@Avner Still need your email to put into the game to get dice rolls
L20 #1 trulpen (X) vs JDOW (A+12) BM3
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 108 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from United Kingdom to 103 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from United Kingdom to Gibraltar 1 marine moved from Quebec to 106 Sea Zone 1 cruiser and 1 marine moved from 106 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Italians defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 103 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in 103 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 2 bombers moved from Gibraltar to French Guiana 1 tactical_bomber moved from 103 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to French Guiana 1 mech_infantry moved from British Guiana to French Guiana 1 armour moved from 88 Sea Zone to French Guiana 1 tactical_bomber moved from British Guiana to 88 Sea Zone 1 fighter moved from British Guiana to 88 Sea Zone 1 destroyer moved from 89 Sea Zone to 88 Sea Zone 3 submarines moved from 90 Sea Zone to 88 Sea Zone 1 submarine moved from 109 Sea Zone to 88 Sea Zone 2 bombers moved from United Kingdom to Syria 2 fighters moved from Queensland to Caroline Islands 1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 transport moved from 101 Sea Zone to 88 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Alexandria to Libya British take Libya from Italians 1 infantry moved from Nigeria to French West Africa British take French West Africa from Italians 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 destroyer moved from 74 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 41 Sea Zone to India 2 infantry moved from India to Burma 1 fighter moved from Shan State to India 2 fighters moved from 99 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from Syria to Gibraltar 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Tobruk 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Northwest Persia to Persia 1 bomber moved from Syria to Egypt 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour moved from 88 Sea Zone to Suriname British take Suriname from Dutch 1 infantry moved from 88 Sea Zone to Suriname 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Quebec to Eastern United States 2 infantry moved from Scotland to United Kingdom Place Units - British 1 artillery and 2 marines placed in Egypt 2 fighters placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : 0,00 Japanese regular : -0,83 Italians regular : -0,33 Germans regular : 0,67 British regular : -0,17
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My subs are crazy…
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I cannot follow. What did your subs do?
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians 2 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 1 artillery and 1 infantry moved from Gold Coast to French West Africa 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Ukraine to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 2 fighters moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Morocco Italians attack with 1 bomber and 2 infantry Americans defend with 1 marine Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Rostov Italians attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 3,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French West Africa Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in French West Africa Italians win, taking French West Africa from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from Rostov to 97 Sea Zone 1 bomber moved from Rostov to Southern Italy 1 bomber moved from Morocco to Southern France 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 2 fighters and 1 tactical_bomber moved from France to Southern Italy 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,17 Russians regular : -0,33 British regular : 0,67
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
I cannot follow. What did your subs do?
They’ve hit better than bombers…
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I still don’t get it.
Yes, your subs were crazy heroes in UK4 which entirely messed up the position in Europe but in the last US/UK turn none of your subs did score a hit.
Did you confuse the sub with the destroyer? -
@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Yes, your subs were crazy heroes in UK4 which
I mean UK1
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
I still don’t get it.
Yes, your subs were crazy heroes in UK4 which entirely messed up the position in Europe but in the last US/UK turn none of your subs did score a hit.
Did you confuse the sub with the destroyer?Yes, that’s it.
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It’s early. Haven’t slept enough.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to New Zealand 1 fighter moved from Syria to Egypt Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - GermansPurchase Units - Germans Germans buy 1 airfield, 1 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Nenetsia to Urals 1 armour and 1 mech_infantry moved from Nenetsia to Urals 1 infantry moved from Nenetsia to Urals 1 bomber moved from Ukraine to Vologda 1 bomber moved from Ukraine to Smolensk 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 3 carriers moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Nenetsia to Urals 1 fighter moved from 110 Sea Zone to 109 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble z91/109?
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Scramble 91 please, 2 brits and the frenchie.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - GermansPurchase Units - Germans Germans buy 1 airfield, 1 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Nenetsia to Urals 1 armour and 1 mech_infantry moved from Nenetsia to Urals 1 infantry moved from Nenetsia to Urals 1 bomber moved from Ukraine to Vologda 1 bomber moved from Ukraine to Smolensk 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 3 carriers moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Nenetsia to Urals 1 fighter moved from 110 Sea Zone to 109 Sea Zone Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Scotland Battle in Eire Battle in 91 Sea Zone Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 cruiser and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone Germans roll dice for 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits Americans roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win, taking Scotland from British, taking Eire from Neutral_Allies with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Americans: 1 cruiser and 2 transports Casualties for Germans: 1 tactical_bomber Casualties for British: 2 fighters Casualties for French: 1 fighter Battle in Urals Germans attack with 1 armour, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Urals, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Poland to Bessarabia 1 infantry moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Archangel 2 infantry moved from Nenetsia to Archangel 3 fighters moved from Western Germany to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 1 bomber moved from Smolensk to Yugoslavia 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from France to Southern France 1 aaGun moved from Western Germany to Greater Southern Germany 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 bomber moved from Vologda to Ukraine 1 fighter moved from Western Germany to Ukraine 1 tactical_bomber moved from Western Germany to Yugoslavia 2 submarines moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 airfield placed in Yugoslavia 2 submarines placed in 110 Sea Zone 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Russians regular : 1,00 Germans regular : 2,67
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What a disaster in 91, that was the final blow.
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But not that it matters too much. The game was close to over before that. But with 2 German planes less on the board there would be a bit more to fight for.
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Axis does have a severe edge now. Japan will completely explode and Germany is pretty strong, despite being at a halt in Ukraine.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Sakha to Amur 1 infantry moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 artillery moved from Bryansk to Rostov 2 fighters moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery and 2 fighters in Rostov, round 3 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 fighters in Rostov, round 4 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 2 mech_infantrys Battle in Amur Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians retreated to Sakha Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 artillery moved from Samara to Tambov 3 mech_infantrys moved from Russia to Samara 1 armour moved from Russia to Samara 1 aaGun moved from Tambov to Samara 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Caucasus to Tambov 1 armour moved from Russia to Tambov 1 mech_infantry moved from Russia to Tambov 1 artillery and 26 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 8 artilleries moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 9 artilleries and 13 infantry moved from Bryansk to Russia Place Units - Russians 1 artillery, 4 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 2 EDIT: Removing units owned by Russians from Russia: 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33 Italians regular : 0,67 Germans regular : -0,33 Russians regular : -0,50
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@trulpen said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Axis does have a severe edge now. Japan will completely explode and Germany is pretty strong, despite being at a halt in Ukraine.
Yep, as I announced this was an uphill battle after UK1. The avalanche of events caused by that move was huge. It led me to the ill-advised decision to move me UK fleet to 98 while it should have stayed in 91. I cannot emphasize how big the loss of the bomber was and the free ships you got after the UK1.
With the bomber in gib I can trade at AES efficiently with 2 ground and 2 air against 3 ground and I have another units in Egypt. This way I can hold Egypt and keep my UK fleet available to merge with the US fleet when the time comes and not lose gib.
Also, you would not have had Vichy for free and may have lost an Italian plane and had a tank out of position.Anyway, that does not mean that you did not play very well until here and I would have had the upper hand for sure if UK1 wouldn’t have happened.
But I am constantly preaching that early dice matter the most and that that UK1 turned +12 into -30 or so.I will let you have some fun for some turns pounding me but I consider Axis winning changes from here 95% plus.