lost in 91 Sea Zone
                Germans win with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in Volgograd
                Germans attack with 4 armour and 4 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 marine moved from Eire to 109 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 109 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 aaGun moved from Bessarabia to Ukraine
            1 aaGun and 6 infantry moved from Novgorod to Archangel
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Ukraine to Western Ukraine
            2 artilleries moved from Germany to Poland
            1 artillery moved from Germany to Western Germany
            1 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 fighters placed in Western Germany
            3 infantry placed in Novgorod
            1 destroyer and 1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : -0,83
    

    Savegame


  • Checking NCM.


  • I’m good. Russia may go.

  • 2007 AAR League

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Bryansk to Ukraine
            1 infantry moved from Russia to Tambov
            1 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            8 artilleries and 30 infantry moved from Bryansk to Tambov
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Yakut S.S.R.
                Russians attack with 12 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 12 infantry in Yakut S.S.R., round 2 : 3/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 11 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 8 artilleries and 31 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 8 artilleries and 31 infantry in Tambov, round 2 : 10/39 hits, 9.17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 8 artilleries and 31 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Rostov to Russia
            1 bomber moved from Ukraine to Russia
            4 aaGuns, 2 armour, 17 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 tactical_bomber moved from Rostov to Russia
            6 infantry moved from Novosibirsk to Samara
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Tsagaan Olom to Olgiy
            1 infantry moved from Tsagaan Olom to Olgiy
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Buryatia to Yakut S.S.R.
            4 infantry moved from Russia to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    AA fire in Ukraine : : -0.17
    Russians : -0.17
    Japanese : 0.67
    AA fire in Novgorod : : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 bomber moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 16 Sea Zone to French Indo China
            1 bomber moved from Anhwe to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Siberia to Manchuria
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from 37 Sea Zone to Malaya
            2 aaGuns and 4 artilleries moved from Yunnan to French Indo China
            3 infantry moved from Kiangsu to Anhwe
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Hunan to French Indo China
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 transport moved from 45 Sea Zone to 20 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone
            3 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Suiyuyan to French Indo China
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
            1 fighter and 2 tactical_bombers moved from Suiyuyan to French Indo China
            1 fighter moved from Anhwe to Malaya
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Anhwe to 35 Sea Zone
            1 carrier moved from 45 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : -1,17
    

    Savegame

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