The World is at War! (Whack vs dawg)


  • TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Adv.Fighter and 2 Fighters moved from Broome to 110 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 2 Destroyers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 1 Adv.Fighter and 2 Fighters
                Germans defend with 2 Submarines
                    Anzac roll dice for 1 Adv.Fighter and 2 Fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 Submarine owned by the Germans lost in 110 Sea Zone
                1 Submarine owned by the Germans Submerged
                Anzac win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - Anzac
            1 Adv.Fighter and 2 Fighters moved from 110 Sea Zone to Broome
    
        Place Units - Anzac
            1 Cruiser, 2 Destroyers and 1 Transport placed in 122 Sea Zone
            1 Infantry placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            1 Marine, 3 Mech.Infs and 2 Tanks moved from Bolivia to N.Chile
            1 Elite and 1 Infantry moved from Amazon to Bolivia
            2 ArmoredCars and 1 Mech.Inf moved from Suriname to Bolivia
            1 Mech.Inf moved from Bolivia to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in N.Chile
                Dutch attack with 1 Marine, 4 Mech.Infs and 2 Tanks
                Neutral defend with 1 Artillery
                    Dutch roll dice for 1 Marine, 4 Mech.Infs and 2 Tanks in N.Chile, round 2 : 3/7 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in N.Chile
                Dutch loses 0 PUs for violating N.Chiles neutrality.
                Dutch win, taking N.Chile from Neutral with 1 Marine, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Elite and 2 Mech.Infs placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            4 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Helsinki to Tampere
            1 Artillery, 1 Elite and 4 Infantrys moved from Kotka to Oulu
    
        Purchase Units - Finns
            Finns buy 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 1 Artillery, 1 Elite and 8 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite and 8 Infantrys in Oulu, round 2 : 2/10 hits, 2.17 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu
                Finns win, taking Oulu from Russians with 1 Artillery, 1 Elite and 7 Infantrys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.17
    Russians : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
            3 Tanks moved from E.Romania to Donetsk
            1 Elite moved from E.Romania to Odessa
            1 ArmoredCar moved from Donetsk to Tula
            1 ArmoredCar moved from Donetsk to Crimea
                  Romanians take Crimea from Russians
            2 Tanks moved from Donetsk to Rostov
            2 Tanks moved from Donetsk to Tula
            1 Tank moved from Donetsk to Rostov
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 1 Tank; Remaining resources: 4 PUs; 
    
        Combat - Romanians
            Battle in Rostov
                Romanians attack with 3 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 3 Tanks in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Tula
                Romanians attack with 1 ArmoredCar and 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 2 Tanks in Tula, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from E.Romania to Odessa
    
        Place Units - Romanians
            2 ArmoredCars and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.17
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Thai
            8 Infantrys moved from S.Thailand to Burma
            6 Infantrys moved from Bangkok to S.Thailand
            6 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 11 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            5 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Americans
            1 Marine moved from Sardinia to 45 Sea Zone
            1 Marine and 4 S.Submarines moved from 45 Sea Zone to 46 Sea Zone
            1 Marine moved from 46 Sea Zone to Sicily
            1 Elite moved from Andalusia to 41 Sea Zone
            1 Infantry moved from Andalusia to 41 Sea Zone
            1 Elite, 1 Infantry and 2 S.Submarines moved from 41 Sea Zone to 46 Sea Zone
            1 Infantry moved from 46 Sea Zone to Campania
            1 Elite moved from 46 Sea Zone to Tuscany
            3 S.Submarines moved from 31 Sea Zone to 41 Sea Zone
            2 Destroyers moved from 31 Sea Zone to 41 Sea Zone
            1 Destroyer moved from 31 Sea Zone to 41 Sea Zone
            1 B.Transport and 1 Transport moved from 30 Sea Zone to 31 Sea Zone
            1 Tank moved from Andalusia to 31 Sea Zone
            1 Tank moved from 31 Sea Zone to Mauritania
            2 S.Submarines moved from 26 Sea Zone to 29 Sea Zone
            2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
            1 S.Bomber moved from South Atlantic USA to Andalusia
            1 Marine moved from Queensland to 120 Sea Zone
            1 Marine and 2 Transports moved from 120 Sea Zone to 114 Sea Zone
            1 Artillery moved from New Georgia to 114 Sea Zone
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Elite moved from New Georgia to 114 Sea Zone
            1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from 114 Sea Zone to 109 Sea Zone
            1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from 109 Sea Zone to Ponape
            1 Destroyer moved from 116 Sea Zone to 109 Sea Zone
            1 S.Bomber moved from Pearl Harbor to Ponape
            1 B.Transport and 1 Transport moved from 98 Sea Zone to 116 Sea Zone
            4 S.Bombers moved from Broome to Ponape
            1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone
            1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone
            8 S.Submarines moved from 71 Sea Zone to 89 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 Elite, 1 Factory, 5 L.Fighters, 2 Marines and 1 S.Bomber; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 76 Sea Zone
                Americans attack with 2 S.Submarines
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 S.Submarines in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 76 Sea Zone
                Americans win with 1 S.Submarine remaining. Battle score for attacker is -2
                Casualties for Americans: 1 S.Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in 46 Sea Zone
                Americans attack with 6 S.Submarines
                Italians defend with 1 Battleship and 1 Carrier
                    Americans roll dice for 6 S.Submarines in 46 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    1 Carrier owned by the Italians and 1 Battleship owned by the Italians lost in 46 Sea Zone
                Americans win with 6 S.Submarines remaining. Battle score for attacker is 34
                Casualties for Italians: 1 Battleship and 1 Carrier
            Battle in Tuscany
            Battle in Campania
            Battle in Ponape
                Americans attack with 1 Artillery, 1 Elite, 1 Marine, 5 S.Bombers and 1 Tank
                Yamamoto defend with 1 Artillery, 1 Bomber, 2 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank
                    Americans roll dice for 1 Artillery, 1 Elite, 1 Marine, 5 S.Bombers and 1 Tank in Ponape, round 2 : 6/9 hits, 6.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank in Ponape, round 2 : 1/7 hits, 2.67 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 S.Bomber owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Bomber owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Ponape
                    Americans roll dice for 1 Elite, 1 Marine, 5 S.Bombers and 1 Tank in Ponape, round 3 : 6/8 hits, 5.83 expected hits
                    Yamamoto roll dice for 1 L.Fighter in Ponape, round 3 : 1/1 hits, 0.67 expected hits
                1 L.Fighter owned by the Yamamoto and 1 Elite owned by the Americans lost in Ponape
                Americans win, taking Tuscany from Italians, taking Campania from Italians, taking Ponape from Yamamoto with 1 Marine, 5 S.Bombers and 1 Tank remaining. Battle score for attacker is 50
                Casualties for Americans: 1 Artillery and 1 Elite
                Casualties for Yamamoto: 1 Artillery, 1 Bomber, 2 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank
            Battle in Sicily
    
        Non Combat Move - Americans
            5 S.Bombers moved from Ponape to Hollandia
            6 Artillerys, 7 Infantrys, 1 Marine and 4 Tanks moved from West Papua to Hollandia
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            2 Artillerys placed in Portugal
            2 Marines placed in Andalusia
            5 L.Fighters placed in Washington
            1 Elite and 1 S.Bomber placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Americans : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Germans
            1 Infantry moved from Upper Norrland to Finnmark
                  Germans take Finnmark from Russians
            1 Infantry moved from Upper Norrland to Lapland
                  Finns take Lapland from Russians
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys and 4 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Upper Norrland to 24 Sea Zone
            2 Infantrys moved from Upper Norrland to 24 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 10 Infantrys moved from 24 Sea Zone to Latvia
            1 Infantry moved from Lithuania to Latvia
            5 Mech.Infs moved from Kiev to Moscow
            6 HeavyTanks moved from Kursk to Moscow
            4 Tanks moved from Kursk to Moscow
            4 Mech.Infs moved from Minsk to Moscow
            13 Tanks moved from Kursk to Moscow
            1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Novgorod
            1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Smolensk
            5 Artillerys, 7 Elites and 1 Infantry moved from Donetsk to Rostov
            2 Elites moved from Kursk to Rostov
            3 Tanks moved from Kiev to Rostov
            4 Artillerys, 2 Elites and 5 Infantrys moved from Kiev to Kursk
            1 Elite moved from Vinnytsia to Kiev
            4 Mech.Infs moved from Warsaw to Kursk
            3 Mech.Infs moved from Krakow to Kursk
            4 Mech.Infs moved from Hungary to Kiev
            2 Mech.Infs moved from Bohemia to Kiev
            3 Elites moved from Danzig to East Prussia
            3 Infantrys moved from Normandy to Brittany
            8 Infantrys moved from Paris to Orleanais
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Fighters, 8 Infantrys, 3 JetFighters and 7 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Moscow
                Germans attack with 6 HeavyTanks, 9 Mech.Infs and 17 Tanks
                Russians defend with 1 AAGun, 1 Factory and 10 HeavyTanks
                    Germans roll dice for 6 HeavyTanks, 9 Mech.Infs and 17 Tanks in Moscow, round 2 : 20/32 hits, 15.50 expected hits
                    Russians roll dice for 10 HeavyTanks in Moscow, round 2 : 5/10 hits, 6.67 expected hits
                5 Mech.Infs owned by the Germans and 10 HeavyTanks owned by the Russians lost in Moscow
                Germans captures 114PUs while taking Russians capital
                Germans win, taking Moscow from Russians with 6 HeavyTanks, 4 Mech.Infs and 17 Tanks remaining. Battle score for attacker is 40
                Casualties for Germans: 5 Mech.Infs
                Casualties for Russians: 10 HeavyTanks
    
        Non Combat Move - Germans
            1 AAGun, 1 Artillery, 6 Infantrys and 2 Stukas moved from Brittany to Aquitaine
            1 AAGun moved from Orleanais to Languedoc
            2 Stukas moved from Aquitaine to Provence
    
        Place Units - Germans
            4 ArmoredCars and 4 Infantrys placed in Paris
            2 Fighters placed in Bavaria
            3 JetFighters placed in Rhine
            3 Mech.Infs placed in Krakow
            4 Mech.Infs placed in Warsaw
            3 Infantrys placed in Normandy
            1 Infantry placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 139 PUs; end with 254 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.50
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Russians
            8 Infantrys moved from Penza to Moscow
            3 Tanks moved from Georgia to Rostov
            7 Infantrys moved from Saratov to Rostov
            1 Infantry moved from Saratov to Penza
            2 Infantrys moved from Astrakhan to Saratov
            2 Tanks moved from Sikang to Szechwan
            1 Artillery and 1 Tank moved from Sikang to Lanchow
            1 HeavyTank moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery and 1 Infantry moved from S.Karelia to Smolensk
            1 HeavyTank moved from Leningrad to Smolensk
            1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 1 Infantry moved from 6 Sea Zone to Lapland
            2 Infantrys moved from Leningrad to Vyborg
            1 Tank moved from Leningrad to Vyborg
            2 Infantrys moved from Kirov to Gorky
            1 HeavyTank, 19 Infantrys and 7 Mech.Infs moved from Yaroslavl to Moscow
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            5 Infantrys moved from Perm to Kuybyshev
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 2 Infantrys and 1 Tank
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 3 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 4 : 1/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Moscow
                Russians attack with 1 HeavyTank, 27 Infantrys and 7 Mech.Infs
                Germans defend with 1 AAGun, 1 Factory, 6 HeavyTanks, 4 Mech.Infs and 17 Tanks
                    Russians roll dice for 1 HeavyTank, 27 Infantrys and 7 Mech.Infs in Moscow, round 2 : 8/35 hits, 8.67 expected hits
                    Germans roll dice for 6 HeavyTanks, 4 Mech.Infs and 17 Tanks in Moscow, round 2 : 15/27 hits, 13.83 expected hits
                    15 Infantrys owned by the Russians, 4 Mech.Infs owned by the Germans and 4 Tanks owned by the Germans lost in Moscow
                1 HeavyTank, 12 Infantrys and 7 Mech.Infs retreated to Yaroslavl
                Germans win with 6 HeavyTanks and 13 Tanks remaining. Battle score for attacker is 14
                Casualties for Russians: 15 Infantrys
                Casualties for Germans: 4 Mech.Infs and 4 Tanks
            Battle in Smolensk
                Russians attack with 1 Artillery, 1 HeavyTank and 1 Infantry
                Germans defend with 1 Artillery and 1 Elite
                    Russians roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Germans lost in Smolensk
                    Russians roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Artillery, 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Artillery and 1 Elite
            Battle in Lapland
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Lanchow
                Russians attack with 1 Artillery and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Elite
                    Russians roll dice for 1 Artillery and 1 Tank in Lanchow, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Lanchow, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi lost in Lanchow
                    Russians roll dice for 1 Artillery and 1 Tank in Lanchow, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Lanchow
                Russians win, taking Lanchow from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Rostov
                Russians attack with 7 Infantrys and 3 Tanks
                Romanians defend with 3 Tanks; Germans defend with 5 Artillerys, 9 Elites, 1 Infantry and 3 Tanks
                    Russians roll dice for 7 Infantrys and 3 Tanks in Rostov, round 2 : 1/10 hits, 2.67 expected hits
                    Romanians roll dice for 5 Artillerys, 9 Elites, 1 Infantry and 6 Tanks in Rostov, round 2 : 7/21 hits, 8.00 expected hits
                    7 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Rostov
                3 Tanks retreated to Georgia
                Romanians win with 5 Artillerys, 9 Elites and 6 Tanks remaining. Battle score for attacker is -12
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Szechwan
                Russians attack with 2 Tanks
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Tanks in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Russians win, taking Szechwan from Yamamoto with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            2 ArmoredCars, 1 HeavyTank and 3 Mech.Infs moved from Adana to Georgia
            1 Artillery and 6 Infantrys moved from Adana to Erzurum
    
        Turn Complete - Russians
            Russians collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Romanians : -1.00
    Hisaichi : -1.00
    Yamamoto : -0.33
    Finns : -1.33
    Russians : -3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Italians
            2 Infantrys moved from Lombardy to Tuscany
            1 Tank moved from Provence to Tuscany
            3 Infantrys moved from N.Algeria to E.Morocco
            2 Infantrys moved from El Agheila to Tobruk
            1 Tank moved from Hun to Tobruk
            2 Infantrys moved from El Agheila to Kufra
            2 Mech.Infs moved from Hun to Kufra
            6 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 1 Bunker and 28 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Tuscany
                Italians attack with 2 Infantrys and 1 Tank
                Americans defend with 1 Elite
                    Italians roll dice for 2 Infantrys and 1 Tank in Tuscany, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Elite in Tuscany, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in Tuscany, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Elite in Tuscany, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Tuscany
                Italians win, taking Tuscany from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Elite
            Battle in Kufra
                Italians attack with 2 Infantrys and 2 Mech.Infs
                British defend with 2 Mech.Infs
                    Italians roll dice for 2 Infantrys and 2 Mech.Infs in Kufra, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Mech.Infs in Kufra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra
                    Italians roll dice for 1 Infantry and 2 Mech.Infs in Kufra, round 3 : 3/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Kufra
                Italians win, taking Kufra from British with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Italians: 1 Infantry
                Casualties for British: 2 Mech.Infs
            Battle in Campania
                Italians attack with 6 Infantrys
                Americans defend with 1 AAGun and 1 Infantry
                    Italians roll dice for 6 Infantrys in Campania, round 2 : 1/6 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Campania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Campania
                Italians win, taking Campania from Americans with 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Tobruk
                Italians attack with 2 Infantrys and 1 Tank
                British defend with 2 ArmoredCars
                    Italians roll dice for 2 Infantrys and 1 Tank in Tobruk, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 2 ArmoredCars in Tobruk, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Tobruk
                    Italians roll dice for 2 Infantrys and 1 Tank in Tobruk, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 ArmoredCar in Tobruk, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in Tobruk, round 4 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 ArmoredCar in Tobruk, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in Tobruk, round 5 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 ArmoredCar in Tobruk, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 2 ArmoredCars
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in Tunis
            10 Infantrys placed in Rome
            4 Infantrys placed in E.Morocco
            3 Infantrys placed in Hun
            Italians undo move 1.
            1 Bunker placed in Hun
            4 Infantrys placed in Tunis
            2 Infantrys placed in Lombardy
            1 Infantry placed in Provence
            3 Infantrys placed in Lombardy
            1 Infantry placed in Greece
            Italians undo move 6.
            2 Infantrys placed in Greece
    
        Turn Complete - Italians
            Italians collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.83
    Americans : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            1 Elite moved from New Valley to Darfur
            1 Adv.Fighter and 1 Bomber moved from Syria to Mersa Matruh
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Bomber; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            3 Infantrys moved from Palestine to Lower Egypt
    
        Place Units - French
            1 Adv.Fighter and 1 Bomber placed in Syria
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            1 Infantry moved from N.French Indochina to Kweichow
            1 Infantry moved from N.French Indochina to N.Thailand
            2 Infantrys moved from Kwangsi to N.French Indochina
            3 L.Fighters moved from 85 Sea Zone to 116 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 85 Sea Zone to 76 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to 109 Sea Zone
            1 Tank moved from Kyushu to 85 Sea Zone
            1 Elite moved from Tohoku to 85 Sea Zone
            1 Elite, 2 Fighters, 1 Tank and 1 Transport moved from 85 Sea Zone to 102 Sea Zone
            1 Elite, 2 Fighters and 1 Tank moved from 102 Sea Zone to Ponape
            8 Mech.Infs moved from Ningsia to S.Buryat Mongolia
            6 Tanks moved from Ningsia to East Gobi
            12 Infantrys moved from Kwangtung to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Bunker, 1 Destroyer, 6 Infantrys, 3 L.Fighters and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 116 Sea Zone
                Yamamoto attack with 3 L.Fighters
                Americans defend with 1 B.Transport and 1 Transport
                    Yamamoto roll dice for 3 L.Fighters in 116 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 B.Transport and 1 Transport in 116 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                1 L.Fighter owned by the Yamamoto and 1 Transport owned by the Americans lost in 116 Sea Zone
                    Yamamoto roll dice for 2 L.Fighters in 116 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport in 116 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 116 Sea Zone
                Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 L.Fighter
                Casualties for Americans: 1 B.Transport and 1 Transport
            Battle in 109 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Fighter
                Americans defend with 1 Destroyer and 2 Transports
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Fighter in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Transports in 109 Sea Zone, round 2 : 2/3 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Yamamoto, 2 Transports owned by the Americans and 1 Fighter owned by the Yamamoto lost in 109 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in 109 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in 109 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in 109 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 2 Adv.Fighters and 1 Fighter
                Casualties for Americans: 2 Transports
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 2 Fighters
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 76 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                1 S.Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Ponape
                Yamamoto attack with 1 Elite, 2 Fighters and 1 Tank
                Americans defend with 1 Marine and 1 Tank
                    Yamamoto roll dice for 1 Elite, 2 Fighters and 1 Tank in Ponape, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Marine and 1 Tank in Ponape, round 2 : 1/2 hits, 0.83 expected hits
                    1 Marine owned by the Americans and 1 Elite owned by the Yamamoto lost in Ponape
                    Yamamoto roll dice for 2 Fighters and 1 Tank in Ponape, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Tank in Ponape, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans and 1 Fighter owned by the Yamamoto lost in Ponape
                Yamamoto win, taking Ponape from Americans with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Elite and 1 Fighter
                Casualties for Americans: 1 Marine and 1 Tank
            Battle in S.Buryat Mongolia
                Yamamoto attack with 8 Mech.Infs
                British defend with 1 Tank
                    Yamamoto roll dice for 8 Mech.Infs in S.Buryat Mongolia, round 2 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Tank in S.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in S.Buryat Mongolia
                Yamamoto win, taking S.Buryat Mongolia from Russians with 8 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
    
        Non Combat Move - Yamamoto
            2 L.Fighters moved from 116 Sea Zone to Truk
            1 Fighter moved from Ponape to Truk
            1 Adv.Fighter and 2 Fighters moved from 76 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 B.Transport, 1 Destroyer and 3 L.Fighters placed in 85 Sea Zone
            1 Bunker placed in Truk
            3 Infantrys placed in Kwangsi
            1 Marine placed in Tokyo
            3 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Americans : 2.50
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Gobi Altai to Ulan Bator
            2 Infantrys moved from Gobi Altai to Ulan Bator
            3 Infantrys moved from Gobi Altai to Ulan Bator
            9 Infantrys moved from Gobi Altai to Ningsia
            3 Elites moved from E.Qinghai to Ningsia
            7 Infantrys moved from E.Qinghai to Ningsia
            10 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Ningsia
                Chinese attack with 3 Elites and 16 Infantrys
                Yamamoto defend with 1 Mech.Inf
                    Chinese roll dice for 3 Elites and 16 Infantrys in Ningsia, round 2 : 7/19 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 3 Elites and 16 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Mech.Inf
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            6 Infantrys moved from Khabarovsk to Ayan
            10 Infantrys moved from Heilungchiang to Ayan
            1 ArmoredCar and 1 Tank moved from Hupeh to Yunnan
            1 ArmoredCar moved from Hupeh to Szechwan
            2 Infantrys moved from Shensi to Szechwan
            1 Tank moved from Shensi to Szechwan
            2 Infantrys and 5 Tanks moved from Shensi to Hupeh
            8 Infantrys moved from Changchun to Kirin
            4 Infantrys moved from Liaoning to Heilungchiang
            1 Infantry moved from Vladivostok to Khabarovsk
            1 Elite and 20 Infantrys moved from Chita to Ayan
            1 Tank moved from Eastern Mongolia to Ayan
            1 Elite and 1 Infantry moved from Eastern Mongolia to S.Buryat Mongolia
            1 Infantry moved from East Gobi to S.Buryat Mongolia
            2 Tanks moved from East Gobi to S.Buryat Mongolia
            3 Fighters moved from Heilungchiang to S.Buryat Mongolia
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 3 Infantrys and 12 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Elite, 36 Infantrys and 1 Tank
                British defend with 2 Infantrys; Russians defend with 3 Infantrys
                    Hisaichi roll dice for 1 Elite, 36 Infantrys and 1 Tank in Ayan, round 2 : 9/38 hits, 6.83 expected hits
                    Russians roll dice for 5 Infantrys in Ayan, round 2 : 2/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians, 2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Elite, 34 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Russians: 3 Infantrys
            Battle in Szechwan
                Hisaichi attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
                Russians defend with 2 Tanks
                    Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Szechwan, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Tanks in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Szechwan, round 3 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Tanks in Szechwan, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Russians lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 2 Tanks
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar and 1 Tank
                British defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 4 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Tank owned by the Hisaichi lost in Yunnan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 AAGun moved from Chita to S.Buryat Mongolia
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Hupeh
            4 Mech.Infs placed in Liaoning
            8 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -1.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            2 ArmoredCars moved from Mersa Matruh to Tobruk
            1 Mech.Inf moved from Mersa Matruh to Tobruk
            1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to Tobruk
            1 Mech.Inf and 16 Tanks moved from Mersa Matruh to Kufra
            2 Artillerys and 3 Infantrys moved from Lower Egypt to Mersa Matruh
            1 ArmoredCar moved from Cairo to Mersa Matruh
            3 Tanks moved from Cairo to Mersa Matruh
            1 Mech.Inf moved from Cairo to Tobruk
            1 Infantry moved from Cairo to Lower Egypt
            2 Mech.Infs moved from Belgian Congo to Kufra
            1 Bomber and 1 Fighter moved from French Equatorial Africa to Tobruk
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Adv.Fighters moved from Wales to Andalusia
            1 Artillery and 7 Infantrys moved from Bihar to Assam
            2 ArmoredCars moved from Assam to N.Thailand
            2 ArmoredCars moved from Assam to Kweichow
            6 ArmoredCars moved from Assam to Szechwan
            1 Mech.Inf moved from Assam to Shensi
                  Chinese take Shensi from Hisaichi
            2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
            7 Infantrys moved from Hyderabad to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 ArmoredCars moved from Bombay to Hyderabad
            5 ArmoredCars moved from Madras to Bihar
            1 Tank moved from E.Qinghai to Suiyuan
                  Chinese take Suiyuan from Hisaichi
            1 Tank moved from E.Qinghai to Assam
            1 Mech.Inf moved from Gobi Altai to Irkutsk
            1 Mech.Inf moved from Gobi Altai to Chahar
                  Chinese take Chahar from Hisaichi
    
        Purchase Units - British
            British buy 6 ArmoredCars, 1 Elite, 8 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kufra
                British attack with 3 Mech.Infs and 16 Tanks
                Italians defend with 1 Infantry and 2 Mech.Infs
                    British roll dice for 3 Mech.Infs and 16 Tanks in Kufra, round 2 : 8/19 hits, 9.00 expected hits
                    Italians roll dice for 1 Infantry and 2 Mech.Infs in Kufra, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 2 Mech.Infs owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 3 Mech.Infs and 16 Tanks remaining. Battle score for attacker is 14
                Casualties for Italians: 1 Infantry and 2 Mech.Infs
            Battle in Szechwan
                British attack with 6 ArmoredCars
                Hisaichi defend with 1 ArmoredCar, 2 Infantrys and 1 Tank
                    British roll dice for 6 ArmoredCars in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the British, 1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Szechwan
                    British roll dice for 4 ArmoredCars in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Tank owned by the Hisaichi lost in Szechwan
                British win, taking Szechwan from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 1
                Casualties for British: 3 ArmoredCars
                Casualties for Hisaichi: 1 ArmoredCar, 2 Infantrys and 1 Tank
            Battle in Kweichow
                British attack with 2 ArmoredCars
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Yamamoto lost in Kweichow
                British win, taking Kweichow from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Yamamoto: 1 Infantry
            Battle in N.Thailand
                British attack with 2 ArmoredCars
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Thailand
                British win, taking N.Thailand from Thai with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Tobruk
                British attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 2 Fighters and 2 Mech.Infs
                Italians defend with 2 Infantrys and 1 Tank
                    British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 2 Fighters and 2 Mech.Infs in Tobruk, round 2 : 3/8 hits, 3.17 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in Tobruk, round 2 : 0/3 hits, 1.17 expected hits
                    1 Tank owned by the Italians and 2 Infantrys owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 2 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for Italians: 2 Infantrys and 1 Tank
    
        Non Combat Move - British
            1 Adv.Fighter moved from Tobruk to Mersa Matruh
            2 Fighters moved from Tobruk to Mersa Matruh
            1 Bomber moved from Tobruk to Mersa Matruh
    
        Place Units - British
            6 Mech.Infs placed in Cairo
            2 Mech.Infs placed in Cape Town
            1 ArmoredCar and 4 Tanks placed in Delhi
            British undo move 3.
            1 Elite and 4 Tanks placed in Delhi
            4 ArmoredCars and 1 Tank placed in Madras
            2 ArmoredCars placed in Bombay
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -2.17
    Hisaichi : 1.17
    Yamamoto : 0.67
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Infantry moved from Canberra to 122 Sea Zone
            1 Cruiser and 1 Infantry moved from 122 Sea Zone to 67 Sea Zone
            1 Adv.Fighter moved from Broome to Java
            1 Tank moved from Canberra to 122 Sea Zone
            1 Infantry moved from Canberra to 122 Sea Zone
            2 Destroyers, 1 Infantry, 1 Tank and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Fighter moved from Broome to 111 Sea Zone
            1 Fighter moved from Broome to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 1 Fighter
                Hisaichi defend with 1 T.Boat
                    Anzac roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 111 Sea Zone
                Anzac win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Factory and 2 Infantrys
                    Anzac roll dice for 1 Cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Java, round 3 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Adv.Fighter and 1 Fighter moved from Java to Broome
            1 Fighter moved from 111 Sea Zone to Broome
            1 Elite and 8 Infantrys moved from Northern Territory to Western Australia
            1 Artillery and 6 Infantrys moved from New South Wales to South Australia
            2 Infantrys moved from Townsville to Northern Territory
            8 Infantrys and 1 Tank moved from Canberra to New South Wales
            1 Tank moved from New South Wales to South Australia
            1 Artillery, 15 Infantrys and 1 Tank moved from Port Moresby to West Papua
            1 Tank moved from West Papua to Hollandia
    
        Place Units - Anzac
            1 Battleship and 2 Transports placed in 67 Sea Zone
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Anzac : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Marine, 4 Mech.Infs and 2 Tanks moved from N.Chile to S.Chile
            2 ArmoredCars moved from Bolivia to S.Chile
            1 Elite and 1 Infantry moved from Bolivia to N.Chile
            2 Mech.Infs moved from Suriname to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 2 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 2 Tanks in S.Chile, round 2 : 4/9 hits, 3.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 1 Marine, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Suriname: 1 Elite
            EDIT: Adding units owned by Dutch to Amazon: 1 Elite
            EDIT: Turning off Edit Mode
            3 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Dutch : 0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Marine, 4 Mech.Infs and 2 Tanks moved from N.Chile to S.Chile
            2 ArmoredCars moved from Bolivia to S.Chile
            1 Elite and 1 Infantry moved from Bolivia to N.Chile
            2 Mech.Infs moved from Suriname to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 2 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 2 Tanks in S.Chile, round 2 : 4/9 hits, 3.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 1 Marine, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Suriname: 1 Elite
            EDIT: Adding units owned by Dutch to Amazon: 1 Elite
            EDIT: Turning off Edit Mode
            3 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Suriname: 2 Tanks
            EDIT: Adding units owned by Dutch to Java: 2 Tanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            1 Artillery, 1 Elite and 7 Infantrys moved from Oulu to Vyborg
            6 Infantrys moved from Tampere to Oulu
            3 Tanks moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Elite and 7 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Finns roll dice for 1 Artillery, 1 Elite and 7 Infantrys in Vyborg, round 2 : 2/9 hits, 2.00 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vyborg, round 3 : 1/8 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in Vyborg, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.83
    Russians : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            2 Tanks moved from Tula to Gorky
            3 Tanks moved from Donetsk to Smolensk
            2 Tanks moved from Rostov to Penza
            1 Tank moved from Rostov to Smolensk
            2 ArmoredCars, 1 Elite and 1 Tank moved from Odessa to Donetsk
            1 ArmoredCar moved from Crimea to Rostov
            2 ArmoredCars and 1 Tank moved from Donetsk to Rostov
            2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 5 PUs; 
    
        Combat - Romanians
            Battle in Penza
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Penza, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Tanks in Penza, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Smolensk
                Romanians attack with 4 Tanks
                Russians defend with 1 Artillery, 1 HeavyTank and 1 Infantry
                    Romanians roll dice for 4 Tanks in Smolensk, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Tanks owned by the Romanians lost in Smolensk
                    Romanians roll dice for 2 Tanks in Smolensk, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 HeavyTank in Smolensk, round 3 : 2/2 hits, 1.00 expected hits
                    1 Artillery owned by the Russians and 2 Tanks owned by the Romanians lost in Smolensk
                Russians win with 1 HeavyTank remaining. Battle score for attacker is -14
                Casualties for Romanians: 4 Tanks
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Gorky
                Romanians attack with 2 Tanks
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 Tanks in Gorky, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Gorky
                    Romanians roll dice for 1 Tank in Gorky, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Romanians lost in Gorky
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Romanians: 2 Tanks
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from Odessa to Donetsk
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.50
    Russians : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            4 ArmoredCars moved from Burma to N.Thailand
            12 Infantrys moved from S.Thailand to Burma
            6 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Bunkers and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 4 ArmoredCars
                British defend with 2 ArmoredCars
                    Thai roll dice for 4 ArmoredCars in N.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 ArmoredCars in N.Thailand, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in N.Thailand
                    Thai roll dice for 4 ArmoredCars in N.Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Thai lost in N.Thailand
                Thai win, taking N.Thailand from British with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for British: 2 ArmoredCars
                Casualties for Thai: 1 ArmoredCar
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            1 Bunker and 5 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Thai : -0.67
    

    Savegame

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