Optional Rule 3:
Italy can join the war on the side of the Central Powers. Keep in mind that this might make the game unbalanced.
Leader units: 1 inch square ( as per rules)
bump.
IL do you have Zepplins in your game?
UK tanks only; French? American? or German tanks too?
IL do you have Zeppelins in your game?
UK tanks only; French? American? or German tanks too?
yes to all depending on when they came historically. Tech is automatic, not researched. So strategies constantly change to employ the best use of them.
How does this game compare to one on the TripleA site?
I have no idea because i don’t visit that site. Mine should be completely different unless somebody lifted the ideas. For this i had nothing to go on except a very loose interpretation of IMP games :Great War
I looked at your map and it looks nothing like Triple A. Your map is beautiful by the way, but I can’t figure why you have never used the Triple A site.
because its not real time. Its not like you can sit and watch players move the units and watch the combat results live.
I know this is getting off topic, but if you only like real time games and not turn based games what is your interest in Axis and Allies?
I didn’t say RTS, I said real time. I like to watch the turns develop and get the game done in 1 hour. I don’t like playing over a week…too boring. I like to play by instinct and not just sit their 1 hour doing each battle into a statistical slug fest based on home study preparation and volumes of ‘cliff notes’ To me this is ruining the game and removing the social aspect of gaming that AA was intended for. I prefer a group of players pulling together for a common cause because thats what WW2 was about, but rather eggheads sit in armchairs and do nothing but run simulations for hours to maximize every possible outcome to win. This to me is bewilderment that people can take the game like this…especially a game that uses dice to the extent that AA does. I come from a different stock of AA player from the old MB days, where we never played with less than 5 players.
Wow, it sounds like you have some built up resentment. I saw a review of Axis and Allies in Games magazine back in 1984 and searched almost daily for the game and picked one up at Toys R Us in January 1985. I used to play with up to 5 players but would become frustrated with my team mates lame strategies. This is why I prefer a 2 player game. In any event I have never played a game that was completed in 1 hour, I think the fastest game I ever played lasted about 2 hours. Playing on the Triple A site is just like playing the board game except you are playing against a computer opponent, and any abuse you might see as statistical over-analysis (analysis paralysis) can happen when playing the board game as well.
and any abuse you might see as statistical over-analysis (analysis paralysis) can happen when playing the board game as well.
We don’t allow that in our games. We use timers or sand timers for moves. The old AA game had a 3-5 minute time limit for the entire turn with time stopped only during combat rolls. This kicked the down time to the curb. Nobody wants to sit for 25 minutes while somebody ‘thinks’. People need to learn to think what they want to do when the other guy is doing his turn, and that is only possible when its in real time.
At one time IMP Games was planning on releasing a Great War boardgame. But the site does not appear to be active. Anyone have any info about the site and/or the status of the boardgame?
I know IL has been active in promoting The Great War games at different sites.
Thanks in advance!
Nothing is being done with that game. Its very sad :|
There is a nice looking World War I game at advancedaxisandallies.com
yea, but to be honest the one I offer for free is much better. :-(
Thats an older design and i was not too fond of it.
So now you can say i tell the truth… even if its about something i created. Its not exactly crap, but the one i posted the files for plays better than any AA game you will ever play. For something thats more complex it sure delivers alot of fun playing.
Thats an older design and i was not too fond of it.
I am sure you were at the time, but we all evolve and come up with better ideas later in life.
So now you can say i tell the truth… even if its about something i created.
Your honesty was never in question. I am just hapy that there is somebody out there like you who is trying. We can all learn together and eventually we will develop the ultimate game.
IL, I love the map, thinking about printing out the map and playing. How does it compare to AAA game length, strategy, enjoyment?
To IL - Thank you a million times for all the hard work you put in on the Great War. I’ve downloaded everything and am in the process of building the game. I’m also on board to push Larry into making a true A&A style version of this war as well.
To BrainD - I’ve played the TripleA version a few times through. I like it ok, but found myself bored after a while. I don’t like the AI at all as it’s way too stupid (even on the “hard” setting) And like IL, it leaves a longing to touch real pieces and hang out and play with real people. Even if you pass the lap top to your buddies, it’s never as good as a true, tangible hard-copy you can put on the table and BS over. My $.02… :-)