Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 armour moved from Albania to Bulgaria
1 armour moved from Bulgaria to Yugoslavia
2 infantry moved from Albania to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Italian Somaliland to British Somaliland
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 3/8 hits, 2.67 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
2 artilleries owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians retreated to Bulgaria
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Libya to Tobruk
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,6,2
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.67
French : -1.67
Neutral_Allies : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from New Zealand to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
30 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 37 / 66
Russians : 36 / 38
Japanese : 26 / 42
Americans : 52 / 54
Chinese : 13 / 19
British : 32 / 39
UK_Pacific : 17 / 17
Italians : 10 / 3
ANZAC : 14 / 14
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from New Zealand to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
30 Sea Zone : 1 cruiser and 1 destroyer
58 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Libya : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 37 / 66
Russians : 36 / 38
Japanese : 26 / 42
Americans : 52 / 54
Chinese : 13 / 19
British : 32 / 39
UK_Pacific : 17 / 17
Italians : 9 / 3
ANZAC : 14 / 14
French : 16 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
France going wild!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
3 fighters and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from France to Southern France
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Southern France
Germans attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 5/8 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
6 infantry moved from Bulgaria to Romania
2 aaGuns, 5 artilleries and 20 infantry moved from Slovakia Hungary to Romania
6 artilleries and 2 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
1 armour moved from Romania to Poland
4 armour and 2 mech_infantrys moved from France to Germany
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from 97 Sea Zone to Western Germany
2 infantry moved from Western Germany to Germany
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
3 tactical_bombers moved from 97 Sea Zone to Southern Italy
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : -0.50
French : 0.33
A bit of a scratch on the Luftwaffe! Could be better, could have been worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 fighter moved from Yakut S.S.R. to 5 Sea Zone
Combat - Russians
Battle in 5 Sea Zone
Russians attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
1 tactical_bomber moved from Yakut S.S.R. to Vologda
6 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
2 aaGuns and 1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
1 fighter moved from Sikang to Russia
1 armour and 1 mech_infantry moved from Sikang to Samara
1 fighter moved from 5 Sea Zone to Soviet Far East
Place Units - Russians
1 fighter and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Soviet Far East : 1 fighter
Yakut S.S.R. : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 2 infantry
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 2 aaGuns, 1 artillery and 17 infantry
Bryansk : 8 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter and 3 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 2 artilleries and 12 infantry
Vologda : 1 armour, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Samara : 1 armour and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 40 / 50
Russians : 36 / 38
Japanese : 26 / 42
Americans : 52 / 54
Chinese : 13 / 19
British : 32 / 39
UK_Pacific : 17 / 17
Italians : 9 / 3
ANZAC : 14 / 14
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
The Soviets are very concerned that the Western allies will let them do all the fighting. Even though convoy routes are secure, powerful German hordes are massing at the border!
These dice are looking scary!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kiangsi to Philippines
3 artilleries and 7 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter moved from Siam to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
1 artillery moved from Amur to Ulaanbaatar
1 mech_infantry moved from Amur to Buryatia
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Jehol to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Soviet Far East
2 fighters and 2 tactical_bombers moved from Jehol to Anhwe
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ulaanbaatar, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 fighter
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits, 3.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 3 artilleries and 9 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 artilleries and 9 infantry in Kwangtung, round 2 : 3/12 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Jehol to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Soviet Far East to Amur
1 tactical_bomber moved from Jehol to 35 Sea Zone
1 fighter moved from Anhwe to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from Philippines to Formosa
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Formosa
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Jehol
1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Amur
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : -1.00
Chinese : -0.33
UK_Pacific : -0.67
Russians : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Johnston Island to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Johnston Island to Queensland
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.83
Territory Summary for Americans :
Queensland : 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Johnston Island : 1 airfield
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 3 infantry
Midway : 1 airfield
39 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
10 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Gibraltar : 2 bombers
Morocco : 1 aaGun and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 40 / 50
Russians : 32 / 38
Japanese : 42 / 42
Americans : 52 / 72
Chinese : 12 / 19
British : 32 / 39
UK_Pacific : 10 / 17
Italians : 9 / 3
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Of course the sub needed to hit, good shooting across the board sir!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 2 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 3 : 1/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -2.67
Japanese : -0.67
Territory Summary for Chinese :
Kiangsi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 9 infantry
Hopei : 1 infantry
Anhwe : 2 artilleries and 10 infantry
Production/PUs Summary :
Germans : 40 / 50
Russians : 32 / 38
Japanese : 40 / 42
Americans : 52 / 72
Chinese : 14 / 20
British : 32 / 39
UK_Pacific : 10 / 17
Italians : 9 / 3
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Johnston Island to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Johnston Island to Queensland
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 2 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 3 : 1/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Cyprus to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Cyprus to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to French Indo China
1 fighter moved from Shan State to French Indo China
4 infantry moved from Shan State to French Indo China
1 infantry moved from Greece to Albania
British take Albania from Italians
Combat - British
Battle in Holland Belgium
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win, taking Holland Belgium from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 93 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 cruiser and 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in French Indo China
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Eastern Persia to West India
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from French Indo China to Anhwe
2 fighters moved from India to Anhwe
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 14 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : -5.50
Italians : -2.17
Americans : -0.33
Chinese : -2.67
Neutral_Axis : -0.33
Japanese : 0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kiangsi : 1 infantry
Yunnan : 2 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Hopei : 1 infantry
Anhwe : 2 artilleries, 3 fighters and 10 infantry
Shan State : 1 aaGun and 3 infantry
Burma : 2 aaGuns and 4 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
Queensland : 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Johnston Island : 1 airfield
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 3 infantry
Midway : 1 airfield
French Indo China : 1 flag, 3 infantry
39 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
26 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
10 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 fighter and 2 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Morocco : 1 aaGun and 1 infantry
Holland Belgium : 1 flag, 2 infantry
Albania : 1 flag, 1 infantry
125 Sea Zone : 2 submarines
96 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Greece : 1 flag, 1 aaGun and 4 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
92 Sea Zone : 1 carrier and 2 fighters
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
Persia : 1 flag, 1 factory_minor and 1 tactical_bomber
91 Sea Zone : 2 transports
110 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 37 / 50
Russians : 32 / 38
Japanese : 38 / 42
Americans : 52 / 72
Chinese : 14 / 20
British : 38 / 40
UK_Pacific : 12 / 14
Italians : 8 / 3
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Super recovery on the Chinese/UK turns, went quite well. I was certain that dam sub was going to hit, was going crazy!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Southern Italy to Yugoslavia
2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
Combat - Italians
Battle in Libya
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 3/6 hits, 1.67 expected hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from French with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 2 : 4/7 hits, 2.67 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Greece
Italians attack with 2 armour, 3 artilleries and 3 infantry
British defend with 1 aaGun and 4 infantry
Italians roll dice for 2 armour, 3 artilleries and 3 infantry in Greece, round 2 : 2/8 hits, 3.00 expected hits
British roll dice for 1 aaGun and 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 3 artilleries and 2 infantry in Greece, round 3 : 2/7 hits, 2.67 expected hits
British roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Greece
Italians roll dice for 2 armour, 3 artilleries and 2 infantry in Greece, round 4 : 3/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun and 4 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to France
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.67
French : 0.67
Neutral_Allies : 0.33
I am enjoying your commentary.
@AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB:
I am enjoying your commentary.
Missing 3 times at 33% in a row is hard to to react. Possible but always hard to conceptualize.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
2 fighters moved from Queensland to Java
1 artillery moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Shan State : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 artilleries and 3 infantry
Java : 1 flag, 2 fighters and 2 infantry
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 37 / 50
Russians : 32 / 38
Japanese : 37 / 42
Americans : 52 / 72
Chinese : 14 / 20
British : 36 / 40
UK_Pacific : 12 / 14
Italians : 13 / 13
ANZAC : 15 / 20
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
2 fighters moved from Queensland to Java
1 artillery moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Siam : 1 flag, 1 infantry
Shan State : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 artilleries and 3 infantry
Java : 1 flag, 2 fighters and 2 infantry
39 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Iraq : 1 infantry
Production/PUs Summary :
Germans : 37 / 50
Russians : 32 / 38
Japanese : 37 / 42
Americans : 52 / 72
Chinese : 14 / 20
British : 36 / 40
UK_Pacific : 12 / 14
Italians : 13 / 13
ANZAC : 15 / 20
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0