TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Szechwan to Shangsi
1 EarlyFighter moved from Gansu to Shangsi
2 Infantrys moved from Szechwan to Sian
1 EarlyFighter moved from Gansu to Sian
1 Infantry moved from Szechwan to Shangsi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sian
1 EarlyFighter owned by the Chinese retreated
1 Infantry owned by the Chinese retreated to Szechwan
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 4 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Gansu
1 AAGun, 5 Infantrys, 11 Mech.Infs and 9 Tanks moved from Szechwan to Gansu
1 EarlyFighter moved from Sian to Gansu
6 Infantrys moved from Tsingnan to Gansu
4 Tanks moved from Gobi to Gansu
6 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -3.17
Hisaichi regular : -0.67
Savegame