Misterblue (allies) v JWW game 2

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    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Philippines to Shantung
            4 tactical_bombers moved from 54 Sea Zone to South Australia
            10 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to New South Wales
            1 fighter moved from 54 Sea Zone to New South Wales
            2 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to South Australia
            1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            2 marines moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 19 Sea Zone to Shantung
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 marines
                ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 marines in New South Wales, round 2 : 2/8 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                Japanese captures 11PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Queensland
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 marines
                ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in Queensland, round 2 : 2/5 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in South Australia
                Japanese attack with 13 fighters and 4 tactical_bombers
                ANZAC defend with 1 aaGun, 1 armour, 2 artilleries and 8 infantry
                    AA fire in South Australia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in South Australia
                    Japanese roll dice for 12 fighters and 4 tactical_bombers in South Australia, round 2 : 11/16 hits, 8.67 expected hits
                    ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries and 8 infantry in South Australia, round 2 : 3/11 hits, 3.83 expected hits
                    3 fighters owned by the Japanese, 8 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
                    Japanese roll dice for 9 fighters and 4 tactical_bombers in South Australia, round 3 : 7/13 hits, 7.17 expected hits
                    ANZAC roll dice for 1 armour in South Australia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in South Australia
                Japanese win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 4 fighters
                Casualties for ANZAC: 1 aaGun, 1 armour, 2 artilleries and 8 infantry
            Battle in Shantung
                Japanese attack with 2 bombers and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 fighter in Shantung, round 2 : 0/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber
                Casualties for Chinese: 1 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 bomber moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Japan
            9 fighters and 4 tactical_bombers moved from South Australia to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            2 fighters moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 21 Sea Zone to 18 Sea Zone
            1 carrier and 3 transports moved from 19 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to Japan
            4 fighters moved from Philippines to 19 Sea Zone
            4 fighters moved from 19 Sea Zone to Kiangsu
            2 tactical_bombers moved from Philippines to Japan
            1 mech_infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Burma
            4 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            3 transports moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter and 8 infantry placed in Japan
            3 fighters placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,3,3,3,2,6,1,1,1,1,6,6,3,3,1,1,4,6,1,3,6,3,1,1,4,1,2,5,1,3,2,1,3,6,6,5,2,1,2,6,2,4,4,1,3,5,4,4,4,6,1,3,3,4,4,1,4,4,3,4,4,1,2,6,3,5,6,1,4,6,1,4,3,3,6,3
            Japanese collect 38 PUs (19 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    AA fire in South Australia : : 0.50
    Chinese : 0.33
    Japanese : -0.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Kwangsi : 1 flag, 2 mech_infantrys
    Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 8 fighters, 13 infantry and 1 tactical_bomber
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
    Siam : 1 airfield
    Manchuria : 1 flag
    Hunan : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag, 1 mech_infantry
    India : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines
    New South Wales : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 marines
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 factory_minor and 1 harbour
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 2 carriers, 4 submarines and 3 transports
    26 Sea Zone : 1 destroyer
    19 Sea Zone : 1 destroyer
    18 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer
    54 Sea Zone : 1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines, 4 tactical_bombers and 2 transports
    62 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 31 / 27
    Russians : 37 / 47
    Japanese : 57 / 67
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 38 / 56
    UK_Pacific : 0 / 0
    Italians : 11 / 2
    ANZAC : 6 / 0
    French : 14 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from 6 Sea Zone to Japan
            4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            4 fighters moved from 7 Sea Zone to Japan
            6 submarines moved from 6 Sea Zone to 19 Sea Zone
            6 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            9 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Shensi to Kwangsi
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            2 fighters moved from United Kingdom to Southern France
    

    Savegame


  • @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Misterblue said in Misterblue (allies) v JWW game 2:

    @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)

    two battles are 90%? I thought I had japan more secure, didn’t check IND…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Misterblue didn’t even notice the USA fighters in shensi…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Misterblue said in Misterblue (allies) v JWW game 2:

    @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)

    Kamikaze one per cv…
    no scramble
    max D…time for me to get lucky!


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from 6 Sea Zone to Japan
            4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            4 fighters moved from 7 Sea Zone to Japan
            6 submarines moved from 6 Sea Zone to 19 Sea Zone
            6 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            9 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Shensi to Kwangsi
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            2 fighters moved from United Kingdom to Southern France
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 4/8 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
                    AA fire in Japan : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber in Japan, round 2 : 13/29 hits, 11,67 expected hits
                    Japanese roll dice for 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 10,00 expected hits
                    12 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 18 fighters, 2 infantry and 1 tactical_bomber in Japan, round 3 : 10/22 hits, 10,50 expected hits
                    Japanese roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 6,00 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 15 fighters and 1 tactical_bomber in Japan, round 4 : 12/17 hits, 8,50 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                Americans captures 67PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
                Casualties for Americans: 4 fighters and 9 infantry
                Casualties for Japanese: 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers
            Battle in 26 Sea Zone
                Americans attack with 9 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 18 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Kwangsi
                Americans attack with 3 fighters
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Kwangsi
                 retreated to Kwangsi
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            2 carriers moved from 7 Sea Zone to 6 Sea Zone
            14 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            9 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Kwangsi to Kiangsi
            1 bomber moved from Iraq to West India
            1 artillery and 5 infantry moved from Normandy Bordeaux to France
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Southern France to France
    
        Place Units - Americans
            9 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 133 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 138 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 143 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 153 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 158 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 163 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Americans : 3,00
    AA fire in Japan : : -0,50
    Japanese : -3,67
    

    Savegame


  • @666 said in Misterblue (allies) v JWW game 2:

    time for me to get lucky

    Seems like Japan got lucky, in the wrong battle, in the more significant battle they got unlucky.


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            1 fighter and 24 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Jehol
            3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll think I’ll adjust the American ncm a bit.


  • TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            3 armour, 1 artillery, 1 bomber, 13 fighters, 11 infantry and 2 tactical_bombers moved from France to Western Germany
            2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
    

    Savegame


  • Will move the bmb to sz112.


  • TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 bomber moved from France to 112 Sea Zone
            3 armour, 1 artillery, 13 fighters, 11 infantry and 2 tactical_bombers moved from France to Western Germany
    

    Savegame


  • @666 Scramble? Max D?


  • Btw the American ncm edit occur at the end of China. Returning the 2 dd, ac to sz112.


  • All though perhaps the loss of Japan was the last straw…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Misterblue said in Misterblue (allies) v JWW game 2:

    All though perhaps the loss of Japan was the last straw…

    yeah that was tough…I thought I had a better D planned. made lots of mistakes w/Jpn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Misterblue great game, Russia play was very strong, in fact it was all well done. I didn’t see the urgency in europe fast enough or else I would pushed harder with japan sooner…good game! I will report your second victory against me.


  • @666 Yes it was a great game. You had me worried in the beginning when you skipped the money island and nabbed India quicker than I was expecting. But a fair deal of good dice helped the allies stay on top of things.

  • 15 14

    Yeah, the Axis have been nicely on schedule after 4 turns. Having India controlled for good with little concessions after J4 is a great achievement. Also, the German progress against the Russians was as fast a possible. After that, things went downhill.

    It is challenging for the Germans to fave the India stack in the middle east so early. It is difficult to play Japan in a way to maximize the efforts. The problem is that Japan can play for a forced VC victory but if it fails, the Axis are in trouble. It is not easy to materialize on early grab of India properly. Japan needs to be very dedicated after that and either significantly support the Germans or make the Allies life in the Pacific a nightmare.

    In the end, I tend to blame the German naval build G1 which did not materialize well enough. The Axis missed those 30 IPCs to be more compulsive at the German Russian front.

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