@Avner Still need your email to put into the game to get dice rolls
L20 #1 trulpen (X) vs JDOW (A+12) BM3
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Crazy massacre at WGR and sorry I took advantage of your blunder but at this stage hoping for such miracles was the only reason to continue.
I found it interesting you offered the Italian carriers to be slaughtered. I would have taken down those in case you would have protected 113 appropriately.
But this would not be the first game which was actually NOT over because Berlin fell for a turn.
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oh, hold on, NCM change my occur
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 armour moved from 125 Sea Zone to Norway 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 6 bombers moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Germans launches 7 interceptors out of Western Germany Attackers Fire, : 4/7 hits, 1,50 expected hits Defenders Fire, : 4/7 hits, 2,33 expected hits 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Western Germany 4 fighters owned by the Germans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits Bombing raid in Western Germany rolls: 6,6,6 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Denmark Battle in Celebes Battle in Norway Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win, taking Denmark from Germans, taking Celebes from Japanese, taking Norway from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Cleaning up after air battles Non Combat Move - Americans 3 bombers moved from Western Germany to Normandy Bordeaux 6 bombers moved from 112 Sea Zone to Normandy Bordeaux 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 3 fighters moved from Hawaiian Islands to Caroline Islands 6 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 2 carriers, 2 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 bomber, 2 fighters and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,4,3,1,5,2 Americans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from Eastern Persia to Burma 1 mech_infantry moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Eastern Persia to Iraq 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 battleship and 1 marine moved from 110 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 3 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 fighters moved from Gibraltar to 113 Sea Zone 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Battle in 113 Sea Zone British attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports British roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits Units damaged: 1 battleship owned by the Germans and 5 carriers owned by the Germans Germans roll dice for 4 submarines in 113 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 3,50 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 3 submarines owned by the Germans, 1 submarine owned by the British and 1 carrier owned by the British lost in 113 Sea Zone British roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 8/15 hits, 8,00 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 3 : 4/9 hits, 3,50 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 5 carriers owned by the Germans and 2 fighters owned by the British lost in 113 Sea Zone British roll dice for 1 battleship, 2 bombers, 2 cruisers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 4 : 9/11 hits, 6,17 expected hits Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 113 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone British win with 1 battleship, 2 bombers, 2 cruisers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 96 Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Casualties for Germans: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports Battle in Germany British captures 87PUs while taking Germans capital British converts factory_major into different units Battle in Holland Belgium British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Germany from Germans, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Persia British attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 fighter moved from Persia to India 1 fighter moved from Iraq to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Libya to Alexandria 1 artillery moved from 91 Sea Zone to Gibraltar 5 fighters moved from 113 Sea Zone to Norway 1 tactical_bomber moved from 113 Sea Zone to Norway 2 bombers moved from 113 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 mech_infantry moved from Scotland to 111 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone 1 mech_infantry moved from 125 Sea Zone to Norway 1 infantry moved from 125 Sea Zone to Norway 1 mech_infantry moved from Eastern Persia to West India 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 artilleries and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,4,2 British collect 44 PUs (4 lost to blockades); end with 131 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 134 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Removing units owned by British from Gibraltar: 1 aaGun EDIT: Removing units owned by British from Gibraltar: 1 infantry EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,67 Defenders Fire, : 1,67 Germans AA : -0,50 Attackers Fire, : 2,50 Germans regular : -0,67 British regular : 3,67
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@trulpen did I not warn you that others would not be so forgiving of your blunders so you would have to play more carefully or else learn such hard lessons?
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@axis-dominion said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
@trulpen did I not warn you that others would not be so forgiving of your blunders so you would have to play more carefully or else learn such hard lessons?
You did. I’ve done this crap before. Will never learn.
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 3 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to 112 Sea Zone 2 infantry moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from Rostov to Iraq 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians
Combat Hit Differential Summary :
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Scramble z92?
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no scramble
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 3 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to 112 Sea Zone 2 infantry moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from Rostov to Iraq 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Cyprus Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win, taking Cyprus from British with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Iraq Italians attack with 2 armour, 1 bomber and 3 mech_infantrys British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 2,17 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Iraq Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Iraq, round 3 : 1/6 hits, 2,17 expected hits British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 mech_infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 marine moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Romania to Slovakia Hungary 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from Rostov to Bryansk 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 marine moved from 97 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone 2 carriers moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from Iraq to Northwest Persia 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : -1,00 British regular : 0,00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea 1 fighter moved from Egypt to 99 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - ANZAC Battle in Borneo Battle in 99 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malta Battle in Dutch New Guinea ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 4 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Malta from Italians, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 2 infantry moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 fighter moved from 26 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from Eastern Persia to India 1 fighter moved from 99 Sea Zone to Algeria Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,50
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So what are Hitler‘s plans? I expect him, reasonable as he was, to demand nothing less than demanding his generals to present a plan for taking London as revenge:-)
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Not sure I will, but may I change Italy’s setup before doing Germany? Maybe also change some CM where there would be no dice?
I find this very tricky. Probably game over. As I see it UK can likely crush Berlin again. They will never produce again until it’s too late.
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Yeah. Berlin will fall again and I played UK very poorly as I could have setup the retake of Berlin way way better. I rushed the move out before I headed to the gym and did not think through what options on Berlin I had next turn.
What Italian changes do you have in mind?
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Making more of a fleet attack on z92, stacking there, keeping empty space for german air. Haven’t calculated, likely a desperado, but game is tense.
Hitting z125 with the bomber instead, relieving german air.
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I can post a new file, so it’s easier to evaluate. Nothing that impacted France anyway.
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Okay, but in case you changed the attack in 92 you’d have to reroll the battle there.
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@trulpen said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
I can post a new file, so it’s easier to evaluate. Nothing that impacted France anyway.
How do you want to know that? Maybe the ONE Frenchman in London would have played his turn ENTIRELY different:D
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Okay, but in case you changed the attack in 92 you’d have to reroll the battle there.
Even if the dice are the same?
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Nevermind, you have 2 des, 2 ac and 3 figs to scramble. Can’t hit the fleet with G anyway.
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Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.