@crockett36 Thanks!
Panther's TripleA pre-release test thread
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.18907, time: 17:26:05
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/10 hits, 6,00 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Non Combat Move - Germans 2 bombers moved from 111 Sea Zone to Norway 4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Norway Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 British regular : -0,17
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.18931, time: 17:44:13
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20080, time: 19:11:07
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to GermansCombat Move - Germans Combat - Germans Non Combat Move - Germans 1 submarine moved from 120 Sea Zone to 110 Sea Zone Turn Complete - Germans Germans collect 30 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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I just noticed that some parts of the turn are not posted within the “code section” but as plain text above instead. Just look at the above posting. Do you have an idea why that happens? Is that something related to the XML?
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@Panther Hey Panther. No, I’ve never noticed that. Hm. . . .
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@regularkid Looking at ongoing games of PtV on this forum it seems that this issue has been introduced with the updated version of the map … as the 1.0 version-games are posted regularly.
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20080, time: 09:53:07
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to GermansCombat Move - Germans Combat - Germans Non Combat Move - Germans 1 submarine moved from 120 Sea Zone to 119 Sea Zone Turn Complete - Germans Germans collect 30 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to GermansCombat Move - Germans Combat - Germans Non Combat Move - Germans 1 submarine moved from 120 Sea Zone to 124 Sea Zone Turn Complete - Germans Germans collect 30 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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@Panther have you tried changing the version number back to 1.1 or 2.0 to see if that has anything to do with it? Seems to be the only meaningful thing that changed between the versions (other than some territory connections, and game notes).
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@regularkid I suppose it is related to 2.x. I am going to test other maps with 2.x to see whether it is engine-related rather than map-related.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 3 PUs;Non Combat Move - Russians 1 armour moved from Archangel to Russia 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Russia Place Units - Russians 1 armour, 1 bomber and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 27 PUs
Combat Hit Differential Summary :
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@regularkid You see? So it is engine related. It is likely that something during pre-release development broke turn posting.
I will create a Github-issue as soon as I find some time for it.
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@regularkid Can you please test posting with the current stable (2.0.20234 or higher)? I will not be at home until next Monday so I cannot test it myself.
It should be fixed now.
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20447, time: 09:46:10
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20447, time: 10:10:33
Savegame