@max334 Scrambles?
AldoRaine (Allies +6) vs AKreider2 BM3
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I think I have slowed you down. but Japan still has by far the biggest navy in the pacific so i am in trouble. Thankfully Russia is holding out otherwise I would be really in trouble. As of now I would say it is still any ones game.
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Had i not forgot the blocker I would have a good advantage but it is up in the air now.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 3 bombers moved from India to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Queensland to 42 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Norway Battle in French Indo China Americans attack with 1 artillery and 3 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 3 bombers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China Americans win, taking 19 Sea Zone from Japanese, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -26 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery and 2 infantry Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to United Kingdom Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber and 2 mech_infantrys placed in Persia 4 infantry placed in Central United States 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 2 artilleries and 15 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 15 infantry in Hopei, round 2 : 4/18 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Manchuria Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 3 bombers moved from India to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Queensland to 42 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Norway Battle in French Indo China Americans attack with 1 artillery and 3 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 3 bombers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China Americans win, taking 19 Sea Zone from Japanese, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -26 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery and 2 infantry Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to United Kingdom Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber and 2 mech_infantrys placed in Persia 4 infantry placed in Central United States 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 2 artilleries and 15 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 15 infantry in Hopei, round 2 : 4/18 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Manchuria Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 35 PUs; British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 2 mech_infantrys moved from India to Yunnan 1 bomber, 5 fighters and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from Yunnan to India 3 artilleries and 3 infantry moved from India to Burma 5 fighters and 1 tactical_bomber moved from Yunnan to India 2 armour moved from India to Burma 1 tactical_bomber moved from Eastern Persia to India 2 aaGuns moved from India to Burma 1 mech_infantry moved from Kenya to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 carrier, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to Norway 1 fighter moved from Gibraltar to Norway 1 artillery moved from Northwest Persia to Persia 1 armour moved from Iraq to Eastern Persia 2 armour moved from Egypt to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,3,5,6,4,1,6,2 British collect 28 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 0.83 Americans : -0.67 Chinese : -0.50 Japanese : 1.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in 99 Sea Zone Italians attack with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters Russians defend with 1 submarine Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 99 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Russians with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Libya Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to Ukraine 1 bomber moved from Egypt to Crete Place Units - Italians 1 infantry placed in Northern Italy Italians undo move 1. Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters EDIT: Removing units owned by Italians from France: 2 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.50 French : 0.67 AA fire in Egypt : : -0.17 Russians : -0.17
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I think you are winning by a landslide. See the TUV and Income gaps. Japan is about to die hard.
I’ll swap sides with you, give you 40 IPCs to any country (or mix of Axis countries) and continue playing if you think this is even?
(I think the League would allow this…) -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 fighters moved from Queensland to Guam 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 7 PUs (3 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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I guess in my frustration with my self when i forgot the blocker i undersold my position. I am not sure 40 IPC’s would be enough at this point. I would say i am in a strong position but crazier things have happened if you were to make a comeback.
Very fun game so far, thanks again for the match.
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It’s always fun when you are winning! I suppose I could see what happens if I go carousing through the Middle East with Germany. I haven’t done that before. I’ve just lost too much air force (and total unit value) to really do much.
It may have all started on round 1 when I forgot to bring that german battleship into a fight which let your battleship live.
I probably should have followed up with more land units and less naval for Japan.
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 bomber moved from Eastern Poland to Russia 10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys moved from Bryansk to Rostov 2 tactical_bombers moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel
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Scramble Russia versus SBR?
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no scramble. I have always thought german tanks down in the ME can be very dangerous. One of the hardest things I have found to counter is having the Germans take India and Japan run wild in the Pacific.
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I thought one of my opponents was going to do this, but they just sat around with the stack of tanks and mobile infantry in the middle east. Going for India looks good, but it’s also a long distance and away from the juicy middle east and CAU/VOL NOs.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 bomber moved from Eastern Poland to Russia 10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys moved from Bryansk to Rostov 2 tactical_bombers moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 8,6,7,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 20, airfield = 1 Battle in Rostov Germans attack with 10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys in Rostov, round 2 : 10/37 hits, 12.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Bryansk to Rostov 4 bombers, 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 3 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 3 armour moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Western Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 1 artillery moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 3 aaGuns and 10 infantry moved from Western Germany to Germany 1 infantry and 1 mech_infantry moved from Holland Belgium to France 2 artilleries and 3 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 bomber and 9 infantry placed in Germany 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 4 bombers EDIT: Adding units owned by Germans to Eastern Poland: 4 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : -0.33 Russians : 0.33
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Had a lucky bombing raid with 0 casualties, and 20 dmg to MOS IC.
(And 1 dmg to the airfield - so far I don’t think I’ve done a useful tactical bomber raid yet in all the games I’ve played). -
Unfortunately I am not sure how much time I will have to devote to my games at the moment. I have already fallen behind and do not have a lot of free time for most of July. At best I will only be able to check 1 or 2 times a week.
If you Are feeling generous we can call these games a draw so you can free up more time or we can continue and I will only post sparingly. If you need the win I understand and I am willing to concede on the condition of a rematch at a later date.
Sorry for this but my family and I are somewhat unexpectedly moving and will not have a lot of free time. Thanks again for the game.
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We can put the game on hold for a while if you want. If you were doing a bit better, I’d concede to you. But I think I’ve still got a chance.