@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
20L Giallo(X) vs Aldoraine(L+8) BM
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Archangel Russians take Archangel from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 2 aaGuns, 15 artilleries and 11 infantry moved from Belarus to Bryansk 3 infantry moved from Rostov to Bryansk 1 infantry moved from Bryansk to Belarus 50 infantry moved from Northwest Persia to Caucasus 2 armour and 6 mech_infantrys moved from Russia to Rostov 2 armour and 9 mech_infantrys moved from Belarus to Archangel 1 mech_infantry moved from Belarus to Archangel 6 armour and 5 mech_infantrys moved from Belarus to Rostov Place Units - Russians 1 armour, 1 fighter and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 artilleries, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 17 artilleries moved from India to West India 1 armour moved from India to West India 12 mech_infantrys moved from India to West India 5 infantry moved from India to West India 1 infantry moved from India to 39 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to Borneo 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 3 infantry moved from Kwangtung to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 mech_infantrys moved from Yunnan to Kweichow 2 mech_infantrys moved from Hunan to Kweichow 10 artilleries and 11 mech_infantrys moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Anhwe to Kweichow 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 armour, 10 artilleries and 16 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 10 artilleries and 16 mech_infantrys in Kweichow, round 2 : 8/27 hits, 8,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 10 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Philippines Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 0/6 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 3 : 0/6 hits, 1,83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 4 : 2/5 hits, 1,67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 10/12 hits, 6,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 bomber moved from Borneo to French Indo China 1 bomber moved from Kiangsu to French Indo China 5 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 armour and 3 infantry moved from Japan to 6 Sea Zone 3 armour and 3 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from India to West India Place Units - Japanese 3 fighters placed in Japan 3 artilleries placed in French Indo China 3 mech_infantrys placed in India 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Americans : -0,50 Chinese : -0,33 Japanese : -1,00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 95 PUs; Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Persia to Iraq 2 bombers moved from Belarus to Iraq 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 2 mech_infantrys moved from Norway to Karelia Russians take Karelia from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 10 Sea Zone to 25 Sea Zone 9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Iraq Americans attack with 2 bombers and 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 25 Sea Zone Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 11 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 7/12 hits, 6.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 11 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Iraq to Persia 4 bombers moved from Belarus to Norway 2 fighters moved from Belarus to Norway 4 carriers, 1 destroyer, 4 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 3 fighters moved from Norway to 110 Sea Zone 1 bomber moved from Eastern United States to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 106 Sea Zone to 64 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 fighter and 2 mech_infantrys placed in Norway 2 armour and 1 bomber placed in Persia 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.83 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 19 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 95 PUs; Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Persia to Iraq 2 bombers moved from Belarus to Iraq 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 2 mech_infantrys moved from Norway to Karelia Russians take Karelia from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 10 Sea Zone to 25 Sea Zone 9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Iraq Americans attack with 2 bombers and 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 25 Sea Zone Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 11 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 7/12 hits, 6.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 11 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Iraq to Persia 4 bombers moved from Belarus to Norway 2 fighters moved from Belarus to Norway 4 carriers, 1 destroyer, 4 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 3 fighters moved from Norway to 110 Sea Zone 1 bomber moved from Eastern United States to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 106 Sea Zone to 64 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 fighter and 2 mech_infantrys placed in Norway 2 armour and 1 bomber placed in Persia 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 19 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians Combat - British Non Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 carriers and 2 cruisers moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Belarus to Persia 1 fighter moved from Belarus to Northwest Persia 4 fighters moved from Norway to 110 Sea Zone 1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 4 fighters and 1 tactical_bomber moved from Belarus to Northwest Persia 4 fighters moved from Belarus to Norway 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 2 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria 1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.83 Chinese : 1.17 Japanese : -0.67 -
TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 3 marines moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 4 infantry, 3 marines and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 2 infantry moved from 96 Sea Zone to Libya 2 infantry moved from 96 Sea Zone to Libya 1 marine moved from 96 Sea Zone to Tobruk 1 marine moved from 96 Sea Zone to Libya 2 carriers moved from 99 Sea Zone to 96 Sea Zone 2 destroyers moved from 99 Sea Zone to 96 Sea Zone 2 submarines moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 2 bombers moved from Southern Italy to 92 Sea Zone 6 fighters moved from Southern Italy to 92 Sea Zone 2 armour moved from Eastern Poland to Belarus 2 infantry moved from Western Germany to Holland Belgium -
scramble 92?
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I will redo my turn one minute
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 2 armour moved from Eastern Poland to Belarus 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 2 infantry moved from 96 Sea Zone to Libya 1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone 3 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 marine moved from 96 Sea Zone to Tobruk 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 2 bombers and 6 fighters moved from Southern Italy to 92 Sea Zone 3 infantry moved from Egypt to Trans-JordanCombat Hit Differential Summary :
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scramble?
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no scramble
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 2 armour moved from Eastern Poland to Belarus 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 2 infantry moved from 96 Sea Zone to Libya 1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone 3 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 marine moved from 96 Sea Zone to Tobruk 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 2 bombers and 6 fighters moved from Southern Italy to 92 Sea Zone 3 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Tobruk Battle in Libya Battle in Malta Battle in Holland Belgium Italians attack with 2 infantry Americans defend with 1 infantry Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0,33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Tobruk from British, taking Libya from British, taking Malta from British, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in 92 Sea Zone Italians attack with 2 bombers and 6 fighters British defend with 1 destroyer Italians roll dice for 2 bombers and 6 fighters in 92 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone Italians win with 2 bombers and 5 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Belarus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 3 infantry British defend with 1 airfield and 1 mech_infantry Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 2/3 hits, 0,50 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 carriers and 2 destroyers moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 96 Sea Zone 2 bombers moved from 92 Sea Zone to Southern Italy 4 fighters moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 aaGun moved from Egypt to Trans-Jordan 1 aaGun moved from Baltic States to Belarus Place Units - Italians 1 carrier placed in 95 Sea Zone 2 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 2,50 British : 1,33 Americans : 0,33 Russians : -0,67 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Celebes to 43 Sea Zone Combat - ANZAC Battle in Java Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Celebes 5 fighters moved from Celebes to Northern Territory 2 infantry moved from South Australia to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 artillery moved from New South Wales to Queensland 2 fighters moved from 26 Sea Zone to Queensland Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0.50 -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Celebes to 43 Sea Zone Combat - ANZAC Battle in Java Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Celebes 5 fighters moved from Celebes to Northern Territory 2 infantry moved from South Australia to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 artillery moved from New South Wales to Queensland 2 fighters moved from 26 Sea Zone to Queensland Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.50 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers and 3 fighters; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia 1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory Germans take Tanganyika Territory from British 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia 4 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia 2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 artilleries moved from Baltic States to Belarus 3 mech_infantrys moved from Eastern Poland to Novgorod 3 bombers moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Egypt to Iraq Combat - Germans Battle in Novgorod Germans attack with 3 bombers and 3 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in Rhodesia Germans attack with 7 armour and 7 mech_infantrys British defend with 1 armour and 2 mech_infantrys Germans roll dice for 7 armour and 7 mech_infantrys in Rhodesia, round 2 : 5/14 hits, 4,67 expected hits British roll dice for 1 armour and 2 mech_infantrys in Rhodesia, round 2 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rhodesia Germans win, taking Rhodesia from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 2 bombers and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in French Equatorial Africa Germans attack with 4 armour and 6 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 4 armour and 6 mech_infantrys in French Equatorial Africa, round 2 : 1/10 hits, 3,00 expected hits Americans roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa Germans win, taking French Equatorial Africa from Americans with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kenya Germans attack with 1 armour and 2 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Kenya, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 2/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Kenya, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kenya Germans win, taking Kenya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Ethiopia Germans attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Ethiopia, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ethiopia Germans roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Ethiopia Germans win, taking Ethiopia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Iraq to Egypt 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Ukraine to Belarus 3 bombers moved from Novgorod to Belarus 4 aaGuns, 19 artilleries, 66 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun and 9 infantry moved from Denmark to Western Germany 5 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany Place Units - Germans 2 carriers and 3 fighters placed in 113 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -0,17 British : 0,50 Americans : 1,00 Russians : 0,67 -
Unfortunately I am not sure how much time I will have to devote to my games at the moment. I have already fallen behind and do not have a lot of free time for most of July. At best I will only be able to check 1 or 2 times a week.
If you Are feeling generous we can call these games a draw so you can free up more time or we can continue and I will only post sparingly. If you need the win I understand and I am willing to concede on the condition of a rematch at a later date.
Sorry for this but my family and I are somewhat unexpectedly moving and will not have a lot of free time. Thanks again for the game.
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@AldoRaine No problem, I don’t have a lot of time either, with a baby of two months





