@dawgoneit FYI, I am going to be away until Monday.
Misterblue (allies) v JWW game 2
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from New South Wales to Queensland 14 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 armour and 2 mech_infantrys moved from Eastern Persia to West India 2 infantry moved from Normandy Bordeaux to Southern France 1 bomber and 2 fighters moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Algeria from British French take Tunisia from Americans Combat - Americans Battle in 16 Sea Zone Americans attack with 14 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 14 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 9/15 hits, 7,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 14 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in West India Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in West India Americans win, taking West India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Queensland Americans attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Southern France Americans attack with 1 bomber, 3 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 bomber moved from Southern France to Iraq 3 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 artillery and 7 infantry moved from Morocco to 91 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 aaGuns, 4 artilleries and 2 infantry moved from Normandy Bordeaux to France 1 marine moved from Norway to 125 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 125 Sea Zone to 110 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Novgorod to Shensi 1 fighter moved from Russia to Shensi 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 1 fighter, 5 infantry, 12 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone 14 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 3 fighters moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 3 fighters, 4 infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 7 Sea Zone Place Units - Americans 9 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Hopei to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Anhwe 3 infantry moved from Hopei to Anhwe Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from Sikang to Yunnan 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 9 infantry moved from 112 Sea Zone to Denmark 13 fighters and 2 tactical_bombers moved from Norway to Denmark 1 bomber moved from Normandy Bordeaux to Denmark Combat - British Battle in Denmark British attack with 1 artillery, 1 bomber, 13 fighters, 9 infantry and 2 tactical_bombers Germans defend with 1 aaGun, 3 armour, 1 fighter, 10 infantry and 1 tactical_bomber AA fire in Denmark : 0/3 hits, 0,50 expected hits British roll dice for 3 cruisers in Denmark, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 artillery, 1 bomber, 13 fighters, 9 infantry and 2 tactical_bombers in Denmark, round 2 : 12/26 hits, 10,50 expected hits Germans roll dice for 1 aaGun, 3 armour, 1 fighter, 10 infantry and 1 tactical_bomber in Denmark, round 2 : 5/15 hits, 6,00 expected hits 1 aaGun owned by the Germans, 10 infantry owned by the Germans, 3 armour owned by the Germans and 5 infantry owned by the British lost in Denmark British roll dice for 1 artillery, 1 bomber, 13 fighters, 4 infantry and 2 tactical_bombers in Denmark, round 3 : 7/21 hits, 9,67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Denmark, round 3 : 0/2 hits, 1,17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 artillery, 1 bomber, 13 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 59 Casualties for British: 5 infantry Casualties for Germans: 1 aaGun, 3 armour, 1 fighter, 10 infantry and 1 tactical_bomber Battle in Yunnan British attack with 2 armour and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 battleship moved from 26 Sea Zone to 7 Sea Zone 3 mech_infantrys moved from Eastern Persia to West India 1 aaGun and 2 artilleries moved from Caucasus to Rostov 1 fighter moved from Novgorod to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to West India 1 artillery and 4 infantry moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 2 artilleries and 3 infantry moved from Northwest Persia to Persia 6 infantry moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 bomber, 13 fighters and 2 tactical_bombers moved from Denmark to France 3 aaGuns, 3 armour, 1 artillery and 11 infantry moved from Normandy Bordeaux to France Place Units - British 2 armour and 1 mech_infantry placed in Persia 5 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -2,17 Italians : -0,67 British : 0,00 Americans : 1,67 Chinese : 0,17 Japanese : 0,33 AA fire in Denmark : : -0,50Territory Summary for Americans, British, Chinese and UK_Pacific :
Shantung : 1 infantry Kiangsi : 1 infantry Shensi : 3 fighters Yunnan : 2 armour and 2 mech_infantrys Szechwan : 1 infantry Anhwe : 1 fighter and 24 infantry Queensland : 1 artillery and 2 infantry Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major, 9 fighters and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 6 infantry Midway : 1 airfield 16 Sea Zone : 1 submarine 7 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 2 transports 6 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 14 fighters, 5 infantry, 12 submarines, 1 tactical_bomber and 3 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour West India : 1 armour, 1 fighter and 5 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Morocco : 1 infantry Normandy Bordeaux : 1 artillery, 7 infantry and 1 marine Southern France : 2 infantry France : 5 aaGuns, 3 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry and 2 tactical_bombers Norway : 1 flag Denmark : 1 flag, 1 artillery and 4 infantry Holland Belgium : 1 flag Tobruk : 1 flag Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry Libya : 1 flag Sicily : 1 flag, 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Sardinia : 1 flag, 1 infantry Rostov : 2 aaGuns, 2 artilleries, 2 fighters and 4 infantry 112 Sea Zone : 2 carriers, 3 cruisers, 3 destroyers and 5 transports 125 Sea Zone : 1 flag 106 Sea Zone : 1 flag 93 Sea Zone : 2 submarines Eire : 1 flag Crete : 1 flag 97 Sea Zone : 1 flag, 5 submarines Iraq : 1 flag, 2 armour, 1 bomber, 3 infantry and 1 mech_infantry 92 Sea Zone : 1 cruiser and 1 submarine Eastern Persia : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry 98 Sea Zone : 1 submarine 91 Sea Zone : 1 transport Suriname : 1 flag 110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports 105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 26 / 35 Russians : 37 / 46 Japanese : 53 / 72 Americans : 56 / 92 Chinese : 15 / 14 British : 44 / 56 UK_Pacific : 0 / 0 Italians : 7 / 3 ANZAC : 10 / 15 French : 17 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to Northern Italy 1 bomber and 4 fighters moved from Southern Italy to Denmark 2 infantry, 1 marine and 1 mech_infantry moved from Western Germany to Denmark 1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to Northern Italy 1 bomber and 4 fighters moved from Southern Italy to Denmark 2 infantry, 1 marine and 1 mech_infantry moved from Western Germany to Denmark 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 5 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 5 infantry in Northern Italy, round 2 : 2/5 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 5 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Denmark Italians attack with 1 bomber, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry British defend with 1 artillery and 4 infantry Italians roll dice for 1 bomber, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry in Denmark, round 2 : 3/9 hits, 3.33 expected hits British roll dice for 1 artillery and 4 infantry in Denmark, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Denmark Italians roll dice for 1 bomber, 4 fighters, 1 marine and 1 mech_infantry in Denmark, round 3 : 5/7 hits, 3.00 expected hits British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 marine owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 2 infantry and 1 marine Casualties for British: 1 artillery and 4 infantry Non Combat Move - Italians 1 bomber and 4 fighters moved from Denmark to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,5,4,1,3,4,5 Italians collect 2 PUs (9 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Italians : 2.83 British : 0.33Territory Summary for Italians :
Western Germany : 1 bomber, 4 fighters and 1 mech_infantry Denmark : 1 mech_infantry Northern Italy : 1 factory_minor and 5 infantry Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Ukraine : 1 aaGun, 2 armour and 1 mech_infantry Bulgaria : 1 flag Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 28 / 35 Russians : 37 / 46 Japanese : 53 / 72 Americans : 56 / 92 Chinese : 15 / 14 British : 38 / 56 UK_Pacific : 0 / 0 Italians : 11 / 2 ANZAC : 10 / 15 French : 17 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from New South Wales to South Australia 1 carrier moved from 51 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Anhwe 1 fighter moved from Hawaiian Islands to 6 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 1 cruiser and 7 submarines moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from Caucasus to Rostov 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,3,3,4,1,2,5,5,3,5,3,1,6,4,6,2,2,4,2,5,2,3,4,1,2,6,4,4,5,2,1,3,4,1,2,2,5,2,6,5,5,3,5,1,1,4,3,5,6,5,1,4 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from New South Wales to South Australia 1 carrier moved from 51 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Anhwe 1 fighter moved from Hawaiian Islands to 6 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 1 cruiser and 7 submarines moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from Caucasus to Rostov 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,3,3,4,1,2,5,5,3,5,3,1,6,4,6,2,2,4,2,5,2,3,4,1,2,6,4,4,5,2,1,3,4,1,2,2,5,2,6,5,5,3,5,1,1,4,3,5,6,5,1,4 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Yunnan 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Western Germany to Southern France 1 bomber and 1 fighter moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 1 bomber moved from Philippines to Kiangsi 1 bomber moved from Philippines to Shantung -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Western Germany to Southern France 1 bomber and 1 fighter moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 1 bomber moved from Philippines to Kiangsi 1 bomber moved from Philippines to Shantung Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium retreated to Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Southern France Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys French defend with 1 factory_minor and 1 harbour; Americans defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.50 expected hits French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 4/4 hits, 1.50 expected hits French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from French with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shantung Germans attack with 1 bomber Chinese defend with 1 infantry Germans roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Shantung Chinese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Battle in Kiangsi Germans attack with 1 bomber Chinese defend with 1 infantry Germans roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 bomber moved from Kiangsi to Kiangsu 1 fighter moved from Ukraine to Germany 1 bomber and 1 fighter moved from Southern France to Germany 2 tactical_bombers moved from Ukraine to Germany 3 infantry moved from Poland to Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Germany Place Units - Germans 1 aaGun, 1 armour and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,3,6,2,3,6,1 Germans collect 27 PUs (5 lost to blockades); end with 27 PUsCombat Hit Differential Summary :
Germans : -1.00 British : 0.33 French : -1.00 Chinese : 0.33Territory Summary for Germans :
Kiangsu : 1 bomber Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys Western Germany : 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory_major, 3 fighters, 10 infantry, 1 marine, 8 mech_infantrys and 3 tactical_bombers Eastern Poland : 1 flag, 1 mech_infantry Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 11 armour, 11 artilleries, 1 factory_minor, 22 infantry and 29 mech_infantrys Greece : 1 flagProduction/PUs Summary :
Germans : 32 / 27 Russians : 36 / 46 Japanese : 53 / 72 Americans : 56 / 92 Chinese : 15 / 14 British : 38 / 56 UK_Pacific : 0 / 0 Italians : 11 / 2 ANZAC : 10 / 11 French : 14 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Baltic States 3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 infantry moved from Bryansk to Western Ukraine 8 armour, 5 artilleries and 2 infantry moved from Russia to Bryansk 1 aaGun and 3 artilleries moved from Tambov to Bryansk 1 infantry moved from Volgograd to Rostov 2 aaGuns and 11 infantry moved from Samara to Russia 1 armour moved from Vologda to Bryansk 1 infantry moved from Vologda to Russia 2 armour moved from Finland to Novgorod Place Units - Russians 3 infantry placed in Novgorod 6 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,50Territory Summary for Russians :
Baltic States : 1 aaGun and 3 infantry Bryansk : 3 aaGuns, 9 armour, 16 artilleries, 3 fighters, 71 infantry and 1 tactical_bomber Rostov : 1 infantry Eastern Poland : 2 infantry Russia : 2 aaGuns, 1 airfield, 6 armour, 1 factory_major and 12 infantry Western Ukraine : 1 infantry Volgograd : 1 factory_minor Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry Finland : 1 flagProduction/PUs Summary :
Germans : 31 / 27 Russians : 37 / 47 Japanese : 53 / 72 Americans : 56 / 92 Chinese : 15 / 14 British : 38 / 56 UK_Pacific : 0 / 0 Italians : 11 / 2 ANZAC : 10 / 11 French : 14 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Baltic States 3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 infantry moved from Bryansk to Western Ukraine 8 armour, 5 artilleries and 2 infantry moved from Russia to Bryansk 1 aaGun and 3 artilleries moved from Tambov to Bryansk 1 infantry moved from Volgograd to Rostov 2 aaGuns and 11 infantry moved from Samara to Russia 1 armour moved from Vologda to Bryansk 1 infantry moved from Vologda to Russia 2 armour moved from Finland to Novgorod Place Units - Russians 3 infantry placed in Novgorod 6 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun and 11 infantry EDIT: Adding units owned by Russians to Tambov: 1 aaGun and 11 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,50 -
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to Shantung 4 tactical_bombers moved from 54 Sea Zone to South Australia 10 fighters moved from 54 Sea Zone to South Australia 1 fighter moved from 54 Sea Zone to New South Wales 1 fighter moved from 54 Sea Zone to New South Wales 2 fighters moved from 54 Sea Zone to South Australia 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to South Australia 1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales 1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 2 marines moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 19 Sea Zone to Shantung -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to Shantung 4 tactical_bombers moved from 54 Sea Zone to South Australia 10 fighters moved from 54 Sea Zone to South Australia 1 fighter moved from 54 Sea Zone to New South Wales 1 fighter moved from 54 Sea Zone to New South Wales 2 fighters moved from 54 Sea Zone to South Australia 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to South Australia 1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales 1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 2 marines moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 19 Sea Zone to Shantung Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 marines ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 marines in New South Wales, round 2 : 2/8 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 11PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Queensland Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 marines ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in Queensland, round 2 : 2/5 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Battle in South Australia Japanese attack with 13 fighters and 4 tactical_bombers ANZAC defend with 1 aaGun, 1 armour, 2 artilleries and 8 infantry AA fire in South Australia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in South Australia Japanese roll dice for 12 fighters and 4 tactical_bombers in South Australia, round 2 : 11/16 hits, 8.67 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries and 8 infantry in South Australia, round 2 : 3/11 hits, 3.83 expected hits 3 fighters owned by the Japanese, 8 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia Japanese roll dice for 9 fighters and 4 tactical_bombers in South Australia, round 3 : 7/13 hits, 7.17 expected hits ANZAC roll dice for 1 armour in South Australia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in South Australia Japanese win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 4 fighters Casualties for ANZAC: 1 aaGun, 1 armour, 2 artilleries and 8 infantry Battle in Shantung Japanese attack with 2 bombers and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 fighter in Shantung, round 2 : 0/3 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Shantung Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for Chinese: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 bomber moved from Shantung to Kiangsu 1 fighter moved from Shantung to Japan 9 fighters and 4 tactical_bombers moved from South Australia to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 21 Sea Zone to 18 Sea Zone 1 carrier and 3 transports moved from 19 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to Japan 4 fighters moved from Philippines to 19 Sea Zone 4 fighters moved from 19 Sea Zone to Kiangsu 2 tactical_bombers moved from Philippines to Japan 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Burma 4 submarines moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 3 transports moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter and 8 infantry placed in Japan 3 fighters placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,3,3,3,2,6,1,1,1,1,6,6,3,3,1,1,4,6,1,3,6,3,1,1,4,1,2,5,1,3,2,1,3,6,6,5,2,1,2,6,2,4,4,1,3,5,4,4,4,6,1,3,3,4,4,1,4,4,3,4,4,1,2,6,3,5,6,1,4,6,1,4,3,3,6,3 Japanese collect 38 PUs (19 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : -1.33 AA fire in South Australia : : 0.50 Chinese : 0.33 Japanese : -0.17Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour Kwangsi : 1 flag, 2 mech_infantrys Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 8 fighters, 13 infantry and 1 tactical_bomber Japan : 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers Siam : 1 airfield Manchuria : 1 flag Hunan : 1 flag Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag, 1 mech_infantry India : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines New South Wales : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 marines Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 factory_minor and 1 harbour Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag 36 Sea Zone : 1 flag, 2 carriers, 4 submarines and 3 transports 26 Sea Zone : 1 destroyer 19 Sea Zone : 1 destroyer 18 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyer 54 Sea Zone : 1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines, 4 tactical_bombers and 2 transports 62 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 31 / 27 Russians : 37 / 47 Japanese : 57 / 67 Americans : 56 / 92 Chinese : 15 / 14 British : 38 / 56 UK_Pacific : 0 / 0 Italians : 11 / 2 ANZAC : 6 / 0 French : 14 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 5 infantry moved from 6 Sea Zone to Japan 4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 4 fighters moved from 7 Sea Zone to Japan 6 submarines moved from 6 Sea Zone to 19 Sea Zone 6 submarines moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 9 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Shensi to Kwangsi 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France 2 fighters moved from United Kingdom to Southern France -
@666 Scramble? Kamikaze? I’ll assume best D.
Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)
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@Misterblue said in Misterblue (allies) v JWW game 2:
@666 Scramble? Kamikaze? I’ll assume best D.
Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)
two battles are 90%? I thought I had japan more secure, didn’t check IND…
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@Misterblue didn’t even notice the USA fighters in shensi…
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@Misterblue said in Misterblue (allies) v JWW game 2:
@666 Scramble? Kamikaze? I’ll assume best D.
Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)
Kamikaze one per cv…
no scramble
max D…time for me to get lucky! -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 5 infantry moved from 6 Sea Zone to Japan 4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 4 fighters moved from 7 Sea Zone to Japan 6 submarines moved from 6 Sea Zone to 19 Sea Zone 6 submarines moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 9 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Shensi to Kwangsi 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France 2 fighters moved from United Kingdom to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in 6 Sea Zone Americans attack with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 4/8 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Japan Americans attack with 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers AA fire in Japan : 0/3 hits, 0,50 expected hits Americans roll dice for 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber in Japan, round 2 : 13/29 hits, 11,67 expected hits Japanese roll dice for 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 10,00 expected hits 12 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery, 18 fighters, 2 infantry and 1 tactical_bomber in Japan, round 3 : 10/22 hits, 10,50 expected hits Japanese roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 6,00 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery, 15 fighters and 1 tactical_bomber in Japan, round 4 : 12/17 hits, 8,50 expected hits Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan Americans captures 67PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65 Casualties for Americans: 4 fighters and 9 infantry Casualties for Japanese: 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers Battle in 26 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 18 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 5 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Kwangsi Americans attack with 3 fighters Japanese defend with 2 mech_infantrys Americans roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Kwangsi retreated to Kwangsi Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 2 carriers moved from 7 Sea Zone to 6 Sea Zone 14 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 9 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Kwangsi to Kiangsi 1 bomber moved from Iraq to West India 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Southern France to France Place Units - Americans 9 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 133 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 138 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 143 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 153 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 158 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 163 PUsCombat Hit Differential Summary :
Germans : 1,33 Americans : 3,00 AA fire in Japan : : -0,50 Japanese : -3,67 -
@666 said in Misterblue (allies) v JWW game 2:
time for me to get lucky
Seems like Japan got lucky, in the wrong battle, in the more significant battle they got unlucky.
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter and 24 infantry moved from Anhwe to Kiangsi 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Jehol 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :





