darn, what did I do wrong there… full scramble
axis-dominion vs simon (allies+16) bm3
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 aaGun, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan 5 bombers moved from Kwangtung to Suiyuyan 5 artilleries moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 armour moved from Kweichow to Hopei 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 armour moved from Hunan to Hopei 1 artillery moved from Kweichow to Hopei 1 mech_infantry moved from Hunan to Hopei 1 fighter moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 5 bombers, 2 fighters and 1 tactical_bomber Americans defend with 4 bombers; Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 : 3/8 hits, 5.00 expected hits Chinese roll dice for 4 bombers, 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/7 hits, 2.00 expected hits 1 fighter owned by the Japanese and 3 bombers owned by the Americans lost in Suiyuyan Japanese roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in Suiyuyan, round 3 : 4/7 hits, 4.50 expected hits Chinese roll dice for 1 bomber, 1 fighter and 2 infantry in Suiyuyan, round 3 : 2/4 hits, 1.50 expected hits 2 bombers owned by the Japanese, 1 bomber owned by the Americans, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Suiyuyan Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Japanese: 2 bombers and 1 fighter Casualties for Americans: 4 bombers Casualties for Chinese: 1 fighter and 2 infantry Battle in Hopei Japanese attack with 2 armour, 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Shensi Japanese attack with 5 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 5 artilleries and 1 infantry in Shensi, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 5 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in 34 Sea Zone and was removed 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Yunnan 3 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe 1 destroyer moved from 20 Sea Zone to 17 Sea Zone 1 destroyer moved from 20 Sea Zone to 7 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 armour and 5 mech_infantrys moved from Yakut S.S.R. to Timguska 3 battleships moved from 37 Sea Zone to 20 Sea Zone 2 cruisers moved from 37 Sea Zone to 20 Sea Zone 6 submarines moved from 37 Sea Zone to 20 Sea Zone 3 carriers moved from 37 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 mech_infantry moved from Malaya to Yunnan 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 3 fighters moved from 20 Sea Zone to Japan 3 tactical_bombers moved from 20 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 aaGun, 6 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -0.50 Chinese : -1.17 Japanese : -6.83 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery, 2 fighters and 1 transport moved from 8 Sea Zone to 6 Sea Zone 3 fighters moved from Midway to 17 Sea Zone 1 fighter moved from 22 Sea Zone to 17 Sea Zone 4 fighters moved from 22 Sea Zone to 18 Sea Zone 4 fighters moved from 22 Sea Zone to 21 Sea Zone 4 fighters moved from 22 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone Combat - Americans Battle in Soviet Far East Battle in Gibraltar Battle in Korea Battle in 17 Sea Zone Americans attack with 4 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 transport in 17 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Italians, taking Korea from Japanese with 4 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 18 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 18 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 17 Sea Zone to Wake Island 3 fighters moved from 18 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 6 Sea Zone 2 carriers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 21 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Marianas to 22 Sea Zone 1 armour, 2 artilleries, 1 battleship, 7 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines, 12 submarines and 3 transports moved from 22 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 marines moved from 6 Sea Zone to Korea 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to Marianas 2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 bomber moved from India to 76 Sea Zone 5 artilleries and 20 infantry moved from India to Burma 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 artillery and 2 infantry moved from Iraq to Syria 1 artillery, 1 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo Combat - British Battle in 76 Sea Zone British attack with 1 bomber and 1 destroyer Italians defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 76 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Burma British attack with 5 artilleries and 20 infantry Japanese defend with 1 infantry British roll dice for 5 artilleries and 20 infantry in Burma, round 2 : 6/25 hits, 5.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 5 artilleries and 19 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Syria British attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Syria British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Syria, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Syria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Belgian Congo British attack with 1 artillery, 1 infantry and 2 mech_infantrys Italians defend with 1 aaGun and 3 artilleries British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 aaGun and 3 artilleries in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 artillery and 2 mech_infantrys in Belgian Congo, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 artilleries in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Belgian Congo 1 mech_infantry owned by the British and 1 artillery owned by the British retreated to Rhodesia Italians win with 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun and 2 artilleries Non Combat Move - British 3 infantry moved from Union of South Africa to Rhodesia 1 carrier and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 fighter moved from 82 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from 76 Sea Zone to Persia 2 aaGuns, 1 armour and 3 mech_infantrys moved from India to Burma 1 tactical_bomber moved from India to Persia 1 fighter moved from Russia to Persia 3 infantry moved from Iraq to Persia Place Units - British 1 airfield placed in Gibraltar 1 artillery and 2 infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 24 PUs (4 lost to blockades); end with 24 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0.33 British : 1.83 Italians : 0.17 Americans : -0.67 Japanese : 0.00 -
I assumed no scramble from Japan.
Wondering if that was a boo boo.
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from French Central Africa to French West Africa Italians take French West Africa from French 1 armour moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 artillery moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 artillery moved from Kenya to Italian Somaliland Italians take Italian Somaliland from French 3 fighters moved from Egypt to 92 Sea Zone 3 bombers moved from Egypt to Gibraltar 1 bomber moved from Egypt to Gibraltar 1 bomber moved from Egypt to 92 Sea Zone -
hold on, redoing the turn actually
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 airfield, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar 4 bombers moved from Egypt to Gibraltar 3 fighters moved from Egypt to 92 Sea Zone 1 bomber moved from Egypt to 92 Sea Zone 1 armour moved from French Central Africa to French West Africa Italians take French West Africa from French 1 armour moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 artillery moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 artillery moved from Kenya to Italian Somaliland Italians take Italian Somaliland from French -
ok, scramble in 92?
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I mustn’t have seen the bombers coming from Egypt. Bugger!
I’m going to scramble.
Sorry about the delay. Hopefully, I can play somewhat faster looking forward.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 airfield, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar 4 bombers moved from Egypt to Gibraltar 3 fighters moved from Egypt to 92 Sea Zone 1 bomber moved from Egypt to 92 Sea Zone 1 armour moved from French Central Africa to French West Africa Italians take French West Africa from French 1 armour moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 artillery moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 artillery moved from Kenya to Italian Somaliland Italians take Italian Somaliland from French Combat - Italians British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 4 transports British defend with 2 fighters 1 submarine owned by the Italians Submerged Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 4 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 bomber owned by the Italians, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone Italians win with 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -2 Casualties for Italians: 1 bomber and 1 fighter Casualties for British: 2 fighters Battle in Gibraltar Italians attack with 2 artilleries, 4 bombers and 5 infantry British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries, 4 bombers and 5 infantry in Gibraltar, round 2 : 6/11 hits, 4.50 expected hits British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 4 bombers and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from 92 Sea Zone to Algeria 4 bombers moved from Gibraltar to Algeria 1 aaGun, 2 armour and 2 infantry moved from Kazakhstan to Caucasus 1 fighter moved from 81 Sea Zone to Egypt 1 fighter moved from 81 Sea Zone to Egypt Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern France Italians undo move 1. 1 submarine placed in 81 Sea Zone 2 infantry placed in Egypt 1 infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone 1 airfield placed in Algeria Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Italians : 1.00 British : 1.33 -
TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 22 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 marine moved from 19 Sea Zone to Manchuria -
Kami SZ19?
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sure, let’s do 3 Kamis, apply 2 to the cruiser, and then another one to the cruiser
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@axis-dominion said in axis-dominion vs simon (allies+16) bm3:
sure, let’s do 3 Kamis, apply 2 to the cruiser, and then another one to the cruiser
3 to the Cruiser!
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 22 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 marine moved from 19 Sea Zone to Manchuria Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2,3,4 Battle in Manchuria ANZAC attack with 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 marine in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 marine in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 marine in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 marine in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 marine Non Combat Move - ANZAC 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 carrier moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from Caroline Islands to Midway 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.33 -
I don’t think your marine should’ve been able to attack since the cruiser got killed. That seems wrong to me. @Adam514 is this correct or is it a bug?
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@axis-dominion Unfortunately it’s player-enforced to remove the marine from combat if the ship carrying it was destroyed by Kamis.
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@Adam514 said in axis-dominion vs simon (allies+16) bm3:
@axis-dominion Unfortunately it’s player-enforced to remove the marine from combat if the ship carrying it was destroyed by Kamis.
Thanks Adam. @simon33 can you edit out that battle? The marine should sink with the cruiser
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Well it did effectively. The marine died doing no damage.
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It’s a Triple-A bug.
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Ah ok I didn’t even see the map or pay attention to the result. I just saw that I killed your cruiser then I saw dice rolls for the battle. Then all is good. I’ll continue with Germany later. Thanks.





