TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 armour moved from Quebec to New Brunswick Nova Scotia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 artillery moved from India to Burma
6 infantry moved from India to Burma
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Western United States to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 tactical_bomber in 26 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 22
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
Place Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 artillery moved from India to Burma
6 infantry moved from India to Burma
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
Combat - British
Battle in 110 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from Shan State to Malaya
3 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : 0.33
British : 1.33
Americans : 1.50
Chinese : -1.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Western United States to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tobruk to Alexandria
1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
1 bomber moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tobruk to Alexandria
1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
1 bomber moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Alexandria
Battle in Yugoslavia
Italians attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Yugoslavia, round 2 : 3/5 hits, 2.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Yugoslavia, round 3 : 2/4 hits, 1.83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 2 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Tobruk
1 bomber moved from Yugoslavia to Tobruk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.83
French : 0.17
Neutral_Allies : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -23
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 1.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turning on Edit Mode
EDIT: British takes Norway from Germans
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
EDIT: 1 infantry moved from 125 Sea Zone to Norway
EDIT: 1 infantry moved from 125 Sea Zone to Scotland
EDIT: 1 mech_infantry moved from United Kingdom to Norway
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 carriers, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Finland to Norway
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Germany to Norway
2 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
2 fighters moved from Germany to Vyborg
2 bombers moved from Poland to Karelia
2 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
2 fighters moved from Poland to Baltic States
5 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Vyborg
1 tactical_bomber moved from Poland to Karelia
2 tactical_bombers moved from Poland to Belarus
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Poland to Belarus
2 artilleries and 6 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
1 armour moved from France to Southern France
2 mech_infantrys moved from Southern France to Holland Belgium
1 armour moved from France to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
2 armour moved from France to Greater Southern Germany
1 artillery moved from France to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 carriers, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Finland to Norway
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Germany to Norway
2 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
2 fighters moved from Germany to Vyborg
2 bombers moved from Poland to Karelia
2 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
2 fighters moved from Poland to Baltic States
5 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Vyborg
1 tactical_bomber moved from Poland to Karelia
2 tactical_bombers moved from Poland to Belarus
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Poland to Belarus
2 artilleries and 6 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
1 armour moved from France to Southern France
2 mech_infantrys moved from Southern France to Holland Belgium
1 armour moved from France to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
2 armour moved from France to Greater Southern Germany
1 artillery moved from France to Southern France
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 tactical_bombers in Belarus, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 fighters and 3 infantry in Norway, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Norway
Germans roll dice for 2 fighters and 3 infantry in Norway, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Vyborg
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Baltic States, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Baltic States, round 3 : 3/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Karelia to Poland
2 fighters moved from Vyborg to Finland
1 tactical_bomber moved from Vyborg to Finland
2 fighters moved from Norway to Finland
1 tactical_bomber moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Belarus to Poland
2 fighters moved from Baltic States to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Karelia to Finland
Place Units - Germans
1 mech_infantry placed in Germany
2 carriers placed in 110 Sea Zone
Germans undo move 2.
Germans undo move 1.
1 carrier placed in 113 Sea Zone
1 carrier and 3 fighters placed in 113 Sea Zone
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,4,3,2
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -1.00
Russians : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 carrier moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from 127 Sea Zone to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 carrier moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from 127 Sea Zone to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 carrier moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from 127 Sea Zone to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 carrier moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from 127 Sea Zone to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 carriers and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 carriers in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 carriers in 113 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 carriers and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 7 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Novgorod
1 infantry placed in Russia
1 submarine placed in 127 Sea Zone
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Kwangsi to 56 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Siberia
1 fighter moved from Manchuria to Siberia
1 fighter moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Buyant-Uhaa
1 fighter moved from Kiangsu to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Japan to Amur
2 bombers moved from Marshall Islands to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Kwangsi to 56 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Siberia
1 fighter moved from Manchuria to Siberia
1 fighter moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Buyant-Uhaa
1 fighter moved from Kiangsu to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Japan to Amur
2 bombers moved from Marshall Islands to 26 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Buryatia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Buryatia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Buryatia, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Buryatia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Siberia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 battleship
Japanese roll dice for 2 bombers in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Amur
1 fighter moved from Buryatia to Amur
1 fighter moved from Siberia to Amur
1 tactical_bomber moved from Jehol to Amur
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -0.33
Russians : -0.67
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Americans undo move 5.
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 1.50
Japanese : -0.33