TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 5 infantry moved from 6 Sea Zone to Japan
4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 7 Sea Zone to Japan
6 submarines moved from 6 Sea Zone to 19 Sea Zone
6 submarines moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
9 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Shensi to Kwangsi
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 4/8 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
AA fire in Japan : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber in Japan, round 2 : 13/29 hits, 11,67 expected hits
Japanese roll dice for 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 10,00 expected hits
12 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 18 fighters, 2 infantry and 1 tactical_bomber in Japan, round 3 : 10/22 hits, 10,50 expected hits
Japanese roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 6,00 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 15 fighters and 1 tactical_bomber in Japan, round 4 : 12/17 hits, 8,50 expected hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Americans: 4 fighters and 9 infantry
Casualties for Japanese: 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers
Battle in 26 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 18 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 5 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Kwangsi
Americans attack with 3 fighters
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Kwangsi
retreated to Kwangsi
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
2 carriers moved from 7 Sea Zone to 6 Sea Zone
14 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
9 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Kwangsi to Kiangsi
1 bomber moved from Iraq to West India
1 artillery and 5 infantry moved from Normandy Bordeaux to France
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Southern France to France
Place Units - Americans
9 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 133 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 138 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 143 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 153 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 158 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 163 PUs
Combat Hit Differential Summary :
Germans : 1,33
Americans : 3,00
AA fire in Japan : : -0,50
Japanese : -3,67
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