Misterblue (allies) v JWW game 2


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Kweichow to Szechwan
            1 fighter moved from Hopei to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Anhwe
            3 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,67
    

    Savegame


  • TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 2 mech_infantrys moved from Sikang to Yunnan
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 9 infantry moved from 112 Sea Zone to Denmark
            13 fighters and 2 tactical_bombers moved from Norway to Denmark
            1 bomber moved from Normandy Bordeaux to Denmark
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from New South Wales to Queensland
            14 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 armour and 2 mech_infantrys moved from Eastern Persia to West India
            2 infantry moved from Normandy Bordeaux to Southern France
            1 bomber and 2 fighters moved from Normandy Bordeaux to Southern France
            1 fighter moved from United Kingdom to Southern France
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Algeria from British
                  French take Tunisia from Americans
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 14 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 14 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 9/15 hits, 7,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 14 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in West India
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in West India
                Americans win, taking West India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
                Americans win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Southern France
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,50 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to Iraq
            3 fighters moved from Southern France to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery and 7 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 aaGuns, 4 artilleries and 2 infantry moved from Normandy Bordeaux to France
            1 marine moved from Norway to 125 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 125 Sea Zone to 110 Sea Zone
            1 artillery, 7 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone
            2 fighters moved from Novgorod to Shensi
            1 fighter moved from Russia to Shensi
            1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 1 fighter, 5 infantry, 12 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            14 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 3 fighters, 4 infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 7 Sea Zone
    
        Place Units - Americans
            9 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Kweichow to Szechwan
            1 fighter moved from Hopei to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Anhwe
            3 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 2 mech_infantrys moved from Sikang to Yunnan
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 9 infantry moved from 112 Sea Zone to Denmark
            13 fighters and 2 tactical_bombers moved from Norway to Denmark
            1 bomber moved from Normandy Bordeaux to Denmark
    
        Combat - British
            Battle in Denmark
                British attack with 1 artillery, 1 bomber, 13 fighters, 9 infantry and 2 tactical_bombers
                Germans defend with 1 aaGun, 3 armour, 1 fighter, 10 infantry and 1 tactical_bomber
                    AA fire in Denmark : 0/3 hits, 0,50 expected hits
                    British roll dice for 3 cruisers in Denmark, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 artillery, 1 bomber, 13 fighters, 9 infantry and 2 tactical_bombers in Denmark, round 2 : 12/26 hits, 10,50 expected hits
                    Germans roll dice for 1 aaGun, 3 armour, 1 fighter, 10 infantry and 1 tactical_bomber in Denmark, round 2 : 5/15 hits, 6,00 expected hits
                    1 aaGun owned by the Germans, 10 infantry owned by the Germans, 3 armour owned by the Germans and 5 infantry owned by the British lost in Denmark
                    British roll dice for 1 artillery, 1 bomber, 13 fighters, 4 infantry and 2 tactical_bombers in Denmark, round 3 : 7/21 hits, 9,67 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Denmark, round 3 : 0/2 hits, 1,17 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Denmark
                British win, taking Denmark from Germans with 1 artillery, 1 bomber, 13 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 59
                Casualties for British: 5 infantry
                Casualties for Germans: 1 aaGun, 3 armour, 1 fighter, 10 infantry and 1 tactical_bomber
            Battle in Yunnan
                British attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 battleship moved from 26 Sea Zone to 7 Sea Zone
            3 mech_infantrys moved from Eastern Persia to West India
            1 aaGun and 2 artilleries moved from Caucasus to Rostov
            1 fighter moved from Novgorod to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to West India
            1 artillery and 4 infantry moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries and 3 infantry moved from Northwest Persia to Persia
            6 infantry moved from Iraq to Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 bomber, 13 fighters and 2 tactical_bombers moved from Denmark to France
            3 aaGuns, 3 armour, 1 artillery and 11 infantry moved from Normandy Bordeaux to France
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            5 artilleries and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -2,17
    Italians : -0,67
    British : 0,00
    Americans : 1,67
    Chinese : 0,17
    Japanese : 0,33
    AA fire in Denmark : : -0,50
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shantung : 1 infantry
    Kiangsi : 1 infantry
    Shensi : 3 fighters
    Yunnan : 2 armour and 2 mech_infantrys
    Szechwan : 1 infantry
    Anhwe : 1 fighter and 24 infantry
    Queensland : 1 artillery and 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major, 9 fighters and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 6 infantry
    Midway : 1 airfield
    16 Sea Zone : 1 submarine
    7 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 2 transports
    6 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 14 fighters, 5 infantry, 12 submarines, 1 tactical_bomber and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    West India : 1 armour, 1 fighter and 5 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    Morocco : 1 infantry
    Normandy Bordeaux : 1 artillery, 7 infantry and 1 marine
    Southern France : 2 infantry
    France : 5 aaGuns, 3 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry and 2 tactical_bombers
    Norway : 1 flag
    Denmark : 1 flag, 1 artillery and 4 infantry
    Holland Belgium : 1 flag
    Tobruk : 1 flag
    Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
    Libya : 1 flag
    Sicily : 1 flag, 1 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Sardinia : 1 flag, 1 infantry
    Rostov : 2 aaGuns, 2 artilleries, 2 fighters and 4 infantry
    112 Sea Zone : 2 carriers, 3 cruisers, 3 destroyers and 5 transports
    125 Sea Zone : 1 flag
    106 Sea Zone : 1 flag
    93 Sea Zone : 2 submarines
    Eire : 1 flag
    Crete : 1 flag
    97 Sea Zone : 1 flag, 5 submarines
    Iraq : 1 flag, 2 armour, 1 bomber, 3 infantry and 1 mech_infantry
    92 Sea Zone : 1 cruiser and 1 submarine
    Eastern Persia : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry
    98 Sea Zone : 1 submarine
    91 Sea Zone : 1 transport
    Suriname : 1 flag
    110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
    105 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 26 / 35
    Russians : 37 / 46
    Japanese : 53 / 72
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 44 / 56
    UK_Pacific : 0 / 0
    Italians : 7 / 3
    ANZAC : 10 / 15
    French : 17 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to Northern Italy
            1 bomber and 4 fighters moved from Southern Italy to Denmark
            2 infantry, 1 marine and 1 mech_infantry moved from Western Germany to Denmark
            1 infantry moved from Southern Italy to Northern Italy
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to Northern Italy
            1 bomber and 4 fighters moved from Southern Italy to Denmark
            2 infantry, 1 marine and 1 mech_infantry moved from Western Germany to Denmark
            1 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 5 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 5 infantry in Northern Italy, round 2 : 2/5 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 5 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Denmark
                Italians attack with 1 bomber, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry
                British defend with 1 artillery and 4 infantry
                    Italians roll dice for 1 bomber, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry in Denmark, round 2 : 3/9 hits, 3.33 expected hits
                    British roll dice for 1 artillery and 4 infantry in Denmark, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the British and 2 infantry owned by the Italians lost in Denmark
                    Italians roll dice for 1 bomber, 4 fighters, 1 marine and 1 mech_infantry in Denmark, round 3 : 5/7 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
                    1 marine owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Denmark
                Italians win, taking Denmark from British with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 2 infantry and 1 marine
                Casualties for British: 1 artillery and 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 4 fighters moved from Denmark to Western Germany
            1 mech_infantry moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,5,4,1,3,4,5
            Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : 0.33
    

    Territory Summary for Italians :

    Western Germany : 1 bomber, 4 fighters and 1 mech_infantry
    Denmark : 1 mech_infantry
    Northern Italy : 1 factory_minor and 5 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
    Ukraine : 1 aaGun, 2 armour and 1 mech_infantry
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 28 / 35
    Russians : 37 / 46
    Japanese : 53 / 72
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 38 / 56
    UK_Pacific : 0 / 0
    Italians : 11 / 2
    ANZAC : 10 / 15
    French : 17 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from New South Wales to South Australia
            1 carrier moved from 51 Sea Zone to 11 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Anhwe
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            3 fighters moved from Hawaiian Islands to Midway
            1 cruiser and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from Caucasus to Rostov
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,3,3,4,1,2,5,5,3,5,3,1,6,4,6,2,2,4,2,5,2,3,4,1,2,6,4,4,5,2,1,3,4,1,2,2,5,2,6,5,5,3,5,1,1,4,3,5,6,5,1,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from New South Wales to South Australia
            1 carrier moved from 51 Sea Zone to 11 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Anhwe
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            3 fighters moved from Hawaiian Islands to Midway
            1 cruiser and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from Caucasus to Rostov
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,3,3,4,1,2,5,5,3,5,3,1,6,4,6,2,2,4,2,5,2,3,4,1,2,6,4,4,5,2,1,3,4,1,2,2,5,2,6,5,5,3,5,1,1,4,3,5,6,5,1,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Yunnan
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Western Germany to Southern France
            1 bomber and 1 fighter moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
            1 bomber moved from Philippines to Kiangsi
            1 bomber moved from Philippines to Shantung
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Western Germany to Southern France
            1 bomber and 1 fighter moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
            1 bomber moved from Philippines to Kiangsi
            1 bomber moved from Philippines to Shantung
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                 retreated to Holland Belgium
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                French defend with 1 factory_minor and 1 harbour; Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                    French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 4/4 hits, 1.50 expected hits
                    French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from French with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Shantung
                Germans attack with 1 bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Shantung
                Chinese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 1 bomber
            Battle in Kiangsi
                Germans attack with 1 bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kiangsi to Kiangsu
            1 fighter moved from Ukraine to Germany
            1 bomber and 1 fighter moved from Southern France to Germany
            2 tactical_bombers moved from Ukraine to Germany
            3 infantry moved from Poland to Germany
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 aaGun, 1 armour and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,3,6,2,3,6,1
            Germans collect 27 PUs (5 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.33
    French : -1.00
    Chinese : 0.33
    

    Territory Summary for Germans :

    Kiangsu : 1 bomber
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Western Germany : 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber
    Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory_major, 3 fighters, 10 infantry, 1 marine, 8 mech_infantrys and 3 tactical_bombers
    Eastern Poland : 1 flag, 1 mech_infantry
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 11 armour, 11 artilleries, 1 factory_minor, 22 infantry and 29 mech_infantrys
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 32 / 27
    Russians : 36 / 46
    Japanese : 53 / 72
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 38 / 56
    UK_Pacific : 0 / 0
    Italians : 11 / 2
    ANZAC : 10 / 11
    French : 14 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 aaGun moved from Novgorod to Baltic States
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            8 armour, 5 artilleries and 2 infantry moved from Russia to Bryansk
            1 aaGun and 3 artilleries moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 aaGuns and 11 infantry moved from Samara to Russia
            1 armour moved from Vologda to Bryansk
            1 infantry moved from Vologda to Russia
            2 armour moved from Finland to Novgorod
    
        Place Units - Russians
            3 infantry placed in Novgorod
            6 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Territory Summary for Russians :

    Baltic States : 1 aaGun and 3 infantry
    Bryansk : 3 aaGuns, 9 armour, 16 artilleries, 3 fighters, 71 infantry and 1 tactical_bomber
    Rostov : 1 infantry
    Eastern Poland : 2 infantry
    Russia : 2 aaGuns, 1 airfield, 6 armour, 1 factory_major and 12 infantry
    Western Ukraine : 1 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 31 / 27
    Russians : 37 / 47
    Japanese : 53 / 72
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 38 / 56
    UK_Pacific : 0 / 0
    Italians : 11 / 2
    ANZAC : 10 / 11
    French : 14 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 aaGun moved from Novgorod to Baltic States
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            8 armour, 5 artilleries and 2 infantry moved from Russia to Bryansk
            1 aaGun and 3 artilleries moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 aaGuns and 11 infantry moved from Samara to Russia
            1 armour moved from Vologda to Bryansk
            1 infantry moved from Vologda to Russia
            2 armour moved from Finland to Novgorod
    
        Place Units - Russians
            3 infantry placed in Novgorod
            6 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun and 11 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 aaGun and 11 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Philippines to Shantung
            4 tactical_bombers moved from 54 Sea Zone to South Australia
            10 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to New South Wales
            1 fighter moved from 54 Sea Zone to New South Wales
            2 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to South Australia
            1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            2 marines moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 19 Sea Zone to Shantung
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Philippines to Shantung
            4 tactical_bombers moved from 54 Sea Zone to South Australia
            10 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to New South Wales
            1 fighter moved from 54 Sea Zone to New South Wales
            2 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to South Australia
            1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            2 marines moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 19 Sea Zone to Shantung
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 marines
                ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 marines in New South Wales, round 2 : 2/8 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                Japanese captures 11PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Queensland
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 marines
                ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in Queensland, round 2 : 2/5 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in South Australia
                Japanese attack with 13 fighters and 4 tactical_bombers
                ANZAC defend with 1 aaGun, 1 armour, 2 artilleries and 8 infantry
                    AA fire in South Australia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in South Australia
                    Japanese roll dice for 12 fighters and 4 tactical_bombers in South Australia, round 2 : 11/16 hits, 8.67 expected hits
                    ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries and 8 infantry in South Australia, round 2 : 3/11 hits, 3.83 expected hits
                    3 fighters owned by the Japanese, 8 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
                    Japanese roll dice for 9 fighters and 4 tactical_bombers in South Australia, round 3 : 7/13 hits, 7.17 expected hits
                    ANZAC roll dice for 1 armour in South Australia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in South Australia
                Japanese win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 4 fighters
                Casualties for ANZAC: 1 aaGun, 1 armour, 2 artilleries and 8 infantry
            Battle in Shantung
                Japanese attack with 2 bombers and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 fighter in Shantung, round 2 : 0/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber
                Casualties for Chinese: 1 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 bomber moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Japan
            9 fighters and 4 tactical_bombers moved from South Australia to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            2 fighters moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 21 Sea Zone to 18 Sea Zone
            1 carrier and 3 transports moved from 19 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to Japan
            4 fighters moved from Philippines to 19 Sea Zone
            4 fighters moved from 19 Sea Zone to Kiangsu
            2 tactical_bombers moved from Philippines to Japan
            1 mech_infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Burma
            4 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            3 transports moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter and 8 infantry placed in Japan
            3 fighters placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,3,3,3,2,6,1,1,1,1,6,6,3,3,1,1,4,6,1,3,6,3,1,1,4,1,2,5,1,3,2,1,3,6,6,5,2,1,2,6,2,4,4,1,3,5,4,4,4,6,1,3,3,4,4,1,4,4,3,4,4,1,2,6,3,5,6,1,4,6,1,4,3,3,6,3
            Japanese collect 38 PUs (19 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    AA fire in South Australia : : 0.50
    Chinese : 0.33
    Japanese : -0.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Kwangsi : 1 flag, 2 mech_infantrys
    Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 8 fighters, 13 infantry and 1 tactical_bomber
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
    Siam : 1 airfield
    Manchuria : 1 flag
    Hunan : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag, 1 mech_infantry
    India : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines
    New South Wales : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 marines
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 factory_minor and 1 harbour
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 2 carriers, 4 submarines and 3 transports
    26 Sea Zone : 1 destroyer
    19 Sea Zone : 1 destroyer
    18 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer
    54 Sea Zone : 1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines, 4 tactical_bombers and 2 transports
    62 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 31 / 27
    Russians : 37 / 47
    Japanese : 57 / 67
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 38 / 56
    UK_Pacific : 0 / 0
    Italians : 11 / 2
    ANZAC : 6 / 0
    French : 14 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from 6 Sea Zone to Japan
            4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            4 fighters moved from 7 Sea Zone to Japan
            6 submarines moved from 6 Sea Zone to 19 Sea Zone
            6 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            9 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Shensi to Kwangsi
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            2 fighters moved from United Kingdom to Southern France
    

    Savegame


  • @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Misterblue said in Misterblue (allies) v JWW game 2:

    @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)

    two battles are 90%? I thought I had japan more secure, didn’t check IND…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Misterblue didn’t even notice the USA fighters in shensi…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Misterblue said in Misterblue (allies) v JWW game 2:

    @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)

    Kamikaze one per cv…
    no scramble
    max D…time for me to get lucky!


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from 6 Sea Zone to Japan
            4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            4 fighters moved from 7 Sea Zone to Japan
            6 submarines moved from 6 Sea Zone to 19 Sea Zone
            6 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            9 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Shensi to Kwangsi
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            2 fighters moved from United Kingdom to Southern France
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 4/8 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
                    AA fire in Japan : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber in Japan, round 2 : 13/29 hits, 11,67 expected hits
                    Japanese roll dice for 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 10,00 expected hits
                    12 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 18 fighters, 2 infantry and 1 tactical_bomber in Japan, round 3 : 10/22 hits, 10,50 expected hits
                    Japanese roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 6,00 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 15 fighters and 1 tactical_bomber in Japan, round 4 : 12/17 hits, 8,50 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                Americans captures 67PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
                Casualties for Americans: 4 fighters and 9 infantry
                Casualties for Japanese: 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers
            Battle in 26 Sea Zone
                Americans attack with 9 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 18 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Kwangsi
                Americans attack with 3 fighters
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Kwangsi
                 retreated to Kwangsi
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            2 carriers moved from 7 Sea Zone to 6 Sea Zone
            14 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            9 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Kwangsi to Kiangsi
            1 bomber moved from Iraq to West India
            1 artillery and 5 infantry moved from Normandy Bordeaux to France
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Southern France to France
    
        Place Units - Americans
            9 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 133 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 138 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 143 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 153 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 158 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 163 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Americans : 3,00
    AA fire in Japan : : -0,50
    Japanese : -3,67
    

    Savegame

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