thank you for the game
LennardF +16 allies -vs- dawgoneit axis
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Sakha to Buryatia 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to Burma 2 fighters moved from 36 Sea Zone to Burma 2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 38 Sea Zone to Burma 2 infantry moved from Kwangsi to Kwangtung 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Jehol to 19 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Jehol to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Anhwe 2 artilleries moved from Chahar to Anhwe 2 infantry moved from Chahar to Anhwe 1 artillery moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Anhwe Japanese attack with 2 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Battle in Burma Japanese attack with 1 artillery, 2 bombers, 7 fighters, 5 infantry, 1 marine and 7 tactical_bombers British defend with 3 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; ANZAC defend with 1 infantry AA fire in Burma : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 marine and 7 tactical_bombers in Burma, round 2 : 10/22 hits, 10.50 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Burma, round 2 : 4/19 hits, 7.17 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 marine and 7 tactical_bombers in Burma, round 3 : 8/18 hits, 9.83 expected hits UK_Pacific roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Burma, round 3 : 3/11 hits, 4.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC, 3 artilleries owned by the British and 4 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in Burma, round 4 : 8/15 hits, 8.83 expected hits UK_Pacific roll dice for 2 fighters and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.83 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Burma Japanese win, taking French Indo China from French with 2 bombers, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 1 artillery, 3 fighters, 5 infantry and 1 marine Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 6 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 5/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone 2 bombers, 2 fighters and 5 tactical_bombers moved from Burma to Kweichow 2 fighters moved from Amur to Kweichow 1 battleship moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
British : -0.33 AA fire in Burma : : -0.50 Chinese : 0.00 UK_Pacific : -3.17 Japanese : -4.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 106 Sea Zone to Eastern United States 1 fighter moved from Western United States to 106 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 destroyers moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 cruiser moved from 26 Sea Zone to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 battleship moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 16 Sea Zone to 17 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 106 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Quebec: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Western Germany 1 artillery moved from Italian Somaliland to 76 Sea Zone 3 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 bomber moved from French Equatorial Africa to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 armour and 4 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery and 1 infantry moved from Ontario to Quebec Combat - British Battle in Western Germany British attack with 2 fighters Germans defend with 1 airfield, 4 bombers, 1 factory_major and 1 harbour British roll dice for 2 fighters in Western Germany, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 4 bombers in Western Germany, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 2 fighters in Western Germany, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 4 bombers in Western Germany, round 3 : 0/4 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Western Germany British roll dice for 2 fighters in Western Germany, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 3 bombers in Western Germany, round 4 : 0/3 hits, 0.50 expected hits British roll dice for 2 fighters in Western Germany, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 3 bombers in Western Germany, round 5 : 0/3 hits, 0.50 expected hits 2 bombers owned by the Germans lost in Western Germany British roll dice for 2 fighters in Western Germany, round 6 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 bomber in Western Germany, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Western Germany, round 7 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 bomber in Western Germany, round 7 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Western Germany British win with 2 fighters remaining. Battle score for attacker is 48 Casualties for Germans: 4 bombers Battle in Iraq British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Western Germany to 97 Sea Zone 1 bomber moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from Iraq to Persia Place Units - British 1 submarine placed in 98 Sea Zone 1 fighter placed in Egypt 1 factory_minor placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3 British collect 27 PUs (4 lost to blockades); end with 27 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Germans : -2.67 British : -2.00 Americans : 0.67 Chinese : 0.33 Neutral_Axis : 1.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 fighters moved from Algeria to Southern Italy 1 artillery and 2 infantry moved from Tunisia to Algeria 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria 2 infantry moved from Yugoslavia to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,1,5,3,1,3 Italians collect 10 PUs (8 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to 112 Sea Zone Combat - French Battle in 112 Sea Zone French attack with 1 fighter Germans defend with 1 cruiser and 1 transport French roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the French lost in 112 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Germans : 0.00 French : -1.00 ANZAC : -1.33 Japanese : -0.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Norway to Karelia Germans take Karelia from Russians 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 9 infantry moved from Finland to Karelia 1 cruiser moved from 112 Sea Zone to 105 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 2 artilleries and 5 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 infantry moved from Romania to Bulgaria 1 mech_infantry moved from Slovakia Hungary to Belarus Germans take Belarus from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Battle in Novgorod Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Germany to Greece 3 artilleries and 1 infantry moved from France to Northern Italy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Germany to Poland 3 aaGuns, 8 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from Poland to Eastern Poland 3 aaGuns, 3 artilleries, 9 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland Place Units - Germans 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,2,6,4,1,1 Germans collect 41 PUs (7 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to 127 Sea Zone 2 infantry moved from Archangel to Vologda 2 infantry moved from Novosibirsk to Vologda 3 infantry moved from Suiyuyan to Kansu 1 tactical_bomber moved from Yenisey to Urals 1 fighter moved from Yenisey to Urals 1 infantry moved from Archangel to Vologda Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 2 armour moved from Russia to Bryansk 2 aaGuns moved from Archangel to Vologda 1 fighter moved from 127 Sea Zone to Vologda 1 fighter moved from Bryansk to Russia Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : -1.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 2 artilleries moved from Anhwe to Chahar 2 bombers, 4 fighters and 5 tactical_bombers moved from Kweichow to Suiyuyan Combat - Japanese Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Malaya Battle in Iwo Jima Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 1 fighter and 1 tactical_bomber in Iwo Jima, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Chahar Japanese attack with 2 artilleries and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Chahar, round 3 : 3/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 2 bombers, 4 fighters and 5 tactical_bombers Chinese defend with 1 fighter and 11 infantry Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Suiyuyan, round 2 : 6/11 hits, 6.50 expected hits Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 2 : 5/12 hits, 4.33 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 5/6 hits, 3.67 expected hits Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 3 : 3/6 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers and 1 tactical_bomber in Suiyuyan, round 4 : 2/3 hits, 1.83 expected hits Chinese roll dice for 1 fighter in Suiyuyan, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Suiyuyan Japanese win with 2 bombers remaining. Battle score for attacker is -52 Casualties for Japanese: 4 fighters and 5 tactical_bombers Casualties for Chinese: 1 fighter and 11 infantry Non Combat Move - Japanese 2 bombers moved from Suiyuyan to Anhwe 1 artillery moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from French Indo China to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Americans : -1.00 Chinese : 0.33 Japanese : 0.00 -
Kamikaze deployments in Japan?
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@LennardF 2 on each battleship 1 on each cruiser
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Only one battleship along with the 2 cruisers and 7 destroyers.
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@LennardF 2 on battleship 1 on each cruiser
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@dawgoneit 2 on each battleship 2 on each cruiser
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser, 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 17 Sea Zone to 6 Sea Zone 2 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 3 destroyers moved from 17 Sea Zone to 6 Sea Zone 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 3 infantry moved from Quebec to 106 Sea Zone 1 bomber moved from Eastern United States to 109 Sea Zone 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 106 Sea Zone to 109 Sea Zone Americans take 106 Sea Zone from Germans Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,3 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1 Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 1 battleship, 1 cruiser, 7 destroyers, 6 fighters and 3 submarines Japanese defend with 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 1 cruiser, 7 destroyers and 6 fighters in 6 Sea Zone, round 2 : 7/15 hits, 6.50 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits 3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 7 destroyers and 6 fighters in 6 Sea Zone, round 3 : 10/15 hits, 6.50 expected hits Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 5 destroyers and 6 fighters remaining. Battle score for attacker is 69 Casualties for Americans: 2 destroyers and 3 submarines Casualties for Japanese: 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Battle in 109 Sea Zone Americans attack with 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 109 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 bomber moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to Iwo Jima 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 9 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : 2.50 Japanese : -0.33 -
Scramble sz95?
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@LennardF no
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser, 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 17 Sea Zone to 6 Sea Zone 2 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 3 destroyers moved from 17 Sea Zone to 6 Sea Zone 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 3 infantry moved from Quebec to 106 Sea Zone 1 bomber moved from Eastern United States to 109 Sea Zone 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 106 Sea Zone to 109 Sea Zone Americans take 106 Sea Zone from Germans Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,3 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1 Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 1 battleship, 1 cruiser, 7 destroyers, 6 fighters and 3 submarines Japanese defend with 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 1 cruiser, 7 destroyers and 6 fighters in 6 Sea Zone, round 2 : 7/15 hits, 6.50 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits 3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 7 destroyers and 6 fighters in 6 Sea Zone, round 3 : 10/15 hits, 6.50 expected hits Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 5 destroyers and 6 fighters remaining. Battle score for attacker is 69 Casualties for Americans: 2 destroyers and 3 submarines Casualties for Japanese: 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Battle in 109 Sea Zone Americans attack with 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 109 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 bomber moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to Iwo Jima 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 9 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Neutral_Axis 1 armour and 4 infantry moved from Tobruk to Libya British take Libya from Italians 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 artillery moved from 95 Sea Zone to Sardinia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 bomber moved from Egypt to India 16 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Persia to India Combat - British Battle in Sicily Battle in Sardinia Battle in Burma British attack with 16 infantry Japanese defend with 1 infantry British roll dice for 16 infantry in Burma, round 2 : 5/16 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Sicily from Italians, taking Sardinia from Italians, taking Burma from Japanese with 15 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 3 infantry placed in Persia British undo move 1. 3 infantry placed in Egypt 2 mech_infantrys placed in Persia 1 fighter placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 2 artilleries and 5 infantryCombat Hit Differential Summary :
Germans : -0.17 British : 2.33 Americans : 2.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Sicily 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 armour moved from Eastern Poland to Ukraine Italians take Ukraine from Russians 1 mech_infantry moved from Slovakia Hungary to Western Ukraine Combat - Italians Battle in Sicily Italians attack with 2 fighters British defend with 2 infantry Italians roll dice for 2 fighters in Sicily, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 infantry in Sicily, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Italians and 1 infantry owned by the British lost in Sicily British win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Italians: 2 fighters Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 1.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Celebes to 43 Sea Zone 1 fighter moved from Dutch New Guinea to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Java Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser moved from 105 Sea Zone to 87 Sea Zone 1 submarine moved from 105 Sea Zone to 87 Sea Zone 2 fighters and 1 tactical_bomber moved from Greece to Libya 1 fighter moved from Southern Italy to Libya 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Belarus Combat - Germans Battle in Libya Germans attack with 3 fighters and 1 tactical_bomber British defend with 1 armour and 4 infantry Germans roll dice for 3 fighters and 1 tactical_bomber in Libya, round 2 : 4/4 hits, 2.17 expected hits British roll dice for 1 armour and 4 infantry in Libya, round 2 : 3/5 hits, 1.83 expected hits 3 fighters owned by the Germans and 4 infantry owned by the British lost in Libya Germans roll dice for 1 tactical_bomber in Libya, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Libya British win with no units remaining. Battle score for attacker is -23 Casualties for Germans: 3 fighters and 1 tactical_bomber Casualties for British: 1 armour and 4 infantry Non Combat Move - Germans 2 infantry moved from Bulgaria to Romania 3 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Poland to Eastern Poland 1 armour and 9 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 3 artilleries and 1 infantry moved from Northern Italy to France 3 infantry moved from Western Germany to France 2 artilleries and 2 infantry moved from Germany to Poland 3 armour and 3 mech_infantrys moved from Germany to France Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in Novgorod 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Germans collect 44 PUs (6 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 2.33 British : 1.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Urals to Archangel 1 fighter moved from Urals to Archangel 1 infantry moved from Russia to Smolensk 1 fighter moved from Vologda to Smolensk 1 fighter moved from Russia to Smolensk 4 armour, 8 artilleries, 35 infantry and 2 mech_infantrys moved from Bryansk to Ukraine 3 infantry moved from Vologda to Russia 19 infantry moved from Yenisey to Yakut S.S.R. Combat - Russians Battle in Ukraine Russians attack with 4 armour, 8 artilleries, 35 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 factory_minor Russians roll dice for 4 armour, 8 artilleries, 35 infantry and 2 mech_infantrys in Ukraine, round 2 : 14/49 hits, 12.17 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 4 armour, 8 artilleries, 34 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Ukraine 2 fighters moved from Smolensk to Russia 2 aaGuns moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns moved from Yenisey to Yakut S.S.R. Place Units - Russians 2 armour, 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -1.00 Italians : 0.50 Russians : 2.00





