Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
L20 BM3 WindowWasher (Axis) vs Snigg (Allies + 18)
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I want to sealion you so bad, but I dont think I can hold it
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Ive got a 94% shot
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@WindowWasher It’d change things…have to change up my shuttling for sure.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 18 artilleries and 23 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Russia 1 armour moved from Tambov to Russia 1 armour moved from Tambov to Russia 1 armour moved from Tambov to Caucasus 1 mech_infantry moved from Tambov to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Tambov to Vologda Germans take Samara from Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 3 infantry moved from Novgorod to Karelia 3 armour moved from Romania to Ukraine 3 infantry moved from Ukraine to Rostov 12 armour and 18 mech_infantrys moved from Tambov to Volgograd 1 submarine moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Russia Germans attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans destroys 31PUs while taking Russians capital Germans win, taking Russia from Russians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys in Volgograd, round 2 : 27/71 hits, 21.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany 3 bombers moved from Novgorod to Western Germany 3 aaGuns moved from Tambov to Rostov 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 3 infantry moved from Finland to Sweden 3 armour moved from Germany to France 5 artilleries moved from Western Germany to France 3 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in France 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 5 bombers and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 3.83 Russians : -1.33
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Playing it safe, not buying 16 transports :joy:
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 25/60 hits, 18.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 armour, 18 artilleries, 4 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 4 fighters moved from Caucasus to Cyprus 1 tactical_bomber moved from Caucasus to Cyprus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.17 Russians : 6.17
Territory Summary for Russians :
Korea : 1 flag Manchuria : 1 infantry Cyprus : 4 fighters and 1 tactical_bomber Caucasus : 4 aaGuns, 3 armour, 18 artilleries, 32 infantry and 1 mech_infantry 105 Sea Zone : 1 submarine
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 carriers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 2 bombers moved from Philippines to Paulau Island 1 bomber moved from Philippines to Guam 1 bomber moved from Japan to Guam 1 mech_infantry moved from Yunnan to India 3 tactical_bombers moved from Kwangsi to India 1 fighter moved from Kwangtung to India 1 mech_infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Anhwe to Suiyuyan Japanese take Chahar from Chinese Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Jehol 1 fighter moved from Kiangsu to Jehol Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Paulau Island Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Guam Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 bombers moved from Paulau Island to Philippines 1 bomber moved from Guam to Japan 1 bomber moved from Guam to Philippines 2 submarines moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 61 Sea Zone 1 aaGun moved from Anhwe to Jehol Place Units - Japanese 2 armour and 1 infantry placed in India 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 carriers and 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : 0.67 Japanese : 2.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 1 destroyer, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 bomber moved from Caroline Islands to 45 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to Paulau Island Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Paulau Island Americans attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 45 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 45 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Portugal to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 2 artilleries, 3 fighters and 5 infantry placed in Eastern United States 2 artilleries placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 2.17 Japanese : -0.50
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 3 marines Paulau Island : 1 flag, 1 artillery and 1 infantry Marshall Islands : 1 flag Marianas : 1 flag Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 45 Sea Zone : 1 destroyer 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 13 submarines, 1 tactical_bomber and 2 transports 34 Sea Zone : 1 transport 26 Sea Zone : 1 carrier and 5 submarines 10 Sea Zone : 1 destroyer Central United States : 2 artilleries and 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry French Central Africa : 1 flag French Guiana : 1 flag Algeria : 1 flag Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry French West Africa : 1 flag, 1 infantry Tunisia : 1 flag Portugal : 1 flag 101 Sea Zone : 4 transports Brazil : 1 flag Spain : 1 flag, 1 airfield, 10 artilleries, 1 factory_minor, 7 infantry and 1 mech_infantry 91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Manchuria : 10 infantry Kansu : 1 infantry
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 1 destroyer, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 bomber moved from Caroline Islands to 45 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to Paulau Island Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Paulau Island Americans attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 45 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 45 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Portugal to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 2 artilleries, 3 fighters and 5 infantry placed in Eastern United States 2 artilleries placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Northwest Persia to Ukraine 1 bomber moved from Northwest Persia to Volgograd 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 2 fighters moved from United Kingdom to 119 Sea Zone Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in 119 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 3 submarines moved from 98 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Persia to Caucasus 3 armour and 6 mech_infantrys moved from West India to Eastern Persia 5 fighters, 3 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 fighters moved from Cyprus to Caucasus 2 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus 1 mech_infantry moved from Trans-Jordan to Turkey 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 aaGun moved from 99 Sea Zone to Turkey 1 infantry moved from 99 Sea Zone to Turkey 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Saudi Arabia to Iraq 1 fighter moved from 119 Sea Zone to Spain 1 fighter moved from 119 Sea Zone to Spain 1 bomber moved from Ukraine to Caucasus 1 bomber moved from Volgograd to Caucasus 2 marines moved from Turkey to Caucasus Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 2 infantry placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in Volgograd : : -0.17 Americans : 2.17 AA fire in Ukraine : : -0.17 Japanese : -0.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 3 marines Paulau Island : 1 flag, 1 artillery and 1 infantry Marshall Islands : 1 flag Marianas : 1 flag Manchuria : 10 infantry Kansu : 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 45 Sea Zone : 1 destroyer 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 13 submarines, 1 tactical_bomber and 2 transports 34 Sea Zone : 1 transport 26 Sea Zone : 1 carrier and 5 submarines 10 Sea Zone : 1 destroyer Central United States : 2 artilleries and 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Cyprus : 1 airfield Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry French Central Africa : 1 flag French Madagascar : 1 flag French Guiana : 1 flag Algeria : 1 flag Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Syria : 1 flag French West Africa : 1 flag, 1 infantry Tunisia : 1 flag Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Caucasus : 4 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber Portugal : 1 flag 119 Sea Zone : 1 flag, 1 destroyer Turkey : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry Saudi Arabia : 1 flag 106 Sea Zone : 1 destroyer Eire : 1 flag Crete : 1 flag Greece : 1 flag 99 Sea Zone : 1 battleship, 1 cruiser and 1 transport 97 Sea Zone : 3 submarines Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys Eastern Persia : 1 flag, 3 armour and 6 mech_infantrys 101 Sea Zone : 4 transports Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry Spain : 1 flag, 1 aaGun, 1 airfield, 11 artilleries, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry 91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 5 transports Suriname : 1 flag
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@WindowWasher Hey, I forgot to move an American infantry and tank onto the UK transport in 91 on the American non-combat. Would you mind if that was edited in? If you do, no worries.
Thanks,
Snigg -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Southern Italy to Southern France 1 mech_infantry moved from Yugoslavia to Greece Italians take Greece from British 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Romania to Bulgaria 2 armour moved from Yugoslavia to Bulgaria 1 armour moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 fighters and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy Place Units - Italians 2 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Italians collect 13 PUs (6 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : 0.00
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all good, not sure what transport they’re on though, edit that when it comes up
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 46 Sea Zone 3 fighters moved from Caroline Islands to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 2 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.17
Territory Summary for ANZAC :
Caroline Islands : 3 fighters Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 46 Sea Zone : 1 destroyer 33 Sea Zone : 1 destroyer, 1 fighter and 1 submarine 62 Sea Zone : 2 destroyers Trans-Jordan : 2 infantry
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 46 Sea Zone 3 fighters moved from Caroline Islands to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 2 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Spain Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.17
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 46 Sea Zone : 1 destroyer 33 Sea Zone : 1 destroyer, 1 fighter and 1 submarine 62 Sea Zone : 2 destroyers Trans-Jordan : 2 infantry United Kingdom : 2 infantry 99 Sea Zone : 1 destroyer Spain : 1 fighter
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 81 PUs; Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Sweden to Finland 3 infantry moved from Karelia to Finland 1 armour moved from Vologda to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys moved from Volgograd to Caucasus 6 armour moved from Ukraine to Caucasus 2 fighters and 2 tactical_bombers moved from Rostov to Caucasus 3 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus 8 bombers moved from Western Germany to Caucasus 3 infantry moved from Switzerland to France 3 infantry moved from Western Germany to France 3 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Russia to Samara Combat - Germans Battle in Caucasus Germans attack with 18 armour, 18 artilleries, 8 bombers, 4 fighters, 26 infantry, 18 mech_infantrys and 3 tactical_bombers British defend with 4 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber; Russians defend with 4 aaGuns, 3 armour, 18 artilleries, 32 infantry and 1 mech_infantry AA fire in Caucasus : 0/12 hits, 2.00 expected hits Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 4 fighters, 26 infantry, 18 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 33/95 hits, 34.67 expected hits Russians roll dice for 4 aaGuns, 7 armour, 21 artilleries, 2 bombers, 7 fighters, 35 infantry, 2 marines, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 27/79 hits, 29.67 expected hits 27 infantry owned by the Russians, 26 infantry owned by the Germans, 2 bombers owned by the British, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 4 fighters, 17 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 33/68 hits, 30.00 expected hits Russians roll dice for 7 armour, 21 artilleries, 7 fighters, 8 infantry, 2 marines, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 21/50 hits, 20.33 expected hits 1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 3 mech_infantrys owned by the British, 18 artilleries owned by the Russians, 4 artilleries owned by the Germans, 3 artilleries owned by the British, 17 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 18 armour, 14 artilleries, 8 bombers, 4 fighters and 3 tactical_bombers in Caucasus, round 4 : 20/47 hits, 23.00 expected hits Russians roll dice for 7 armour, 7 fighters, 2 marines and 1 tactical_bomber in Caucasus, round 4 : 10/17 hits, 9.33 expected hits 2 marines owned by the British, 3 armour owned by the Russians, 1 tactical_bomber owned by the British, 10 artilleries owned by the Germans, 7 fighters owned by the British and 4 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 18 armour, 4 artilleries, 8 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 176 Casualties for Germans: 14 artilleries, 26 infantry and 18 mech_infantrys Casualties for British: 4 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 3 armour, 18 artilleries, 32 infantry and 1 mech_infantry Non Combat Move - Germans 3 aaGuns moved from Rostov to Caucasus 2 tactical_bombers moved from Caucasus to Western Ukraine 2 fighters moved from Caucasus to Western Ukraine 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 8 bombers moved from Caucasus to Bulgaria Place Units - Germans 3 infantry placed in France 4 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia 3 armour placed in Ukraine 3 armour placed in Volgograd Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.33 AA fire in Caucasus : : -2.00
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@WindowWasher I yield…that was the only stack worthwhile. I thought I had enough to make it costly, but I didn’t.
Good game.
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@Snigg said in L20 BM3 WindowWasher (Axis) vs Snigg (Allies + 18):
ack worthwhile. I thought I had enough to make it costly, but I di
Good game man! A couple of suggestions…
- Make sure you have transports in the pacific to trade the DEI with Japan, it’s really costly and annoying for Japan.
- I wouldn’t violate neutrality if Germany has built up a solid defense unless you have an overwhelming force ready to go.
- sortof going of No. 1, dont bother building too many ships with anzac, build planes and tranports.
- watch out for italian can openers
Couple of changes and your allies are solid.
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Yeah, the pacific I was just floundering after I pulled my ships off Hawaii first turn…that set the tone for the entire game. Was just trying to achieve parity after that, and it never happened.
I didn’t want to try the neutral crush, but I didn’t have enough to land in Normandy, and I needed to try and get a second front going, but it was too late by the time I did it, I know.