L20 Karl7 (L+14) vs AetV (X)

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    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
            1 infantry and 1 mech_infantry moved from Archangel to Vologda
            1 armour moved from Russia to Vologda
            1 mech_infantry moved from Smolensk to Russia
            1 armour and 1 mech_infantry moved from Russia to Samara
            2 bombers moved from Volgograd to Iraq
            2 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 mech_infantry moved from Smolensk to Samara
            1 armour moved from Russia to Samara
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/2 hits, 0,33 expected hits
                Bombing raid in Iraq rolls: 4,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Samara
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 4 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Nenetsia
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Bryansk to Western Germany
            3 mech_infantrys moved from Bryansk to Caucasus
            1 aaGun moved from Bryansk to Rostov
            3 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Eastern Poland to Ukraine
            5 armour moved from Russia to Rostov
            3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers moved from Volgograd to Caucasus
            1 mech_infantry moved from Smolensk to Rostov
            1 mech_infantry moved from Sikang to Yunnan
            2 bombers moved from Iraq to Caucasus
            2 fighters moved from Southern France to Southern Italy
            2 fighters moved from Southern France to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 armour, 1 fighter and 4 mech_infantrys placed in Western Germany
            1 artillery and 2 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 carrier placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,3,6,3,3,4,5,3,1,6,6,3,4,3
            Germans collect 66 PUs (3 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 0,67
    AA fire in Iraq : : -0,33
    Russians : 0,00
    

    Savegame

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    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Timguska to Urals
            3 infantry moved from Kansu to Timguska
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 tactical_bomber moved from Burma to India
            2 armour, 6 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
            1 bomber and 6 fighters moved from French Indo China to India
            3 bombers moved from Volgograd to India
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 fighter moved from Japan to Jehol
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 armour, 4 bombers, 6 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
                British defend with 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 4 bombers, 6 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/21 hits, 9,17 expected hits
                    UK_Pacific roll dice for 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys in India, round 2 : 7/19 hits, 7,33 expected hits
                    1 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British and 1 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 bombers, 6 fighters and 2 tactical_bombers in India, round 3 : 8/14 hits, 8,00 expected hits
                    UK_Pacific roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in India, round 3 : 3/12 hits, 5,00 expected hits
                    3 fighters owned by the Japanese, 4 mech_infantrys owned by the British, 2 artilleries owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 bombers, 3 fighters and 2 tactical_bombers in India, round 4 : 6/11 hits, 6,50 expected hits
                    UK_Pacific roll dice for 4 armour in India, round 4 : 4/4 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 4 armour owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 armour, 4 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
                Casualties for British: 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys
    
        Non Combat Move - Japanese
            4 bombers and 2 fighters moved from India to Burma
            3 mech_infantrys moved from Malaya to Burma
            3 infantry moved from French Indo China to Yunnan
            1 fighter moved from Jehol to Manchuria
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            1 fighter and 5 infantry placed in Japan
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,2,3,4,4
            Japanese collect 23 PUs (12 lost to blockades); end with 23 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : -1,83
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 5 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Dutch New Guinea to French Indo China
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Caroline Islands to 33 Sea Zone
            5 fighters moved from 35 Sea Zone to French Indo China
            2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            2 cruisers moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Borneo
            Battle in Kwangtung
            Battle in French Indo China
                Americans attack with 1 bomber, 7 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans roll dice for 2 cruisers in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber, 7 fighters and 2 infantry in French Indo China, round 2 : 6/10 hits, 4.50 expected hits
                    Japanese roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in French Indo China
                Americans win, taking 19 Sea Zone from Japanese, taking Borneo from Japanese, taking Kwangtung from Japanese, taking French Indo China from Japanese with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            1 battleship, 5 carriers, 2 destroyers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from French Indo China to 37 Sea Zone
            4 fighters moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from Korea to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 bomber moved from French Indo China to Kiangsi
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Egypt
            1 transport moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Korea
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 artillery, 3 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Anhwe to Jehol
            1 fighter moved from Hopei to Jehol
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Jehol
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Hopei to Anhwe
            1 fighter moved from Jehol to Anhwe
            1 fighter moved from Anhwe to Kiangsi
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
            2 infantry placed in Anhwe
            Chinese undo move 1.
            3 infantry placed in Kwangsi
            Chinese undo move 1.
            1 infantry placed in Kiangsi
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 30 PUs; 
            British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from Iraq to Volgograd
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Iraq
            1 fighter moved from Northwest Persia to Iraq
            7 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Persia to Northwest Persia
            2 infantry moved from Persia to Iraq
            3 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Americans : 1.50
    Chinese : 1.00
    Japanese : 0.00
    

    Savegame

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    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Volgograd to Northwest Persia
            1 fighter moved from Ukraine to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            2 fighters moved from Ukraine to Southern Italy
            1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    British : -0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 marine moved from 37 Sea Zone to Malaya
            2 fighters moved from 37 Sea Zone to Malaya
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
            Battle in Malaya
                ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Malaya, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                ANZAC win, taking Shan State from Japanese, taking Malaya from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            2 fighters moved from Malaya to 37 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.50
    Japanese : 1.00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 88 PUs; 
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Caucasus to Persia
            3 fighters and 3 tactical_bombers moved from Caucasus to Persia
            1 bomber moved from Caucasus to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            1 armour, 1 infantry and 1 mech_infantry moved from Nenetsia to Urals
            1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
    
        Combat - Germans
            Battle in Persia
                Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3,83 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Urals
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Germans attack with 1 bomber and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Shan State
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Shan State from ANZAC to Germans
            EDIT: Removing units owned by Germans from Shan State: 1 bomber
            EDIT: Adding units owned by Germans to Shan State: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
            1 bomber, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            5 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            5 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun and 3 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Samara to Novosibirsk
            1 armour moved from Samara to Novosibirsk
            1 infantry moved from Southern France to France
            2 fighters moved from Southern Italy to Northwest Persia
            2 fighters moved from Western Germany to 112 Sea Zone
            2 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 artilleries and 1 infantry placed in France
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            Germans undo move 3.
            1 fighter and 2 infantry placed in Russia
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,1,2,6,2,2,3,4,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
            Germans collect 71 PUs (2 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : 0,00
    ANZAC : 0,67
    Chinese : 0,67
    Russians : 0,00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Yenisey
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 25 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Burma to French Indo China
            1 mech_infantry moved from Burma to Malaya
            2 bombers moved from Burma to Malaya
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 bomber moved from Burma to French Indo China
            1 bomber moved from Burma to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in French Indo China
                Japanese attack with 1 bomber and 2 mech_infantrys
                Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in French Indo China, round 2 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in French Indo China
                Japanese win, taking French Indo China from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Malaya
                Japanese attack with 2 bombers and 1 mech_infantry
                ANZAC defend with 1 factory_minor, 1 harbour and 1 marine
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Malaya, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from ANZAC with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
    
        Non Combat Move - Japanese
            2 bombers moved from Malaya to India
            1 bomber moved from French Indo China to India
            2 fighters moved from Burma to India
            1 bomber moved from 43 Sea Zone to Yunnan
            1 mech_infantry moved from Manchuria to Buyant-Uhaa
            1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in Manchuria
            1 infantry placed in India
            1 infantry placed in Manchuria
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,2,6,6,6,6,4,6,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,1,4,6,6,1,2,5,6,4,6,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,4,6,3,1,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,2,6,5,5,3,1,4
            Japanese collect 9 PUs (18 lost to blockades); end with 9 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : -0,33
    Japanese : 1,50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from Kwangtung to Yunnan
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Shan State
            3 fighters moved from 36 Sea Zone to French Indo China
            2 fighters moved from 20 Sea Zone to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            1 bomber moved from Kiangsi to Yunnan
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Yunnan
                Americans attack with 1 bomber, 3 fighters and 1 mech_infantry
                Japanese defend with 1 bomber and 4 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Americans lost in Yunnan
                 retreated to Yunnan
                Japanese win, taking 20 Sea Zone from Japanese with 2 infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 bomber and 2 infantry
            Battle in Shan State
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Shan State
                Americans win, taking Shan State from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in French Indo China
                Americans attack with 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 2 cruisers in French Indo China, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 3 fighters and 2 infantry in French Indo China, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            3 fighters moved from French Indo China to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 carrier and 2 fighters moved from 37 Sea Zone to 58 Sea Zone
            1 carrier moved from 37 Sea Zone to 58 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 58 Sea Zone
            1 artillery and 7 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 7 infantry moved from 98 Sea Zone to Trans-Jordan
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Korea to 37 Sea Zone
            2 fighters moved from 37 Sea Zone to 58 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            4 fighters placed in Eastern United States
            1 factory_minor placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Korea
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Yunnan
            4 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Kiangsi to Yunnan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hopei
            5 infantry moved from Anhwe to Hopei
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsi to Hunan
    
        Place Units - Chinese
            2 infantry placed in Hopei
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 airfield, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Iraq to Persia
            1 bomber and 1 fighter moved from Iraq to Persia
    
        Combat - British
            Battle in Persia
                British attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Persia to Egypt
            1 fighter moved from Persia to Egypt
            4 armour and 12 infantry moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from Gibraltar to Trans-Jordan
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 airfield and 3 infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
            British undo move 2.
            3 mech_infantrys placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.50
    Americans : 1.17
    Chinese : 0.00
    Japanese : -0.50
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            1 bomber, 1 fighter and 1 mech_infantry moved from Caucasus to Iraq
            4 fighters moved from Southern Italy to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber, 5 fighters and 2 mech_infantrys
                British defend with 1 factory_minor; French defend with 2 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber, 5 fighters and 2 mech_infantrys in Iraq, round 2 : 5/9 hits, 4,00 expected hits
                    British roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 5 fighters moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : -0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Sumatra to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Shan State
            2 fighters moved from 58 Sea Zone to Kenya
            2 fighters moved from Queensland to 58 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            3 fighters moved from Korea to French Indo China
    
        Place Units - ANZAC
            3 fighters placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
            EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            5 fighters moved from Northwest Persia to Persia
            3 tactical_bombers moved from Northwest Persia to Persia
            1 bomber moved from Northwest Persia to Persia
            1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
            1 armour and 1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Urals to Evenkiyskiy
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Persia
                Germans attack with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Persia, round 2 : 8/11 hits, 5,50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Evenkiyskiy
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 5 fighters and 3 tactical_bombers moved from Persia to Iraq
            8 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
            5 mech_infantrys moved from Caucasus to Iraq
            1 aaGun and 3 infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            2 infantry moved from Russia to Samara
            1 armour moved from Novosibirsk to Caucasus
            1 armour moved from Tsinghai to Caucasus
            1 fighter moved from Russia to Iraq
            4 fighters moved from Western Germany to Iraq
            2 fighters moved from Southern Italy to Iraq
            1 artillery moved from France to Western Germany
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Germans
            2 transports placed in 112 Sea Zone
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 infantry placed in Russia
            2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
            Germans collect 71 PUs (3 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,00
    British : -0,33
    Russians : 0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas

    From now on you can just skip russia.


  • @Karl7 understood.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 armour and 1 mech_infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Ulaanbaatar to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 fighters moved from India to Iraq
            3 bombers moved from India to Iraq
            1 armour moved from Eastern Persia to Iraq
            1 fighter moved from Manchuria to Japan
    
        Place Units - Japanese
            1 infantry placed in India
            1 infantry placed in Manchuria
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,6,6,2,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,4,4,3,6,5,2
            Japanese collect 7 PUs (17 lost to blockades); end with 7 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 6 fighters, 8 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Korea to 6 Sea Zone
            1 bomber moved from Kwangsi to 6 Sea Zone
            1 infantry moved from Shan State to Burma
                  Americans take Burma from Japanese
            1 infantry moved from French Indo China to Siam
                  Americans take Siam from Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in Okinawa
            Battle in Hainan
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese, taking Okinawa from Japanese, taking Hainan from Japanese with 1 bomber, 3 fighters and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 6 Sea Zone to Korea
            1 bomber moved from 6 Sea Zone to Korea
            2 fighters moved from 58 Sea Zone to Kenya
            1 carrier and 2 fighters moved from 58 Sea Zone to 75 Sea Zone
            1 carrier moved from 58 Sea Zone to 75 Sea Zone
            1 destroyer moved from 58 Sea Zone to 75 Sea Zone
            1 carrier and 2 fighters moved from 37 Sea Zone to 75 Sea Zone
            1 battleship moved from 37 Sea Zone to 75 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 20 Sea Zone to 38 Sea Zone
            4 transports moved from 98 Sea Zone to 94 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
            1 artillery, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            4 transports moved from 94 Sea Zone to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Kwangsi to French Indo China
            4 fighters moved from 36 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from Gibraltar to Egypt
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            6 infantry placed in Eastern United States
            2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            2 infantry placed in Korea
            4 fighters placed in Eastern United States
            Americans undo move 2.
            6 infantry placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kweichow to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Hopei to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Hopei to Shensi
            1 infantry moved from Hopei to Shensi
            1 fighter moved from Szechwan to Kweichow
            6 infantry moved from Yunnan to Burma
            2 infantry moved from Hunan to Yunnan
            3 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Egypt to Persia
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Persia to Egypt
            4 armour, 1 artillery, 1 fighter, 14 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 armour and 2 infantry placed in Egypt
            2 fighters placed in Union of South Africa
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
            EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    Americans : 0.00
    Chinese : 0.00
    Japanese : 0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 bomber moved from Northwest Persia to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Italians roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 97 Sea Zone
                Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 bomber moved from 97 Sea Zone to Southern Italy
            5 fighters moved from Northwest Persia to Persia
            1 mech_infantry moved from Northern Italy to Romania
            2 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Italians
            3 infantry placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,3,2,1,6,1,2,3,5,2,2,6,6,4,4,1,6,3,4
            Italians collect 11 PUs (3 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Americans : -0,17
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 infantry moved from Malaya to 37 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 fighter moved from Shan State to India
            1 fighter moved from French Indo China to India
    
        Combat - ANZAC
            Battle in Formosa
            Battle in India
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 fighters and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in India
                    ANZAC roll dice for 1 fighter and 1 infantry in India, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                ANZAC win, taking Formosa from Japanese, taking India from Japanese, taking Shan State from Americans, taking Burma from Americans, taking Malaya from ANZAC, taking Borneo from Americans, taking Kwangtung from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from India to Burma
            2 fighters moved from French Indo China to 75 Sea Zone
            2 fighters moved from 75 Sea Zone to Egypt
            2 fighters moved from Kenya to Egypt
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            2 transports moved from 37 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to Sumatra
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 fighters placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame

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