The World is at War! (Whack vs dawg)


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            1 Elite moved from New Valley to Darfur
            1 Adv.Fighter and 1 Bomber moved from Syria to Mersa Matruh
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Bomber; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            3 Infantrys moved from Palestine to Lower Egypt
    
        Place Units - French
            1 Adv.Fighter and 1 Bomber placed in Syria
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            1 Infantry moved from N.French Indochina to Kweichow
            1 Infantry moved from N.French Indochina to N.Thailand
            2 Infantrys moved from Kwangsi to N.French Indochina
            3 L.Fighters moved from 85 Sea Zone to 116 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 85 Sea Zone to 76 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to 109 Sea Zone
            1 Tank moved from Kyushu to 85 Sea Zone
            1 Elite moved from Tohoku to 85 Sea Zone
            1 Elite, 2 Fighters, 1 Tank and 1 Transport moved from 85 Sea Zone to 102 Sea Zone
            1 Elite, 2 Fighters and 1 Tank moved from 102 Sea Zone to Ponape
            8 Mech.Infs moved from Ningsia to S.Buryat Mongolia
            6 Tanks moved from Ningsia to East Gobi
            12 Infantrys moved from Kwangtung to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Bunker, 1 Destroyer, 6 Infantrys, 3 L.Fighters and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 116 Sea Zone
                Yamamoto attack with 3 L.Fighters
                Americans defend with 1 B.Transport and 1 Transport
                    Yamamoto roll dice for 3 L.Fighters in 116 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 B.Transport and 1 Transport in 116 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                1 L.Fighter owned by the Yamamoto and 1 Transport owned by the Americans lost in 116 Sea Zone
                    Yamamoto roll dice for 2 L.Fighters in 116 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport in 116 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 116 Sea Zone
                Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 L.Fighter
                Casualties for Americans: 1 B.Transport and 1 Transport
            Battle in 109 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Fighter
                Americans defend with 1 Destroyer and 2 Transports
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Fighter in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Transports in 109 Sea Zone, round 2 : 2/3 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Yamamoto, 2 Transports owned by the Americans and 1 Fighter owned by the Yamamoto lost in 109 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in 109 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in 109 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in 109 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 2 Adv.Fighters and 1 Fighter
                Casualties for Americans: 2 Transports
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 2 Fighters
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 76 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                1 S.Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Ponape
                Yamamoto attack with 1 Elite, 2 Fighters and 1 Tank
                Americans defend with 1 Marine and 1 Tank
                    Yamamoto roll dice for 1 Elite, 2 Fighters and 1 Tank in Ponape, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Marine and 1 Tank in Ponape, round 2 : 1/2 hits, 0.83 expected hits
                    1 Marine owned by the Americans and 1 Elite owned by the Yamamoto lost in Ponape
                    Yamamoto roll dice for 2 Fighters and 1 Tank in Ponape, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Tank in Ponape, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans and 1 Fighter owned by the Yamamoto lost in Ponape
                Yamamoto win, taking Ponape from Americans with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Elite and 1 Fighter
                Casualties for Americans: 1 Marine and 1 Tank
            Battle in S.Buryat Mongolia
                Yamamoto attack with 8 Mech.Infs
                British defend with 1 Tank
                    Yamamoto roll dice for 8 Mech.Infs in S.Buryat Mongolia, round 2 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Tank in S.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in S.Buryat Mongolia
                Yamamoto win, taking S.Buryat Mongolia from Russians with 8 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
    
        Non Combat Move - Yamamoto
            2 L.Fighters moved from 116 Sea Zone to Truk
            1 Fighter moved from Ponape to Truk
            1 Adv.Fighter and 2 Fighters moved from 76 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 B.Transport, 1 Destroyer and 3 L.Fighters placed in 85 Sea Zone
            1 Bunker placed in Truk
            3 Infantrys placed in Kwangsi
            1 Marine placed in Tokyo
            3 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Americans : 2.50
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Gobi Altai to Ulan Bator
            2 Infantrys moved from Gobi Altai to Ulan Bator
            3 Infantrys moved from Gobi Altai to Ulan Bator
            9 Infantrys moved from Gobi Altai to Ningsia
            3 Elites moved from E.Qinghai to Ningsia
            7 Infantrys moved from E.Qinghai to Ningsia
            10 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Ningsia
                Chinese attack with 3 Elites and 16 Infantrys
                Yamamoto defend with 1 Mech.Inf
                    Chinese roll dice for 3 Elites and 16 Infantrys in Ningsia, round 2 : 7/19 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 3 Elites and 16 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Mech.Inf
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            6 Infantrys moved from Khabarovsk to Ayan
            10 Infantrys moved from Heilungchiang to Ayan
            1 ArmoredCar and 1 Tank moved from Hupeh to Yunnan
            1 ArmoredCar moved from Hupeh to Szechwan
            2 Infantrys moved from Shensi to Szechwan
            1 Tank moved from Shensi to Szechwan
            2 Infantrys and 5 Tanks moved from Shensi to Hupeh
            8 Infantrys moved from Changchun to Kirin
            4 Infantrys moved from Liaoning to Heilungchiang
            1 Infantry moved from Vladivostok to Khabarovsk
            1 Elite and 20 Infantrys moved from Chita to Ayan
            1 Tank moved from Eastern Mongolia to Ayan
            1 Elite and 1 Infantry moved from Eastern Mongolia to S.Buryat Mongolia
            1 Infantry moved from East Gobi to S.Buryat Mongolia
            2 Tanks moved from East Gobi to S.Buryat Mongolia
            3 Fighters moved from Heilungchiang to S.Buryat Mongolia
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 3 Infantrys and 12 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Elite, 36 Infantrys and 1 Tank
                British defend with 2 Infantrys; Russians defend with 3 Infantrys
                    Hisaichi roll dice for 1 Elite, 36 Infantrys and 1 Tank in Ayan, round 2 : 9/38 hits, 6.83 expected hits
                    Russians roll dice for 5 Infantrys in Ayan, round 2 : 2/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians, 2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Elite, 34 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Russians: 3 Infantrys
            Battle in Szechwan
                Hisaichi attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
                Russians defend with 2 Tanks
                    Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Szechwan, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Tanks in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Szechwan, round 3 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Tanks in Szechwan, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Russians lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 2 Tanks
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar and 1 Tank
                British defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 4 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Tank owned by the Hisaichi lost in Yunnan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 AAGun moved from Chita to S.Buryat Mongolia
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Hupeh
            4 Mech.Infs placed in Liaoning
            8 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -1.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            2 ArmoredCars moved from Mersa Matruh to Tobruk
            1 Mech.Inf moved from Mersa Matruh to Tobruk
            1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to Tobruk
            1 Mech.Inf and 16 Tanks moved from Mersa Matruh to Kufra
            2 Artillerys and 3 Infantrys moved from Lower Egypt to Mersa Matruh
            1 ArmoredCar moved from Cairo to Mersa Matruh
            3 Tanks moved from Cairo to Mersa Matruh
            1 Mech.Inf moved from Cairo to Tobruk
            1 Infantry moved from Cairo to Lower Egypt
            2 Mech.Infs moved from Belgian Congo to Kufra
            1 Bomber and 1 Fighter moved from French Equatorial Africa to Tobruk
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Adv.Fighters moved from Wales to Andalusia
            1 Artillery and 7 Infantrys moved from Bihar to Assam
            2 ArmoredCars moved from Assam to N.Thailand
            2 ArmoredCars moved from Assam to Kweichow
            6 ArmoredCars moved from Assam to Szechwan
            1 Mech.Inf moved from Assam to Shensi
                  Chinese take Shensi from Hisaichi
            2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
            7 Infantrys moved from Hyderabad to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 ArmoredCars moved from Bombay to Hyderabad
            5 ArmoredCars moved from Madras to Bihar
            1 Tank moved from E.Qinghai to Suiyuan
                  Chinese take Suiyuan from Hisaichi
            1 Tank moved from E.Qinghai to Assam
            1 Mech.Inf moved from Gobi Altai to Irkutsk
            1 Mech.Inf moved from Gobi Altai to Chahar
                  Chinese take Chahar from Hisaichi
    
        Purchase Units - British
            British buy 6 ArmoredCars, 1 Elite, 8 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kufra
                British attack with 3 Mech.Infs and 16 Tanks
                Italians defend with 1 Infantry and 2 Mech.Infs
                    British roll dice for 3 Mech.Infs and 16 Tanks in Kufra, round 2 : 8/19 hits, 9.00 expected hits
                    Italians roll dice for 1 Infantry and 2 Mech.Infs in Kufra, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 2 Mech.Infs owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 3 Mech.Infs and 16 Tanks remaining. Battle score for attacker is 14
                Casualties for Italians: 1 Infantry and 2 Mech.Infs
            Battle in Szechwan
                British attack with 6 ArmoredCars
                Hisaichi defend with 1 ArmoredCar, 2 Infantrys and 1 Tank
                    British roll dice for 6 ArmoredCars in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the British, 1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Szechwan
                    British roll dice for 4 ArmoredCars in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Tank owned by the Hisaichi lost in Szechwan
                British win, taking Szechwan from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 1
                Casualties for British: 3 ArmoredCars
                Casualties for Hisaichi: 1 ArmoredCar, 2 Infantrys and 1 Tank
            Battle in Kweichow
                British attack with 2 ArmoredCars
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Yamamoto lost in Kweichow
                British win, taking Kweichow from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Yamamoto: 1 Infantry
            Battle in N.Thailand
                British attack with 2 ArmoredCars
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Thailand
                British win, taking N.Thailand from Thai with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Tobruk
                British attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 2 Fighters and 2 Mech.Infs
                Italians defend with 2 Infantrys and 1 Tank
                    British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 2 Fighters and 2 Mech.Infs in Tobruk, round 2 : 3/8 hits, 3.17 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in Tobruk, round 2 : 0/3 hits, 1.17 expected hits
                    1 Tank owned by the Italians and 2 Infantrys owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 2 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for Italians: 2 Infantrys and 1 Tank
    
        Non Combat Move - British
            1 Adv.Fighter moved from Tobruk to Mersa Matruh
            2 Fighters moved from Tobruk to Mersa Matruh
            1 Bomber moved from Tobruk to Mersa Matruh
    
        Place Units - British
            6 Mech.Infs placed in Cairo
            2 Mech.Infs placed in Cape Town
            1 ArmoredCar and 4 Tanks placed in Delhi
            British undo move 3.
            1 Elite and 4 Tanks placed in Delhi
            4 ArmoredCars and 1 Tank placed in Madras
            2 ArmoredCars placed in Bombay
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -2.17
    Hisaichi : 1.17
    Yamamoto : 0.67
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Infantry moved from Canberra to 122 Sea Zone
            1 Cruiser and 1 Infantry moved from 122 Sea Zone to 67 Sea Zone
            1 Adv.Fighter moved from Broome to Java
            1 Tank moved from Canberra to 122 Sea Zone
            1 Infantry moved from Canberra to 122 Sea Zone
            2 Destroyers, 1 Infantry, 1 Tank and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Fighter moved from Broome to 111 Sea Zone
            1 Fighter moved from Broome to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 1 Fighter
                Hisaichi defend with 1 T.Boat
                    Anzac roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 111 Sea Zone
                Anzac win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Factory and 2 Infantrys
                    Anzac roll dice for 1 Cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Java, round 3 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Adv.Fighter and 1 Fighter moved from Java to Broome
            1 Fighter moved from 111 Sea Zone to Broome
            1 Elite and 8 Infantrys moved from Northern Territory to Western Australia
            1 Artillery and 6 Infantrys moved from New South Wales to South Australia
            2 Infantrys moved from Townsville to Northern Territory
            8 Infantrys and 1 Tank moved from Canberra to New South Wales
            1 Tank moved from New South Wales to South Australia
            1 Artillery, 15 Infantrys and 1 Tank moved from Port Moresby to West Papua
            1 Tank moved from West Papua to Hollandia
    
        Place Units - Anzac
            1 Battleship and 2 Transports placed in 67 Sea Zone
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Anzac : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Marine, 4 Mech.Infs and 2 Tanks moved from N.Chile to S.Chile
            2 ArmoredCars moved from Bolivia to S.Chile
            1 Elite and 1 Infantry moved from Bolivia to N.Chile
            2 Mech.Infs moved from Suriname to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 2 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 2 Tanks in S.Chile, round 2 : 4/9 hits, 3.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 1 Marine, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Suriname: 1 Elite
            EDIT: Adding units owned by Dutch to Amazon: 1 Elite
            EDIT: Turning off Edit Mode
            3 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Dutch : 0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Marine, 4 Mech.Infs and 2 Tanks moved from N.Chile to S.Chile
            2 ArmoredCars moved from Bolivia to S.Chile
            1 Elite and 1 Infantry moved from Bolivia to N.Chile
            2 Mech.Infs moved from Suriname to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 2 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 2 Tanks in S.Chile, round 2 : 4/9 hits, 3.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 1 Marine, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Suriname: 1 Elite
            EDIT: Adding units owned by Dutch to Amazon: 1 Elite
            EDIT: Turning off Edit Mode
            3 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Suriname: 2 Tanks
            EDIT: Adding units owned by Dutch to Java: 2 Tanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            1 Artillery, 1 Elite and 7 Infantrys moved from Oulu to Vyborg
            6 Infantrys moved from Tampere to Oulu
            3 Tanks moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Elite and 7 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Finns roll dice for 1 Artillery, 1 Elite and 7 Infantrys in Vyborg, round 2 : 2/9 hits, 2.00 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vyborg, round 3 : 1/8 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in Vyborg, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.83
    Russians : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            2 Tanks moved from Tula to Gorky
            3 Tanks moved from Donetsk to Smolensk
            2 Tanks moved from Rostov to Penza
            1 Tank moved from Rostov to Smolensk
            2 ArmoredCars, 1 Elite and 1 Tank moved from Odessa to Donetsk
            1 ArmoredCar moved from Crimea to Rostov
            2 ArmoredCars and 1 Tank moved from Donetsk to Rostov
            2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 5 PUs; 
    
        Combat - Romanians
            Battle in Penza
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Penza, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Tanks in Penza, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Smolensk
                Romanians attack with 4 Tanks
                Russians defend with 1 Artillery, 1 HeavyTank and 1 Infantry
                    Romanians roll dice for 4 Tanks in Smolensk, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Tanks owned by the Romanians lost in Smolensk
                    Romanians roll dice for 2 Tanks in Smolensk, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 HeavyTank in Smolensk, round 3 : 2/2 hits, 1.00 expected hits
                    1 Artillery owned by the Russians and 2 Tanks owned by the Romanians lost in Smolensk
                Russians win with 1 HeavyTank remaining. Battle score for attacker is -14
                Casualties for Romanians: 4 Tanks
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Gorky
                Romanians attack with 2 Tanks
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 Tanks in Gorky, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Gorky
                    Romanians roll dice for 1 Tank in Gorky, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Romanians lost in Gorky
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Romanians: 2 Tanks
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from Odessa to Donetsk
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.50
    Russians : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            4 ArmoredCars moved from Burma to N.Thailand
            12 Infantrys moved from S.Thailand to Burma
            6 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Bunkers and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 4 ArmoredCars
                British defend with 2 ArmoredCars
                    Thai roll dice for 4 ArmoredCars in N.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 ArmoredCars in N.Thailand, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in N.Thailand
                    Thai roll dice for 4 ArmoredCars in N.Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Thai lost in N.Thailand
                Thai win, taking N.Thailand from British with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for British: 2 ArmoredCars
                Casualties for Thai: 1 ArmoredCar
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            1 Bunker and 5 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Thai : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            4 ArmoredCars moved from Burma to N.Thailand
            12 Infantrys moved from S.Thailand to Burma
            6 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Bunkers and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 4 ArmoredCars
                British defend with 2 ArmoredCars
                    Thai roll dice for 4 ArmoredCars in N.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 ArmoredCars in N.Thailand, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in N.Thailand
                    Thai roll dice for 4 ArmoredCars in N.Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Thai lost in N.Thailand
                Thai win, taking N.Thailand from British with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for British: 2 ArmoredCars
                Casualties for Thai: 1 ArmoredCar
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            1 Bunker and 5 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from S.Thailand: 1 Bunker
            EDIT: Adding units owned by Thai to Lombok: 1 Bunker
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.50
    Thai : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            2 Artillerys moved from Portugal to Leon
            2 Marines moved from Andalusia to Leon
            2 S.Submarines moved from 46 Sea Zone to 56 Sea Zone
            1 S.Bomber moved from Andalusia to Leon
            5 L.Fighters moved from Washington to Portugal
            2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
            5 S.Bombers moved from Hollandia to Truk
            1 Destroyer moved from 109 Sea Zone to 102 Sea Zone
            1 S.Bomber moved from Pearl Harbor to Truk
            1 Marine moved from Sicily to 46 Sea Zone
            1 Marine and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone
            1 Marine moved from 48 Sea Zone to Malta
                  British take Malta from Italians
            3 S.Submarines moved from 46 Sea Zone to 56 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 2 B.Carriers, 1 L.Fighter, 1 Submarine and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 102 Sea Zone
                Americans attack with 1 Destroyer
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 102 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in 102 Sea Zone
                Yamamoto win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Transport
            Battle in Leon
                Americans attack with 2 Artillerys, 2 Marines and 1 S.Bomber
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Artillerys, 2 Marines and 1 S.Bomber in Leon, round 2 : 4/5 hits, 2.83 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans and 3 Infantrys owned by the Neutral lost in Leon
                Americans loses 0 PUs for violating Leons neutrality.
                Americans win, taking Leon from Neutral with 1 Artillery, 2 Marines and 1 S.Bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Artillery
                Casualties for Neutral: 3 Infantrys
            Battle in Truk
                Americans attack with 6 S.Bombers
                Yamamoto defend with 1 Bunker, 1 Fighter and 2 L.Fighters
                    Americans roll dice for 6 S.Bombers in Truk, round 2 : 5/6 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Bunker, 1 Fighter and 2 L.Fighters in Truk, round 2 : 3/4 hits, 2.33 expected hits
                2 L.Fighters owned by the Yamamoto, 3 S.Bombers owned by the Americans, 1 Bunker owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Truk
                Americans win with 3 S.Bombers remaining. Battle score for attacker is -16
                Casualties for Americans: 3 S.Bombers
                Casualties for Yamamoto: 1 Bunker, 1 Fighter and 2 L.Fighters
    
        Non Combat Move - Americans
            3 S.Bombers moved from Truk to Hollandia
            1 S.Bomber moved from Leon to Portugal
    
        Place Units - Americans
            2 Tanks placed in Andalusia
            2 Tanks placed in Portugal
            1 B.Carrier placed in 98 Sea Zone
            2 Adv.Fighters placed in 98 Sea Zone
            1 B.Carrier and 1 Submarine placed in 83 Sea Zone
            2 Adv.Fighters and 1 L.Fighter placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Yamamoto : 1.50
    Americans : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            2 Artillerys and 12 Infantrys moved from Latvia to Leningrad
            3 Mech.Infs moved from Krakow to Smolensk
            4 Mech.Infs moved from Warsaw to Smolensk
            1 Artillery moved from Minsk to Smolensk
            3 Elites moved from East Prussia to 24 Sea Zone
            3 Elites moved from 24 Sea Zone to Leningrad
            1 Infantry moved from Estonia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Leningrad
            1 Artillery, 1 Elite and 1 Infantry moved from Novgorod to Leningrad
            3 JetFighters moved from Rhine to Leningrad
            4 Infantrys moved from Upper Norrland to Lapland
            1 Infantry moved from Finnmark to Lapland
            5 Artillerys, 9 Elites and 3 Tanks moved from Rostov to Stalingrad
            4 Artillerys, 2 Elites and 5 Infantrys moved from Kursk to Yaroslavl
            6 HeavyTanks and 13 Tanks moved from Moscow to Yaroslavl
            7 Mech.Infs moved from Kursk to Georgia
            6 Mech.Infs moved from Kiev to Georgia
            1 Elite moved from Kiev to Kursk
            2 Stukas moved from Provence to 48 Sea Zone
            2 Fighters moved from Bavaria to Rome
            8 Infantrys moved from Orleanais to Aquitaine
            3 Infantrys moved from Normandy to Brittany
            4 ArmoredCars moved from Paris to Aquitaine
            4 Infantrys moved from Paris to Orleanais
            1 Infantry moved from Bavaria to Venetia
    
        Purchase Units - Germans
            Germans buy 1 Bomber, 1 Carrier, 1 Destroyer, 10 HeavyTanks, 21 Infantrys, 2 JetFighters, 7 Mech.Infs, 1 S.Submarine and 4 Tanks; Remaining resources: 10 PUs; 
    
        Combat - Germans
            Battle in 48 Sea Zone
                Germans attack with 2 Stukas
                Americans defend with 1 S.Submarine
                    Germans roll dice for 2 Stukas in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Americans lost in 48 Sea Zone
                Germans win with 2 Stukas remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Georgia
                Germans attack with 13 Mech.Infs
                Russians defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 1 HeavyTank, 3 Mech.Infs and 3 Tanks
                    Germans roll dice for 13 Mech.Infs in Georgia, round 2 : 5/13 hits, 4.33 expected hits
                    Russians roll dice for 2 ArmoredCars, 1 HeavyTank, 3 Mech.Infs and 3 Tanks in Georgia, round 2 : 7/9 hits, 3.50 expected hits
                    2 ArmoredCars owned by the Russians, 3 Mech.Infs owned by the Russians and 7 Mech.Infs owned by the Germans lost in Georgia
                    Germans roll dice for 6 Mech.Infs in Georgia, round 3 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 HeavyTank and 3 Tanks in Georgia, round 3 : 4/4 hits, 2.17 expected hits
                4 Mech.Infs owned by the Germans and 3 Tanks owned by the Russians lost in Georgia
                    Germans roll dice for 2 Mech.Infs in Georgia, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 HeavyTank in Georgia, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Mech.Infs in Georgia, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 HeavyTank in Georgia, round 5 : 1/1 hits, 0.67 expected hits
                1 Mech.Inf owned by the Germans and 1 HeavyTank owned by the Russians lost in Georgia
                Germans win, taking Georgia from Russians with 1 Mech.Inf remaining. Battle score for attacker is -24
                Casualties for Germans: 12 Mech.Infs
                Casualties for Russians: 2 ArmoredCars, 1 HeavyTank, 3 Mech.Infs and 3 Tanks
            Battle in Stalingrad
                Germans attack with 5 Artillerys, 9 Elites and 3 Tanks
                Russians defend with 1 AAGun, 1 Factory, 5 Infantrys and 5 Tanks
                    Germans roll dice for 5 Artillerys, 9 Elites and 3 Tanks in Stalingrad, round 2 : 8/17 hits, 7.00 expected hits
                    Russians roll dice for 5 Infantrys and 5 Tanks in Stalingrad, round 2 : 5/10 hits, 4.17 expected hits
                    5 Infantrys owned by the Russians, 5 Elites owned by the Germans and 3 Tanks owned by the Russians lost in Stalingrad
                    Germans roll dice for 5 Artillerys, 4 Elites and 3 Tanks in Stalingrad, round 3 : 6/12 hits, 5.17 expected hits
                    Russians roll dice for 2 Tanks in Stalingrad, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 5 Artillerys, 4 Elites and 3 Tanks remaining. Battle score for attacker is 20
                Casualties for Germans: 5 Elites
                Casualties for Russians: 5 Infantrys and 5 Tanks
            Battle in Yaroslavl
                Germans attack with 4 Artillerys, 2 Elites, 6 HeavyTanks, 5 Infantrys and 13 Tanks
                Russians defend with 1 HeavyTank, 13 Infantrys and 7 Mech.Infs
                    Germans roll dice for 4 Artillerys, 2 Elites, 6 HeavyTanks, 5 Infantrys and 13 Tanks in Yaroslavl, round 2 : 12/30 hits, 14.00 expected hits
                    Russians roll dice for 1 HeavyTank, 13 Infantrys and 7 Mech.Infs in Yaroslavl, round 2 : 7/21 hits, 7.33 expected hits
                    12 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 5 Infantrys owned by the Germans lost in Yaroslavl
                    Germans roll dice for 2 Artillerys, 2 Elites, 6 HeavyTanks and 13 Tanks in Yaroslavl, round 3 : 16/23 hits, 12.17 expected hits
                    Russians roll dice for 1 HeavyTank, 1 Infantry and 7 Mech.Infs in Yaroslavl, round 3 : 4/9 hits, 3.33 expected hits
                    1 Infantry owned by the Russians, 2 Elites owned by the Germans, 7 Mech.Infs owned by the Russians, 2 Artillerys owned by the Germans and 1 HeavyTank owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 6 HeavyTanks and 13 Tanks remaining. Battle score for attacker is 43
                Casualties for Germans: 4 Artillerys, 2 Elites and 5 Infantrys
                Casualties for Russians: 1 HeavyTank, 13 Infantrys and 7 Mech.Infs
            Battle in Smolensk
                Germans attack with 1 Artillery and 7 Mech.Infs
                Russians defend with 1 HeavyTank
                    Germans roll dice for 1 Artillery and 7 Mech.Infs in Smolensk, round 2 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 HeavyTank in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 HeavyTank owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 7 Mech.Infs remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Artillery
                Casualties for Russians: 1 HeavyTank
            Battle in Lapland
                Germans attack with 5 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 5 Infantrys in Lapland, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    Germans roll dice for 5 Infantrys in Lapland, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
                Germans win, taking Lapland from Russians with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Leningrad
                Germans attack with 3 Artillerys, 4 Elites, 14 Infantrys and 3 JetFighters
                Russians defend with 1 AAGun, 6 Bunkers, 1 Factory and 5 HeavyTanks
                    AA fire in Leningrad : 1/3 hits, 0.50 expected hits
                    1 JetFighter owned by the Germans lost in Leningrad
                    Germans roll dice for 1 Battleship and 2 Cruisers in Leningrad, round 2 : 3/3 hits, 1.67 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Germans roll dice for 3 Artillerys, 4 Elites, 14 Infantrys and 2 JetFighters in Leningrad, round 2 : 6/23 hits, 6.50 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 6 Bunkers and 5 HeavyTanks in Leningrad, round 2 : 6/11 hits, 6.33 expected hits
                    6 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad
                    Germans roll dice for 3 Artillerys, 4 Elites, 8 Infantrys and 2 JetFighters in Leningrad, round 3 : 6/17 hits, 5.50 expected hits
                    Russians roll dice for 3 Bunkers and 5 HeavyTanks in Leningrad, round 3 : 4/8 hits, 4.83 expected hits
                    4 Infantrys owned by the Germans, 3 Bunkers owned by the Russians and 3 HeavyTanks owned by the Russians lost in Leningrad
                    Germans roll dice for 3 Artillerys, 4 Elites, 4 Infantrys and 2 JetFighters in Leningrad, round 4 : 3/13 hits, 4.83 expected hits
                    Russians roll dice for 2 HeavyTanks in Leningrad, round 4 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Germans and 2 HeavyTanks owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 3 Artillerys, 4 Elites, 3 Infantrys and 2 JetFighters remaining. Battle score for attacker is 37
                Casualties for Germans: 11 Infantrys and 1 JetFighter
                Casualties for Russians: 6 Bunkers and 5 HeavyTanks
    
        Non Combat Move - Germans
            2 JetFighters moved from Leningrad to Novgorod
            1 AAGun moved from Kursk to Rostov
            1 AAGun moved from Normandy to Brittany
            1 AAGun moved from Netherlands to Belgium
            1 AAGun moved from Hamburg to Netherlands
            1 AAGun moved from Minsk to Smolensk
            2 Stukas moved from 48 Sea Zone to Campania
    
        Place Units - Germans
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            10 HeavyTanks placed in Moscow
            3 Mech.Infs placed in Krakow
            4 Mech.Infs placed in Warsaw
            4 Tanks placed in Rhine
            1 Carrier, 1 Destroyer and 1 S.Submarine placed in 24 Sea Zone
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Bavaria
            1 Bomber, 1 Infantry and 2 JetFighters placed in Hungary
    
        Turn Complete - Germans
            Germans collect 152 PUs; end with 162 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.17
    Russians : 4.00
    AA fire in Leningrad : : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Russians
            1 Mech.Inf moved from N.Buryat Mongolia to Okhotsk
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            3 Artillerys, 2 Fighters, 4 HeavyTanks, 4 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Olyokminsk
            3 Infantrys moved from Kuybyshev to Penza
            2 Infantrys moved from Astrakhan to Georgia
            1 Artillery moved from Erzurum to Georgia
            6 Infantrys moved from Erzurum to Astrakhan
            1 Tank moved from Lanchow to Shansi
                  Chinese take Shansi from Yamamoto
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 10 HeavyTanks and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Georgia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Mech.Inf
                    Russians roll dice for 1 Artillery and 2 Infantrys in Georgia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Georgia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Georgia
                    Russians roll dice for 1 Artillery and 1 Infantry in Georgia, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Georgia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Georgia
                Russians win, taking Georgia from Germans with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Mech.Inf
            Battle in Penza
                Russians attack with 3 Infantrys
                Romanians defend with 2 Tanks
                    Russians roll dice for 3 Infantrys in Penza, round 2 : 0/3 hits, 0.50 expected hits
                    Romanians roll dice for 2 Tanks in Penza, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Penza, round 3 : 1/3 hits, 0.50 expected hits
                    Romanians roll dice for 2 Tanks in Penza, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Penza
                    Russians roll dice for 2 Infantrys in Penza, round 4 : 1/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Tank in Penza, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Penza
                Russians win, taking Penza from Romanians with 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 2 Tanks
    
        Non Combat Move - Russians
            2 Infantrys moved from Kuybyshev to Ufa
            2 Fighters moved from Olyokminsk to Surgut
    
        Place Units - Russians
            1 Bunker and 5 HeavyTanks placed in Sverdlovsk
            1 Bunker, 4 HeavyTanks and 2 Tanks placed in Sibirsky
            1 HeavyTank placed in W.Iran
    
        Turn Complete - Russians
            Russians collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Romanians : -0.50
    Russians : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            1 Infantry moved from El Agheila to Hun
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Bunker, 3 HeavyTanks and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
            2 Infantrys moved from Tuscany to Venetia
            1 Tank moved from Tuscany to Venetia
            2 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            1 Bunker and 3 HeavyTanks placed in Hun
            4 Infantrys placed in Greece
            2 Artillerys and 2 Infantrys placed in Tunis
            2 Artillerys placed in E.Morocco
            2 Infantrys placed in E.Morocco
            3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            1 Adv.Fighter and 1 Bomber moved from Mersa Matruh to El Agheila
            1 Elite moved from Darfur to Kufra
            1 Adv.Fighter moved from Syria to Kufra
            1 Bomber moved from Syria to El Agheila
            3 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Fighter moved from Churchill to South Atlantic USA
            1 Infantry moved from Amazon to Bahia
    
        Purchase Units - French
            French buy 1 Factory, 1 Infantry and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in El Agheila
                French attack with 1 Adv.Fighter and 2 Bombers
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 2 Bombers in El Agheila, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                French win with 1 Adv.Fighter and 2 Bombers remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            2 Bombers moved from El Agheila to Mersa Matruh
            1 Adv.Fighter moved from El Agheila to Kufra
    
        Place Units - French
            1 Factory placed in French Equatorial Africa
            1 Infantry and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    French : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            3 Tanks moved from East Gobi to Chahar
            3 Tanks moved from East Gobi to Chahar
            1 Mech.Inf moved from S.Buryat Mongolia to East Gobi
            4 Infantrys moved from N.French Indochina to Yunnan
            8 Infantrys moved from N.French Indochina to Kweichow
            9 Infantrys moved from Hunan to Kwangsi
            3 Infantrys moved from Hunan to Hupeh
            7 Mech.Infs moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Marine moved from Tokyo to 85 Sea Zone
            2 ArmoredCars moved from Kyushu to 85 Sea Zone
            1 Infantry moved from Kyushu to 85 Sea Zone
            1 Adv.Fighter, 2 ArmoredCars, 4 B.Carriers, 1 B.Transport, 4 Destroyers, 2 Fighters, 1 Infantry, 3 L.Fighters and 1 Marine moved from 85 Sea Zone to 92 Sea Zone
            2 ArmoredCars, 1 Infantry and 1 Marine moved from 92 Sea Zone to N.French Indochina
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 4 Artillerys, 5 B.Transports and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.Buryat Mongolia
                Yamamoto attack with 7 Mech.Infs
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 7 Mech.Infs in N.Buryat Mongolia, round 2 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Bunker in N.Buryat Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Mech.Inf owned by the Yamamoto lost in N.Buryat Mongolia
                Yamamoto win, taking N.Buryat Mongolia from Russians with 6 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Mech.Inf
                Casualties for Russians: 1 Bunker
            Battle in Yunnan
                Yamamoto attack with 4 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                    Yamamoto roll dice for 3 Infantrys in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Yunnan, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Yunnan, round 6 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Yunnan, round 7 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Yunnan, round 8 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Chahar
                Yamamoto attack with 6 Tanks
                British defend with 1 Mech.Inf
                    Yamamoto roll dice for 6 Tanks in Chahar, round 2 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Chahar
                Yamamoto win, taking Chahar from Chinese with 6 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Kweichow
                Yamamoto attack with 8 Infantrys
                British defend with 1 ArmoredCar
                    Yamamoto roll dice for 8 Infantrys in Kweichow, round 2 : 0/8 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 8 Infantrys in Kweichow, round 3 : 4/8 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Yamamoto lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 B.Transports placed in 92 Sea Zone
            Yamamoto undo move 1.
            3 B.Transports placed in 92 Sea Zone
            2 B.Transports placed in 92 Sea Zone
            4 Artillerys placed in Hong Kong
            1 Adv.Fighter and 1 Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.67
    Chinese : 0.00
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            3 Elites and 16 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from Lanchow to Sikang
            8 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Sikang
            4 Infantrys moved from Gobi Altai to Ulan Bator
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Elite, 34 Infantrys and 1 Tank moved from Ayan to N.Buryat Mongolia
            4 Infantrys moved from Heilungchiang to Ayan
            1 Infantry moved from Khabarovsk to Ayan
            8 Mech.Infs moved from Changchun to Ayan
            4 Mech.Infs moved from Liaoning to N.Buryat Mongolia
            8 Infantrys moved from Kirin to Heilungchiang
            1 Infantry and 1 Tank moved from Hupeh to Shansi
            2 Tanks moved from S.Buryat Mongolia to Ayan
            1 Elite and 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
            3 Fighters moved from S.Buryat Mongolia to Shansi
            1 Infantry moved from East And South Borneo to Banjarmasin
            4 Fighters moved from Banjarmasin to Sumatra
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Adv.Fighters, 2 Bunkers and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 3 Fighters, 1 Infantry and 1 Tank
                Russians defend with 1 Tank
                    Hisaichi roll dice for 3 Fighters, 1 Infantry and 1 Tank in Shansi, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Hisaichi
            3 Fighters moved from Shansi to Hupeh
    
        Place Units - Hisaichi
            1 Bunker placed in Sumatra
            3 Adv.Fighters and 1 Bunker placed in Hupeh
            4 Mech.Infs placed in Liaoning
            3 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : -0.50
    

    Savegame

Suggested Topics

  • 22
  • 19
  • 105
  • 30
  • 48
  • 99
  • 125
  • 175
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.8k

Users

40.4k

Topics

1.8m

Posts