L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • air and naval advances

    land and production advances


  • Jet Power: Each Fighter’s defense power is increased by 1.
    Super Subs: Each Submarine’s attack power is increased by 1.
    Long Range Aircraft: Adds 2 to all aircraft range.
    Rockets: Your AA Guns gain the ability to launch rockets: At the end of your combat move phase, each of your AA Guns may attack enemy factories within 3 movement away from the AA Gun. Generally each enemy factory can be targeted by only one rocket, and rockets may only target one factory. The damage is a single 6 sided die, but limited to the production value of the target territory, and the victim immediately loses that number of PUs (or in some maps, the factory will be damaged instead). Destroyer Bombard: Each of your Destroyers may conduct shore bombardment. Heavy Bomber: Each of your bombers rolls 2 dice when attacking and raiding (if ‘LHTR’ rules is turned on, then only the better result is used. If not, then both dice count.) Industrial Technology: All of your units cost one PU less. (Industrial Tech is considered an ‘optional technology’ and both players must agree to allow this tech before the game starts, otherwise it should not be researched.)


  • Advanced Artillery: Each artillery provided double the number of support (i.e.: supports up to 2 infantry instead of 1).
    Paratroopers: Bombers may now transport a single infantry into combat. Neither bomber or infantry can move before the infantry loads. The movement must be to a battle, and movement ends in the first enemy territory reached.
    Increased Factory Production: Factories in territories valued 3 or greater may produce 2 additional units. In addition, repairing is done at half price.
    War Bonds: At the end of your turn, roll 1 die and collect that much income. Mechanized Infantry: Each armour may transport a single infantry with it as it moves.
    14
    Improved Shipyards: Naval units are cheaper to purchase. Radar: AA Guns now fire at +1 attack (2 instead of 1).


  • I like the idea of tech, but it really has to be a good system for it. Haven’t read all of your idea, but I can say that the present system for tech in the rules suck bigtime.


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to Spain
            2 mech_infantrys moved from Northern Italy to Spain
    
        Combat - Italians
            Battle in Spain
                Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Americans defend with 2 artilleries
                    Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Spain, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 artilleries in Spain, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 artillery and 1 mech_infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Spain, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain
                Italians win, taking Spain from Americans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry and 2 mech_infantrys
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6,1,4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,6,6,3,4,1,5
            Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 1,67
    

    Savegame


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I like the idea of tech, but it really has to be a good system for it. Haven’t read all of your idea, but I can say that the present system for tech in the rules suck bigtime.

    No, i dont mean we spend money for tech, but we pick some techs, and add them in edit


  • Silly me i forgot to send brits to spain. But now its too late


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 artillery and 2 infantry moved from Portugal to Spain
    
        Combat - French
            Battle in Spain
                French attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    French roll dice for 1 artillery and 2 infantry in Spain, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Spain
                    French roll dice for 1 artillery and 1 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Spain, round 5 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Spain
                French win, taking Spain from Italians with 1 artillery remaining. Battle score for attacker is -2
                Casualties for French: 2 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.83
    

    Savegame


  • Spain is blue hhhha


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Spain is blue hhhha

    We prefer that from green or beige. :)


  • TripleA Manual Gamesave Post: Germans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 109 Sea Zone
            1 marine moved from 109 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from 109 Sea Zone to Scotland
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Will change the CM.


  • TripleA Manual Gamesave Post: Germans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
    
        Combat - Germans
            Battle in Eire
            Battle in Tsinghai
                Germans attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Eire from British, taking Tsinghai from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Germans attack with 3 artilleries and 5 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Sikang, round 2 : 2/8 hits, 2,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Evenkiyskiy
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Evenkiyskiy
                    Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 14 artilleries and 20 infantry
                British defend with 3 artilleries and 1 infantry
                    Germans roll dice for 14 artilleries and 20 infantry in Caucasus, round 2 : 9/34 hits, 10,33 expected hits
                    British roll dice for 3 artilleries and 1 infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 14 artilleries and 18 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for British: 3 artilleries and 1 infantry
            Battle in Spain
                Germans attack with 10 artilleries and 18 infantry
                French defend with 1 artillery
                    Germans roll dice for 10 artilleries and 18 infantry in Spain, round 2 : 6/28 hits, 8,00 expected hits
                    French roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Spain
                Germans win, taking Spain from French with 10 artilleries and 18 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
    
        Non Combat Move - Germans
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
            3 submarines moved from 110 Sea Zone to 109 Sea Zone
            5 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Normandy Bordeaux to Southern Italy
            2 aaGuns moved from Southern France to Spain
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Novosibirsk to Urals
            3 infantry moved from Samara to Kazakhstan
            2 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Tsinghai to Volgograd
            2 aaGuns and 1 infantry moved from Eastern Persia to Turkmenistan
            7 armour and 13 mech_infantrys moved from Eastern Persia to Kazakhstan
            4 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour moved from Buryatia to Yenisey
            1 infantry moved from Vologda to Samara
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 mech_infantry moved from France to Southern Italy
            1 mech_infantry moved from Southern France to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Southern France to Western Germany
            2 infantry moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            2 bombers and 3 fighters placed in Western Germany
            1 destroyer placed in 110 Sea Zone
            5 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Volgograd
            Germans undo move 3.
            1 artillery and 4 infantry placed in Western Germany
            1 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,6,3,4,3,4,2,5
            Germans collect 71 PUs (7 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,00
    British : 0,67
    French : -0,33
    Americans : 0,67
    Chinese : 1,00
    Russians : 1,33
    

    Savegame


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.

    Actually that’s what would happen in practice, since no dice with air had to be rolled.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.

    well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices


  • sorry i was busy

    i ll try to play quick russia now


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            1 infantry moved from Kansu to Timguska
                  Russians take Timguska from Germans
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Shensi to Hopei
            1 mech_infantry moved from Kansu to Hopei
            1 artillery and 1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Chahar
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Kansu to Suiyuyan
            1 artillery moved from Kansu to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.00
    Japanese : -0.67
    

    Savegame

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